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- bindset value of current bind set
- build_candidateDiscNumber forge candidate disc number
- build_candidateName forge candidate build name
- build_discLayoutName forge disc layout build name
- com_allowRefreshOnPrint 0 = never force a render frame during a console print
- com_breakableDialogBoxOnPCFatalError Whether to pop up a dialog box that allows breaking into the debugger for fatal errors - PC only.
- com_capturePath optional outpath for screenshots, this path is appended to screeenshots/
- com_captureSamples set to number of samples for screenshots
- com_captureTGA format for capture screenshots, 0 = JPG, 1 = TGA
- com_CrashOnFatal if enabled we will crash on a fatal rather than throwing an exception
- com_drawThreadSpeeds 1 = dynamic draw, 2 = static draw, 3 = dynamic draw until stall
- com_exitProcessOnError Exits the process on a com_error.
- com_frameStampPrints print frame number on each console print
- com_gameMode determines asset load pattern and runtime behaviour for production builds only, 0 - ALL, 1 - SP, 2 - MP, 3 - SNAP, 4 - SHELL, 5 - MOD
- com_hidePrintWarnings Disables showing Warnings from calls to PrintWarnings() (called during initialization)
- com_hitchThresholdMS sets com_drawThreadSpeeds to 2 if a frame takes longer than this time in milliseconds
- com_memStampPrints print total memory usage on each console print
- com_printFilter print only if the filter is present in the print message.
- com_restarted let us know the command line was a relaunch.
- com_safemode deletes the video.cfg & rageConfig.cfg and reverts video settings to game default
- com_screenshotMode 1 = allow dof overrides using the shell_dof_* cvars
- com_showCameraPosition Shows the camera's position and rotation.
- com_showConsumerPerfMetrics shows consumer friendly performance metrics
- com_showFPS show frames rendered per second, 3 == retail version of show FPS
- com_showMemoryUsage show memory usage. 1 = always, 2 = only with com_showFPS. 3 = only show usage of currently active heap.
- com_showReminders whether to show development reminders
- com_skipGameRenderView skip generating the GUIs
- com_skipInputRouting
- com_skipIntroVideo skips the intro video
- com_skipKeyPressOnLoadScreens skips keypress on load screens
- com_skipSignInManager
- com_structuredLogFileName File name relative to the save path for the human readable structured log
- com_threadSpeedScale Time to screen scale
- com_timer replaces FPS with a seconds counter, set to -1 to start, set to 0 to turn off
- com_timeStampPrints print time with each console print, 1 = sec, 2 = msec, 3 = actual time
- com_warningSeverityFilter print only if the severity of a warning is greater than threshold
- con_cpuUtilizationFrequency The number of times per second to query CPU utilization. Higher frequencies make the numbers less accurate.
- con_fontSize Use con_fontName at this many pixels wide per char
- con_logThreadSpeeds log the thread speeds for offline graphing
- con_noPrint print on the console but not onscreen when console is pulled up
- con_notifyTime time messages are displayed onscreen when console is pulled up
- con_speed speed at which the console moves up and down
- fs_basepath (Read Only) Location for game files
- fs_cachepath (Read/Write) Location for temporary files
- fs_debug
- fs_savepath (Read/Write) Location for development storage files, overwrites the default savegame path as well for the PC
- g_fov camera field of view
- hydra_useMatchTelemetry 1 = use match telemetry
- in_anglespeedkey angle change scale when holding down _speed button
- in_controlInactiveWindow allow joystick input to control game instances that don't have win focus
- in_invertLook inverts the look controls so the forward looks up (flight controls)
- in_joystick enables joystick input
- in_joystickRumble enables joystick rumble
- in_mouse enable mouse input
- in_pitchspeed pitch change speed when holding down look _lookUp or _lookDown button
- in_requireGameWindowActive true - input will be cleared when game window loses focus, false - input present when window lost focus will repeat
- in_unlockMouseInMenus If true, the mouse cursor can move outside the game window while in menus.
- in_yawspeed yaw change speed when holding down _left or _right button
- jobs_drawDebugGUI 0 = off, 1 = dynamic stats, 2 = umbra only
- jobs_numThreads The number of threads used to crunch through jobs. if -1, use the maximum number of hyperthreads, minus one for main.
- joy_circleToSquare Convert view input from circle to square to prevent diag slowdown.
- joy_circleToSquarePower Power exponent for the circle to square lerp
- joy_dampenLook Do not allow full acceleration on look
- joy_deadZone specifies how large the dead-zone is on the joystick
- joy_deltaPerMSLook Max amount to be added on look per MS
- joy_edgeAccelerationAcceleration Max turn acceleration when edge acceleration is active
- joy_edgeAccelerationScalar Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed)
- joy_edgeAccelerationThreshold Percentage of joystick deflection needed before edge acceleration kicks in
- joy_gammaLook use a log curve instead of a power curve for movement
- joy_mergedDeadZoneAngle If joy_mergedThreshold is enabled, this value is used as an angular dead zone
- joy_mergedThreshold If the thresholds aren't merged, you drift more off center
- joy_pitchSpeed pitch speed when pressing left or right on the joystick
- joy_powerScale Raise joystick values to this power
- joy_range allow full range to be mapped to a smaller offset
- joy_smoothingAcceleration Max turn acceleration
- joy_smoothingEnabled Enable look smoothing
- joy_smoothingSensitivityScalar Additional joystick sensitivity scalar when smoothing is enabled
- joy_triggerThreshold how far the joystick triggers have to be pressed before they register as down
- joy_useGameDeltaTime Use game delta time instead of immediate system queried delta time
- joy_yawSpeed yaw speed when pressing left or right on the joystick
- logFile 1 = buffer log, 2 = flush after each print
- logFileName name of log file, if empty, qconsole.log will be used
- logFilePathType 0 = FSPATH_SAVE, 1 = FSPATH_BASE
- logFilePersistent If the qconsole log should persist between launches
- m_pitch mouse pitch scale
- m_sensitivity mouse view sensitivity
- m_showMouseRate shows mouse movement
- m_smooth number of samples blended for mouse viewing
- m_smoothing enable mouse smoothing
- m_yaw mouse yaw scale
- menu_advanced_AllowAllSettings Whether we allow all settings to be picked for testing purposes
- menu_snapDemo if set will hide non-Snap menu options
- net_ignoreLobbyFilters
- net_voiceDevice Which audio device to use for voice output (listVoiceDevices to list, -1 for default)
- r_antialiasing 0 = Disabled, 1 = FXAA, 2 = SMAA, 3 = TAA (1TX), 4 = FXAA (1TX), 5 = SMAA (1TX), 6 = TSSAA (8TX), 7 = TSSAA (2X_8TX),
- 8 = TSSAA (4X_8TX), 9 = TSSAA (8X_8TX) 10 = MSAA (2X), 11 = MSAA (4X), 12 = MSAA (8X). Enables Anti-Aliasing modes
- r_displayRefresh optional display refresh rate option for vid mode
- r_dof 0 = Disabled, 1 = Enabled, 2 == force
- r_fullscreen 0 = windowed, 1 = full screen
- r_hdrShutterSpeed Set camera shutter speed. Default = 10 (1/10th of a second)
- r_imageAtlasMaxAniso Max aniso for atlas textures.
- r_initialModeHeight Default Vertical Resolution on first start ever - Only gets used if r_mode = -2
- r_initialModeWidth Default Horizontal Resolution on first start ever - Only gets used if r_mode = -2
- r_initialMonitor -1 = auto detect default monitor, >= 0 specific monitor index used to initialize the render system
- r_mode Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes)
- r_multiSamples number of anti-aliasing samples (0 = no multi-sampled FBO)
- r_physicalPagesAspectRatio Set to change the aspect ratio of physical pages for the uniquemap.
- r_showPIDInTitle 1 = show process ID in window title. 0 = don't.
- r_swapInterval Changes vsync settings. 0 = off, 1 = vsync 60Hz, -1 = swap-tear 60Hz
- r_useGPUTimer Use the GL_ext_timer_query extension
- r_vmtrPhysicalPagesAspectRatio Set to change the aspect ratio of physical pages for the vmtr.
- r_windowHeight window height when running in a window
- r_windowPosX window X position when running in a window
- r_windowPosY window Y position when running in a window
- r_windowWidth window width when running in a window
- resource_usePersistHeap set to use the play heap
- rs_enable Enable dynamic resolution scaling, 0 - off, 1 - horz only, 2 - vert only, 3 - both (horz first, then vert)
- savegame_ignoreUnverified Ignore unverified files
- saveGame_verbose debug spam
- shell_showMigrationDialog Should show the migration dialogue when migrating.
- ss_debugAction command for the superscirpt AI utility: select, idle, move, moveto, cleargoal, kill, killfriend, restart, remove, find, run,
- saveplayerpos, restoreplayerpos, show, hide, showthreat, showactiveai, showtargets
- sys_japanRegion uses to store if we are using japanese or not so we don't have to do a string compare
- sys_lang
- sys_langJapanese uses to store if we are using japanese or not so we don't have to do a string compare when rendering text
- sys_langPlatform the actual language code supplied by the system at load time. Useful in a few platform-specific cases.
- sys_langPolish uses to store if we are using polish or not so we don't have to do a string compare when rendering text
- sys_localization if 1, strings and vo can live outside a retail package
- vt_containers Set to enable loading from containers
- vt_feedbackHighWater More than this percentage of pages needed this frame and we consider ourselves oversubscribed.
- vt_feedbackLodBias Additional floating point bias for feedback LOD
- vt_feedbackLODIncrement Base increment value for adjusting dynamic LOD bias.
- vt_feedbackLowWater Less than this percentage of pages needed this frame and we consider ourselves undersubscribed.
- vt_filePath Path for the virtual texture
- vt_filePathVmtrOverride Optionally get vmtr files from a different source than vt_filePath
- vt_filter filter physical images, 0 = off, 1 = bilinear, 2 = trilinear
- vt_genMissingPages Gen a page in memory for pages that don't exist on disk.
- vt_loadMegaTexture2 Allow loading of the new megatexture file format.
- vt_lodBias Additional floating point bias for virtual texture page tables
- vt_logPageWrites write out log file entries when virtual texture pages are created and written
- vt_maxAniso Floating point max ansio for physical textures.
- vt_maxLockedPagesPercent Amount of physical page pool to lock in percent; -1 = use default, [0..100] = use that percentage
- vt_maxPageFileLod Set the coarsest mip that can be accessed by the pagefile.
- vt_maxPhysicalPRTPages Maximum number of resident PRT pages.
- vt_maxPPF maximum number of transcoded pages per frame
- vt_minLockedVmtrLOD Lock from coarsest LOD down to this LOD level in the vmtr physical page pool; -1 = use max percent only,
- [0..10] = lock from coarsest(11) down to this mip LOD
- vt_minLod Set the finest mip that can be accessed.
- vt_minMipLevelInstalled minimum mip level installed on the hard disk (2 = all mips except finest two installed, 16 = no mips installed)
- vt_nopreload
- vt_noSeekCacheLines number of cache lines we can skip without seeking
- vt_packPageFiles Use the virtual texture file name without any suffixes
- vt_pageBorderAdjust Debug adjustment of a page's mapping about it's center
- vt_pageFadeInSteps
- vt_pageImageSizeUnique Dimensions of the physical page images. vt_restart after changing this.
- vt_pageImageSizeVmtr Dimensions of the physical page images. vt_restart after changing this.
- vt_pageImageSizeVmtrUnique Dimensions of the physical page images.
- vt_productionFilePath path appended for virtual textures in production builds
- vt_recordStats record virtual texture system statistics to the given file name
- vt_showExplicitPages Report the number of explicit pages each frame.
- vt_showFeedbackAnalysis Report all the unique pages visible
- vt_showFeedbackBuffer visualize the feedback buffer
- vt_showFeedbackStreaming Display the feedback pages as they are streamed in
- vt_showLockedPages Colorize locked pages
- vt_showPageBorders Shows the page borders
- vt_showPageColors use a random color for each page
- vt_showPageInfo Shows page info: source #, layout #, compression, mono/color specular
- vt_showPageLoads Print each page that is loaded
- vt_showPageMips Colorize pages by virtual mip level, if > 1, only color pages beyond that level-1
- vt_showPageNumbers Draw page numbers
- vt_showPageSizes Draw page sizes (1 = show size in bytes, 2 = color green to red from small to large)
- vt_showPageSources Shades vmtr and unique pages differently
- vt_showPageUsage color each page from red to green based on the percentage of the page texels that are actually visible
- vt_showStats show virtual texture system statistics
- vt_singleStep single step through the transcode process
- vt_skipExplicitPageFeedback don't append explicit pages from gui surfaces.
- vt_skipPhysicalTextureUploads
- vt_skipStreaming Skip streaming but still transcode and update the page tables
- vt_skipTranscode Skip transcoding (but don't skip reading)
- vt_skipUpdatePageImages Skip updating page table and physical images on the PC (but still read/transcode)
- vt_stopOnWriteErrors error out when encountering write errors
- vt_uncompressedPhysicalImages Use uncompressed physical page images. vt_restart after changing this.
- vt_useAnalyzeJobs 0 = off, 1 = threaded, 2 = threaded, multiple sequential jobs
- vt_useIntroVmtrPageFiles Loads the intro vmtr list for storing pages in the first quadrant.
- vt_useMinLodTexture Use a min-LOD texture to gradually adjust the LOD when new texture pages become resident
- vt_usePageFileCache Use the pageFileCache for all reads
- vt_usePageMinLodJobs 0 = off, 1 = threaded
- vt_usePageSortJobs 0 = off, 1 = threaded
- vt_usePageTablePBOs use the PBOs for page table updates on the PC
- vt_useTranscodeJobs 0 = off, 1 = threaded
- vt_useUnsynchronizedPageTablePBOs use unsynchronized PBOs for page table updates on the PC
- vt_useVmtrPageFiles Enable or disable reading and writing to the vmtr page files.
- vt_virtualSizeLog2 Log2 of the virtualTexture dimensions for general texture allocation. Must be set on the command line.
- weapon_QuickFlipDeadzone Dead zone Weapon quick flip switching
- weapon_QuickFlipEnable 0 = Disable QuickFlip 1 = Enable QuickFlip
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