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Apr 28th, 2017
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  1. Grappling:
  2. Basics: After every grapple check, whoever netted lower successes must make an Endure check, the difficulty of which increases by +1 for every check made, starting at Very Easy. Whoever loses their check first loses all further checks during the grapple, and the other grappler then begins making the same sort of checks, starting at Very Easy. When this grappler fails their check, the grapple ends, and an opposed Unarmed check is made to determine which grappler is pushed out of the square. In case of ties, the check is repeated.
  3. -Defending while grappling (1 action) You cannot dodge or block while grappling. The attacker is attacking into mild cover if the other grappler is smaller or equal Size, heavy cover if the other grappler is larger.
  4. -Initiate a grapple (1 action): Make an Unarmed attack. If you hit, instead of dealing damage, you successfully grab hold of the opponent and move into their space. Both you and your opponent are now Grappling each other.
  5. There are two states to a grapple: Equal, and Pinned. If you are pinned, all you can attempt is
  6. -Break the Pin (2 actions): with an opposed Unarmed check.
  7. If you are Equal, the following actions can be taken:
  8. -Escape a grapple (2 actions): You can attempt to do this by either overpowering your opponent to break out (an Unarmed check) or by wriggling free (a Dodge check). In either case, your check is opposed by your opponent's Unarmed check; if you win, you end the grapple. You and your opponent are now no longer Grappling each other, and you move out of the opponent's space into an available adjacent space of your choice.
  9. -Move the Grapple (2 actions): Whether you initiated the grapple or not, as long as your opponent is at least light enough for you to push or drag (Size no greater than 1 + your Strength), you can attempt to move both yourself and your opponent by making an opposed knockback check to move one square.
  10. -Pin your Opponent (2 actions): You can attempt to pin your opponent with an opposed Unarmed check. If you succeed, you are now pinning them and they are pinned.
  11. If you are pinning your opponent, the following actions can be taken:
  12. -Attack your Opponent (3 actions): You may make an opposed Unarmed check to utilize a held item against your opponent, or lock them out with an unarmed strike. You can only do up to 3 damage.
  13. -Hold the Pin (3 actions): You may make an opposed Endure check to hold them in the pin.
  14. -Release a grapple (free action): If you have your opponent pinned, you can release your opponent on your turn as a free action, ending the grapple. You and your opponent are now no longer grappling each other, and you move out of the opponent's space into an available adjacent space of your choice.
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