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  1. ;************************************************************************
  2. ;*********************** MWO LOWEST PRO Config **************************
  3. ;************************************************************************
  4. ;---
  5. ;============================ Core ======================================
  6. ;---
  7. r_VSync = 0
  8. sys_spec_Environment = 0
  9. sys_spec_GameEffects = 0
  10. sys_spec_ObjectDetail = 0
  11. sys_spec_Particles = 0
  12. sys_spec_PostProcessing = 0
  13. sys_spec_Shading = 0
  14. sys_spec_Shadows = 0
  15. sys_spec_Texture = 0
  16. sys_spec_Physics = 0
  17. sys_spec_Sound = 1
  18. ;r_MultiThreaded = 2
  19. ;--- 0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection
  20. ;s_FileCacheManagerSize = 80
  21. ;---
  22. ;============================ Controller ================================
  23. ;---
  24. i_mouse_smooth = 0
  25. i_mouse_accel=0
  26. ;cl_sensitivity = 0.25
  27. ;cl_sensitivityController = 0.1
  28. ;i_mouse_accel_max = 100
  29. ;---
  30. ;============================= Renderer ================================
  31. ;---
  32. q_Quality = 0
  33. q_Renderer = 0
  34. q_ShaderFX = 0
  35. q_ShaderGeneral = 0
  36. q_ShaderGlass = 0
  37. q_ShaderHDR = 0
  38. q_ShaderIce = 0
  39. q_ShaderMetal = 0
  40. q_ShaderPostProcess = 0
  41. q_ShaderShadow = 0
  42. q_ShaderSky = 0
  43. q_ShaderTerrain = 0
  44. q_ShaderVegetation = 0
  45. q_ShaderWater = 0
  46. ;---
  47. ;============================= ObjectDetail =============================
  48. ;---
  49. e_ViewDistMin = 10
  50. e_ViewDistRatio = 100
  51. e_ViewDistRatioCustom = 100
  52. e_ViewDistRatioDetail = 75
  53. e_ViewDistRatioLights = 50
  54. e_ViewDistRatioVegetation = 25
  55. r_DrawNearZRange = 0.08
  56. e_ObjQuality = 0
  57. e_Lods = 1
  58. e_LodRatio = 20
  59. e_LodMin = 0
  60. e_decals=0
  61. ca_useDecals = 0
  62. e_DecalsAllowGameDecals = 1
  63. e_DecalsLifeTimeScale = 5
  64. e_DecalsOverlapping = 0
  65. e_DecalsHitCache=0
  66. e_DecalsForceDeferred = 0
  67. e_VegetationBending = 0
  68. e_VegetationMinSize = 0
  69. e_VegetationSpritesDistanceCustomRatioMin = 1
  70. e_VegetationSpritesDistanceRatio = 1
  71. e_ProcVegetation = 1
  72. e_TerrainDetailMaterialsViewDistXY = 1024
  73. e_TerrainDetailMaterialsViewDistZ = 128
  74. e_TerrainOcclusionCullingMaxDist = 200
  75. e_Dissolve = 1
  76. e_MaxViewDistSpecLerp = 1
  77. e_OcclusionCullingViewDistRatio = 1
  78. e_streamCgf = 0
  79. ca_AttachmentCullingRation = 200
  80. ca_DrawFaceAttachments = 1
  81. es_DebrisLifetimeScale = 0
  82. ;---
  83. ;============================= Textures ================================
  84. ;---
  85. r_TexResolution = 0
  86. ;--- Diffuse. When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.
  87. r_TexBumpResolution = 0
  88. ;--- Reduces bump texture resolution. Same as ^^^
  89. r_EnvTexResolution = 0
  90. ;--- Sets resolution for 2d target environment texture, in pixels. 0: 64 / 1: 128 / 2: 256 / 3: 512
  91. r_EnvCMResolution = 0
  92. ;--- Sets resolution for target environment cubemap, in pixels. 0: 64 / 1: 128 / 2: 256
  93. r_TexSkyResolution = 0
  94. r_DynTexAtlasCloudsMaxSize = 32
  95. r_DynTexAtlasSpritesMaxSize = 32
  96. r_DynTexMaxSize = 80
  97. r_EnvTexUpdateInterval = 0.001
  98. r_ImposterRatio = 1
  99. r_TexAtlasSize = 512
  100. r_TexMinAnisotropy = 0
  101. r_TexturesFilteringQuality = 0
  102. r_VegetationSpritesTexRes = 16
  103. ;----------------------------- Detail Textures -------------------------
  104. r_DetailTextures = 0
  105. r_DetailNumLayers = 0
  106. r_DetailDistance = 1
  107. ;---
  108. ;================ Post-Processing / HDR / DOF / Motion Blur ============
  109. ;---
  110. r_ColorGrading = 0
  111. r_DepthOfField = 0
  112. r_dofMinZScale = 0
  113. r_dofMinZ = 1
  114. r_DepthOfFieldBokeh = 0
  115. r_DepthOfFieldBokehQuality = 0
  116. r_EyeAdaptationBase = 0.1
  117. r_EyeAdaptationFactor = 0.85
  118. r_EyeAdaptationSpeed = 0.1
  119. r_GlowAnamorphicFlares = 1
  120. r_HDRBloomMul = 0.5
  121. r_HDRBlueShift = 0.2
  122. r_HDRBrightLevel = 0.50
  123. r_HDRBrightOffset = 30
  124. r_HDRBrightThreshold = 5
  125. r_HDREyeAdaptionCache = 30
  126. r_HDRGrainAmount = 0
  127. r_HDRLevel = 0
  128. r_HDROffset = 10
  129. r_HDRRendering = 1
  130. r_MotionBlurMaxViewDist = 0
  131. r_PostProcessHUD3DCache = 0
  132. r_RainMaxViewDist_Deferred = 0
  133. r_sunshafts = 0
  134. r_Coronashafts = 0
  135. r_Coronas = 0
  136. r_Flares = 0
  137. r_MotionBlur = 0
  138. r_MotionBlurShutterSpeed = 0.00001
  139. ca_MotionBlurMovementThreshold = 0.00001
  140. r_Reflections = 0
  141. r_ReflectionsQuality = 0
  142. ;---
  143. ;============================= Light/Shading ===========================
  144. ;---
  145. e_DynamicLightsMaxEntityLights = 8
  146. e_GI = 1
  147. e_GIAmount = 0.5
  148. e_GIMaxDistance = 80
  149. e_GINumCascades = 1
  150. e_SkyType = 1
  151. e_SkyUpdateRate = 0
  152. e_TerrainAo = 1
  153. e_TerrainNormalMap = 1
  154. e_VegetationUseTerrainColor = 1
  155. ;---
  156. ;============================= Shadows =================================
  157. ;---
  158. e_GsmCache = 0
  159. e_GsmCastFromTerrain = 0
  160. e_GsmLodsNum = 0
  161. e_GsmRange = 0
  162. e_ParticlesShadows = 0
  163. e_Shadows = 0
  164. e_ShadowsCastViewDistRatio = 0
  165. e_ShadowsMaxTexRes = 0
  166. e_ShadowsOnAlphaBlend = 0
  167. e_ShadowsResScale = 0
  168. e_ShadowsTessellateCascades = 0
  169. r_ShadowBlur = 0
  170. r_ShadowJittering = 0
  171. r_ShadowsMaskResolution = 0
  172. r_ShadowsPCFiltering = 0
  173. r_ShadowsUseClipVolume = 0
  174. e_ShadowsSlopeBias=0
  175. ;---
  176. ;============================= AA/MSAA/FSAA ============================
  177. ;---
  178. r_PostMSAA = 0
  179. r_PostMSAAMode = 0
  180. r_PostMSAAEdgeFilterNV = 0
  181. r_FSAA = 0
  182. r_UseEdgeAA = 0
  183. ;---
  184. ;============================= SSAO ====================================
  185. ;---
  186. r_ssdo = 0
  187. r_SSAO = 0
  188. r_SSAOQuality = 0
  189. r_SSAODownscale = 0
  190. r_refraction = 0
  191. r_ssreflections = 0
  192. r_ssdoAmbientAmount = 0
  193. r_ssdoAmount = 0
  194. ;---
  195. ;============================= Volumetrics =============================
  196. ;---
  197. r_FogColorGradient = 0
  198. r_Beams = 0
  199. r_BeamsDistFactor = 0.05
  200. r_BeamsMaxSlices = 200
  201. e_Clouds = 0
  202. r_CloudsUpdateAlways = 0
  203. ;---
  204. ;============================ Particles ================================
  205. ;---
  206. e_ParticlesQuality = 0
  207. e_ParticlesLights = 0
  208. e_ParticlesMaxScreenFill = 32
  209. e_ParticlesMinDrawPixels = 1
  210. e_ParticlesMotionBlur = 0
  211. e_ParticlesObjectCollisions = 1
  212. r_UseParticlesHalfRes = 0
  213. r_UseSoftParticles = 0
  214. r_UseParticlesRefraction = 0
  215. r_UseParticlesGlow = 0
  216. r_UseParticlesMerging = 0
  217. r_UseParticlesHalfResForce = 0
  218. r_RainDropEffect = 0
  219. r_RainAmount = 0
  220. r_Rain = 0
  221. ;e_particles_thread = 1
  222. ;---
  223. ;============================ Water ===================================
  224. ;---
  225. e_WaterOceanFFT = 0
  226. e_WaterTesselationAmount = 10
  227. e_WaterTesselationAmountX = 10
  228. e_WaterTesselationAmountY = 10
  229. e_WaterTesselationSwathWidth = 10
  230. r_WaterCaustics = 0
  231. r_WaterReflections = 0
  232. r_WaterReflectionsQuality = 0
  233. r_WaterReflectionsMinVisiblePixelsUpdate = 0
  234. r_WaterUpdateDistance = 0
  235. r_WaterUpdateFactor = 0
  236. ;---
  237. ;============================ Physics ==================================
  238. ;---
  239. ;Physics
  240. g_breakage_particles_limit = 90
  241. g_joint_breaking = 1
  242. g_tree_cut_reuse_dist = 0
  243. e_CullVegActivation = 0
  244. e_FoliageWindActivationDist = 0
  245. e_PhysFoliage = 0
  246. e_PhysOceanCell = 0.5
  247. p_gravity_z = -36.3
  248. p_joint_damage_accum = 2
  249. p_joint_damage_accum_threshold = 0.2
  250. p_max_MC_iters = 4000
  251. p_max_object_splashes = 3
  252. p_max_substeps_large_group = 5
  253. p_num_bodies_large_group = 100
  254. p_splash_dist0 = 7
  255. p_splash_dist1 = 30
  256. p_splash_force0 = 10
  257. p_splash_force1 = 100
  258. p_splash_vel0 = 4.5
  259. p_splash_vel1 = 10
  260. v_vehicle_quality = 3
  261. es_MaxPhysDist = 100
  262. es_MaxPhysDistInvisible = 15
  263. ;---
  264. ;============================ Sound ===================================
  265. ;---
  266. s_FormatSampleRate = 44100
  267. s_MaxChannels=32
  268. s_MPEGDecoders = 32
  269. s_Obstruction = 1
  270. s_ObstructionAccuracy = 1
  271. s_ObstructionUpdate = 0.1
  272. s_ReverbType = 1
  273. s_SoundMoodsDSP = 1
  274. s_VariationLimiter = 1
  275. s_PrecacheData = 1
  276. s_PriorityThreshold = 1
  277. ;---
  278. ;============================ STREAMING ===============================
  279. gp_option_ShowCockpitGlass=0
  280. r_DepthOfField=0
  281. r_HDRGrainAmount=0.0
  282. r_TexturesStreaming=0
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