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- ;************************************************************************
- ;*********************** MWO LOWEST PRO Config **************************
- ;************************************************************************
- ;---
- ;============================ Core ======================================
- ;---
- r_VSync = 0
- sys_spec_Environment = 0
- sys_spec_GameEffects = 0
- sys_spec_ObjectDetail = 0
- sys_spec_Particles = 0
- sys_spec_PostProcessing = 0
- sys_spec_Shading = 0
- sys_spec_Shadows = 0
- sys_spec_Texture = 0
- sys_spec_Physics = 0
- sys_spec_Sound = 1
- ;r_MultiThreaded = 2
- ;--- 0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection
- ;s_FileCacheManagerSize = 80
- ;---
- ;============================ Controller ================================
- ;---
- i_mouse_smooth = 0
- i_mouse_accel=0
- ;cl_sensitivity = 0.25
- ;cl_sensitivityController = 0.1
- ;i_mouse_accel_max = 100
- ;---
- ;============================= Renderer ================================
- ;---
- q_Quality = 0
- q_Renderer = 0
- q_ShaderFX = 0
- q_ShaderGeneral = 0
- q_ShaderGlass = 0
- q_ShaderHDR = 0
- q_ShaderIce = 0
- q_ShaderMetal = 0
- q_ShaderPostProcess = 0
- q_ShaderShadow = 0
- q_ShaderSky = 0
- q_ShaderTerrain = 0
- q_ShaderVegetation = 0
- q_ShaderWater = 0
- ;---
- ;============================= ObjectDetail =============================
- ;---
- e_ViewDistMin = 10
- e_ViewDistRatio = 100
- e_ViewDistRatioCustom = 100
- e_ViewDistRatioDetail = 75
- e_ViewDistRatioLights = 50
- e_ViewDistRatioVegetation = 25
- r_DrawNearZRange = 0.08
- e_ObjQuality = 0
- e_Lods = 1
- e_LodRatio = 20
- e_LodMin = 0
- e_decals=0
- ca_useDecals = 0
- e_DecalsAllowGameDecals = 1
- e_DecalsLifeTimeScale = 5
- e_DecalsOverlapping = 0
- e_DecalsHitCache=0
- e_DecalsForceDeferred = 0
- e_VegetationBending = 0
- e_VegetationMinSize = 0
- e_VegetationSpritesDistanceCustomRatioMin = 1
- e_VegetationSpritesDistanceRatio = 1
- e_ProcVegetation = 1
- e_TerrainDetailMaterialsViewDistXY = 1024
- e_TerrainDetailMaterialsViewDistZ = 128
- e_TerrainOcclusionCullingMaxDist = 200
- e_Dissolve = 1
- e_MaxViewDistSpecLerp = 1
- e_OcclusionCullingViewDistRatio = 1
- e_streamCgf = 0
- ca_AttachmentCullingRation = 200
- ca_DrawFaceAttachments = 1
- es_DebrisLifetimeScale = 0
- ;---
- ;============================= Textures ================================
- ;---
- r_TexResolution = 0
- ;--- Diffuse. When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.
- r_TexBumpResolution = 0
- ;--- Reduces bump texture resolution. Same as ^^^
- r_EnvTexResolution = 0
- ;--- Sets resolution for 2d target environment texture, in pixels. 0: 64 / 1: 128 / 2: 256 / 3: 512
- r_EnvCMResolution = 0
- ;--- Sets resolution for target environment cubemap, in pixels. 0: 64 / 1: 128 / 2: 256
- r_TexSkyResolution = 0
- r_DynTexAtlasCloudsMaxSize = 32
- r_DynTexAtlasSpritesMaxSize = 32
- r_DynTexMaxSize = 80
- r_EnvTexUpdateInterval = 0.001
- r_ImposterRatio = 1
- r_TexAtlasSize = 512
- r_TexMinAnisotropy = 0
- r_TexturesFilteringQuality = 0
- r_VegetationSpritesTexRes = 16
- ;----------------------------- Detail Textures -------------------------
- r_DetailTextures = 0
- r_DetailNumLayers = 0
- r_DetailDistance = 1
- ;---
- ;================ Post-Processing / HDR / DOF / Motion Blur ============
- ;---
- r_ColorGrading = 0
- r_DepthOfField = 0
- r_dofMinZScale = 0
- r_dofMinZ = 1
- r_DepthOfFieldBokeh = 0
- r_DepthOfFieldBokehQuality = 0
- r_EyeAdaptationBase = 0.1
- r_EyeAdaptationFactor = 0.85
- r_EyeAdaptationSpeed = 0.1
- r_GlowAnamorphicFlares = 1
- r_HDRBloomMul = 0.5
- r_HDRBlueShift = 0.2
- r_HDRBrightLevel = 0.50
- r_HDRBrightOffset = 30
- r_HDRBrightThreshold = 5
- r_HDREyeAdaptionCache = 30
- r_HDRGrainAmount = 0
- r_HDRLevel = 0
- r_HDROffset = 10
- r_HDRRendering = 1
- r_MotionBlurMaxViewDist = 0
- r_PostProcessHUD3DCache = 0
- r_RainMaxViewDist_Deferred = 0
- r_sunshafts = 0
- r_Coronashafts = 0
- r_Coronas = 0
- r_Flares = 0
- r_MotionBlur = 0
- r_MotionBlurShutterSpeed = 0.00001
- ca_MotionBlurMovementThreshold = 0.00001
- r_Reflections = 0
- r_ReflectionsQuality = 0
- ;---
- ;============================= Light/Shading ===========================
- ;---
- e_DynamicLightsMaxEntityLights = 8
- e_GI = 1
- e_GIAmount = 0.5
- e_GIMaxDistance = 80
- e_GINumCascades = 1
- e_SkyType = 1
- e_SkyUpdateRate = 0
- e_TerrainAo = 1
- e_TerrainNormalMap = 1
- e_VegetationUseTerrainColor = 1
- ;---
- ;============================= Shadows =================================
- ;---
- e_GsmCache = 0
- e_GsmCastFromTerrain = 0
- e_GsmLodsNum = 0
- e_GsmRange = 0
- e_ParticlesShadows = 0
- e_Shadows = 0
- e_ShadowsCastViewDistRatio = 0
- e_ShadowsMaxTexRes = 0
- e_ShadowsOnAlphaBlend = 0
- e_ShadowsResScale = 0
- e_ShadowsTessellateCascades = 0
- r_ShadowBlur = 0
- r_ShadowJittering = 0
- r_ShadowsMaskResolution = 0
- r_ShadowsPCFiltering = 0
- r_ShadowsUseClipVolume = 0
- e_ShadowsSlopeBias=0
- ;---
- ;============================= AA/MSAA/FSAA ============================
- ;---
- r_PostMSAA = 0
- r_PostMSAAMode = 0
- r_PostMSAAEdgeFilterNV = 0
- r_FSAA = 0
- r_UseEdgeAA = 0
- ;---
- ;============================= SSAO ====================================
- ;---
- r_ssdo = 0
- r_SSAO = 0
- r_SSAOQuality = 0
- r_SSAODownscale = 0
- r_refraction = 0
- r_ssreflections = 0
- r_ssdoAmbientAmount = 0
- r_ssdoAmount = 0
- ;---
- ;============================= Volumetrics =============================
- ;---
- r_FogColorGradient = 0
- r_Beams = 0
- r_BeamsDistFactor = 0.05
- r_BeamsMaxSlices = 200
- e_Clouds = 0
- r_CloudsUpdateAlways = 0
- ;---
- ;============================ Particles ================================
- ;---
- e_ParticlesQuality = 0
- e_ParticlesLights = 0
- e_ParticlesMaxScreenFill = 32
- e_ParticlesMinDrawPixels = 1
- e_ParticlesMotionBlur = 0
- e_ParticlesObjectCollisions = 1
- r_UseParticlesHalfRes = 0
- r_UseSoftParticles = 0
- r_UseParticlesRefraction = 0
- r_UseParticlesGlow = 0
- r_UseParticlesMerging = 0
- r_UseParticlesHalfResForce = 0
- r_RainDropEffect = 0
- r_RainAmount = 0
- r_Rain = 0
- ;e_particles_thread = 1
- ;---
- ;============================ Water ===================================
- ;---
- e_WaterOceanFFT = 0
- e_WaterTesselationAmount = 10
- e_WaterTesselationAmountX = 10
- e_WaterTesselationAmountY = 10
- e_WaterTesselationSwathWidth = 10
- r_WaterCaustics = 0
- r_WaterReflections = 0
- r_WaterReflectionsQuality = 0
- r_WaterReflectionsMinVisiblePixelsUpdate = 0
- r_WaterUpdateDistance = 0
- r_WaterUpdateFactor = 0
- ;---
- ;============================ Physics ==================================
- ;---
- ;Physics
- g_breakage_particles_limit = 90
- g_joint_breaking = 1
- g_tree_cut_reuse_dist = 0
- e_CullVegActivation = 0
- e_FoliageWindActivationDist = 0
- e_PhysFoliage = 0
- e_PhysOceanCell = 0.5
- p_gravity_z = -36.3
- p_joint_damage_accum = 2
- p_joint_damage_accum_threshold = 0.2
- p_max_MC_iters = 4000
- p_max_object_splashes = 3
- p_max_substeps_large_group = 5
- p_num_bodies_large_group = 100
- p_splash_dist0 = 7
- p_splash_dist1 = 30
- p_splash_force0 = 10
- p_splash_force1 = 100
- p_splash_vel0 = 4.5
- p_splash_vel1 = 10
- v_vehicle_quality = 3
- es_MaxPhysDist = 100
- es_MaxPhysDistInvisible = 15
- ;---
- ;============================ Sound ===================================
- ;---
- s_FormatSampleRate = 44100
- s_MaxChannels=32
- s_MPEGDecoders = 32
- s_Obstruction = 1
- s_ObstructionAccuracy = 1
- s_ObstructionUpdate = 0.1
- s_ReverbType = 1
- s_SoundMoodsDSP = 1
- s_VariationLimiter = 1
- s_PrecacheData = 1
- s_PriorityThreshold = 1
- ;---
- ;============================ STREAMING ===============================
- gp_option_ShowCockpitGlass=0
- r_DepthOfField=0
- r_HDRGrainAmount=0.0
- r_TexturesStreaming=0
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