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OUTPUT LOG

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Jun 3rd, 2019
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  1. Initialize engine version: 2018.2.0f2 (787658998520)
  2. Forcing GfxDevice: OpenGL Core
  3. GfxDevice: creating device client; threaded=1
  4. Renderer: GeForce GT 730/PCIe/SSE2
  5. Vendor: NVIDIA Corporation
  6. Version: 4.5.0 NVIDIA 430.64
  7. GLES: 0
  8. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
  9. ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
  10. mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_
  11. ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
  12. ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color G
  13. L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_contr
  14. ol GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_g
  15. pu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bi
  16. t GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  17. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  18. Begin MonoManager ReloadAssembly
  19. - Completed reload, in 1.422 seconds
  20. <RI> Initializing input.
  21.  
  22. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. UnloadTime: 1.101100 ms
  28. 2019-06-04T02:32:28 0.003 INF [Steamworks.NET] SteamAPI_Init() ok
  29. 2019-06-04T02:32:28 0.032 INF NET: InitCallbacks
  30. 2019-06-04T02:32:28 0.037 INF Texture quality is set to 2
  31. 2019-06-04T02:32:28 0.038 INF Precaching...
  32. 2019-06-04T02:32:28 0.041 INF Precaching file: 7DaysToDie_Data/resources.assets
  33. 2019-06-04T02:32:28 0.148 INF [EAC] Not loading, not started from launcher
  34. 2019-06-04T02:32:30 2.530 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  35. 2019-06-04T02:32:30 2.535 INF Precaching file: Data/Bundles/blocktextureatlases
  36. 2019-06-04T02:32:31 2.934 INF Precaching file: Data/Bundles/terraintextures
  37. 2019-06-04T02:32:31 3.207 INF Precaching done
  38. 2019-06-04T02:32:31 3.260 INF Loading main scene
  39. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  40. UnloadTime: 3.069500 ms
  41. 2019-06-04T02:32:31 3.435 INF Awake
  42. 2019-06-04T02:32:31 3.473 WRN Setting global culture failed!
  43. Localization language: English
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  46.  
  47. 2019-06-04T02:32:31 3.513 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Windows 64 Bit
  48. 2019-06-04T02:32:31 3.514 INF System information:
  49. 2019-06-04T02:32:31 3.514 INF OS: Windows 10 (10.0.0) 64bit
  50. 2019-06-04T02:32:31 3.514 INF CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz (cores: 4)
  51. 2019-06-04T02:32:31 3.514 INF RAM: 8128 MB
  52. 2019-06-04T02:32:31 3.514 INF GPU: GeForce GT 730/PCIe/SSE2 (4052 MB)
  53. 2019-06-04T02:32:31 3.514 INF Graphics API: OpenGL 4.5.0 NVIDIA 430.64 (shader level 5.0)
  54. 2019-06-04T02:32:31 3.514 INF Last played version: Alpha 17
  55. 2019-06-04T02:32:31 3.515 INF Local UTC offset: 3 hours
  56. 2019-06-04T02:32:31 3.515 WRN Setting global culture failed!
  57. 2019-06-04T02:32:31 3.520 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-glcore -usenativeinput -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-06-04__02-32-22.txt
  58. 2019-06-04T02:32:31 3.521 INF Not running in Big Picture Mode, no on-screen keyboard available
  59. 2019-06-04T02:32:31 3.521 INF Starting PlayerInputManager...
  60. 2019-06-04T02:32:31 3.542 INF InControl (version 1.6.17 build 9143, native module = True, XInput = True)
  61. 2019-06-04T02:32:31 3.581 INF InControl Native (version 1.0.2)
  62. 2019-06-04T02:32:32 3.628 INF Starting UserProfileManager...
  63. 2019-06-04T02:32:32 3.648 INF ApplyAllOptions current screen 1366 x 768, 60hz, window 1366 x 768, fullscreen True FullScreenWindow
  64. 2019-06-04T02:32:32 3.697 INF [MODS] No mods folder found
  65. 2019-06-04T02:32:32 3.708 INF Permissions file 'serveradmin.xml' not found, creating.
  66. 2019-06-04T02:32:32 3.750 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
  67. 2019-06-04T02:32:32 3.751 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
  68. 2019-06-04T02:32:32 3.751 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
  69. 2019-06-04T02:32:32 3.752 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
  70. 2019-06-04T02:32:32 3.752 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
  71. 2019-06-04T02:32:32 3.752 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
  72. 2019-06-04T02:32:32 3.752 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
  73. 2019-06-04T02:32:32 3.752 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
  74. 2019-06-04T02:32:32 3.753 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
  75. 2019-06-04T02:32:32 3.753 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
  76. 2019-06-04T02:32:32 3.753 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
  77. 2019-06-04T02:32:32 3.754 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
  78. 2019-06-04T02:32:32 3.756 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
  79. 2019-06-04T02:32:32 3.767 INF Awake done in 331 ms
  80. 2019-06-04T02:32:32 4.091 INF Atlas reset took 312 ms
  81. 2019-06-04T02:32:32 4.091 INF Atlas load took 323 ms
  82. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  83. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
  84. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  85.  
  86. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  87. Total: 7.348600 ms (FindLiveObjects: 0.609300 ms CreateObjectMapping: 0.112800 ms MarkObjects: 6.130200 ms DeleteObjects: 0.495800 ms)
  88.  
  89. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  90.  
  91. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  92. Total: 4.574200 ms (FindLiveObjects: 0.531300 ms CreateObjectMapping: 0.111100 ms MarkObjects: 3.903400 ms DeleteObjects: 0.027900 ms)
  93.  
  94. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  95.  
  96. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  97. Total: 4.599100 ms (FindLiveObjects: 0.576800 ms CreateObjectMapping: 0.111500 ms MarkObjects: 3.906400 ms DeleteObjects: 0.003700 ms)
  98.  
  99. 2019-06-04T02:32:32 4.322 INF User joined: zmajd62
  100. 2019-06-04T02:32:32 4.470 INF Reloading serveradmin.xml
  101. 2019-06-04T02:32:32 4.470 INF Loading permissions file at 'C:\Users\zmajd\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  102. 2019-06-04T02:32:32 4.530 INF Loading permissions file done.
  103. UMA Overlay loading took 2077 ms
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  106.  
  107. UMA Slot loading took 1 ms
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  110.  
  111. 2019-06-04T02:32:37 9.551 INF WorldStaticData.Init() needed 2.235s
  112. 2019-06-04T02:32:38 9.759 INF [Steamworks.NET] Login ok.
  113. 2019-06-04T02:32:38 10.232 INF AchievementManager: Received stats and achievements from Steam
  114. 2019-06-04T02:38:13 345.588 INF NET: Starting server protocols
  115. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  116. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
  117. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  118. 2019-06-04T02:38:14 345.628 INF NET: LiteNetLib server started
  119. 2019-06-04T02:38:14 345.628 INF [Steamworks.NET] NET: Server started
  120. 2019-06-04T02:38:14 345.628 INF StartGame
  121. 2019-06-04T02:38:14 345.926 INF Atlas reset took 285 ms
  122. Unloading 3 Unused Serialized files (Serialized files now loaded: 4)
  123.  
  124. Unloading 1468 unused Assets to reduce memory usage. Loaded Objects now: 25040.
  125. Total: 51.773300 ms (FindLiveObjects: 2.623300 ms CreateObjectMapping: 0.678200 ms MarkObjects: 46.144600 ms DeleteObjects: 2.327000 ms)
  126.  
  127. 2019-06-04T02:38:14 346.578 INF Persistent GamePrefs saved
  128. GamePref.AdminFileName = serveradmin.xml
  129. GamePref.AirDropFrequency = 72
  130. GamePref.AirDropMarker = False
  131. GamePref.AutopilotMode = 0
  132. GamePref.BedrollDeadZoneSize = 15
  133. GamePref.BlockDamageAI = 100
  134. GamePref.BlockDamageAIBM = 100
  135. GamePref.BlockDamagePlayer = 100
  136. GamePref.BloodMoonEnemyCount = 8
  137. GamePref.BloodMoonFrequency = 7
  138. GamePref.BloodMoonRange = 0
  139. GamePref.BloodMoonWarning = 8
  140. GamePref.BuildCreate = True
  141. GamePref.ConnectToServerIP = 127.0.0.1
  142. GamePref.ConnectToServerPort = 26900
  143. GamePref.ControlPanelEnabled = False
  144. GamePref.ControlPanelPort = 8080
  145. GamePref.CraftTimer =
  146. GamePref.CreateLevelDim = 8
  147. GamePref.CreateLevelName = My Level
  148. GamePref.CreativeMenuEnabled = False
  149. GamePref.DayCount = 3
  150. GamePref.DayLightLength = 18
  151. GamePref.DayNightLength = 60
  152. GamePref.DebugMenuEnabled = False
  153. GamePref.DebugMenuShowTasks = False
  154. GamePref.DebugStopEnemiesMoving = False
  155. GamePref.DropOnDeath = 0
  156. GamePref.DropOnQuit = 0
  157. GamePref.DynamicSpawner =
  158. GamePref.EACEnabled = False
  159. GamePref.EnemyDifficulty = 0
  160. GamePref.EnemySpawnMode = True
  161. GamePref.FavoriteServersList =
  162. GamePref.FragLimit = 20
  163. GamePref.GameDifficulty = 2
  164. GamePref.GameGuidClient =
  165. GamePref.GameMode = GameModeSurvival
  166. GamePref.GameName = newggg
  167. GamePref.GameNameClient = My Game
  168. GamePref.GameVersion = Alpha 17.4
  169. GamePref.GameWorld = Navezgane
  170. GamePref.HideCommandExecutionLog = 0
  171. GamePref.JoiningOptions = True
  172. GamePref.LandClaimCount = 1
  173. GamePref.LandClaimDeadZone = 30
  174. GamePref.LandClaimDecayMode = 0
  175. GamePref.LandClaimExpiryTime = 3
  176. GamePref.LandClaimOfflineDurabilityModifier = 4
  177. GamePref.LandClaimOnlineDurabilityModifier = 4
  178. GamePref.LandClaimSize = 41
  179. GamePref.LastGameResetRevision = 13
  180. GamePref.LastLoadedPrefab =
  181. GamePref.LastLoadedPrefabSize =
  182. GamePref.LootAbundance = 100
  183. GamePref.LootRespawnDays = 30
  184. GamePref.LootTimer =
  185. GamePref.MatchLength = 10
  186. GamePref.MaxSpawnedAnimals = 50
  187. GamePref.MaxSpawnedZombies = 60
  188. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  189. GamePref.NoGraphicsMode = False
  190. GamePref.OptionsAA = 0
  191. GamePref.OptionsAllowController = True
  192. GamePref.OptionsAmbientVolumeLevel = 1
  193. GamePref.OptionsAudioOcclusion = False
  194. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  195. GamePref.OptionsControllerVibration = True
  196. GamePref.OptionsDeferredLighting = True
  197. GamePref.OptionsDynamicMusicEnabled = False
  198. GamePref.OptionsDynamicMusicVolume = 1
  199. GamePref.OptionsFieldOfView = 45
  200. GamePref.OptionsFieldOfViewNew = 65
  201. GamePref.OptionsForegroundGlobalOpacity = 1
  202. GamePref.OptionsGamma = 0.375
  203. GamePref.OptionsGfxBloom = False
  204. GamePref.OptionsGfxDOF = False
  205. GamePref.OptionsGfxMotionBlur = 0
  206. GamePref.OptionsGfxSSAO = False
  207. GamePref.OptionsGfxSSReflections = False
  208. GamePref.OptionsGfxSunShafts = False
  209. GamePref.OptionsGraphicsQuality = 3
  210. GamePref.OptionsGrassDistance = 0
  211. GamePref.OptionsHudOpacity = 1
  212. GamePref.OptionsHudSize = 2
  213. GamePref.OptionsInterfaceSensitivity = 0.75
  214. GamePref.OptionsInvertMouse = False
  215. GamePref.OptionsJournalPopup = True
  216. GamePref.OptionsLODDistance = 0
  217. GamePref.OptionsMicVolumeLevel = 0.75
  218. GamePref.OptionsMouseSensitivity = 0.5
  219. GamePref.OptionsMusicVolumeLevel = 0.5
  220. GamePref.OptionsOverallAudioVolumeLevel = 1
  221. GamePref.OptionsPlayerModel = playerFemale
  222. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  223. GamePref.OptionsPOICulling = 0
  224. GamePref.OptionsReflectedShadows = False
  225. GamePref.OptionsReflectionBounces = 0
  226. GamePref.OptionsReflectionCullList = Default
  227. GamePref.OptionsReflectionFarClip = 3000
  228. GamePref.OptionsReflectionQuality = 0
  229. GamePref.OptionsReflectionRefreshMode = ViaScripting
  230. GamePref.OptionsReflectionRefreshRate = 0
  231. GamePref.OptionsReflectionShadowDistance = 60
  232. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  233. GamePref.OptionsResolution = 0
  234. GamePref.OptionsScreenBoundsValue = 1
  235. GamePref.OptionsShadowDistance = 0
  236. GamePref.OptionsShowCompass = True
  237. GamePref.OptionsShowCrosshair = True
  238. GamePref.OptionsStabSpawnBlocksOnGround = True
  239. GamePref.OptionsStreamingMipmapsBudget = 4096
  240. GamePref.OptionsStreamingMipmapsEnabled = False
  241. GamePref.OptionsTempCelsius = True
  242. GamePref.OptionsTextureQuality = 2
  243. GamePref.OptionsTreeDistance = 4
  244. GamePref.OptionsTreeQuality = 0
  245. GamePref.OptionsUMATextureQuality = 3
  246. GamePref.OptionsViewDistance = 5
  247. GamePref.OptionsVoiceChatEnabled = True
  248. GamePref.OptionsVoiceVolumeLevel = 0.75
  249. GamePref.OptionsVsync = 1
  250. GamePref.OptionsWaterParticleLimiter = 0
  251. GamePref.OptionsWaterQuality = 0
  252. GamePref.OptionsZoomMouseSensitivity = 0.5
  253. GamePref.PartySharedKillRange = 100
  254. GamePref.PersistentPlayerProfiles = True
  255. GamePref.PlayerAutologin = False
  256. GamePref.PlayerId = 76561198840391367
  257. GamePref.PlayerKillingMode = 2
  258. GamePref.PlayerName = zmajd62
  259. GamePref.PlayerSafeZoneHours = 7
  260. GamePref.PlayerSafeZoneLevel = 5
  261. GamePref.PlayerToken =
  262. GamePref.RebuildMap = False
  263. GamePref.SaveGameFolder = C:\Users\zmajd\AppData\Roaming/7DaysToDie/Saves
  264. GamePref.SelectionContextMode = 0
  265. GamePref.SelectionOperationMode = 0
  266. GamePref.ServerAdminSlots = 0
  267. GamePref.ServerAdminSlotsPermission = 0
  268. GamePref.ServerDescription =
  269. GamePref.ServerDisabledNetworkProtocols =
  270. GamePref.ServerIP =
  271. GamePref.ServerIsPublic = True
  272. GamePref.ServerLoginConfirmationText =
  273. GamePref.ServerMaxPlayerCount = 8
  274. GamePref.ServerName = Default Server
  275. GamePref.ServerPort = 26900
  276. GamePref.ServerReservedSlots = 0
  277. GamePref.ServerReservedSlotsPermission = 100
  278. GamePref.ServerVisibility = 2
  279. GamePref.ServerWebsiteURL =
  280. GamePref.ShowFriendPlayerOnMap = True
  281. GamePref.TelnetEnabled = False
  282. GamePref.TelnetFailedLoginLimit = 10
  283. GamePref.TelnetFailedLoginsBlocktime = 10
  284. GamePref.TelnetPort = 25003
  285. GamePref.TerminalWindowEnabled = True
  286. GamePref.UNUSED_OptionsBloom =
  287. GamePref.UNUSED_OptionsDOF =
  288. GamePref.UNUSED_OptionsImageEffects =
  289. GamePref.UNUSED_OptionsMotionBlur =
  290. GamePref.UNUSED_OptionsObjectBlur =
  291. GamePref.UNUSED_OptionsSSAO =
  292. GamePref.UNUSED_OptionsSunShafts =
  293. GamePref.UserDataFolder = C:\Users\zmajd\AppData\Roaming/7DaysToDie
  294. GamePref.WorldGenSeed =
  295. GamePref.WorldGenSize = 8192
  296. GamePref.XPMultiplier = 75
  297. GamePref.ZombieBMMove = 3
  298. GamePref.ZombieFeralMove = 3
  299. GamePref.ZombieMove = 0
  300. GamePref.ZombieMoveNight = 3
  301. GamePref.ZombiePlayers = True
  302. GameStat.AirDropFrequency = 0
  303. GameStat.AirDropMarker = False
  304. GameStat.AnimalCount = 0
  305. GameStat.AutoParty = False
  306. GameStat.BlockDamagePlayer = 100
  307. GameStat.BloodMoonDay = 0
  308. GameStat.BloodMoonEnemyCount = 8
  309. GameStat.BloodMoonWarning = 8
  310. GameStat.ChunkStabilityEnabled = True
  311. GameStat.CraftTimer =
  312. GameStat.CurrentRoundIx = 0
  313. GameStat.DayLightLength = 18
  314. GameStat.DayLimitActive = False
  315. GameStat.DayLimitThisRound = 0
  316. GameStat.DropOnDeath = 1
  317. GameStat.DropOnQuit = 0
  318. GameStat.EnemyCount = 0
  319. GameStat.EnemyDifficulty = Normal
  320. GameStat.EnemySpawnMode = True
  321. GameStat.FragLimitActive = False
  322. GameStat.FragLimitThisRound = 0
  323. GameStat.GameDifficulty = 2
  324. GameStat.GameDifficultyBonus = 1
  325. GameStat.GameModeId = 0
  326. GameStat.GameState = 0
  327. GameStat.GlobalMessageToShow =
  328. GameStat.IsCreativeMenuEnabled = False
  329. GameStat.IsFlyingEnabled = False
  330. GameStat.IsPlayerCollisionEnabled = True
  331. GameStat.IsPlayerDamageEnabled = True
  332. GameStat.IsResetMapOnRestart = False
  333. GameStat.IsSaveSupplyCrates = True
  334. GameStat.IsSpawnEnemies = True
  335. GameStat.IsSpawnNearOtherPlayer = False
  336. GameStat.IsTeleportEnabled = False
  337. GameStat.IsVersionCheckDone = True
  338. GameStat.LandClaimCount = 1
  339. GameStat.LandClaimDeadZone = 30
  340. GameStat.LandClaimDecayMode = 0
  341. GameStat.LandClaimExpiryTime = 3
  342. GameStat.LandClaimOfflineDurabilityModifier = 32
  343. GameStat.LandClaimOnlineDurabilityModifier = 32
  344. GameStat.LandClaimSize = 41
  345. GameStat.LoadScene =
  346. GameStat.LootTimer =
  347. GameStat.OptionsPOICulling = 0
  348. GameStat.PartySharedKillRange = 100
  349. GameStat.PlayerKillingMode = KillStrangersOnly
  350. GameStat.ScoreDiedMultiplier = -5
  351. GameStat.ScorePlayerKillMultiplier = 1
  352. GameStat.ScoreZombieKillMultiplier = 1
  353. GameStat.ShowAllPlayersOnMap = False
  354. GameStat.ShowFriendPlayerOnMap = True
  355. GameStat.ShowSpawnWindow = False
  356. GameStat.ShowWindow =
  357. GameStat.ShowZombieCounter = False
  358. GameStat.TimeLimitActive = False
  359. GameStat.TimeLimitThisRound = 0
  360. GameStat.TimeOfDayIncPerSec = 20
  361. GameStat.XPMultiplier = 100
  362. GameStat.ZombieHordeMeter = False
  363. 2019-06-04T02:38:15 346.601 INF StartAsServer
  364. 2019-06-04T02:38:21 353.255 INF Block IDs with mapping
  365. 2019-06-04T02:38:21 353.255 INF BlockIDs from Mapping
  366. 2019-06-04T02:38:22 354.017 INF Item IDs with mapping
  367. 2019-06-04T02:38:22 354.017 INF ItemIDs from Mapping
  368. 2019-06-04T02:38:27 358.660 INF createWorld: Navezgane, newggg, GameModeSurvival
  369. 2019-06-04T02:38:27 358.810 INF Started thread ChunkCalc
  370. 2019-06-04T02:38:27 358.810 INF Started thread ChunkRegeneration
  371. 2019-06-04T02:38:27 359.106 INF World.Load: Navezgane
  372. 2019-06-04T02:38:27 359.107 INF Loading base world file header...
  373. 2019-06-04T02:38:27 359.117 INF Loaded world file from different version: 'Alpha 17 (b172)'
  374. 2019-06-04T02:38:27 359.123 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  375. 2019-06-04T02:38:27 359.133 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  376. 2019-06-04T02:38:27 359.133 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  377. 2019-06-04T02:38:37 369.428 INF Started thread GenerateChunks
  378. 2019-06-04T02:38:38 370.151 INF Loading dtm raw file took 649ms
  379. 2019-06-04T02:38:38 370.515 INF Biomes image size w= 3072, h = 3072
  380. 2019-06-04T02:38:39 371.137 INF Loading and creating biomes took 985ms
  381. 2019-06-04T02:38:40 372.492 INF Loading and parsing of generator took 1355ms
  382. 2019-06-04T02:38:40 372.580 INF Started thread SaveChunks C:\Users\zmajd\AppData\Roaming/7DaysToDie/Saves/Navezgane/newggg\Region
  383. 2019-06-04T02:38:42 373.949 INF AstarManager Init
  384. 2019-06-04T02:38:46 377.647 INF Weather Packages Created FROM BIOMES
RAW Paste Data