Advertisement
Guest User

Untitled

a guest
Jun 27th, 2017
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.05 KB | None | 0 0
  1. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(8134): error C2664: 'bool (int32,int32,float &) const': cannot convert argument 3 from 'float' to 'float &'
  2. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(8140): note: see reference to function template instantiation 'R sol::member_function_wrapper<R (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,R,O,int32,int32,float &>::call<F&,_Ty,_Ty,float>(Fx,O &,_Ty &&,_Ty &&,float &&)' being compiled
  3. 2> with
  4. 2> [
  5. 2> R=bool,
  6. 2> O=UParticleSystemComponent,
  7. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  8. 2> _Ty=std::ios_base::iostate,
  9. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  10. 2> ]
  11. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(8140): note: see reference to function template instantiation 'R sol::member_function_wrapper<R (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,R,O,int32,int32,float &>::call<F&,_Ty,_Ty,float>(Fx,O &,_Ty &&,_Ty &&,float &&)' being compiled
  12. 2> with
  13. 2> [
  14. 2> R=bool,
  15. 2> O=UParticleSystemComponent,
  16. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  17. 2> _Ty=std::ios_base::iostate,
  18. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  19. 2> ]
  20. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(7616): note: see reference to function template instantiation 'R sol::member_function_wrapper<R (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,R,O,int32,int32,float &>::caller::operator ()<F&,_Ty,_Ty,float>(Fx,O &,_Ty &&,_Ty &&,float &&) const' being compiled
  21. 2> with
  22. 2> [
  23. 2> R=bool,
  24. 2> O=UParticleSystemComponent,
  25. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  26. 2> _Ty=std::ios_base::iostate,
  27. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  28. 2> ]
  29. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(7621): note: see reference to function template instantiation 'R sol::stack::stack_detail::evaluator::eval<_Ty,F&,T&,int,int,float>(sol::types<>,std::integer_sequence<std::size_t>,lua_State *,int,sol::stack::record &,Fx &&,F &,T &,int &&,int &&,float &&)' being compiled
  30. 2> with
  31. 2> [
  32. 2> R=bool,
  33. 2> _Ty=caller,
  34. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  35. 2> T=UParticleSystemComponent,
  36. 2> Fx=caller
  37. 2> ]
  38. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(7621): note: see reference to function template instantiation 'R sol::stack::stack_detail::evaluator::eval<_Ty,float&,,2,,F&,T&,int,int>(sol::types<float &>,std::integer_sequence<std::size_t,2>,lua_State *,int,sol::stack::record &,Fx &&,F &,T &,int &&,int &&)' being compiled
  39. 2> with
  40. 2> [
  41. 2> R=bool,
  42. 2> _Ty=caller,
  43. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  44. 2> T=UParticleSystemComponent,
  45. 2> Fx=caller
  46. 2> ]
  47. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(7621): note: see reference to function template instantiation 'R sol::stack::stack_detail::evaluator::eval<_Ty,int32,float&,1,2,F&,T&,int>(sol::types<int32,float &>,std::integer_sequence<std::size_t,1,2>,lua_State *,int,sol::stack::record &,Fx &&,F &,T &,int &&)' being compiled
  48. 2> with
  49. 2> [
  50. 2> R=bool,
  51. 2> _Ty=caller,
  52. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  53. 2> T=UParticleSystemComponent,
  54. 2> Fx=caller
  55. 2> ]
  56. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(7632): note: see reference to function template instantiation 'R sol::stack::stack_detail::evaluator::eval<_Ty,int32,int32,float&,0,1,2,F&,T&>(sol::types<int32,int32,float &>,std::integer_sequence<unsigned __int64,0,1,2>,lua_State *,int,sol::stack::record &,Fx &&,F &,T &)' being compiled
  57. 2> with
  58. 2> [
  59. 2> R=bool,
  60. 2> _Ty=caller,
  61. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  62. 2> T=UParticleSystemComponent,
  63. 2> Fx=caller
  64. 2> ]
  65. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(7655): note: see reference to function template instantiation 'R sol::stack::stack_detail::call<false,0,1,2,T,int32,int32,float&,_Ty,F&,UParticleSystemComponent&,void>(sol::types<T>,sol::types<int32,int32,float &>,std::integer_sequence<unsigned __int64,0,1,2>,lua_State *,int,Fx &&,F &,UParticleSystemComponent &)' being compiled
  66. 2> with
  67. 2> [
  68. 2> R=bool,
  69. 2> T=bool,
  70. 2> _Ty=caller,
  71. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  72. 2> Fx=caller
  73. 2> ]
  74. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(7693): note: see reference to function template instantiation 'R sol::stack::call<false,T,int32,int32,float&,_Ty,F&,UParticleSystemComponent&,void>(sol::types<T>,sol::types<int32,int32,float &>,lua_State *,int,Fx &&,F &,UParticleSystemComponent &)' being compiled
  75. 2> with
  76. 2> [
  77. 2> R=bool,
  78. 2> T=bool,
  79. 2> _Ty=caller,
  80. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  81. 2> Fx=caller
  82. 2> ]
  83. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(8727): note: see reference to function template instantiation 'int sol::stack::call_into_lua<false,T,,int32,int32,float&,caller,F&,UParticleSystemComponent&,void>(sol::types<T>,sol::types<int32,int32,float &>,lua_State *,int,Fx &&,F &,UParticleSystemComponent &)' being compiled
  84. 2> with
  85. 2> [
  86. 2> T=bool,
  87. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  88. 2> Fx=caller
  89. 2> ]
  90. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(8742): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,false,false,false,0,void>::call<F&>(lua_State *,Fx,UParticleSystemComponent &)' being compiled
  91. 2> with
  92. 2> [
  93. 2> T=UParticleSystemComponent,
  94. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  95. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  96. 2> ]
  97. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(8742): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,false,false,false,0,void>::call<F&>(lua_State *,Fx,UParticleSystemComponent &)' being compiled
  98. 2> with
  99. 2> [
  100. 2> T=UParticleSystemComponent,
  101. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  102. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  103. 2> ]
  104. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9069): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,false,false,false,0,void>::call<F&>(lua_State *,Fx)' being compiled
  105. 2> with
  106. 2> [
  107. 2> T=UParticleSystemComponent,
  108. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  109. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  110. 2> ]
  111. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9069): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,false,false,false,0,void>::call<F&>(lua_State *,Fx)' being compiled
  112. 2> with
  113. 2> [
  114. 2> T=UParticleSystemComponent,
  115. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  116. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  117. 2> ]
  118. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9356): note: see reference to function template instantiation 'int sol::call_detail::call_wrapped<T,false,false,0,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,>(lua_State *,Fx)' being compiled
  119. 2> with
  120. 2> [
  121. 2> T=UParticleSystemComponent,
  122. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  123. 2> ]
  124. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9351): note: while compiling class template member function 'int sol::function_detail::upvalue_this_member_function<C,Fx>::real_call(lua_State *) noexcept(false)'
  125. 2> with
  126. 2> [
  127. 2> C=UParticleSystemComponent,
  128. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  129. 2> ]
  130. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9810): note: see reference to class template instantiation 'sol::function_detail::upvalue_this_member_function<C,Fx>' being compiled
  131. 2> with
  132. 2> [
  133. 2> C=UParticleSystemComponent,
  134. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  135. 2> ]
  136. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9829): note: see reference to function template instantiation 'void sol::stack::pusher<sol::function_sig<>,void>::select_member_function<F&,T>(std::true_type,lua_State *,Fx,sol::function_detail::class_indicator<T>)' being compiled
  137. 2> with
  138. 2> [
  139. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  140. 2> T=UParticleSystemComponent,
  141. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  142. 2> ]
  143. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9829): note: see reference to function template instantiation 'void sol::stack::pusher<sol::function_sig<>,void>::select_member_function<F&,T>(std::true_type,lua_State *,Fx,sol::function_detail::class_indicator<T>)' being compiled
  144. 2> with
  145. 2> [
  146. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  147. 2> T=UParticleSystemComponent,
  148. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  149. 2> ]
  150. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9855): note: see reference to function template instantiation 'void sol::stack::pusher<sol::function_sig<>,void>::select_function<F&,_Ty>(std::false_type,lua_State *,Fx,_Ty &&)' being compiled
  151. 2> with
  152. 2> [
  153. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  154. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>,
  155. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  156. 2> ]
  157. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9855): note: see reference to function template instantiation 'void sol::stack::pusher<sol::function_sig<>,void>::select_function<F&,_Ty>(std::false_type,lua_State *,Fx,_Ty &&)' being compiled
  158. 2> with
  159. 2> [
  160. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  161. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>,
  162. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  163. 2> ]
  164. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9876): note: see reference to function template instantiation 'void sol::stack::pusher<sol::function_sig<>,void>::select<F&,_Ty,sol::meta::enable_t::_>(lua_State *,Fx,_Ty &&)' being compiled
  165. 2> with
  166. 2> [
  167. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  168. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>,
  169. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  170. 2> ]
  171. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9876): note: see reference to function template instantiation 'void sol::stack::pusher<sol::function_sig<>,void>::select<F&,_Ty,sol::meta::enable_t::_>(lua_State *,Fx,_Ty &&)' being compiled
  172. 2> with
  173. 2> [
  174. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  175. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>,
  176. 2> Fx=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const
  177. 2> ]
  178. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9912): note: see reference to function template instantiation 'int sol::stack::pusher<sol::function_sig<>,void>::push<F&,_Ty>(lua_State *,F &,_Ty &&)' being compiled
  179. 2> with
  180. 2> [
  181. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  182. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>
  183. 2> ]
  184. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(9912): note: see reference to function template instantiation 'int sol::stack::pusher<sol::function_sig<>,void>::push<F&,_Ty>(lua_State *,F &,_Ty &&)' being compiled
  185. 2> with
  186. 2> [
  187. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  188. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>
  189. 2> ]
  190. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(4768): note: see reference to function template instantiation 'int sol::stack::pusher<bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,void>::push<F&,_Ty>(lua_State *,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,_Ty &&)' being compiled
  191. 2> with
  192. 2> [
  193. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  194. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>
  195. 2> ]
  196. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(4768): note: see reference to function template instantiation 'int sol::stack::pusher<bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,void>::push<F&,_Ty>(lua_State *,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,_Ty &&)' being compiled
  197. 2> with
  198. 2> [
  199. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  200. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>
  201. 2> ]
  202. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(10824): note: see reference to function template instantiation 'int sol::stack::push<T,_Ty>(lua_State *,T,_Ty &&)' being compiled
  203. 2> with
  204. 2> [
  205. 2> T=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,
  206. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>
  207. 2> ]
  208. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(10880): note: see reference to function template instantiation 'R sol::make_reference<T,sol::object,true,F&,_Ty>(lua_State *,F &,_Ty &&)' being compiled
  209. 2> with
  210. 2> [
  211. 2> R=sol::object,
  212. 2> T=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,
  213. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  214. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>
  215. 2> ]
  216. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(12065): note: see reference to function template instantiation 'sol::object sol::make_object<F,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,_Ty>(lua_State *,bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,_Ty &&)' being compiled
  217. 2> with
  218. 2> [
  219. 2> F=bool (__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,
  220. 2> _Ty=sol::function_detail::class_indicator<UParticleSystemComponent>
  221. 2> ]
  222. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(12071): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::insert_prepare<const char(&)[22],F&,sol::function_detail::class_indicator<T>>(std::false_type,lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,sol::function_detail::class_indicator<T> &&)' being compiled
  223. 2> with
  224. 2> [
  225. 2> T=UParticleSystemComponent,
  226. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  227. 2> N=const char (&)[22]
  228. 2> ]
  229. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(12071): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::insert_prepare<const char(&)[22],F&,sol::function_detail::class_indicator<T>>(std::false_type,lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const,sol::function_detail::class_indicator<T> &&)' being compiled
  230. 2> with
  231. 2> [
  232. 2> T=UParticleSystemComponent,
  233. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  234. 2> N=const char (&)[22]
  235. 2> ]
  236. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(12091): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::add_member_function<const char(&)[22],F&>(std::true_type,lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const)' being compiled
  237. 2> with
  238. 2> [
  239. 2> T=UParticleSystemComponent,
  240. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  241. 2> N=const char (&)[22]
  242. 2> ]
  243. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(12091): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::add_member_function<const char(&)[22],F&>(std::true_type,lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const)' being compiled
  244. 2> with
  245. 2> [
  246. 2> T=UParticleSystemComponent,
  247. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  248. 2> N=const char (&)[22]
  249. 2> ]
  250. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(12096): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::add_function<const char(&)[22],F&,sol::meta::enable_t::_>(lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const)' being compiled
  251. 2> with
  252. 2> [
  253. 2> T=UParticleSystemComponent,
  254. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  255. 2> N=const char (&)[22]
  256. 2> ]
  257. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(12096): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::add_function<const char(&)[22],F&,sol::meta::enable_t::_>(lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const)' being compiled
  258. 2> with
  259. 2> [
  260. 2> T=UParticleSystemComponent,
  261. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  262. 2> N=const char (&)[22]
  263. 2> ]
  264. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(13047): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::add<const char(&)[22],F&,sol::meta::enable_t::_>(lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const)' being compiled
  265. 2> with
  266. 2> [
  267. 2> T=UParticleSystemComponent,
  268. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  269. 2> N=const char (&)[22]
  270. 2> ]
  271. 2>D:\Repos\BrickSpaceStuff\BrickSpace\ThirdParty\sol2\single\sol\sol.hpp(13047): note: see reference to function template instantiation 'void sol::simple_usertype_metatable<T>::add<const char(&)[22],F&,sol::meta::enable_t::_>(lua_State *,N,bool(__cdecl UParticleSystemComponent::* &)(int32,int32,float &) const)' being compiled
  272. 2> with
  273. 2> [
  274. 2> T=UParticleSystemComponent,
  275. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const,
  276. 2> N=const char (&)[22]
  277. 2> ]
  278. 2>D:/Repos/BrickSpaceStuff/BrickSpace/Intermediate/Build/Win64/UE4Editor/Inc/LuaIntegration/Engine/ParticleSystemComponent.luabind.h(50): note: see reference to function template instantiation 'void sol::simple_usertype<UParticleSystemComponent>::set<const char(&)[22],bool(__cdecl UParticleSystemComponent::* )(int32,int32,float &) const>(N,F &&)' being compiled
  279. 2> with
  280. 2> [
  281. 2> N=const char (&)[22],
  282. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const
  283. 2> ]
  284. 2>D:/Repos/BrickSpaceStuff/BrickSpace/Intermediate/Build/Win64/UE4Editor/Inc/LuaIntegration/Engine/ParticleSystemComponent.luabind.h(50): note: see reference to function template instantiation 'void sol::simple_usertype<UParticleSystemComponent>::set<const char(&)[22],bool(__cdecl UParticleSystemComponent::* )(int32,int32,float &) const>(N,F &&)' being compiled
  285. 2> with
  286. 2> [
  287. 2> N=const char (&)[22],
  288. 2> F=bool (__cdecl UParticleSystemComponent::* )(int32,int32,float &) const
  289. 2> ]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement