TunerZr1

Fixing the goddamn colony

Mar 29th, 2019
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  1. Let's make a game!
  2. name:Rebuilding the Colony
  3. by:The DM
  4. desc:Rebuild the Colony to gain access to new things.
  5. created:29/03/2019
  6. updated:22/04/2020
  7. version:1.2
  8.  
  9. Settings
  10. building cost increase:100%
  11. building cost refund: 0%
  12.  
  13. Layout
  14. use default
  15.  
  16. Buttons
  17. *1cp
  18. on click:yield 1 currency
  19. *1sp
  20. on click:yield 10 currency
  21. *1ep
  22. on click:yield 50 currency
  23. *1gp
  24. on click:yield 100 currency
  25. *1pp
  26. on click:yield 1000 currency
  27.  
  28. Resources
  29. *currency
  30. name:Currency
  31. desc:The amount of cash you have in the city.
  32.  
  33. Buildings
  34. *Housing1
  35. name:Housing Level 1
  36. desc:The most basic of housing. Nothing too fancy. You can take rests without worry once obtained. You can perform long rests and otherwise basic tasks within the inn. A stay at the inn costs 10 gp per person per night.
  37. cost:9000 currency
  38. *Housing2
  39. name:Housing Level 2
  40. desc:The mildly improved housing. Long rests now grant 2d6 temporary hit points at the end. A stay at the inn costs 10 gp per person per night.
  41. cost:19000 currency
  42. req:1 Housing1
  43. *Housing3
  44. name:Housing Level 3
  45. desc:Really good housing. Long rests now grant 4d8 temporary hit points at the end. A stay at the inn costs 10 gp per person per night.
  46. cost:55000 currency
  47. req:1 Housing2
  48. *Housing4
  49. name:Housing Level 4
  50. desc:Very high quality. Long rests now grant 6d10 temporary hit points at the end. A stay at the inn costs 10 gp per person per night.
  51. cost:120000 currency
  52. req:1 Housing3
  53. *Housing5
  54. name:Housing Level 5
  55. desc:The best housing in the world. Long rests now grant 8d12 temporary hit points at the end. A stay at the inn costs 10 gp per person per night.
  56. cost:300000 currency
  57. req:1 Housing4
  58. *Commerce1
  59. name:Commerce Level 1
  60. desc:A small marketplace. You can buy and sell items at weapon shops, armor shops, and a general store. Also generates income.
  61. cost:10000 currency
  62. on tick:yield 0.001 currency
  63. *Commerce2
  64. name:Commerce Level 2
  65. desc:A moderate marketplace. Unlocks a basic potion shop. Also generates income.
  66. cost:22000 currency
  67. on tick:yield 0.009 currency
  68. req:Commerce1
  69. *Commerce3
  70. name:Commerce Level 3
  71. desc:A large marketplace. Unlocks a magic item shop which sells uncommon magical items (costs 500 gp per item). Also generates income.
  72. cost:55000 currency
  73. on tick:yield 0.09 currency
  74. req:1 Commerce2
  75. *Commerce4
  76. name:Commerce Level 4
  77. desc:A huge marketplace. The magic item store now sells rare magical items (costs 5000 gp per item). Also generates income.
  78. cost:100000 currency
  79. on tick:yield 0.9 currency
  80. req:1 Commerce3
  81. *Commerce5
  82. name:Commerce Level 5
  83. desc:A massive marketplace. The magic item store now sells very rare magical items (costs 50000 gp per item). Also generates income.
  84. cost:250000 currency
  85. on tick:yield 9 currency
  86. req:Commerce4
  87. *Nature1
  88. name:Nature Level 1
  89. desc:Ah... pretty nature. When taking a short rest, you gain an extra 1 hit point per hit die spent.
  90. cost:5000 currency
  91. *Nature2
  92. name:Nature Level 2
  93. desc:Ah... prettier nature. When taking a short rest, you gain an extra 2 hit points per hit die spent.
  94. cost:18000 currency
  95. req:1 Nature1
  96. *Nature3
  97. name:Nature Level 3
  98. desc:Ah... even prettier nature. When taking a short rest, you gain an extra 3 hit points per hit die spent.
  99. cost:40000 currency
  100. req:1 Nature2
  101. *Nature4
  102. name:Nature Level 4
  103. desc:Ah... very pretty nature. When taking a short rest, you gain an extra 4 hit points per hit die spent.
  104. cost:99000 currency
  105. req:1 Nature3
  106. *Nature5
  107. name:Nature Level 5
  108. desc:Ah... the prettiest nature. When taking a short rest, you gain an extra 5 hit points per hit die spent.
  109. cost:280000 currency
  110. req:1 Nature4
  111. *Special1
  112. name:Special Level 1
  113. desc:Thanks for the help with reconstruction! Buying items and services inside the colony costs 2 gp less (minimum 1gp).
  114. cost:8000 currency
  115. *Special2
  116. name:Special Level 2
  117. desc:Thanks for the help with reconstruction! Buying items and services inside the colony costs 4 gp less (minimum 1gp).
  118. cost:25000 currency
  119. req:1 Special1
  120. *Special3
  121. name:Special Level 3
  122. desc:Thanks for the help with reconstruction! Buying items and services inside the colony costs 6 gp less (minimum 1gp).
  123. cost:50000 currency
  124. req:1 Special2
  125. *Special4
  126. name:Special Level 4
  127. desc:Thanks for the help with reconstruction! Buying items and services inside the colony costs 8 gp less (minimum 1gp).
  128. cost:130000 currency
  129. req:1 Special3
  130. *Special5
  131. name:Special Level 5
  132. desc:Thanks for the help with reconstruction! Buying items and services inside the colony costs 10 gp less (minimum 1gp).
  133. cost:400000 currency
  134. req:1 Special4
  135.  
  136. Achievements
  137. *AllLvl1
  138. name:Colony level 1
  139. desc:You got everything to level 1! You get 10% more bonus experience at all times and a 10% discount at all shops.
  140. req:1 Housing1, 1 Commerce1, 1 Nature1, 1 Special1
  141. *AllLvl2
  142. name:Colony level 2
  143. desc:You got everything to level 2! You get a special gem, while attuned to it, you gain 30% more experience from combat and a 20% discount at all shops.
  144. req:1 Housing2, 1 Commerce2, 1 Nature2, 1 Special2
  145. *AllLvl3
  146. name:Colony level 3
  147. desc:You got everything to level 3! You get special gem, while attuned to it, all enemies have disadvantage on saving throws to resist being knocked prone and a 30% discount at all shops.
  148. req:1 Housing3, 1 Commerce3, 1 Nature3, 1 Special3
  149. *AllLvl4
  150. name:Colony level 4
  151. desc:You got everything to level 4! You get special gem, while attuned to it, you have advantage on saving throws to resist status ailments and a 40% discount at all shops.
  152. req:1 Housing4, 1 Commerce4, 1 Nature4, 1 Special4
  153. *AllLvl5
  154. name:Colony level 5
  155. desc:You got everything to level 5! You get an armor of invulnerability and a 50% discount at all shops.
  156. req:1 Housing5, 1 Commerce5, 1 Nature5, 1 Special5
  157. *MaxHousing
  158. name:Max Housing
  159. desc:You got Housing to level 5! You get special specs, which causes the first hit you deal in combat to be a guaranteed critical hit.
  160. req:1 Housing5
  161. *MaxCommerce
  162. name:Max Commerce
  163. desc:You got Commerce to level 5! You get special gauntlets. While attuned to them, you get +1AC and resistance to piercing damage.
  164. req:1 Commerce5
  165. *MaxNature
  166. name:Max Nature
  167. desc:You got Nature to level 5! You get a special gem, while attuned to it, you gain 40% more experience from combat.
  168. req:1 Nature5
  169. *MaxSpecial
  170. name:Max Special
  171. desc:You got Special to level 5! You get the Master's glasses, Giving a +2 bonus to all attack and damage rolls.
  172. req:1 Special
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