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- Allowoverbright "1"
- bind "f12" "exec autoexec" //if uncommented f12 will reload this config while ingame
- bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
- bob_pitch 0
- bob_yaw 0
- cl_always_ragdoll_radius "0"
- cl_bob 0
- cl_bobcycle 0
- cl_bones_incremental_blend "1"
- cl_cull_weapon_fx 0
- cl_detaildist 0
- cl_detailfade 0
- cl_disable_ragdolls 1
- cl_drawmonitors 0 //disabling banner pics
- cl_drawshadowtexture 0
- cl_ejectbrass 0
- cl_forcepreload 1
- cl_gib_allow "0"
- cl_headbob_amp 0
- cl_headbob_freq 0
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_particle_fallback_base "-1"
- //cl_particle_fallback_base "0"
- cl_particle_fallback_multiplier "-1"
- //cl_particle_fallback_multiplier "0"
- cl_particle_limiter_max_particle_count "-1"
- cl_particle_limiter_max_system_count "-1"
- cl_particle_max_count "-1"
- //cl_particle_max_count 0
- cl_phys_maxticks "2"
- cl_predict "1"
- cl_ragdoll_collide 0
- cl_ragdoll_force_fade_time 0
- cl_ragdoll_force_fade_time_local_view_player 0
- cl_ragdoll_force_fade_time_on_moving_geo 0
- cl_ragdoll_maxcount "0"
- cl_ragdoll_self_collision "0"
- cl_show_splashes 0
- cl_simdbones_slerp 1
- cl_smooth 0
- cl_threaded_bone_setup 1
- cl_threaded_client_leaf_system 1
- cl_updaterate_mp "120"
- cl_use_simd_bones 1
- cl_wpn_sway_scale 0
- con_enable 1
- csm_cascade_res 0
- csm_coverage 0
- csm_enabled 0
- csm_enableunlock 1
- csm_world_shadows 0
- dlight_enable 0
- dof_enable 0
- env_lightglow 0
- fog_enable 0
- fog_enableskybox 0
- //fog_enableskybox 1
- fog_enable_water_fog 0
- fog_volume 0
- fps_max 140
- fps_max_use_refresh 0
- func_break_max_pieces "0"
- hud_setting_adsDof 0
- hud_setting_minimapRotate 0 //rotate minimap 0-off 1-on
- hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
- hud_setting_pingDoubleTapEnemy "0"
- lightmap_ambient 0
- lightmap_realtimelight 0
- lightmap_realtimeshadows 0
- map_settings_override 1
- mat_antialias_mode 0
- mat_autoexposure_max_multiplier 5
- mat_autoexposure_min_multiplier 1.0
- mat_autoexposure_override_min_max "1" // required to get the other auto exposure commands working
- mat_backbuffer_count "0"
- mat_bloomscale 0
- mat_bloom_max_lighting_value 0
- mat_bloom_streak_amount 0
- mat_bloom_wide_amount 0
- mat_bumpmap 0
- //mat_colcorrection_disableentities "1"
- mat_colcorrection_disableentities 0
- mat_colorcorrection 0
- mat_compressedtextures 1
- mat_debug_tonemapping_disable 1
- mat_depthbias_shadowmap 0
- mat_depthbias_tightshadowmap 0
- mat_depthfeather_enable "0"
- mat_diffuse 0
- //mat_diffuse 1
- mat_disable_bloom 1 //disables bloom
- mat_disable_dof 1
- mat_disable_fancy_blending 1
- mat_disable_lightmaps 1
- mat_disable_lightmap_ambient 1
- mat_disable_lightwarp 1
- mat_disable_model_ambient 1
- mat_disable_particles 1
- mat_displacementmap 0
- mat_dof_enabled 0
- mat_dof_max_blur_radius 0
- mat_dof_quality 0
- mat_drawflat 1
- mat_drawgray 1
- mat_dynamic_tonemapping 0
- mat_enable_ssr 0
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_fastnobump 0
- //mat_fastnobump 1
- mat_fastspecular 0
- //mat_fastspecular 1
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_forceaniso "0"
- //mat_forceaniso 1
- mat_force_bloom 0
- mat_fullbright 1
- mat_fxaa_enable 0
- mat_global_lighting 0
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_hide_sun_in_last_cascade 1
- mat_instancing 1
- mat_letterbox_aspect_goal 1.25
- mat_letterbox_aspect_threshold 1.25
- mat_local_contrast_scale_override 0
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_mip_linear "0"
- //mat_mip_linear 1
- mat_motion_blur_enabled 0
- mat_non_hdr_bloom_scalefactor 0
- mat_norendering 1
- mat_normalmaps 0
- mat_normals 0
- mat_override_sky_colors 1
- mat_parallaxmap 0
- mat_phong 0
- mat_picmip 4 // Basically this is the texture Quallity controller of the game 4 = Lowest ... 1 = High
- mat_postprocess_enable 0
- mat_queue_mode "2"
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_screen_blur_enabled 0 //menu blur
- mat_shadercount 0
- mat_shadowstate 0
- mat_showlowresimage 1
- maT_specular 0
- mat_sun_highlight_size 0
- mat_use_compressed_hdr_textures 1
- mat_vignette_enable 0
- mat_vsync_mode "0"
- miles_occlusion 0 //sound fix
- miles_occlusion_force 0 //sound fix
- miles_occlusion_partial 0 //sound fix
- modeldecals_forceAllowed "-1"
- m_acceleration "1" //mouse accelaration 0=off 1=on
- m_rawinput 1 //raw mouse input
- not_focus_sleep "0"
- n_usekeyboardsampletime 0 // On / Off keystroke smoothing parameter, reduces keyboard input delay
- particle_cpu_level "0"
- particle_dlights_enable 0
- prop_active_gib_limit 0
- r_3dsky 0
- //r_ambientfraction "0.2"
- r_ambientfraction 0
- r_ambientrefraction 0
- r_createmodeldecals "0"
- r_decals 0
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- r_drawdetailprops 0
- r_DrawDisp 0
- r_drawflecks 0
- r_drawmodeldecals 0
- r_drawparticles 0
- r_drawscreenspaceparticles 0
- r_drawsprites 0
- r_drawstaticlight 0
- r_drawtracers_firstperson 0
- r_drawviewmodel 0
- r_dynamic 0
- r_dynamiclighting 0
- r_eyegloss "0"
- r_eyemove "0"
- r_eyes "0"
- r_fastzreject "0"
- r_fog 0
- r_forcecheapwater 1
- r_fullscreen 1
- r_jiggle_bones 0
- r_lightmap 0
- r_lightstyle 0
- //r_modeldecal_maxtotal "1"
- r_modeldecal_maxtotal 0
- r_norefresh "1"
- r_particles_cull_all "0"
- r_particle_lighting_enable 0
- r_particle_lighting_force 0
- r_particle_low_res_enable "1"
- r_particle_sim_spike_threshold_ms 0
- r_particle_timescale 3 //Muzzle Flash Removal
- r_PhysPropLighting 0
- r_PhysPropStaticLighting 0
- r_rimlight 0
- r_rootlod "2"
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- r_sse_s 0
- r_threaded_client_shadow_manager 1
- r_updaterefracttexture 0
- r_updaterefracttexture_allowmultiple 0
- r_volumetric_lighting_enabled "0"
- r_WaterDrawReflection 0
- r_WaterDrawRefraction 0
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- shadow_capable 0
- shadow_default_filter_size 0
- shadow_depth_dimen_min "0"
- shadow_depth_upres_factor_max "0"
- shadow_enable 0
- shadow_filter_maxstep 0
- shadow_maxdynamic "0"
- shadow_maxspotshadows 0
- showfps_enabled 1
- sprint_view_shake_style "1" // Less Headbob
- ssao_blur 0
- ssao_downsample "0"
- ssao_enabled "0"
- sssss_enable 0
- staticProp_max_scaled_dist 1000 //The distance at which static objects will be rendered on the map -- try 500 if you have low FPS
- static_shadow 1
- static_shadow_res 0
- stream_drop_unused 1
- stream_memory 0 -- change this value to 0 if you havae mat_picmip set to 4
- viewmodel_selfshadow 0
- violence_ablood "0"
- violence_hblood "0"
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