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- '====================
- ' -NEW HARD
- ' FLIPS
- '====================
- 'just switches EOStorque when hit
- const HardFlips = 1 'move me!
- dim defaultEOS, hardEOS
- defaultEOS = LeftFlipper.eostorque
- hardEOS = 2200 / LeftFlipper.strength 'eos equivalent to 2200 strength
- if HardFlips = 0 then TriggerLF.enabled = 0 : TriggerRF.enabled = 0 end if
- Sub TriggerLF_Hit()
- dim finalspeed
- finalspeed = SQR(activeball.velx * activeball.velx + activeball.vely * activeball.vely)
- If finalspeed > 3 then
- LeftFlipper.eostorque = hardEOS
- End if
- end sub
- Sub TriggerRF_Hit()
- dim finalspeed
- finalspeed = SQR(activeball.velx * activeball.velx + activeball.vely * activeball.vely)
- If finalspeed > 3 then
- RightFlipper.eostorque = hardEOS
- End if
- end sub
- 'Put this anywhere there's rotatetostart
- LeftFlipper.EOStorque = defaultEOS
- 'and for right flipper...
- RightFlipper.EOStorque = defaultEOS
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