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- publics: OnPlayerSpawn(playerid)
- {
- if(JobFarm[playerid] == true)
- {
- DisablePlayerCheckpoint(playerid);
- Farm[playerid] = 0;
- JobFarm[playerid] = false;
- TextDrawFarm[playerid] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,4)) RemovePlayerAttachedObject(playerid,4);
- TextDrawHideForPlayer(playerid, FarmJob[0]);
- TextDrawHideForPlayer(playerid, FarmJob[1]);
- TextDrawHideForPlayer(playerid, FarmJob[2]);
- TextDrawHideForPlayer(playerid, FarmJob[3]);
- TextDrawHideForPlayer(playerid, FarmJob[4]);
- TextDrawHideForPlayer(playerid, FarmJob[5]);
- TextDrawHideForPlayer(playerid, FarmJob[6]);
- CancelSelectTextDraw(playerid);
- SendErrorMessage(playerid,"Ðàáîòà ôåðìåðà áûëà ïðåðâàíà. Âû íå ïîëó÷èëè çàðàáîòîê!");
- }
- DamagWarn{playerid} = 0;
- Spawn[playerid] = true;
- StatusAirTP[playerid] = GetTickCount();
- if(IsPlayerInAnyVehicle(playerid))
- {
- GetVehiclePos(CarID[playerid],AC_Air[playerid][0],AC_Air[playerid][1],AC_Air[playerid][2]);
- }
- else
- {
- GetPlayerPos(playerid,AC_Air[playerid][0],AC_Air[playerid][1],AC_Air[playerid][2]);
- }
- DelGun(playerid);
- PlayerInfo[playerid][pWork] = 0;
- if(PlayerInfo[playerid][pLogin] == 0) return SendErrorMessage(playerid,"Íåîáõîäèìî àâòîðèçîâàòüñÿ!"), GKick(playerid);
- KillTimer(STimer[playerid]);
- ashlem[playerid] = 0;
- SetPlayerWeapons(playerid);
- if(PlayerInfo[playerid][pMember] > 0) SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- if(PlayerInfo[playerid][pMember] <= 0) SetPlayerSkin(playerid, PlayerInfo[playerid][pChar][0]);
- WantedLevel[playerid] = PlayerInfo[playerid][pWantedLevel];
- DollahScoreUpdate(playerid);
- SetPlayerSkills(playerid);
- SetPlayerSpawn(playerid);
- InitLockDoors(playerid);
- dinamicash[playerid] = CreateDynamicCP(1410.4180,-1668.3036,13.6859,1.5, 0, 0, playerid,5.0);
- time_lspawn = gettime();
- StopAudioStreamForPlayer(playerid);
- if(PlayerInfo[playerid][pMats] > 200) SetPlayerAttachedObject(playerid,1,3026,1,-0.176000, -0.066000, 0.0000,0.0000, 0.0000, 0.0000, 1.07600, 1.079999, 1.029000);
- else RemovePlayerAttachedObject(playerid,1);
- return true;
- }
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