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  1.  
  2. ** Executing...
  3. ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 8 threads
  8. materialPath: S:\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/es_hunted/construction/concrete/concreteblendground006_wvt_patch
  12. Patching WVT material: maps/es_hunted/nature/blendgroundtograss011_island_wvt_patch
  13. Patching WVT material: maps/es_hunted/nature/blendrockgroundwallisland_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. **** leaked ****
  17. Entity light (-928.00 164.21 -2051.90) leaked!
  18.  
  19. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -6012.7)
  20. Leaf 0 contents: CONTENTS_SOLID
  21. Leaf 1 contents:
  22. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  23. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  24. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  25. Candidate brush IDs:
  26.  
  27.  
  28. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -5944.8)
  29. Leaf 0 contents: CONTENTS_SOLID
  30. Leaf 1 contents:
  31. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  32. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  33. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  34. Candidate brush IDs:
  35.  
  36.  
  37. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -5624.8)
  38. Leaf 0 contents: CONTENTS_SOLID
  39. Leaf 1 contents:
  40. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  41. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  42. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  43. Candidate brush IDs:
  44.  
  45.  
  46. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -3094.3)
  47. Leaf 0 contents: CONTENTS_SOLID
  48. Leaf 1 contents:
  49. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  50. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  51. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  52. Candidate brush IDs:
  53.  
  54.  
  55. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4820.0 2048.0 -3454.3)
  56. Leaf 0 contents: CONTENTS_SOLID
  57. Leaf 1 contents:
  58. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  59. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  60. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  61. Candidate brush IDs:
  62.  
  63.  
  64. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 3072.0 -3454.3)
  65. Leaf 0 contents:
  66. Leaf 1 contents: CONTENTS_SOLID
  67. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  68. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  69. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  70. Candidate brush IDs:
  71.  
  72.  
  73. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 -3454.3)
  74. Leaf 0 contents:
  75. Leaf 1 contents: CONTENTS_SOLID
  76. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  77. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  78. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  79. Candidate brush IDs:
  80.  
  81.  
  82. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 2048.0 -6012.7)
  83. Leaf 0 contents: CONTENTS_SOLID
  84. Leaf 1 contents:
  85. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  86. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  87. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  88. Candidate brush IDs:
  89.  
  90. *** Suppressing further FindPortalSide errors.... ***
  91. Processing areas...done (0)
  92. Building Faces...done (0)
  93. Chop Details...done (0)
  94. Find Visible Detail Sides...done (0)
  95. Merging details...done (0)
  96. FixTjuncs...
  97. PruneNodes...
  98. WriteBSP...
  99. NODRAW on terrain surface!
  100. NODRAW on terrain surface!
  101. NODRAW on terrain surface!
  102. NODRAW on terrain surface!
  103. NODRAW on terrain surface!
  104. done (1)
  105. Creating default LDR cubemaps for env_cubemap using skybox materials:
  106. skybox/sky_hydro_01*.vmt
  107. ! Run buildcubemaps in the engine to get the correct cube maps.
  108. Creating default HDR cubemaps for env_cubemap using skybox materials:
  109. skybox/sky_hydro_01*.vmt
  110. ! Run buildcubemaps in the engine to get the correct cube maps.
  111. Finding displacement neighbors...
  112. Found a displacement edge abutting multiple other edges.
  113. Finding lightmap sample positions...
  114. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  115. Building Physics collision data...
  116. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  117. done (0) (4899285 bytes)
  118. Static prop models/props_island/parts/camera_security1.mdl outside the map (-593.76, -127.31, -2067.00)
  119. Error loading studio model ""!
  120. Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  121. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  122. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  123. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  124. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  125. .Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  126. .10
  127. Water found with no water_lod_control entity, creating a default one.
  128. Compacting texture/material tables...
  129. Reduced 2368 texinfos to 891
  130. Reduced 63 texdatas to 56 (1744 bytes to 1495)
  131. Writing S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  132. Wrote ZIP buffer, estimated size 108640, actual size 107756
  133. 3 seconds elapsed
  134. -3.152684 5.284996 0.000000
  135. 3.406303 5.284996 0.000000
  136. -3.406303 5.284996 0.000000
  137. -3.406303 5.002774 0.000000
  138. make_triangles:calc_triangle_representation: Cannot convert
  139.  
  140. ** Executing...
  141. ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  142. ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted"
  143.  
  144. Valve Software - vvis.exe (Oct 14 2017)
  145. 8 threads
  146. reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  147. reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.prt
  148. LoadPortals: couldn't read s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.prt
  149.  
  150.  
  151. ** Executing...
  152. ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  153. ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted"
  154.  
  155. Valve Software - vrad.exe SSE (Oct 14 2017)
  156.  
  157. Valve Radiosity Simulator
  158. 8 threads
  159. [Reading texlights from 'lights.rad']
  160. unknown light specifier type - lights
  161.  
  162. [56 texlights parsed from 'lights.rad']
  163.  
  164. Loading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  165. No vis information, direct lighting only.
  166. Setting up ray-trace acceleration structure... Done (1.75 seconds)
  167. 6666 faces
  168. 4 degenerate faces
  169. 1407213 square feet [202638800.00 square inches]
  170. 176 Displacements
  171. 141162 Square Feet [20327448.00 Square Inches]
  172. sun extent from map=0.052336
  173. light has _fifty_percent_distance of 500.000000 but _zero_percent_distance of 0.000000
  174. 118 direct lights
  175. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
  176. Build Patch/Sample Hash Table(s).....Done<0.0197 sec>
  177. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  178. FinalLightFace Done
  179. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  180. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
  181. Writing leaf ambient...done
  182. Ready to Finish
  183.  
  184. Object names Objects/Maxobjs Memory / Maxmem Fullness
  185. ------------ --------------- --------------- --------
  186. models 113/1024 5424/49152 (11.0%)
  187. brushes 1369/8192 16428/98304 (16.7%)
  188. brushsides 10236/65536 81888/524288 (15.6%)
  189. planes 8382/65536 167640/1310720 (12.8%)
  190. vertexes 11375/65536 136500/786432 (17.4%)
  191. nodes 5500/65536 176000/2097152 ( 8.4%)
  192. texinfos 891/12288 64152/884736 ( 7.3%)
  193. texdata 56/2048 1792/65536 ( 2.7%)
  194. dispinfos 176/0 30976/0 ( 0.0%)
  195. disp_verts 23192/0 463840/0 ( 0.0%)
  196. disp_tris 39136/0 78272/0 ( 0.0%)
  197. disp_lmsamples 350852/0 350852/0 ( 0.0%)
  198. faces 6666/65536 373296/3670016 (10.2%)
  199. hdr faces 0/65536 0/3670016 ( 0.0%)
  200. origfaces 3846/65536 215376/3670016 ( 5.9%)
  201. leaves 5614/65536 179648/2097152 ( 8.6%)
  202. leaffaces 7814/65536 15628/131072 (11.9%)
  203. leafbrushes 3175/65536 6350/131072 ( 4.8%)
  204. areas 4/256 32/2048 ( 1.6%)
  205. surfedges 47165/512000 188660/2048000 ( 9.2%)
  206. edges 27018/256000 108072/1024000 (10.6%)
  207. LDR worldlights 118/8192 10384/720896 ( 1.4%)
  208. HDR worldlights 0/8192 0/720896 ( 0.0%)
  209. leafwaterdata 2/32768 24/393216 ( 0.0%)
  210. waterstrips 685/32768 6850/327680 ( 2.1%)
  211. waterverts 0/65536 0/786432 ( 0.0%)
  212. waterindices 10395/65536 20790/131072 (15.9%)
  213. cubemapsamples 0/1024 0/16384 ( 0.0%)
  214. overlays 23/512 8096/180224 ( 4.5%)
  215. LDR lightdata [variable] 7482724/0 ( 0.0%)
  216. HDR lightdata [variable] 0/0 ( 0.0%)
  217. visdata [variable] 0/16777216 ( 0.0%)
  218. entdata [variable] 120661/393216 (30.7%)
  219. LDR ambient table 5614/65536 22456/262144 ( 8.6%)
  220. HDR ambient table 5614/65536 22456/262144 ( 8.6%)
  221. LDR leaf ambient 24318/65536 680904/1835008 (37.1%)
  222. HDR leaf ambient 5614/65536 157192/1835008 ( 8.6%)
  223. occluders 0/0 0/0 ( 0.0%)
  224. occluder polygons 0/0 0/0 ( 0.0%)
  225. occluder vert ind 0/0 0/0 ( 0.0%)
  226. detail props [variable] 1/12 ( 8.3%)
  227. static props [variable] 1/26576 ( 0.0%)
  228. pakfile [variable] 107756/0 ( 0.0%)
  229. physics [variable] 4899285/4194304 (116.8%) VERY FULL!
  230. physics terrain [variable] 0/1048576 ( 0.0%)
  231.  
  232. Level flags = 0
  233.  
  234. Total triangle count: 18431
  235. Writing s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  236. 48 seconds elapsed
  237. -3.152684 5.284996 0.000000
  238. 3.406303 5.284996 0.000000
  239. -3.406303 5.284996 0.000000
  240. -3.406303 5.002774 0.000000
  241. make_triangles:calc_triangle_representation: Cannot convert
  242.  
  243. ** Executing...
  244. ** Command: Copy File
  245. ** Parameters: "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp" "S:\Steam\SteamApps\common\Team Fortress 2\tf\maps\es_hunted.bsp"
  246.  
  247.  
  248. ** Executing...
  249. ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
  250. ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" -windowed -w 1920 -h 1080 -novid +map "es_hunted" -steam
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