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- ** Executing...
- ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 8 threads
- materialPath: S:\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/es_hunted/construction/concrete/concreteblendground006_wvt_patch
- Patching WVT material: maps/es_hunted/nature/blendgroundtograss011_island_wvt_patch
- Patching WVT material: maps/es_hunted/nature/blendrockgroundwallisland_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity light (-928.00 164.21 -2051.90) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -6012.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -5944.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -5624.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4308.0 2048.0 -3094.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4820.0 2048.0 -3454.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 3072.0 -3454.3)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 -3454.3)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 2048.0 -6012.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (4899285 bytes)
- Static prop models/props_island/parts/camera_security1.mdl outside the map (-593.76, -127.31, -2067.00)
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- .Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- .10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2368 texinfos to 891
- Reduced 63 texdatas to 56 (1744 bytes to 1495)
- Writing S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
- Wrote ZIP buffer, estimated size 108640, actual size 107756
- 3 seconds elapsed
- -3.152684 5.284996 0.000000
- 3.406303 5.284996 0.000000
- -3.406303 5.284996 0.000000
- -3.406303 5.002774 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted"
- Valve Software - vvis.exe (Oct 14 2017)
- 8 threads
- reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
- reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.prt
- LoadPortals: couldn't read s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.prt
- ** Executing...
- ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.75 seconds)
- 6666 faces
- 4 degenerate faces
- 1407213 square feet [202638800.00 square inches]
- 176 Displacements
- 141162 Square Feet [20327448.00 Square Inches]
- sun extent from map=0.052336
- light has _fifty_percent_distance of 500.000000 but _zero_percent_distance of 0.000000
- 118 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Build Patch/Sample Hash Table(s).....Done<0.0197 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 113/1024 5424/49152 (11.0%)
- brushes 1369/8192 16428/98304 (16.7%)
- brushsides 10236/65536 81888/524288 (15.6%)
- planes 8382/65536 167640/1310720 (12.8%)
- vertexes 11375/65536 136500/786432 (17.4%)
- nodes 5500/65536 176000/2097152 ( 8.4%)
- texinfos 891/12288 64152/884736 ( 7.3%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 176/0 30976/0 ( 0.0%)
- disp_verts 23192/0 463840/0 ( 0.0%)
- disp_tris 39136/0 78272/0 ( 0.0%)
- disp_lmsamples 350852/0 350852/0 ( 0.0%)
- faces 6666/65536 373296/3670016 (10.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3846/65536 215376/3670016 ( 5.9%)
- leaves 5614/65536 179648/2097152 ( 8.6%)
- leaffaces 7814/65536 15628/131072 (11.9%)
- leafbrushes 3175/65536 6350/131072 ( 4.8%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 47165/512000 188660/2048000 ( 9.2%)
- edges 27018/256000 108072/1024000 (10.6%)
- LDR worldlights 118/8192 10384/720896 ( 1.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 685/32768 6850/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 10395/65536 20790/131072 (15.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 23/512 8096/180224 ( 4.5%)
- LDR lightdata [variable] 7482724/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 120661/393216 (30.7%)
- LDR ambient table 5614/65536 22456/262144 ( 8.6%)
- HDR ambient table 5614/65536 22456/262144 ( 8.6%)
- LDR leaf ambient 24318/65536 680904/1835008 (37.1%)
- HDR leaf ambient 5614/65536 157192/1835008 ( 8.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/26576 ( 0.0%)
- pakfile [variable] 107756/0 ( 0.0%)
- physics [variable] 4899285/4194304 (116.8%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 18431
- Writing s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
- 48 seconds elapsed
- -3.152684 5.284996 0.000000
- 3.406303 5.284996 0.000000
- -3.406303 5.284996 0.000000
- -3.406303 5.002774 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: Copy File
- ** Parameters: "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp" "S:\Steam\SteamApps\common\Team Fortress 2\tf\maps\es_hunted.bsp"
- ** Executing...
- ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" -windowed -w 1920 -h 1080 -novid +map "es_hunted" -steam
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