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- if (local_8 == local_4) { //if the actor the boomerang is moving to is link, do some stuff
- LAB_809c86d8:
- iVar6 = -iVar3;
- if (-1 < iVar3) {
- iVar6 = iVar3;
- }
- local_1c = fVar10;
- func_0x800778ac(param_1 + 0x32, (int)local_e, (int)(short)(int)((float)iVar6 * fVar10));
- iVar6 = (int)local_14;
- iVar3 = -iVar6;
- if (-1 < iVar6) {
- iVar3 = iVar6;
- }
- func_0x800778ac(param_1 + 0x30,(int)local_12,(int)(short)(int)((float)iVar3 * local_1c));
- }
- else { //else if its moving to another actor
- if (*(int *)(local_4 + 0x130) != 0) {
- iVar6 = -iVar3;
- if (-1 < iVar3) {
- iVar6 = iVar3;
- }
- if (iVar6 < 0x4001) goto LAB_809c86d8; //do the stuff when returning to player
- }
- *(undefined4 *)(param_1 + 0x1cc) = 0; //null moveTo
- }
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