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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&8&l«»'
  204. - '&8&l«&4&lI&8&l»'
  205. - '&8&l«&4&lI&8&l-»'
  206. - '&8&l«&4&lI&8-&4&lF&8&l»'
  207. - '&8&l«&4&lI&8-&4&lFA&8&l»'
  208. - '&8&l«&4&lI&8-&4&lFAC&8&l»'
  209. - '&8&l«&4&lI&8-&4&lFACT&8&l»'
  210. - '&8&l«&4&lI&8-&4&lFACTI&8&l»'
  211. - '&8&l«&4&lI&8-&4&lFACTIO&8&l»'
  212. - '&8&l«&4&lI&8-&4&lFACTION&8&l»'
  213. - '&8&l«&4&lI&8-&4&lFACTIONS&8&l»'
  214. - '&8&l«&4&lI&8-&4&lFACTIONS&8&l»'
  215. - '&8&l«&4&lI&8-&4&lFACTIONS&8&l»'
  216. - '&8&l«&4&lI&8-&4&lFACTIONS&8&l»'
  217. - '&8&l«&4&lI&8-&4&lFACTIONS&8&l»'
  218. - '&8&l«&8-&4&lFACTIONS&8&l»'
  219. - '&8&l«&4&lFACTIONS&8&l»'
  220. - '&8&l«&4&lACTIONS&8&l»'
  221. - '&8&l«&4&lCTIONS&8&l»'
  222. - '&8&l«&4&lTIONS&8&l»'
  223. - '&8&l«&4&lIONS&8&l»'
  224. - '&8&l«&4&lONS&8&l»'
  225. - '&8&l«&4&lNS&8&l»'
  226. - '&8&l«&4&lS&8&l»'
  227. - '&8&l«»'
  228. # Interval is the animation interval in TICKS (20 ticks is one second).
  229. # Every X ticks the animation goes to the next frame (see above)
  230. # Once all frames are finished it will start over from the first one
  231. interval: 7
  232. # If you don't want a static order of the frames and want to show each frame at random
  233. # you can enable this option.
  234. random: false
  235. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  236. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  237. # These lines (usually a header or footer) are also good for decoration.
  238. header:
  239. text:
  240. - '&4&m---------&8&m[-----]&4&m---------'
  241. interval: 10
  242. random: true
  243. server-line9:
  244. text:
  245. - '&4&l» &7Hello, &4{player}'
  246. interval: 20
  247. random: false
  248. server-line14:
  249. text:
  250. - '&4&l» &7Rank: &4{group}'
  251. interval: 20
  252. random: false
  253. server-line144:
  254. text:
  255. - '&4&l» &7Online: &4{onlineplayers}/51'
  256. interval: 20
  257. random: false
  258. server-line1444:
  259. text:
  260. - '&f'
  261. interval: 20
  262. random: false
  263. server-line14444:
  264. text:
  265. - '&2&l» &7Balance: &2${money_formatted}'
  266. interval: 20
  267. random: false
  268. server-line1444544:
  269. text:
  270. - '&2&l» &7Power: &2{hcfactions_power_rounded}'
  271. interval: 20
  272. random: false
  273. server-line144444:
  274. text:
  275. - '&f'
  276. interval: 20
  277. random: false
  278. server-line14445444:
  279. text:
  280. - '&4&l» &7Kills: &4{killstats_kills}'
  281. interval: 20
  282. random: false
  283. server-line144435645444:
  284. text:
  285. - '&4&l» &7Deaths: &4{killstats_deaths}'
  286. interval: 20
  287. random: false
  288. server-line144436565645444:
  289. text:
  290. - '&4&l» &7KDR: &4{killstats_kdr}'
  291. interval: 20
  292. random: false
  293. # This is the same as the header. It is not needed since you already use the header as the longest line
  294. # but it looks cleaner having a footer.
  295. footer:
  296. text:
  297. - '&4&m---------&8&m[-----]&4&m---------'
  298. interval: 10
  299. random: true
  300. # This is a combat scoreboard example showing
  301. # combat related information.
  302. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  303. # (Unless you want it to show all the time)
  304. # You still need to 'trigger' this scoreboard in the vanilla_combat
  305. combat-scoreboard-example:
  306. # Lets just use the title,header and footer from the example above
  307. # for in depth configuration look above.
  308. #
  309. # When designing a board that is used when triggered on an event. You have
  310. # to think (before looking at the placeholders) what is relevant.
  311. # For example: When I think of combat my first thoughts are:
  312. # - Health: To see how much you have left
  313. # - Possible cooldown timers
  314. # - With who am I in combat?
  315. # - Target health
  316. # - mcMMO attacking level?
  317. #
  318. # Next you have to think what is important during that event:
  319. # - Combat: not too much distraction (no animations, smaller scoreboard)
  320. #
  321. # Once you know those things start looking for placeholders. A lot of events such
  322. # as mcmmo have placeholders that can only be used in such events.
  323. title:
  324. text:
  325. # To create cool looking animations you create yourself
  326. # you can use the graphical tool AnimationCreator
  327. # https://www.spigotmc.org/resources/animationcreator.6001/
  328. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  329. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  330. - '<single><delay times="10">&l><</delay></single>'
  331. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  332. - '<single>&f&lherB</single>'
  333. - '<single>&f&lherBo</single>'
  334. - '<single>&f&latherBoa</single>'
  335. - '<single>&f&leatherBoar</single>'
  336. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  337. interval: 2
  338. random: false
  339. header:
  340. text:
  341. - '&a&m+-----------------+'
  342. interval: 10
  343. random: true
  344. combat-label:
  345. text:
  346. - '&8&l> &7&lCombat target:'
  347. interval: 100
  348. random: false
  349. combat-data:
  350. text:
  351. - '{vanilla-combat_opponent_name}'
  352. interval: 2
  353. random: false
  354. spacer1:
  355. text: []
  356. interval: 100
  357. health-label:
  358. text:
  359. - '&8&l> &7&lHealth stats:'
  360. interval: 100
  361. random: false
  362. health-data-1:
  363. text:
  364. - '&aYou: {healthbar}'
  365. interval: 1
  366. random: false
  367. health-data-2:
  368. text:
  369. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  370. interval: 1
  371. random: false
  372. footer:
  373. text:
  374. - '&a&m+-----------------+'
  375. interval: 10
  376. random: true
  377. # This is an example for mcMMO when you level up
  378. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  379. # (Unless you want it to show all the time)
  380. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  381. mcmmo-levelup:
  382. title:
  383. text:
  384. # To create cool looking animations you create yourself
  385. # you can use the graphical tool AnimationCreator
  386. # https://www.spigotmc.org/resources/animationcreator.6001/
  387. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  388. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  389. - '<single><delay times="10">&l><</delay></single>'
  390. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  391. - '<single>&f&lherB</single>'
  392. - '<single>&f&lherBo</single>'
  393. - '<single>&f&latherBoa</single>'
  394. - '<single>&f&leatherBoar</single>'
  395. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  396. interval: 2
  397. random: false
  398. header:
  399. text:
  400. - '&a&m+-----------------+'
  401. interval: 10
  402. random: true
  403. info-label:
  404. text:
  405. # mcMMO-levelup comes with several event specific placeholders
  406. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  407. interval: 10
  408. spacer1: # This is a spacer an empty line
  409. text:
  410. - ''
  411. interval: 10
  412. # Do you want to randomize the animation frames?
  413. random: false
  414. skill-label: # You can add elements to the group and name them like you want
  415. # Lets make a static label
  416. text:
  417. - '&9&l> &e&lSkill:'
  418. interval: 10 # The interval is not important since its just 1 static text.
  419. # Do you want to randomize the animation frames?
  420. random: false
  421. skill:
  422. # Lets make a static label
  423. text:
  424. - '{mcmmo-levelup_skill_name}'
  425. interval: 10 # The interval is not important since its just 1 static text.
  426. # Do you want to randomize the animation frames?
  427. random: false
  428. spacer2: # This is a spacer an empty line
  429. text:
  430. - ''
  431. interval: 100
  432. # Do you want to randomize the animation frames?
  433. random: false
  434. skilllevel-label: # You can add elements to the group and name them like you want
  435. # Lets make a static label
  436. text:
  437. - '&b&l> &e&lCurrent level:'
  438. interval: 10 # The interval is not important since its just 1 static text.
  439. # Do you want to randomize the animation frames?
  440. random: false
  441. skilllevel:
  442. # Lets make a static label
  443. text:
  444. - '{mcmmo-levelup_skilllevel}'
  445. interval: 10 # The interval is not important since its just 1 static text.
  446. # Do you want to randomize the animation frames?
  447. random: false
  448. footer:
  449. text:
  450. - '&a&m+-----------------+'
  451. interval: 10
  452. random: true
  453. # This is an example for Towny when you enter a town
  454. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  455. # (Unless you want it to show all the time)
  456. # You still need to 'trigger' this scoreboard in the 'towny-town'
  457. towny-town-example:
  458. # Lets just use the title,header and footer from the example above
  459. # for in depth configuration look above.
  460. title:
  461. text:
  462. # To create cool looking animations you create yourself
  463. # you can use the graphical tool AnimationCreator
  464. # https://www.spigotmc.org/resources/animationcreator.6001/
  465. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  466. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  467. - '<single><delay times="10">&l><</delay></single>'
  468. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  469. - '<single>&f&lherB</single>'
  470. - '<single>&f&lherBo</single>'
  471. - '<single>&f&latherBoa</single>'
  472. - '<single>&f&leatherBoar</single>'
  473. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  474. interval: 2
  475. random: false
  476. header:
  477. text:
  478. - '&a&m+-------------------+'
  479. interval: 10
  480. random: true
  481. town-label:
  482. text:
  483. - '&bYou are in town:'
  484. interval: 100
  485. town-data:
  486. text:
  487. - '{towny_currenttown_name}'
  488. interval: 100
  489. spacer1:
  490. text: []
  491. interval: 100
  492. townboard-label:
  493. text:
  494. - '&bTown board:'
  495. interval: 100
  496. townboard:
  497. text:
  498. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  499. interval: 3
  500. spacer2:
  501. text: []
  502. interval: 100
  503. population-label:
  504. text:
  505. - '&bPopulation:'
  506. interval: 100
  507. poplulation-data:
  508. text:
  509. - '{towny_currenttown_residents}'
  510. interval: 100
  511. footer:
  512. text:
  513. - '&a&m+-------------------+'
  514. interval: 10
  515. random: true
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