Advertisement
Guest User

UE4 Crash Log

a guest
Jan 29th, 2016
43
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Log file open, 01/29/16 23:59:48
  2. LogInit:Display: Running engine for game: JanuaryGame
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(1690343183) SRandInit(1690343185).
  5. LogInit: Using version manifest at CL 0 with build ID '7993146d-8010-42ab-a3d1-c938987ccb68'
  6. LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  7. LogStats: Stats thread started at 0.161909
  8. LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  9. LogInit: Version: 4.11.0-0+UE4
  10. LogInit: API Version: 0
  11. LogInit: Compiled (64-bit): Jan 21 2016 20:18:00
  12. LogInit: Compiled with Visual C++: 19.00.23506.00
  13. LogInit: Build Configuration: DebugGame
  14. LogInit: Branch Name: UE4
  15. LogInit: Command line: -debug
  16. LogInit: Base directory: C:/Users/Chris/Desktop/UnrealEngine/Engine/Binaries/Win64/
  17. LogInit: Installed Engine Build: 0
  18. LogInit: Using libcurl 7.41.0
  19. LogInit: - built for x86_64-pc-win32
  20. LogInit: - supports SSL with WinSSL
  21. LogInit: - other features:
  22. LogInit: CURL_VERSION_SSL
  23. LogInit: CURL_VERSION_IPV6
  24. LogInit: CURL_VERSION_ASYNCHDNS
  25. LogInit: CURL_VERSION_LARGEFILE
  26. LogInit: CURL_VERSION_IDN
  27. LogInit: CurlRequestOptions (configurable via config and command line):
  28. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  29. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  30. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  31. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  32. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  33. LogInit: Object subsystem initialized
  34. [2016.01.30-04.59.49:200][ 0]LogInit: Selected Device Profile: [Windows]
  35. [2016.01.30-04.59.49:200][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  36. [2016.01.30-04.59.49:211][ 0]LogInit: Computer: DESKTOP-5V0E1Q0
  37. [2016.01.30-04.59.49:212][ 0]LogInit: User: Chris
  38. [2016.01.30-04.59.49:212][ 0]LogInit: CPU Page size=65536, Cores=4
  39. [2016.01.30-04.59.49:212][ 0]LogInit: High frequency timer resolution =3.415992 MHz
  40. [2016.01.30-04.59.49:212][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  41. [2016.01.30-04.59.49:212][ 0]LogMemory: Platform Memory Stats for Windows
  42. [2016.01.30-04.59.49:212][ 0]LogMemory: Process Physical Memory: 313.29 MB used, 313.29 MB peak
  43. [2016.01.30-04.59.49:213][ 0]LogMemory: Process Virtual Memory: 315.00 MB used, 315.00 MB peak
  44. [2016.01.30-04.59.49:213][ 0]LogMemory: Physical Memory: 7804.89 MB used, 16321.59 MB total
  45. [2016.01.30-04.59.49:213][ 0]LogMemory: Virtual Memory: 656.29 MB used, 134217728.00 MB total
  46. [2016.01.30-04.59.49:317][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  47. [2016.01.30-04.59.49:839][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 (Feature Level 11_0)
  48. [2016.01.30-04.59.49:839][ 0]LogD3D11RHI: Adapter has 3013MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 2 output[s]
  49. [2016.01.30-04.59.49:849][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  50. [2016.01.30-04.59.49:849][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 0 output[s]
  51. [2016.01.30-04.59.49:849][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  52. [2016.01.30-04.59.49:885][ 0]LogD3D11RHI: Creating new Direct3DDevice
  53. [2016.01.30-04.59.49:886][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  54. [2016.01.30-04.59.49:911][ 0]LogD3D11RHI: Async texture creation enabled
  55. [2016.01.30-04.59.49:927][ 0]LogShaderCompilers: Guid format shader working directory is 21 characters bigger than the processId version (../../../../JanuaryGame/Intermediate/Shaders/WorkingDirectory/173040/).
  56. [2016.01.30-04.59.49:928][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Chris/AppData/Local/Temp/UnrealShaderWorkingDir/1D811E02458EEDC657E2DCBC65F20790/'.
  57. [2016.01.30-04.59.49:928][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  58. [2016.01.30-04.59.50:894][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  59. [2016.01.30-04.59.50:909][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  60. [2016.01.30-04.59.50:929][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  61. [2016.01.30-04.59.50:945][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  62. [2016.01.30-04.59.50:962][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  63. [2016.01.30-04.59.50:977][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  64. [2016.01.30-04.59.50:991][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  65. [2016.01.30-04.59.51:005][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  66. [2016.01.30-04.59.51:024][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  67. [2016.01.30-04.59.51:040][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  68. [2016.01.30-04.59.51:058][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  69. [2016.01.30-04.59.51:078][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  70. [2016.01.30-04.59.51:093][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  71. [2016.01.30-04.59.51:105][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  72. [2016.01.30-04.59.51:155][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  73. [2016.01.30-04.59.51:169][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  74. [2016.01.30-04.59.51:169][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  75. [2016.01.30-04.59.51:435][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  76. [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 47MB ../../../../JanuaryGame/DerivedDataCache/Boot.ddc.
  77. [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../JanuaryGame/DerivedDataCache/Boot.ddc
  78. [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../JanuaryGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  79. [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  80. [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  81. [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  82. [2016.01.30-04.59.51:491][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  83. [2016.01.30-04.59.51:491][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  84. [2016.01.30-04.59.51:491][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  85. [2016.01.30-04.59.51:677][ 0]LogInit: Selected Device Profile: [Windows]
  86. [2016.01.30-04.59.51:678][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  87. [2016.01.30-04.59.51:708][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  88. [2016.01.30-04.59.51:846][ 0]LogMeshUtilities: No automatic mesh reduction module available
  89. [2016.01.30-04.59.51:846][ 0]LogMeshUtilities: No automatic mesh merging module available
  90. [2016.01.30-04.59.51:846][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
  91. [2016.01.30-04.59.52:101][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  92. [2016.01.30-04.59.52:769][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  93. [2016.01.30-04.59.52:769][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  94. [2016.01.30-04.59.52:916][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  95. [2016.01.30-04.59.52:916][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  96. [2016.01.30-04.59.52:916][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  97. [2016.01.30-04.59.52:916][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  98. [2016.01.30-04.59.52:916][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  99. [2016.01.30-04.59.52:917][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  100. [2016.01.30-04.59.53:658][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  101. [2016.01.30-04.59.53:958][ 0]LogAssetRegistry: FAssetRegistry took 0.0232 seconds to start up
  102. [2016.01.30-04.59.54:302][ 0]SourceControl: Info Source control is disabled
  103. [2016.01.30-04.59.54:383][ 0]SourceControl: Info Source control is disabled
  104. [2016.01.30-04.59.54:410][ 0]SourceControl: Info Source control is disabled
  105. [2016.01.30-04.59.54:439][ 0]SourceControl: Info Source control is disabled
  106. [2016.01.30-04.59.54:963][ 0]LogObj: 30851 objects as part of root set at end of initial load.
  107. [2016.01.30-04.59.54:963][ 0]LogUObjectAllocator: 6700336 out of 0 bytes used by permanent object pool.
  108. [2016.01.30-04.59.56:045][ 0]LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.01s
  109. [2016.01.30-04.59.56:047][ 0]LogEngine: Initializing Engine...
  110. [2016.01.30-04.59.56:059][ 0]LogHMD: SteamVR failed to initialize. Err: 110
  111. [2016.01.30-04.59.56:227][ 0]LogAIModule: Creating AISystem for world NewWorld
  112. [2016.01.30-04.59.56:242][ 0]LogInit: XAudio2 using 'Speakers (ASUS Xonar DX Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
  113. [2016.01.30-04.59.56:260][ 0]LogInit: FAudioDevice initialized.
  114. [2016.01.30-04.59.56:287][ 0]LogDerivedDataCache: Saved boot cache 0.03s 47MB ../../../../JanuaryGame/DerivedDataCache/Boot.ddc.
  115. [2016.01.30-04.59.56:291][ 0]LogInit: Texture streaming: Enabled
  116. [2016.01.30-04.59.56:404][ 0]LogInit: Transaction tracking system initialized
  117. [2016.01.30-04.59.56:503][ 0]BlueprintLog: New page: Editor Load
  118. [2016.01.30-04.59.57:002][ 0]LocalizationService: Info Localization service is disabled
  119. [2016.01.30-04.59.57:262][ 0]LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
  120. [2016.01.30-04.59.57:263][ 0]LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
  121. [2016.01.30-04.59.57:263][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C'
  122. [2016.01.30-04.59.57:308][ 0]LogConsoleResponse:Display:
  123. [2016.01.30-04.59.57:438][ 0]LogCook:Display: Max memory allowance for cook 8192mb
  124. [2016.01.30-04.59.57:438][ 0]LogCook:Display: Mobile HDR setting 1
  125. [2016.01.30-04.59.57:438][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  126. [2016.01.30-04.59.57:688][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Content/' took 0.02s
  127. [2016.01.30-04.59.57:688][ 0]SourceControl: Info Source control is disabled
  128. [2016.01.30-04.59.57:688][ 0]Cmd: MAP LOAD FILE="../../../../JanuaryGame/Content/Main/Levels/Floor0/Level0.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  129. [2016.01.30-04.59.57:689][ 0]LightingResults: New page: Lighting Build
  130. [2016.01.30-04.59.57:693][ 0]MapCheck: New page: Map Check
  131. [2016.01.30-04.59.57:693][ 0]LightingResults: New page: Lighting Build
  132. [2016.01.30-04.59.58:162][ 0]LogAIModule: Creating AISystem for world Level0
  133. [2016.01.30-04.59.58:177][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  134. [2016.01.30-04.59.58:178][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  135. [2016.01.30-04.59.58:236][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 58.278ms to complete.
  136. [2016.01.30-04.59.58:236][ 0]LogFileHelpers: Loading map 'Level0' took 0.548
  137. [2016.01.30-04.59.58:385][ 0]LogCollectionManager: Loaded 0 collections in 0.002212 seconds
  138. [2016.01.30-04.59.58:432][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Saved/Collections/' took 0.01s
  139. [2016.01.30-04.59.58:432][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Content/Developers/Chris/Collections/' took 0.01s
  140. [2016.01.30-04.59.58:432][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Content/Collections/' took 0.01s
  141. [2016.01.30-04.59.58:432][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  142. [2016.01.30-04.59.58:441][ 0]LogContentBrowser: Native class hierarchy populated in 0.0082 seconds. Added 2003 classes and 348 folders.
  143. [2016.01.30-04.59.58:445][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  144. [2016.01.30-04.59.58:445][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  145. [2016.01.30-04.59.58:447][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0021 seconds. Added 12 classes and 0 folders.
  146. [2016.01.30-04.59.58:455][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0021 seconds. Added 0 classes and 0 folders.
  147. [2016.01.30-04.59.58:569][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0018 seconds. Added 0 classes and 0 folders.
  148. [2016.01.30-04.59.58:602][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0026 seconds. Added 1 classes and 2 folders.
  149. [2016.01.30-04.59.58:631][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  150. [2016.01.30-04.59.58:637][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  151. [2016.01.30-04.59.58:682][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0017 seconds. Added 1 classes and 2 folders.
  152. [2016.01.30-04.59.58:683][ 0]LogLoad: Full Startup: 11.26 seconds (BP compile: 0.11 seconds)
  153. [2016.01.30-04.59.58:683][ 0]LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available.
  154. [2016.01.30-04.59.58:693][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  155. [2016.01.30-04.59.58:742][ 0]LogContentStreaming: Texture pool size now 1000 MB
  156. [2016.01.30-04.59.58:890][ 0]LogRenderer: Reallocating scene render targets to support 1212x552 (Frame:2).
  157. [2016.01.30-04.59.58:966][ 1]LogAssetRegistry: Asset discovery search completed in 5.0312 seconds
  158. [2016.01.30-04.59.58:966][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  159. [2016.01.30-04.59.58:966][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000090 seconds (updated 0 objects)
  160. [2016.01.30-05.00.34:201][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
  161. [2016.01.30-05.00.34:201][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  162. [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  163. [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
  164. [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
  165. [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
  166. [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  167. [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  168. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  169. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
  170. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
  171. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  172. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  173. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  174. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
  175. [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
  176. [2016.01.30-05.00.34:204][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Node Unknown is not referencing a valid level actor
  177. [2016.01.30-05.00.34:206][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.78] Compile of Level1_Fire successful, but with 17 Warning(s) [in 8 ms]
  178. [2016.01.30-05.00.34:206][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.78] Compile of Level1_Fire successful, but with 18 Warning(s) [in 0 ms]
  179. [2016.01.30-05.00.34:206][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.78] Compile of Level1_Fire successful, but with 19 Warning(s) [in 0 ms]
  180. [2016.01.30-05.00.34:210][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
  181. [2016.01.30-05.00.34:210][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  182. [2016.01.30-05.00.34:210][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  183. [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
  184. [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
  185. [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
  186. [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  187. [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  188. [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  189. [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
  190. [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
  191. [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
  192. [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  193. [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
  194. [2016.01.30-05.00.34:213][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
  195. [2016.01.30-05.00.34:213][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
  196. [2016.01.30-05.00.34:213][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Node Unknown is not referencing a valid level actor
  197. [2016.01.30-05.00.34:215][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.79] Compile of Level1_Fire successful, but with 17 Warning(s) [in 7 ms]
  198. [2016.01.30-05.00.34:215][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.79] Compile of Level1_Fire successful, but with 18 Warning(s) [in 0 ms]
  199. [2016.01.30-05.00.34:215][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.79] Compile of Level1_Fire successful, but with 19 Warning(s) [in 0 ms]
  200. [2016.01.30-05.00.34:309][ 55]LogAIModule: Creating AISystem for world Level1_Fire
  201. [2016.01.30-05.00.34:333][ 55]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
  202. [2016.01.30-05.00.34:334][ 55]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
  203. [2016.01.30-05.00.34:334][ 55]LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement_GEN_VARIABLE) Not registered. Aborting.
  204. [2016.01.30-05.00.34:355][ 55]Cmd: MAP LOAD FILE="../../../../JanuaryGame/Content/Main/Levels/Level1_Fire.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  205. [2016.01.30-05.00.34:356][ 55]LightingResults: New page: Lighting Build
  206. [2016.01.30-05.00.34:378][ 55]LoadErrors: New page: Loading map: Level1_Fire.umap
  207. [2016.01.30-05.00.34:379][ 55]MapCheck: New page: Map Check
  208. [2016.01.30-05.00.34:379][ 55]LightingResults: New page: Lighting Build
  209. [2016.01.30-05.00.34:412][ 55]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  210. [2016.01.30-05.00.34:448][ 55]Cmd: MAP CHECKDEP NOCLEARLOG
  211. [2016.01.30-05.00.34:524][ 55]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 75.654ms to complete.
  212. [2016.01.30-05.00.34:524][ 55]LogFileHelpers: Loading map 'Level1_Fire' took 0.170
  213. [2016.01.30-05.00.38:815][511]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0021 seconds. Added 108 classes and 0 folders.
  214. [2016.01.30-05.00.39:281][511]LogTabManager:Warning: Cannot spawn tab because no spawner is registered for 'BlueprintProfiler'
  215. [2016.01.30-05.00.45:095][511]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  216. [2016.01.30-05.00.45:095][511]LogCrashTracker:
  217.  
  218.  
  219. [2016.01.30-05.00.45:097][511]LogWindows:Error: === Critical error: ===
  220. Fatal error: [File:C:\Users\Chris\Desktop\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11]
  221. Cast of Package /Script/JanuaryGame to Level failed
  222.  
  223.  
  224.  
  225.  
  226. [2016.01.30-05.00.45:137][511]LogExit: Executing StaticShutdownAfterError
  227. [2016.01.30-05.00.45:140][511]LogWindows: FPlatformMisc::RequestExit(1)
  228. [2016.01.30-05.00.45:140][511]Log file closed, 01/30/16 00:00:45
Advertisement
RAW Paste Data Copied
Advertisement