Advertisement
Guest User

Untitled

a guest
May 25th, 2016
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.26 KB | None | 0 0
  1. Wed May 25 12:06:12 2016
  2. Windows-8-6.2.9200
  3. Ren'Py 6.99.10.1227
  4.  
  5.  
  6. Bootstrap to the start of init.init took 0.14s
  7. Early init took 0.03s
  8. Loader init took 0.02s
  9. Loading error handling took 0.04s
  10. Loading script took 1.06s
  11. Loading persistent took 0.00s
  12. Imported steam.
  13. Initialized steam.
  14. Set script version to: (6, 99, 10)
  15. Running init code took 0.34s
  16. Loading analysis data took 0.03s
  17. Analyze and compile ATL took 0.03s
  18. Index archives took 0.00s
  19. Dump and make backups. took 0.00s
  20. Cleaning cache took 0.00s
  21. Making clean stores took 0.00s
  22. DPI scale factor: 1.000000
  23. Creating interface object took 0.08s
  24. Cleaning stores took 0.00s
  25. Init translation took 0.01s
  26. Build styles took 0.00s
  27. Load screen analysis took 0.03s
  28. Analyze screens took 0.00s
  29. Save screen analysis took 0.00s
  30. Prepare screens took 0.17s
  31. Save pyanalysis. took 0.00s
  32. Save bytecode. took 0.00s
  33. Running _start took 0.00s
  34. Performance test:
  35. Interface start took 0.01s
  36.  
  37. primary display bounds: (0, 0, 1366, 768)
  38. Windowed mode.
  39. Screen sizes: virtual=(1280, 720) physical=(1184, 666) drawable=(1184, 666)
  40. Vendor: 'Intel'
  41. Renderer: 'Intel(R) HD Graphics'
  42. Version: '2.1.0 - Build 8.15.10.2900'
  43. Display Info: <Info({'blit_sw_CC': False, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
  44. Fixed-function is blacklisted.
  45. Extensions:
  46.  
  47. GL_3DFX_texture_compression_FXT1
  48. GL_ARB_color_buffer_float
  49. GL_ARB_compatibility
  50. GL_ARB_copy_buffer
  51. GL_ARB_depth_buffer_float
  52. GL_ARB_depth_clamp
  53. GL_ARB_depth_texture
  54. GL_ARB_draw_buffers
  55. GL_ARB_draw_elements_base_vertex
  56. GL_ARB_draw_instanced
  57. GL_ARB_fragment_program
  58. GL_ARB_fragment_program_shadow
  59. GL_ARB_fragment_shader
  60. GL_ARB_framebuffer_object
  61. GL_ARB_framebuffer_sRGB
  62. GL_ARB_half_float_pixel
  63. GL_ARB_half_float_vertex
  64. GL_ARB_map_buffer_range
  65. GL_ARB_multitexture
  66. GL_ARB_occlusion_query
  67. GL_ARB_pixel_buffer_object
  68. GL_ARB_point_parameters
  69. GL_ARB_point_sprite
  70. GL_ARB_sampler_objects
  71. GL_ARB_seamless_cube_map
  72. GL_ARB_shader_objects
  73. GL_ARB_shading_language_100
  74. GL_ARB_shadow
  75. GL_ARB_sync
  76. GL_ARB_texture_border_clamp
  77. GL_ARB_texture_compression
  78. GL_ARB_texture_compression_rgtc
  79. GL_ARB_texture_cube_map
  80. GL_ARB_texture_env_add
  81. GL_ARB_texture_env_combine
  82. GL_ARB_texture_env_crossbar
  83. GL_ARB_texture_env_dot3
  84. GL_ARB_texture_float
  85. GL_ARB_texture_non_power_of_two
  86. GL_ARB_texture_rectangle
  87. GL_ARB_texture_rg
  88. GL_ARB_transpose_matrix
  89. GL_ARB_uniform_buffer_object
  90. GL_ARB_vertex_array_bgra
  91. GL_ARB_vertex_array_object
  92. GL_ARB_vertex_buffer_object
  93. GL_ARB_vertex_program
  94. GL_ARB_vertex_shader
  95. GL_ARB_window_pos
  96. GL_ATI_separate_stencil
  97. GL_EXT_abgr
  98. GL_EXT_bgra
  99. GL_EXT_blend_color
  100. GL_EXT_blend_equation_separate
  101. GL_EXT_blend_func_separate
  102. GL_EXT_blend_minmax
  103. GL_EXT_blend_subtract
  104. GL_EXT_clip_volume_hint
  105. GL_EXT_compiled_vertex_array
  106. GL_EXT_draw_buffers2
  107. GL_EXT_draw_range_elements
  108. GL_EXT_fog_coord
  109. GL_EXT_framebuffer_blit
  110. GL_EXT_framebuffer_object
  111. GL_EXT_gpu_program_parameters
  112. GL_EXT_multi_draw_arrays
  113. GL_EXT_packed_depth_stencil
  114. GL_EXT_packed_float
  115. GL_EXT_packed_pixels
  116. GL_EXT_rescale_normal
  117. GL_EXT_secondary_color
  118. GL_EXT_separate_specular_color
  119. GL_EXT_shadow_funcs
  120. GL_EXT_stencil_two_side
  121. GL_EXT_stencil_wrap
  122. GL_EXT_texture3D
  123. GL_EXT_texture_array
  124. GL_EXT_texture_compression_s3tc
  125. GL_EXT_texture_edge_clamp
  126. GL_EXT_texture_env_add
  127. GL_EXT_texture_env_combine
  128. GL_EXT_texture_filter_anisotropic
  129. GL_EXT_texture_lod_bias
  130. GL_EXT_texture_rectangle
  131. GL_EXT_texture_sRGB
  132. GL_EXT_texture_shared_exponent
  133. GL_EXT_texture_snorm
  134. GL_EXT_texture_swizzle
  135. GL_EXT_transform_feedback
  136. GL_IBM_texture_mirrored_repeat
  137. GL_INTEL_performance_queries
  138. GL_NV_blend_square
  139. GL_NV_conditional_render
  140. GL_NV_primitive_restart
  141. GL_NV_texgen_reflection
  142. GL_SGIS_generate_mipmap
  143. GL_SGIS_texture_edge_clamp
  144. GL_SGIS_texture_lod
  145. GL_WIN_swap_hint
  146. Number of texture units: 8
  147. Using shader environment.
  148. Using copy RTT.
  149. Using gl renderer.
  150. Texture testing:
  151. - Hardware max texture size: 8192
  152. - 64px textures work.
  153. - 128px textures work.
  154. - 256px textures work.
  155. - 512px textures work.
  156. - 1024px textures work.
  157. - 2048px textures work.
  158. Total time until interface ready: 2.59100008011s
  159. - Target is 5 frames in 0.333333333333 seconds.
  160. - Frame drawn at 0.000000 seconds.
  161. - Frame drawn at 0.016000 seconds.
  162. - Frame drawn at 0.031000 seconds.
  163. - Frame drawn at 0.052000 seconds.
  164. - Frame drawn at 0.063000 seconds.
  165. - 0.063000 seconds to render 5 frames.
  166.  
  167. primary display bounds: (0, 0, 1366, 768)
  168. Fullscreen mode.
  169. Screen sizes: virtual=(1280, 720) physical=(1366, 768) drawable=(1366, 768)
  170. Vendor: 'Intel'
  171. Renderer: 'Intel(R) HD Graphics'
  172. Version: '2.1.0 - Build 8.15.10.2900'
  173. Display Info: <Info({'blit_sw_CC': False, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
  174. Fixed-function is blacklisted.
  175. Extensions:
  176.  
  177. GL_3DFX_texture_compression_FXT1
  178. GL_ARB_color_buffer_float
  179. GL_ARB_compatibility
  180. GL_ARB_copy_buffer
  181. GL_ARB_depth_buffer_float
  182. GL_ARB_depth_clamp
  183. GL_ARB_depth_texture
  184. GL_ARB_draw_buffers
  185. GL_ARB_draw_elements_base_vertex
  186. GL_ARB_draw_instanced
  187. GL_ARB_fragment_program
  188. GL_ARB_fragment_program_shadow
  189. GL_ARB_fragment_shader
  190. GL_ARB_framebuffer_object
  191. GL_ARB_framebuffer_sRGB
  192. GL_ARB_half_float_pixel
  193. GL_ARB_half_float_vertex
  194. GL_ARB_map_buffer_range
  195. GL_ARB_multitexture
  196. GL_ARB_occlusion_query
  197. GL_ARB_pixel_buffer_object
  198. GL_ARB_point_parameters
  199. GL_ARB_point_sprite
  200. GL_ARB_sampler_objects
  201. GL_ARB_seamless_cube_map
  202. GL_ARB_shader_objects
  203. GL_ARB_shading_language_100
  204. GL_ARB_shadow
  205. GL_ARB_sync
  206. GL_ARB_texture_border_clamp
  207. GL_ARB_texture_compression
  208. GL_ARB_texture_compression_rgtc
  209. GL_ARB_texture_cube_map
  210. GL_ARB_texture_env_add
  211. GL_ARB_texture_env_combine
  212. GL_ARB_texture_env_crossbar
  213. GL_ARB_texture_env_dot3
  214. GL_ARB_texture_float
  215. GL_ARB_texture_non_power_of_two
  216. GL_ARB_texture_rectangle
  217. GL_ARB_texture_rg
  218. GL_ARB_transpose_matrix
  219. GL_ARB_uniform_buffer_object
  220. GL_ARB_vertex_array_bgra
  221. GL_ARB_vertex_array_object
  222. GL_ARB_vertex_buffer_object
  223. GL_ARB_vertex_program
  224. GL_ARB_vertex_shader
  225. GL_ARB_window_pos
  226. GL_ATI_separate_stencil
  227. GL_EXT_abgr
  228. GL_EXT_bgra
  229. GL_EXT_blend_color
  230. GL_EXT_blend_equation_separate
  231. GL_EXT_blend_func_separate
  232. GL_EXT_blend_minmax
  233. GL_EXT_blend_subtract
  234. GL_EXT_clip_volume_hint
  235. GL_EXT_compiled_vertex_array
  236. GL_EXT_draw_buffers2
  237. GL_EXT_draw_range_elements
  238. GL_EXT_fog_coord
  239. GL_EXT_framebuffer_blit
  240. GL_EXT_framebuffer_object
  241. GL_EXT_gpu_program_parameters
  242. GL_EXT_multi_draw_arrays
  243. GL_EXT_packed_depth_stencil
  244. GL_EXT_packed_float
  245. GL_EXT_packed_pixels
  246. GL_EXT_rescale_normal
  247. GL_EXT_secondary_color
  248. GL_EXT_separate_specular_color
  249. GL_EXT_shadow_funcs
  250. GL_EXT_stencil_two_side
  251. GL_EXT_stencil_wrap
  252. GL_EXT_texture3D
  253. GL_EXT_texture_array
  254. GL_EXT_texture_compression_s3tc
  255. GL_EXT_texture_edge_clamp
  256. GL_EXT_texture_env_add
  257. GL_EXT_texture_env_combine
  258. GL_EXT_texture_filter_anisotropic
  259. GL_EXT_texture_lod_bias
  260. GL_EXT_texture_rectangle
  261. GL_EXT_texture_sRGB
  262. GL_EXT_texture_shared_exponent
  263. GL_EXT_texture
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement