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Rocket League Potato settings

Mar 20th, 2019
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  1. [SystemSettings]
  2. UseDirectSound=True
  3. StaticDecals=True
  4. DynamicDecals=True
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.500000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=False
  30. OneFrameThreadLag=False
  31. UseVsync=True
  32. UpscaleScreenPercentage=True
  33. Fullscreen=True
  34. AllowOpenGL=False
  35. AllowRadialBlur=False
  36. AllowSubsurfaceScattering=False
  37. AllowImageReflections=False
  38. AllowImageReflectionShadowing=False
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. bAllowHighQualityMaterials=False
  42. MaxFilterBlurSampleCount=1
  43. SkeletalMeshLODBias=4
  44. ParticleLODBias=10
  45. DetailMode=0
  46. MaxDrawDistanceScale=1
  47. ShadowFilterQualityBias=0
  48. MaxAnisotropy=0
  49. MaxMultiSamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=500.000000
  53. TemporalAA_StartDepthVelocityScale=100.000000
  54. MinShadowResolution=32
  55. MinPreShadowResolution=8
  56. MaxShadowResolution=620
  57. MobileShadowTextureResolution=1120
  58. MaxWholeSceneDominantShadowResolution=1344
  59. ShadowFadeResolution=32
  60. PreShadowFadeResolution=16
  61. ShadowFadeExponent=0.250000
  62. ResX=1920
  63. ResY=1080
  64. AutoDetectDesktopResolution=False
  65. Borderless=True
  66. AllowApexCloth=False
  67. ScreenPercentage=100.000000
  68. SceneCaptureStreamingMultiplier=1.000000
  69. ShadowTexelsPerPixel=1.273240
  70. PreShadowResolutionFactor=0.500000
  71. bEnableBranchingPCFShadows=False
  72. bAllowHardwareShadowFiltering=False
  73. TessellationAdaptivePixelsPerTriangle=48.000000
  74. bEnableForegroundShadowsOnWorld=True
  75. bEnableForegroundSelfShadowing=False
  76. bAllowWholeSceneDominantShadows=True
  77. bUseConservativeShadowBounds=False
  78. ShadowFilterRadius=2.000000
  79. ShadowDepthBias=0.012000
  80. PerObjectShadowTransition=60.000000
  81. PerSceneShadowTransition=600.000000
  82. CSMSplitPenumbraScale=0.500000
  83. CSMSplitSoftTransitionDistanceScale=4.000000
  84. CSMSplitDepthBiasScale=0.500000
  85. CSMMinimumFOV=40.000000
  86. CSMFOVRoundFactor=4.000000
  87. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  88. UnbuiltNumWholeSceneDynamicShadowCascades=3
  89. WholeSceneShadowUnbuiltInteractionThreshold=50
  90. bAllowFracturedDamage=False
  91. NumFracturedPartsScale=1.000000
  92. FractureDirectSpawnChanceScale=1.000000
  93. FractureRadialSpawnChanceScale=1.000000
  94. FractureCullDistanceScale=1.000000
  95. bForceCPUAccessToGPUSkinVerts=false
  96. bDisableSkeletalInstanceWeights=false
  97. HighPrecisionGBuffers=False
  98. AllowSecondaryDisplays=False
  99. SecondaryDisplayMaximumWidth=1280
  100. SecondaryDisplayMaximumHeight=720
  101. AllowPerFrameSleep=False
  102. AllowPerFrameYield=False
  103. MobileFeatureLevel=0
  104. MobileFog=True
  105. MobileHeightFog=False
  106. MobileSpecular=True
  107. MobileBumpOffset=True
  108. MobileNormalMapping=True
  109. MobileEnvMapping=True
  110. MobileRimLighting=True
  111. MobileColorBlending=True
  112. MobileColorGrading=False
  113. MobileVertexMovement=True
  114. MobileOcclusionQueries=False
  115. MobileGlobalGammaCorrection=False
  116. MobileAllowGammaCorrectionWorldOverride=False
  117. MobileAllowDepthPrePass=False
  118. MobileGfxGammaCorrection=False
  119. MobileLODBias=-0.5
  120. MobileBoneCount=75
  121. MobileBoneWeightCount=2
  122. MobileUsePreprocessedShaders=True
  123. MobileFlashRedForUncachedShaders=False
  124. MobileWarmUpPreprocessedShaders=True
  125. MobileCachePreprocessedShaders=False
  126. MobileProfilePreprocessedShaders=False
  127. MobileUseCPreprocessorOnShaders=True
  128. MobileLoadCPreprocessedShaders=True
  129. MobileSharePixelShaders=True
  130. MobileShareVertexShaders=True
  131. MobileShareShaderPrograms=True
  132. MobileEnableMSAA=False
  133. MobileContentScaleFactor=1.0
  134. MobileVertexScratchBufferSize=150
  135. MobileIndexScratchBufferSize=10
  136. MobileLightShaftScale=2.0
  137. MobileLightShaftFirstPass=0.5
  138. MobileLightShaftSecondPass=1.0
  139. MobileModShadows=True
  140. MobileTiltShift=False
  141. MobileMaxMemory=300
  142. MobilePostProcessBlurAmount=32.0
  143. bMobileUsingHighResolutionTiming=True
  144. MobileTiltShiftPosition=0.5
  145. MobileTiltShiftFocusWidth=0.3
  146. MobileTiltShiftTransitionWidth=0.5
  147. MobileMaxShadowRange=500.0
  148. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  149. MobileClearDepthBetweenDPG=False
  150. MobileSceneDepthResolveForShadows=TRUE
  151. MobileLandscapeLodBias=0
  152. MobileUseShaderGroupForStartupObjects=FALSE
  153. MobileMinimizeFogShaders=FALSE
  154. MobileFXAAQuality=0
  155. ApexLODResourceBudget=1000000000000000000000.0
  156. ApexDestructionMaxChunkIslandCount=2500
  157. ApexDestructionMaxShapeCount=0
  158. ApexDestructionMaxChunkSeparationLOD=1.0
  159. ApexDestructionMaxActorCreatesPerFrame=-1
  160. ApexDestructionMaxFracturesProcessedPerFrame=-1
  161. ApexDestructionSortByBenefit=True
  162. ApexGRBEnable=false
  163. ApexGRBGPUMemSceneSize=128
  164. ApexGRBGPUMemTempDataSize=128
  165. ApexGRBMeshCellSize=7.5
  166. ApexGRBNonPenSolverPosIterCount=9;
  167. ApexGRBFrictionSolverPosIterCount=3;
  168. ApexGRBFrictionSolverVelIterCount=3;
  169. ApexGRBSkinWidth=0.025
  170. ApexGRBMaxLinearAcceleration=1000000.0
  171. bEnableParallelAPEXClothingFetch=True
  172. bApexClothingAsyncFetchResults=False
  173. ApexClothingAvgSimFrequencyWindow=60
  174. ApexClothingAllowAsyncCooking=True
  175. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  176. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. bAllowBetterModulatedShadows=FALSE
  204. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  205. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206.  
  207. [SystemSettingsBucket1]
  208. BasedOn=SystemSettings
  209.  
  210. [SystemSettingsBucket2]
  211. BasedOn=SystemSettings
  212.  
  213. [SystemSettingsBucket3]
  214. BasedOn=SystemSettings
  215.  
  216. [SystemSettingsBucket4]
  217. BasedOn=SystemSettings
  218.  
  219. [SystemSettingsBucket5]
  220. BasedOn=SystemSettings
  221.  
  222. [SystemSettingsScreenshot]
  223. BasedOn=SystemSettings
  224. MaxAnisotropy=16
  225. ShadowFilterQualityBias=1
  226. MinShadowResolution=16
  227. ShadowFadeResolution=1
  228. MinPreShadowResolution=16
  229. PreShadowFadeResolution=1
  230. ShadowTexelsPerPixel=4.0f
  231. PreShadowResolutionFactor=1.0
  232. MaxShadowResolution=4096
  233. MaxWholeSceneDominantShadowResolution=4096
  234. CompositeDynamicLights=FALSE
  235. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  236. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  237. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  238. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  239. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  240. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  241. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  242. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  243. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  244. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  245. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  246. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  247. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  248. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  249. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  250. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  251. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  252. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  253. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  254. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  255. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  256. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  257. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  258. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  259. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  260.  
  261. [SystemSettingsEditor]
  262. BasedOn=SystemSettings
  263. ResX=1280
  264. ResY=720
  265.  
  266. [SystemSettingsSplitScreen2]
  267. BasedOn=SystemSettings
  268. bAllowWholeSceneDominantShadows=False
  269. bAllowLightShafts=False
  270. DetailMode=1
  271.  
  272. [SystemSettingsMobile]
  273. BasedOn=SystemSettings
  274. Fullscreen=True
  275. DirectionalLightmaps=False
  276. DynamicLights=False
  277. SHSecondaryLighting=False
  278. StaticDecals=True
  279. DynamicDecals=False
  280. UnbatchedDecals=False
  281. MotionBlur=FALSE
  282. MotionBlurPause=FALSE
  283. DepthOfField=FALSE
  284. AmbientOcclusion=FALSE
  285. Bloom=FALSE
  286. Distortion=FALSE
  287. FilteredDistortion=FALSE
  288. DropParticleDistortion=TRUE
  289. FloatingPointRenderTargets=FALSE
  290. MaxAnisotropy=2
  291. bAllowLightShafts=FALSE
  292. MobileModShadows=False
  293. MobileClearDepthBetweenDPG=False
  294. MaxFilterBlurSampleCount=4
  295. DynamicShadows=False
  296. MobileMaxMemory=300
  297. MobileLandscapeLodBias=0
  298. AllowRadialBlur=False
  299.  
  300. [SystemSettingsMobilePreviewer]
  301. BasedOn=SystemSettingsMobile
  302. Fullscreen=False
  303.  
  304. [SystemSettingsMobileTextureBias]
  305. BasedOn=SystemSettingsMobile
  306. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  320. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  322. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  325. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  329. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  330. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  331.  
  332. [SystemSettingsAndroid]
  333. BasedOn=SystemSettingsMobileTextureBias
  334.  
  335. [SystemSettingsAndroid_Performance1_MemoryLow]
  336. BasedOn=SystemSettingsMobileTextureBias
  337. MobileFeatureLevel=1
  338. MobileFog=False
  339. MobileSpecular=False
  340. MobileBumpOffset=False
  341. MobileNormalMapping=False
  342. MobileEnvMapping=False
  343. MobileRimLighting=False
  344. MobileContentScaleFactor=0.9375
  345.  
  346. [SystemSettingsAndroid_Performance2_MemoryLow]
  347. BasedOn=SystemSettingsMobileTextureBias
  348. MobileBumpOffset=False
  349. MobileNormalMapping=False
  350. MobileContentScaleFactor=0.9375
  351.  
  352. [SystemSettingsAndroid_Performance1_Memory1024]
  353. BasedOn=SystemSettingsMobile
  354. MobileFeatureLevel=1
  355. MobileFog=False
  356. MobileSpecular=False
  357. MobileBumpOffset=False
  358. MobileNormalMapping=False
  359. MobileEnvMapping=False
  360. MobileRimLighting=False
  361. MobileContentScaleFactor=0.9375
  362.  
  363. [SystemSettingsAndroid_Performance2_Memory1024]
  364. BasedOn=SystemSettingsMobile
  365. MobileBumpOffset=False
  366. MobileNormalMapping=False
  367. MobileContentScaleFactor=0.9375
  368.  
  369. [SystemSettingsFlash]
  370. BasedOn=SystemSettingsMobileTextureBias
  371. MotionBlur=FALSE
  372. MotionBlurPause=FALSE
  373. DepthOfField=FALSE
  374. AmbientOcclusion=FALSE
  375. Bloom=FALSE
  376. Distortion=FALSE
  377. FilteredDistortion=FALSE
  378. bAllowLightShafts=FALSE
  379. MobileModShadows=True
  380. DynamicShadows=True
  381. MobileClearDepthBetweenDPG=True
  382. DirectionalLightmaps=False
  383. MobileHeightFog=False
  384.  
  385. [SystemSettingsIPhone]
  386. BasedOn=SystemSettingsMobileTextureBias
  387. bMobileUsingHighResolutionTiming=False
  388.  
  389. [SystemSettingsIPhone3GS]
  390. BasedOn=SystemSettingsMobileTextureBias
  391. LensFlares=False
  392. DetailMode=1
  393. MobileEnableMSAA=True
  394. MobileMaxMemory=100
  395. bMobileUsingHighResolutionTiming=False
  396. MobileLandscapeLodBias=2
  397.  
  398. [SystemSettingsIPhone4]
  399. BasedOn=SystemSettingsMobile
  400. MobileContentScaleFactor=2.0
  401. LensFlares=False
  402. bMobileUsingHighResolutionTiming=False
  403. MobileLandscapeLodBias=1
  404.  
  405. [SystemSettingsIPhone4S]
  406. BasedOn=SystemSettingsMobile
  407. MobileEnableMSAA=True
  408. bAllowLightShafts=True
  409. MobileModShadows=True
  410. DynamicShadows=False
  411. ShadowDepthBias=0.025
  412. MobileContentScaleFactor=2.0
  413. MaxShadowResolution=256
  414. MobileShadowTextureResolution=256
  415.  
  416. [SystemSettingsIPhone5]
  417. BasedOn=SystemSettingsMobile
  418. MobileEnableMSAA=True
  419. bAllowLightShafts=True
  420. MobileModShadows=True
  421. DynamicShadows=False
  422. ShadowDepthBias=0.025
  423. MobileContentScaleFactor=2.0
  424. MaxShadowResolution=256
  425. MobileShadowTextureResolution=1024
  426. AllowRadialBlur=True
  427.  
  428. [SystemSettingsIPodTouch4]
  429. BasedOn=SystemSettingsMobileTextureBias
  430. MobileContentScaleFactor=2.0
  431. LensFlares=False
  432. MobileMaxMemory=100
  433. bMobileUsingHighResolutionTiming=False
  434. MobileLandscapeLodBias=2
  435.  
  436. [SystemSettingsIPodTouch5]
  437. BasedOn=SystemSettingsMobile
  438. MobileEnableMSAA=True
  439. bAllowLightShafts=True
  440. MobileModShadows=True
  441. DynamicShadows=False
  442. ShadowDepthBias=0.025
  443. MobileContentScaleFactor=2.0
  444. MaxShadowResolution=256
  445. MobileShadowTextureResolution=256
  446.  
  447. [SystemSettingsIPad]
  448. BasedOn=SystemSettingsMobileTextureBias
  449. MobileFeatureLevel=1
  450. MobileFog=False
  451. MobileSpecular=False
  452. MobileBumpOffset=False
  453. MobileNormalMapping=False
  454. MobileEnvMapping=False
  455. MobileRimLighting=False
  456. MobileMaxMemory=100
  457. bMobileUsingHighResolutionTiming=False
  458. MobileLandscapeLodBias=1
  459. MobileContentScaleFactor=0.9375
  460.  
  461. [SystemSettingsIPad2]
  462. BasedOn=SystemSettingsMobile
  463. MobileEnableMSAA=False
  464. bAllowLightShafts=True
  465. MobileModShadows=True
  466. DynamicShadows=False
  467. ShadowDepthBias=0.016
  468. MobileContentScaleFactor=1.0
  469. MaxShadowResolution=256
  470. MobileShadowTextureResolution=256
  471.  
  472. [SystemSettingsIPad3]
  473. BasedOn=SystemSettingsMobile
  474. MobileEnableMSAA=False
  475. bAllowLightShafts=True
  476. MobileModShadows=True
  477. DynamicShadows=True
  478. ShadowDepthBias=0.016
  479. MobileContentScaleFactor=1.40625
  480. MaxShadowResolution=256
  481. MobileShadowTextureResolution=256
  482. MobileMaxMemory=500
  483.  
  484. [SystemSettingsIPad4]
  485. BasedOn=SystemSettingsMobile
  486. MobileEnableMSAA=False
  487. bAllowLightShafts=True
  488. MobileModShadows=True
  489. DynamicShadows=True
  490. ShadowDepthBias=0.016
  491. MobileContentScaleFactor=2.0
  492. MaxShadowResolution=512
  493. MobileShadowTextureResolution=512
  494. MobileMaxMemory=500
  495. AllowRadialBlur=True
  496.  
  497. [SystemSettingsIPadMini]
  498. BasedOn=SystemSettingsMobile
  499. MobileEnableMSAA=False
  500. bAllowLightShafts=True
  501. MobileModShadows=True
  502. DynamicShadows=False
  503. ShadowDepthBias=0.016
  504. MobileContentScaleFactor=1.0
  505. MaxShadowResolution=256
  506. MobileShadowTextureResolution=256
  507.  
  508. [SystemSettingsIPad2_Detail]
  509. BasedOn=SystemSettingsIPad2
  510.  
  511. [Configuration]
  512.  
  513. [SystemSettingsTexturesDerp]
  514. BasedOn=SystemSettings
  515. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  516. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  517. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  518. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  519. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  520. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  521. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  522. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  523. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  524. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  525. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  526. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  527. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  528. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  529. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  530. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  531. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  532. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  533. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  534. TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  535. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  536. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  537. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  538. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  539. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  540. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  541. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  542. TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  543. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  544.  
  545. [SystemSettingsTexturesLow]
  546. BasedOn=SystemSettings
  547. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  548. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  549. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  550. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  551. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  552. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  553. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  554. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  555. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  556. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  557. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  558. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  559. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  560. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  561. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  562. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  563. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  564. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  565. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  566. TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  567. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  568. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  569. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  570. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  571. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  572. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  573. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  574. TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  575. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  576.  
  577. [SystemSettingsTexturesMedium]
  578. BasedOn=SystemSettings
  579. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  580. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  581. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  582. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  583. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  584. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  585. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  586. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  587. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  588. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  589. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  590. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  591. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  592. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  593. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  594. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  595. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  596. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  597. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  598. TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  599. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  600. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  601. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  602. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  603. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  604. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  605. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  606. TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  607. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  608.  
  609. [SystemSettingsTexturesHigh]
  610. BasedOn=SystemSettings
  611. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  612. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  613. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  614. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  615. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  616. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  617. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  618. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  619. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  620. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  621. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  622. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  623. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  624. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  625. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  626. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  627. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  628. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  629. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  630. TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  631. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  632. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  633. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  634. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  635. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  636. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  637. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  638. TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  639. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  640.  
  641. [SystemSettingsTexturesHigher]
  642. BasedOn=SystemSettings
  643. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  644. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  645. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  646. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  647. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  648. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  649. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  650. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  651. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  652. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  653. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  654. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  655. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  656. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  657. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  658. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  659. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  660. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  661. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  662. TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  663. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  664. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  665. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  666. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  667. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  668. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  669. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  670. TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  671. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0)
  672.  
  673. [IniVersion]
  674. 0=1454709483.000000
  675. 1=1459521914.000000
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