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XComGameData_WeaponData.ini

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Feb 16th, 2019
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  1. [InfiniteTLPWeapons.X2DownloadableContentInfo_InfiniteTLPWeapons]
  2.  
  3. ; How many upgrade slots should each tier of TLP weapons have?
  4. ; Will take effect regardless of the SeparateTLPStats setting
  5. Tier1Upgrades = 2
  6. Tier2Upgrades = 2
  7. Tier3Upgrades = 2
  8.  
  9. ; All the TLP weapons' stats exposed for editing!
  10. ; If the below value is set to false, nothing below here will take effect
  11. ; Set it to false if you want mods that change vanilla weapon stats to affect the TLP weapons
  12. SeparateTLPStats = true
  13.  
  14. ; ***** Damage arrays for attack actions *****
  15. AssaultRifle_Conventional_BaseDamage_TLP =(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  16. AssaultRifle_Magnetic_BaseDamage_TLP =(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  17. AssaultRifle_Beam_BaseDamage_TLP =(Damage=8, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  18.  
  19. LMG_Conventional_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  20. LMG_Magnetic_BaseDamage_TLP =(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  21. LMG_Beam_BaseDamage_TLP =(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  22.  
  23. Pistol_Conventional_BaseDamage_TLP =(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  24. Pistol_Magnetic_BaseDamage_TLP =(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  25. Pistol_Beam_BaseDamage_TLP =(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  26.  
  27. Shotgun_Conventional_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  28. Shotgun_Magnetic_BaseDamage_TLP =(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  29. Shotgun_Beam_BaseDamage_TLP =(Damage=9, Spread=1, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  30.  
  31. SniperRifle_Conventional_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  32. SniperRifle_Magnetic_BaseDamage_TLP =(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  33. SniperRifle_Beam_BaseDamage_TLP =(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  34.  
  35. RangerSword_Conventional_BaseDamage_TLP =(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  36. RangerSword_Magnetic_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  37. RangerSword_Beam_BaseDamage_TLP =(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  38.  
  39. ; Environmental Damage Classes ( archetyped/editable in game data package )
  40. ; Fragile : 1 hp
  41. ; Standard : 5hp
  42. ; Strong : 10 hp
  43. ; Reinforced: 20 hp
  44.  
  45. ; ***** Core properties and variables for XCom weapons *****
  46. AssaultRifle_Conventional_Aim_TLP = 0
  47. AssaultRifle_Conventional_CritChance_TLP = 0
  48. AssaultRifle_Conventional_iClipSize_TLP = 4
  49. AssaultRifle_Conventional_iSoundRange_TLP = 27
  50. AssaultRifle_Conventional_iEnvironmentDamage_TLP = 5
  51. ; Supplies no longer set here - being manually edited in the Templates.
  52. ; Trading Post values no longer set here - being manually edited in the Templates.
  53. AssaultRifle_Conventional_iPoints_TLP = 0
  54.  
  55. AssaultRifle_Magnetic_Aim_TLP = 0
  56. AssaultRifle_Magnetic_CritChance_TLP = 0
  57. AssaultRifle_Magnetic_iClipSize_TLP = 4
  58. AssaultRifle_Magnetic_iSoundRange_TLP = 27
  59. AssaultRifle_Magnetic_iEnvironmentDamage_TLP = 10
  60. ; Supplies no longer set here - being manually edited in the Templates.
  61. ; Trading Post values no longer set here - being manually edited in the Templates.
  62. AssaultRifle_Magnetic_iPoints_TLP = 0
  63.  
  64. AssaultRifle_Beam_Aim_TLP = 0
  65. AssaultRifle_Beam_CritChance_TLP = 0
  66. AssaultRifle_Beam_iClipSize_TLP = 4
  67. AssaultRifle_Beam_iSoundRange_TLP = 27
  68. AssaultRifle_Beam_iEnvironmentDamage_TLP = 10
  69. ; Supplies no longer set here - being manually edited in the Templates.
  70. ; Trading Post values no longer set here - being manually edited in the Templates.
  71. AssaultRifle_Beam_iPoints_TLP = 0
  72.  
  73. LMG_Conventional_Aim_TLP = 0
  74. LMG_Conventional_CritChance_TLP = 0
  75. LMG_Conventional_iClipSize_TLP = 3
  76. LMG_Conventional_iSoundRange_TLP = 30
  77. LMG_Conventional_iEnvironmentDamage_TLP = 5
  78. ; Supplies no longer set here - being manually edited in the Templates.
  79. ; Trading Post values no longer set here - being manually edited in the Templates.
  80. LMG_Conventional_iPoints_TLP = 0
  81.  
  82. LMG_Magnetic_Aim_TLP = 0
  83. LMG_Magnetic_CritChance_TLP = 0
  84. LMG_Magnetic_iClipSize_TLP = 3
  85. LMG_Magnetic_iSoundRange_TLP = 30
  86. LMG_Magnetic_iEnvironmentDamage_TLP = 10
  87. ; Supplies no longer set here - being manually edited in the Templates.
  88. ; Trading Post values no longer set here - being manually edited in the Templates.
  89. LMG_Magnetic_iPoints_TLP = 0
  90.  
  91. LMG_Beam_Aim_TLP = 0
  92. LMG_Beam_CritChance_TLP = 0
  93. LMG_Beam_iClipSize_TLP = 3
  94. LMG_Beam_iSoundRange_TLP = 30
  95. LMG_Beam_iEnvironmentDamage_TLP = 10
  96. ; Supplies no longer set here - being manually edited in the Templates.
  97. ; Trading Post values no longer set here - being manually edited in the Templates.
  98. LMG_Beam_iPoints_TLP = 0
  99.  
  100. Pistol_Conventional_Aim_TLP = 0
  101. Pistol_Conventional_CritChance_TLP = 0
  102. Pistol_Conventional_iClipSize_TLP = 99
  103. Pistol_Conventional_iSoundRange_TLP = 15
  104. Pistol_Conventional_iEnvironmentDamage_TLP = 1
  105. ; Supplies no longer set here - being manually edited in the Templates.
  106. ; Trading Post values no longer set here - being manually edited in the Templates.
  107. Pistol_Conventional_iPoints_TLP = 0
  108.  
  109. Pistol_Magnetic_Aim_TLP = 0
  110. Pistol_Magnetic_CritChance_TLP = 0
  111. Pistol_Magnetic_iClipSize_TLP = 99
  112. Pistol_Magnetic_iSoundRange_TLP = 15
  113. Pistol_Magnetic_iEnvironmentDamage_TLP = 5
  114. ; Supplies no longer set here - being manually edited in the Templates.
  115. ; Trading Post values no longer set here - being manually edited in the Templates.
  116. Pistol_Magnetic_iPoints_TLP = 0
  117.  
  118. Pistol_Beam_Aim_TLP = 0
  119. Pistol_Beam_CritChance_TLP = 0
  120. Pistol_Beam_iClipSize_TLP = 99
  121. Pistol_Beam_iSoundRange_TLP = 15
  122. Pistol_Beam_iEnvironmentDamage_TLP = 10
  123. ; Supplies no longer set here - being manually edited in the Templates.
  124. ; Trading Post values no longer set here - being manually edited in the Templates.
  125. Pistol_Beam_iPoints_TLP = 0
  126.  
  127. Shotgun_Conventional_Aim_TLP = 0
  128. Shotgun_Conventional_CritChance_TLP = 10
  129. Shotgun_Conventional_iClipSize_TLP = 4
  130. Shotgun_Conventional_iSoundRange_TLP = 30
  131. Shotgun_Conventional_iEnvironmentDamage_TLP = 5
  132. ; Supplies no longer set here - being manually edited in the Templates.
  133. ; Trading Post values no longer set here - being manually edited in the Templates.
  134. Shotgun_Conventional_iPoints_TLP = 0
  135.  
  136.  
  137. Shotgun_Magnetic_Aim_TLP = 0
  138. Shotgun_Magnetic_CritChance_TLP = 15
  139. Shotgun_Magnetic_iClipSize_TLP = 4
  140. Shotgun_Magnetic_iSoundRange_TLP = 30
  141. Shotgun_Magnetic_iEnvironmentDamage_TLP = 10
  142. ; Supplies no longer set here - being manually edited in the Templates.
  143. ; Trading Post values no longer set here - being manually edited in the Templates.
  144. Shotgun_Magnetic_iPoints_TLP = 0
  145.  
  146. Shotgun_Beam_Aim_TLP = 0
  147. Shotgun_Beam_CritChance_TLP = 20
  148. Shotgun_Beam_iClipSize_TLP = 4
  149. Shotgun_Beam_iSoundRange_TLP = 30
  150. Shotgun_Beam_iEnvironmentDamage_TLP = 10
  151. ; Supplies no longer set here - being manually edited in the Templates.
  152. ; Trading Post values no longer set here - being manually edited in the Templates.
  153. Shotgun_Beam_iPoints_TLP = 0
  154.  
  155. SniperRifle_Conventional_Aim_TLP = 0
  156. SniperRifle_Conventional_CritChance_TLP = 10
  157. SniperRifle_Conventional_iClipSize_TLP = 3
  158. SniperRifle_Conventional_iSoundRange_TLP = 27
  159. SniperRifle_Conventional_iEnvironmentDamage_TLP = 5
  160. ; Supplies no longer set here - being manually edited in the Templates.
  161. ; Trading Post values no longer set here - being manually edited in the Templates.
  162. SniperRifle_Conventional_iPoints_TLP = 0
  163.  
  164. SniperRifle_Magnetic_Aim_TLP = 0
  165. SniperRifle_Magnetic_CritChance_TLP = 10
  166. SniperRifle_Magnetic_iClipSize_TLP = 3
  167. SniperRifle_Magnetic_iSoundRange_TLP = 27
  168. SniperRifle_Magnetic_iEnvironmentDamage_TLP = 10
  169. ; Supplies no longer set here - being manually edited in the Templates.
  170. ; Trading Post values no longer set here - being manually edited in the Templates.
  171. SniperRifle_Magnetic_iPoints_TLP = 0
  172.  
  173. SniperRifle_Beam_Aim_TLP = 0
  174. SniperRifle_Beam_CritChance_TLP = 10
  175. SniperRifle_Beam_iClipSize_TLP = 3
  176. SniperRifle_Beam_iSoundRange_TLP = 27
  177. SniperRifle_Beam_iEnvironmentDamage_TLP = 10
  178. ; Supplies no longer set here - being manually edited in the Templates.
  179. ; Trading Post values no longer set here - being manually edited in the Templates.
  180. SniperRifle_Beam_iPoints_TLP = 0
  181.  
  182. RangerSword_Conventional_Aim_TLP = 0
  183. RangerSword_Conventional_CritChance_TLP = 10
  184. RangerSword_Conventional_iClipSize_TLP = 0
  185. RangerSword_Conventional_iSoundRange_TLP = 8
  186. RangerSword_Conventional_iEnvironmentDamage_TLP = 1
  187. ; Supplies no longer set here - being manually edited in the Templates.
  188. ; Trading Post values no longer set here - being manually edited in the Templates.
  189. RangerSword_Conventional_iPoints_TLP = 0
  190.  
  191. RangerSword_Magnetic_Aim_TLP = 0
  192. RangerSword_Magnetic_CritChance_TLP = 10
  193. RangerSword_Magnetic_iClipSize_TLP = 0
  194. RangerSword_Magnetic_iSoundRange_TLP = 8
  195. RangerSword_Magnetic_iEnvironmentDamage_TLP = 5
  196. ; Supplies no longer set here - being manually edited in the Templates.
  197. ; Trading Post values no longer set here - being manually edited in the Templates.
  198. RangerSword_Magnetic_iPoints_TLP = 0
  199. RangerSword_Magnetic_StunChance_TLP = 25
  200.  
  201. RangerSword_Beam_Aim_TLP = 0
  202. RangerSword_Beam_CritChance_TLP = 20
  203. RangerSword_Beam_iClipSize_TLP = 0
  204. RangerSword_Beam_iSoundRange_TLP = 8
  205. RangerSword_Beam_iEnvironmentDamage_TLP = 5
  206. ; Supplies no longer set here - being manually edited in the Templates.
  207. ; Trading Post values no longer set here - being manually edited in the Templates.
  208. RangerSword_Beam_iPoints_TLP = 0
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