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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\fox erwann\desktop\map test\rp_rockford_v2b"
  5.  
  6. Valve Software - vbsp.exe (Nov 20 2019)
  7. notjunc = true
  8. 6 threads
  9. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading c:\users\fox erwann\desktop\map test\rp_rockford_v2b.vmf
  11. Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
  12. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  15. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  16. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  17. material "ajacks/ben_paintblue" not found.
  18. Material not found!: AJACKS/BEN_PAINTBLUE
  19. material "realworldtextures2/ground/carpet_30" not found.
  20. Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
  21. Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
  22. Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_wvt_patch
  23. fixing up env_cubemap materials on brush sides...
  24. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  25. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  26. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  27. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  28. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  29. Processing areas...done (0)
  30. Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  31. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  32. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  33. done (0)
  34. Chop Details...done (0)
  35. Find Visible Detail Sides...
  36. Merged 3022 detail faces...done (1)
  37. Merging details...done (0)
  38. FixTjuncs...
  39. PruneNodes...
  40. WriteBSP...
  41. done (3)
  42. writing c:\users\fox erwann\desktop\map test\rp_rockford_v2b.prt...Building visibility clusters...
  43. done (0)
  44. Too many unique verts, max = 65536 (map has too much brush geometry)
  45.  
  46.  
  47. ** Executing...
  48. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  49. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\fox erwann\desktop\map test\rp_rockford_v2b"
  50.  
  51. Valve Software - vvis.exe (Nov 20 2019)
  52. fastvis = true
  53. 6 threads
  54. reading c:\users\fox erwann\desktop\map test\rp_rockford_v2b.bsp
  55. reading c:\users\fox erwann\desktop\map test\rp_rockford_v2b.prt
  56. 5023 portalclusters
  57. 14669 numportals
  58. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (3)
  59. Optimized: 249242 visible clusters (3.65%)
  60. Total clusters visible: 6834248
  61. Average clusters visible: 1360
  62. Building PAS...
  63. Average clusters audible: 3597
  64. visdatasize:3737312  compressed from 6349072
  65. writing c:\users\fox erwann\desktop\map test\rp_rockford_v2b.bsp
  66. 4 seconds elapsed
  67.  
  68. ** Executing...
  69. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  70. ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\fox erwann\desktop\map test\rp_rockford_v2b"
  71.  
  72. Valve Software - vrad.exe SSE (Nov 20 2019)
  73.  
  74.       Valve Radiosity Simulator    
  75. 6 threads
  76. [Reading texlights from 'lights.rad']
  77. [45 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\users\fox erwann\desktop\map test\rp_rockford_v2b.bsp
  80. PREP OK
  81. Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
  82. Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
  83. Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
  84. Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
  85. Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
  86. Error! Invalid model version "models/props_wasteland/exterior_fence001b.mdl"
  87. Error! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
  88. Error! Invalid model version "models/props_wasteland/exterior_fence002b.mdl"
  89. Error! Invalid model version "models/props_wasteland/exterior_fence002d.mdl"
  90. Error! Invalid model version "models/props_wasteland/exterior_fence002c.mdl"
  91. Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
  92. Error! Invalid model version "models/props_interiors/trashcan01.mdl"
  93. Error! Invalid model version "models/props_junk/dumpster.mdl"
  94. Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
  95. Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
  96. Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
  97. Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
  98. Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
  99. Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
  100. Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
  101. Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
  102. Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
  103. Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
  104. Error! Invalid model version "models/props_wasteland/exterior_fence002D.mdl"
  105. Patch Sample Radius Clamped!
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  529. Setting up ray-trace acceleration structure... Done (13.11 seconds)
  530. 34331 faces
  531. 35 degenerate faces
  532. 22939502 square feet [3303288320.00 square inches]
  533. 1385 Displacements
  534. 8933725 Square Feet [1286456320.00 Square Inches]
  535. 34296 patches before subdivision
  536. 663812 patches after subdivision
  537. sun extent from map=0.000000
  538. 883 direct lights
  539. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (49)
  540. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (93)
  541. transfers 81065749, max 2063
  542. transfer lists: 618.5 megs
  543. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  544.     Bounce #1 added RGB(924122, 804999, 657947)
  545. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  546.     Bounce #2 added RGB(340270, 264630, 173600)
  547. Build Patch/Sample Hash Table(s).....Done<0.2616 sec>
  548. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (20)
  549. FinalLightFace Done
  550. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  551. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
  552. Writing leaf ambient...done
  553. Ready to Finish
  554.  
  555. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  556. ------------       ---------------  ---------------  --------
  557. models                 160/1024         7680/49152    (15.6%)
  558. brushes               8105/16384       97260/196608   (49.5%)
  559. brushsides           58178/65536      465424/524288   (88.8%) VERY FULL!
  560. planes               26074/65536      521480/1310720  (39.8%)
  561. vertexes             65258/65536      783096/786432   (99.6%) VERY FULL!
  562. nodes                11483/65536      367456/2097152  (17.5%)
  563. texinfos              7612/12288      548064/884736   (61.9%)
  564. texdata               1403/2048        44896/65536    (68.5%)
  565. dispinfos             1385/0          243760/0        ( 0.0%)
  566. disp_verts           82617/0         1652340/0        ( 0.0%)
  567. disp_tris           126592/0          253184/0        ( 0.0%)
  568. disp_lmsamples     5585264/0         5585264/0        ( 0.0%)
  569. faces                34331/65536     1922536/3670016  (52.4%)
  570. hdr faces                0/65536           0/3670016  ( 0.0%)
  571. origfaces            22484/65536     1259104/3670016  (34.3%)
  572. leaves               11644/65536      372608/2097152  (17.8%)
  573. leaffaces            41808/65536       83616/131072   (63.8%)
  574. leafbrushes          18222/65536       36444/131072   (27.8%)
  575. areas                   14/1024          112/8192     ( 1.4%)
  576. surfedges           227441/512000     909764/2048000  (44.4%)
  577. edges               167726/256000     670904/1024000  (65.5%)
  578. LDR worldlights        883/8192        77704/720896   (10.8%)
  579. HDR worldlights          0/8192            0/720896   ( 0.0%)
  580. leafwaterdata            3/32768          36/393216   ( 0.0%)
  581. waterstrips              0/32768           0/327680   ( 0.0%)
  582. waterverts               0/65536           0/786432   ( 0.0%)
  583. waterindices             0/65536           0/131072   ( 0.0%)
  584. cubemapsamples         306/1024         4896/16384    (29.9%)
  585. overlays               107/512         37664/180224   (20.9%)
  586. LDR lightdata         [variable]    39290840/0        ( 0.0%)
  587. HDR lightdata         [variable]           0/0        ( 0.0%)
  588. visdata               [variable]     3737312/16777216 (22.3%)
  589. entdata               [variable]      839745/393216   (213.6%) VERY FULL!
  590. LDR ambient table    11644/65536       46576/262144   (17.8%)
  591. HDR ambient table    11644/65536       46576/262144   (17.8%)
  592. LDR leaf ambient     62490/65536     1749720/1835008  (95.4%) VERY FULL!
  593. HDR leaf ambient     11644/65536      326032/1835008  (17.8%)
  594. occluders                0/0               0/0        ( 0.0%)
  595. occluder polygons        0/0               0/0        ( 0.0%)
  596. occluder vert ind        0/0               0/0        ( 0.0%)
  597. detail props          [variable]           1/12       ( 8.3%)
  598. static props          [variable]           1/299960   ( 0.0%)
  599. pakfile               [variable]    26973670/0        ( 0.0%)
  600. physics               [variable]     2935570/4194304  (70.0%)
  601. physics terrain       [variable]      334213/1048576  (31.9%)
  602.  
  603. Level flags = 0
  604.  
  605. Total triangle count: 68734
  606. Writing c:\users\fox erwann\desktop\map test\rp_rockford_v2b.bsp
  607. 3 minutes, 26 seconds elapsed
  608.  
  609. ** Executing...
  610. ** Command: Copy File
  611. ** Parameters: "c:\users\fox erwann\desktop\map test\rp_rockford_v2b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b.bsp"
  612.  
  613.  
  614. ** Executing...
  615. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  616. ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_v2b"
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