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- sleep 10;
- while {gStart} do {
- hint "moving spawn";
- _unit = playableUnits call BIS_fnc_selectRandom;
- _dir = random 359;
- hint format ["%1 is chosen",_unit];
- //zSpawner setPos [(getPos _unit select 0)-30*sin(_dir), (getPos _unit select 1)-30*cos(_dir)];
- sleep 15;
- };
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