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Jan 23rd, 2018
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  1. sleep 10;
  2.  
  3. while {gStart} do {
  4.  
  5. hint "moving spawn";
  6.  
  7. _unit = playableUnits call BIS_fnc_selectRandom;
  8.  
  9. _dir = random 359;
  10.  
  11. hint format ["%1 is chosen",_unit];
  12.  
  13. //zSpawner setPos [(getPos _unit select 0)-30*sin(_dir), (getPos _unit select 1)-30*cos(_dir)];
  14.  
  15. sleep 15;
  16.  
  17. };
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