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- Altfire:
- DMSG D 0 A_PlaySound("lighton")
- DMSG D 1 Bright A_FireBullets(0,0,0,0,"NullPuff",0,300)
- DMSG D 0 A_ReFire
- DMSG D 1 A_PlaySound("LightOff")
- goto Ready
- Althold:
- DMSG D 1 Bright A_FireBullets(0,0,0,0,"NullPuff",0,300)
- DMSG D 0 A_ReFire
- DMSG D 1 A_PlaySound("lightoff")
- Goto Ready
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