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- 11/11/2020 17:32:14.060: dxgi.log created (Special K 0.11.1, Nov 11 2020)
- -------------------------------------------------------------------------------------------
- 11/11/2020 17:32:14.095: >> (ACValhalla.exe) [dxgi.dll] <<
- 11/11/2020 17:32:14.095: Loading user preferences from dxgi.ini... done! ( 2.32 ms)
- -------------------------------------------------------------------------------------------
- 11/11/2020 17:32:14.125: Working Directory: G:\Epic\AssassinsCreedValhalla
- 11/11/2020 17:32:14.125: System Directory: C:\Windows\system32
- 11/11/2020 17:32:14.125: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 11/11/2020 17:32:14.127: [Hook Cache] Trying local address for ' D3D11CreateDevice' :: ' ( c:\windows\system32\d3d11.dll ) + 4fc80h' { Last seen in 'c:\windows\system32\d3d11.dll' }
- 11/11/2020 17:32:14.128: [Hook Cache] Trying local address for ' D3D11CreateDeviceAndSwapChain' :: ' ( c:\windows\system32\d3d11.dll ) + 4fdf0h' { Last seen in 'c:\windows\system32\d3d11.dll' }
- 11/11/2020 17:32:14.143: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 11/11/2020 17:32:14.143: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 11/11/2020 17:32:14.143: [ DXGI ] ================================
- 11/11/2020 17:32:14.143: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 9350h
- 11/11/2020 17:32:14.143: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 94f0h
- 11/11/2020 17:32:14.144: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 93f0h
- 11/11/2020 17:32:14.144: [ DXGI 1.3 ] DXGIGetDebugInterface1: ( C:\Windows\system32\dxgi.dll ) + 5c060h
- 11/11/2020 17:32:14.144: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 11/11/2020 17:32:14.144: [ D3D 11 ] =========================================
- 11/11/2020 17:32:14.144: [ D3D 11 ] D3D11CreateDevice: ( #Extremely#Invalid.dll# ) + 7f433441h { Cached }
- 11/11/2020 17:32:14.144: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( #Extremely#Invalid.dll# ) + 7f433401h { Cached }
- 11/11/2020 17:32:14.144: [ DXGI ] Installing DXGI Hooks
- 11/11/2020 17:32:14.144: [ Timing ] Kernel resolution.: 0.998900 ms
- 11/11/2020 17:32:14.144: [ Timing ] New resolution....: 0.498800 ms
- ===========================================================================================
- 11/11/2020 17:32:14.145: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 11/11/2020 17:32:14.147: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 11/11/2020 17:32:14.147: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 11/11/2020 17:32:14.147: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 11/11/2020 17:32:14.148: [DLL Loader] ( nvapi64.dll ) loaded ' cryptnet.dll' <LoadLibraryExW> { ' ' }
- 11/11/2020 17:32:14.149: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 7c93bff128h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2220 ]
- 11/11/2020 17:32:14.149: [DLL Loader] ( nvapi64.dll ) loaded ' cryptbase.dll' <LoadLibraryExW> { ' ' }
- 11/11/2020 17:32:14.150: [ NvAPI ] NvAPI Init { Success }
- 11/11/2020 17:32:14.151: [ NvAPI ] >> NVIDIA Driver Version: 457.30
- 11/11/2020 17:32:14.151: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1080' }
- 11/11/2020 17:32:14.151: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 11/11/2020 17:32:14.151: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- ===========================================================================================
- -------------------------------------------------------------------------------------------
- 11/11/2020 17:32:14.151: [ SpecialK ] === Initialization Finished! === ( 90.91 ms)
- -------------------------------------------------------------------------------------------
- 11/11/2020 17:32:14.152: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
- 11/11/2020 17:32:14.152: [ Input ] Game uses HID, installing input hooks...
- 11/11/2020 17:32:14.152: [ Input ] Game uses XInput, installing input hooks...
- 11/11/2020 17:32:14.152: [ Input ] >> Hooking XInput9_1_0
- 11/11/2020 17:32:14.152: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 11/11/2020 17:32:14.158: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 11/11/2020 17:32:14.159: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1dcb32ab0e0h, 0, 7c93bfece0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2220 ]
- 11/11/2020 17:32:14.159: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 11/11/2020 17:32:14.159: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000ED4A) <Hardware>
- 11/11/2020 17:32:14.336: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 11/11/2020 17:32:14.389: [DLL Loader] ( ACValhalla.exe ) loaded ' C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll' < LoadLibraryW> { ' ' }
- 11/11/2020 17:32:14.423: [DLL Loader] ( overlay64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraAllowlisting64.dll' <LoadLibraryExW> { ' Initialize' }
- 11/11/2020 17:32:14.426: [DLL Loader] ( overlay64.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' Initialize' }
- 11/11/2020 17:32:14.437: [ Timing ] Kernel resolution.: 0.498800 ms
- 11/11/2020 17:32:14.437: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL
- 11/11/2020 17:32:14.443: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1dcb52ab058h, 7c93bff760h, 7c93bff868h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x2220 ]
- 11/11/2020 17:32:14.443: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 11/11/2020 17:32:14.443: [ D3D 11 ] Hooking D3D11
- 11/11/2020 17:32:14.452: [ Timing ] Kernel resolution.: 0.498800 ms
- 11/11/2020 17:32:14.452: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Get) issued by KERNEL32.DLL
- 11/11/2020 17:32:15.241: [DLL Loader] ( overlay64.dll ) loaded ' dbdata.dll' < LoadLibraryA> { ' Initialize' }
- 11/11/2020 17:32:15.243: [DLL Loader] ( overlay64.dll ) loaded ' C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_aux_r164.dll' < LoadLibraryW> { ' Initialize' }
- 11/11/2020 17:32:15.243: [FrameLimit] Sleep called from GUI thread: 10 ms!
- 11/11/2020 17:32:15.744: [DLL Loader] ( overlay64.dll ) loaded ' C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll' < LoadLibraryW> { ' Initialize' }
- 11/11/2020 17:32:15.886: [Window Mgr] [!] > First Call: GetFocus_Detour
- 11/11/2020 17:32:15.888: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
- 11/11/2020 17:32:15.892: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 11/11/2020 17:32:17.593: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 11/11/2020 17:32:17.593: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
- 11/11/2020 17:32:17.607: [DLL Loader] ( overlay64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' Initialize' }
- 11/11/2020 17:32:17.642: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 11/11/2020 17:32:17.751: [DLL Loader] ( overlay64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA> { ' Initialize' }
- 11/11/2020 17:32:17.844: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 11/11/2020 17:32:17.847: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 11/11/2020 17:32:17.849: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 11/11/2020 17:32:17.852: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
- 11/11/2020 17:32:17.863: [DLL Loader] ( overlay64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_c334d154be86839e\nvwgf2umx.dll' <LoadLibraryExW> { ' Initialize' }
- 11/11/2020 17:32:17.863: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 7c933de8d8h) -- [ overlay64.dll < Initialize>, tid=0x38ac ]
- 11/11/2020 17:32:17.863: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 11/11/2020 17:32:17.917: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1dcbd973280h, 0, 7c933de8a0h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x38ac ]
- 11/11/2020 17:32:17.917: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 11/11/2020 17:32:17.917: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000ED4A) <Hardware>
- 11/11/2020 17:32:17.917: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1dcbd973280h, 1, 7c933de8a0h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x38ac ]
- 11/11/2020 17:32:17.917: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 11/11/2020 17:32:17.917: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00010113) <Software>
- 11/11/2020 17:32:17.918: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1dcbd973280h, 2, 7c933de8a0h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x38ac ]
- 11/11/2020 17:32:17.918: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
- 11/11/2020 17:32:18.050: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 7c933de8d8h) -- [ overlay64.dll < Initialize>, tid=0x38ac ]
- 11/11/2020 17:32:18.050: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 11/11/2020 17:32:18.051: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1dcbd974cc0h, 0, 7c933de8a0h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x38ac ]
- 11/11/2020 17:32:18.051: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 11/11/2020 17:32:18.051: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000ED4A) <Hardware>
- 11/11/2020 17:32:18.051: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 11/11/2020 17:32:18.051: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.648438, 0.331055
- | Green Primary.. | 0.325195, 0.625000
- | Blue Primary... | 0.145508, 0.056641
- | White Point.... | 0.280273, 0.290039
- | Min Luminance.. | 0.010000
- | Max Luminance.. | 1499.000000
- | " FullFrame.. | 799.000000
- +-----------------+---------------------
- 11/11/2020 17:32:18.066: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 1dcbda978f0h, 28, 00, NumModes=301, 1dcc461c040h)) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x38ac ]
- 11/11/2020 17:32:18.066: [ DXGI ] >> 301 modes (0 removed)
- 11/11/2020 17:32:18.068: [ Nv API ] [!] > First Call: NvAPI_Disp_GetHdrCapabilities_Override
- 11/11/2020 17:32:18.068: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132
- 11/11/2020 17:32:18.068: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No
- 11/11/2020 17:32:18.068: [ HDR Caps ]
- +-----------------+---------------------
- | Red Primary.... | 32421.000000, 16552.000000
- | Green Primary.. | 16259.000000, 31250.000000
- | Blue Primary... | 7275.000000, 2832.000000
- | White Point.... | 14013.000000, 14501.000000
- | Min Luminance.. | 0.000000
- | Max Luminance.. | 0.000000
- | " FullFrame.. | 0.000000
- | EDR Support.... | No
- | ST2084 Gamma... | Yes
- | HDR Gamma...... | Yes
- | SDR Gamma...... | Yes
- | ? 4:4:4 10bpc | No
- | ? 4:4:4 12bpc | No
- | YUV 4:2:2 12bpc | No
- +-----------------+---------------------
- 11/11/2020 17:32:18.069: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1dcbd974cc0h, 1, 7c933de8a0h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x38ac ]
- 11/11/2020 17:32:18.069: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 11/11/2020 17:32:18.069: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00010113) <Software>
- 11/11/2020 17:32:18.069: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1dcbd974cc0h, 2, 7c933de8a0h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x38ac ]
- 11/11/2020 17:32:18.069: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
- 11/11/2020 17:32:20.051: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, 7c933de748h) -- [ overlay64.dll < Initialize>, tid=0x38ac ]
- 11/11/2020 17:32:20.052: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 11/11/2020 17:32:20.080: [DLL Loader] ( overlay64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraAllowlisting64.dll' <LoadLibraryExW> { ' Initialize' }
- 11/11/2020 17:32:20.119: [ DXGI ] [!] > First Call: DXGIGetDebugInterface1
- 11/11/2020 17:32:20.119: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 7c933decd8h) -- [ overlay64.dll < Initialize>, tid=0x38ac ]
- 11/11/2020 17:32:20.120: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
- 11/11/2020 17:32:27.331: [DLL Loader] ( overlay64.dll ) loaded ' d3d10' < LoadLibraryA> { ' Initialize' }
- 11/11/2020 17:32:27.331: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 7c964ff898h) -- [ overlay64.dll < Initialize>, tid=0x3104 ]
- 11/11/2020 17:32:27.331: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
- 11/11/2020 17:32:27.332: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, 7c964ff0d8h) -- [ overlay64.dll < Initialize>, tid=0x3104 ]
- 11/11/2020 17:32:27.332: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 11/11/2020 17:32:27.371: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 11/11/2020 17:32:27.371: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1dcbda1d930h, 1dd58844678h, 7c933df1e0h) -- [ overlay64.dll < Initialize>, tid=0x38ac ]
- 11/11/2020 17:32:27.371: [Direct3D12] <*> Native D3D12 SwapChain Captured
- 11/11/2020 17:32:27.371: [Swap Chain] { ORIGINAL }
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1264x 681 @ 0.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0802 |
- | SwapEffect. | Flip Discard |
- +-------------+-------------------------------------------------------------------------+
- 11/11/2020 17:32:27.371: [ DXGI ] >> Buffer Count Override: 6 buffers
- 11/11/2020 17:32:27.371: [ DXGI 1.5 ] >> Tearing Option: Enable
- 11/11/2020 17:32:27.371: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 1 ms]
- 11/11/2020 17:32:27.371: [Swap Chain] { SPECIAL K OVERRIDES APPLIED }
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1264x 681 @ 0.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 6 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0840 |
- | SwapEffect. | Flip Discard |
- +-------------+-------------------------------------------------------------------------+
- 11/11/2020 17:32:27.488: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_229bc61648a3f811cd687376d78d8ce6>::operator () >
- 11/11/2020 17:32:27.500: [ DXGI ] Setting Swapchain Frame Latency: 6
- 11/11/2020 17:32:27.500: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
- 11/11/2020 17:32:27.500: [ DXGI ] + SwapChain <IDXGISwapChain1> (1dd4e85fae0h) wrapped using D3D12 Command Queue
- 11/11/2020 17:32:27.702: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
- 11/11/2020 17:32:27.702: [Window Mgr] [!] > First Call: GetMessageW_Detour
- 11/11/2020 17:32:27.703: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 11/11/2020 17:32:27.703: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
- 11/11/2020 17:32:27.708: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x1054 ]
- 11/11/2020 17:32:27.708: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 1dcbda978f0h) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x1054 ]
- 11/11/2020 17:32:27.708: >> Ignoring SetFullscreenState (...) on a Latency Waitable SwapChain.
- 11/11/2020 17:32:27.712: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (6,3840,2160,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000840) -- [ ACValhalla.exe <AK::MusicEngine::GetDefaultInitSettings>, tid=0x1054 ]
- 11/11/2020 17:32:27.712: [ DXGI 1.5 ] >> Tearing Option: Enable
- 11/11/2020 17:32:27.739: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 11/11/2020 17:32:27.739: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
- 11/11/2020 17:32:27.824: [DLL Loader] ( overlay64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' Initialize' }
- 11/11/2020 17:32:27.824: [ Input ] >> Hooking XInput 1.4
- 11/11/2020 17:32:27.836: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
- 11/11/2020 17:32:27.836: [Input Mgr.] WARNING: Third-party module 'xinput9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 11/11/2020 17:32:27.836: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 11/11/2020 17:32:28.198: [FrameLimit] Framerate Limiter Created to Track SwapChain (000001DD4E85FAE0h)
- 11/11/2020 17:32:28.349: [FrameLimit] Framerate Limiter Created to Track SwapChain (0000000000000000h)
- 11/11/2020 17:32:28.352: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
- 11/11/2020 17:32:28.352: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour
- 11/11/2020 17:32:28.354: [RenderBack] SwapChain Presentation Thread has Priority=15
- 11/11/2020 17:32:28.354: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 7c94aff048h) -- [ overlay64.dll < Initialize>, tid=0x4d80 ]
- 11/11/2020 17:32:28.354: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 11/11/2020 17:32:28.354: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x0764
- 11/11/2020 17:32:28.355: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00001208, cookie=1
- 11/11/2020 17:32:28.355: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 11/11/2020 17:32:28.355: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3783 MiB - Budget: 1757 / 7311 MiB)
- 11/11/2020 17:32:28.355: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3878 MiB - Budget: 787 / 7500 MiB)
- 11/11/2020 17:32:28.385: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 11/11/2020 17:32:28.397: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('ScimitarEngineWindowClass' - "Assassin's Creed Valhalla" * 13085a)
- 11/11/2020 17:32:28.397: [Window Mgr] $ ClassProc: ( G:\Epic\AssassinsCreedValhalla\ACValhalla.exe ) + 3714230h
- 11/11/2020 17:32:28.397: [Window Mgr] $ WndProc: ( C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll ) + 70800h
- 11/11/2020 17:32:28.404: [Window Mgr] >> Hooked ClassProc.
- 11/11/2020 17:32:28.406: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 1dd50ed4070h, 28, 01, NumModes=347, 7c964fce90h)) -- [ ACValhalla.exe < AK::Monitor::SetLocalOutput>, tid=0x3104 ]
- 11/11/2020 17:32:28.407: [ DXGI ] >> 347 modes (0 removed)
- 11/11/2020 17:32:28.407: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (000001DD50ED4070, 7c964ff618h, 7c964ff638h, 00000000h) -- [ ACValhalla.exe < AK::Monitor::SetLocalOutput>, tid=0x3104 ]
- 11/11/2020 17:32:28.407: [ DXGI ] [?] Desired Mode: 3840x2160@nan Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED
- 11/11/2020 17:32:28.408: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override >
- 11/11/2020 17:32:28.408: [ DXGI ] [#] Closest Match: 3840x2160@60.00 Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE
- 11/11/2020 17:32:29.035: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- ================================================================== (List Unloads) ==================================================================
- 11/11/2020 17:32:32.148: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFC7C350000) : (0x00007FFC7C364000) ]
- 11/11/2020 17:32:32.148: [00] * Ver.: Resource Policy Client 10.0.19041.546 (WinBuild.160101.0800)
- 11/11/2020 17:32:32.148: [01] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFC36C70000) : (0x00007FFC36D1C000) ]
- 11/11/2020 17:32:32.149: [02] Unloaded ' nvldumdx.dll' [ (0x00007FFC75420000) : (0x00007FFC75522000) ]
- 11/11/2020 17:32:32.149: [02] * Ver.: NVIDIA Driver Loader, Version 457.30 27.21.14.5730
- 11/11/2020 17:32:32.149: [03] Unloaded ' nvwgf2umx.dll' [ (0x00007FFC29150000) : (0x00007FFC2BC10000) ]
- 11/11/2020 17:32:32.149: [03] * Ver.: NVIDIA D3D10 Driver, Version 457.30 27.21.14.5730
- 11/11/2020 17:32:32.149: [04] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.149: [05] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.150: [06] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.151: [07] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.151: [08] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.152: [09] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.153: [10] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.153: [11] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.154: [12] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFC27DE0000) : (0x00007FFC27E8C000) ]
- 11/11/2020 17:32:32.155: [13] Unloaded ' dxilconv.dll' [ (0x00007FFC11E10000) : (0x00007FFC11F49000) ]
- 11/11/2020 17:32:32.155: [13] * Ver.: DirectX IL Converter DLL 10.0.19041.1 (WinBuild.160101.0800)
- 11/11/2020 17:32:32.155: [14] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.155: [15] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.156: [16] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.157: [17] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.157: [18] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.158: [19] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.158: [20] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.159: [21] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.160: [22] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.160: [23] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.161: [24] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.161: [25] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.162: [26] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.163: [27] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.164: [28] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.164: [29] Unloaded ' aswAMSI.dll' [ (0x00007FFC74060000) : (0x00007FFC7430E000) ]
- 11/11/2020 17:32:32.165: [30] Unloaded ' d3d10.DLL' [ (0x00007FFC11E10000) : (0x00007FFC11F41000) ]
- 11/11/2020 17:32:32.165: [30] * Ver.: Direct3D 10 Runtime 10.0.19041.1 (WinBuild.160101.0800)
- 11/11/2020 17:32:32.165: [31] Unloaded ' d3d10core.dll' [ (0x00007FFC7AFD0000) : (0x00007FFC7AFDD000) ]
- 11/11/2020 17:32:32.165: [31] * Ver.: Direct3D 10 Runtime 10.0.19041.1 (WinBuild.160101.0800)
- ================================================================== (End Unloads) ==================================================================
- 11/11/2020 17:32:32.166: [ SpecialK ] *** Initiating DLL Shutdown ***
- 11/11/2020 17:32:32.166: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 11/11/2020 17:32:32.166: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 11/11/2020 17:32:32.189: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
- 11/11/2020 17:32:32.190: [ SpecialK ] Custom dxgi.dll Detached (pid=0x49b0)
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