Advertisement
Guest User

Untitled

a guest
Feb 21st, 2019
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.27 KB | None | 0 0
  1. Chain mace:
  2. 3d4, reach property, proficiency 2+
  3. Whirlwind (at-will): Minor action. You push 1 square any creatures within your blast 3 (your choice).
  4. Power Swing (at-will): Free action. Use this power when you roll the highest number on a damage die of an attack made with this weapon. The target of the attack is dazed until the end of your next turn.
  5.  
  6.  
  7.  
  8.  
  9.  
  10.  
  11. Off-hand weapon:
  12. Quicksilver Dagger-
  13. Superior, Defensive, 1d4 damage, +3 proficiency.
  14. Property - Flurry of Cuts: Every time you hit with a melee attack POWER, you can make a melee basic attack with this weapon.
  15.  
  16. Main hand weapon:
  17. Predatory Dagger-
  18. Versatile, Brutal 1, 1d4, +3 proficiency
  19. Property - Studied Ambush: When you attack your quarry, you can apply both Sneak Attack and Hunter's Quarry damage, if you hit it last turn. This property cannot be applied in consecutive turns (and once per round).
  20.  
  21. Spiked Shuriken:
  22. Light blade, Light thrown, Brutal 1 +3 proficiency
  23. 1d8 damage
  24.  
  25.  
  26.  
  27.  
  28.  
  29.  
  30. Bleedmaker Katana
  31. Property: This weapon doesn't deal direct damage. When you deal damage with this weapon, roll a d4 for each [w] dealt. Each d4 roll result is ongoing damage (save ends). The target rolls saving throws for each d4 roll separately.
  32. Properties: High Crit
  33. Proficiency Bonus: +3
  34. Special: This weapon is considered to be a Scimitar and a Light Blade.
  35.  
  36. Heavy Shuriken:
  37. Ranged Weapon. Heavy blade, Heavy Thrown 3/6.
  38. 2d6 damage. Proficiency Bonus: +3
  39. Property: You need to spend a Minor action to prepare a Gargantuan Shuriken. Until you do so, you can't attack with it. For each 2 Minor actions spent for this purpose past the first one after the last time you attacked with it, you get a +1 bonus to the attack roll and a +1/+2 bonus to the attack's range.
  40.  
  41. Hunter's Gunbow:
  42. One-handed Crossbow
  43. [w]: 1d8
  44. Proficiency Bonus: +3
  45. Property: Load Free
  46. but each time you hit a creature with this weapon, it gains vulnerable 5 to all damage until the end of your next turn. This vulnerability is cumulative.
  47.  
  48.  
  49.  
  50.  
  51.  
  52.  
  53. Disorienting Greatspear:
  54. 1d4 damage, Brutal 1, reach, 3+ proficiency bonus (Two-handed)
  55. Brutal Flanker: You cannot flank an enemy with this weapon, and you never gain combat advantage for flanking. Whenever you hit an enemy with this weapon, it grants combat advantage to you and to your allies until is not within your reach or until the end of your next turn.
  56. Feet Cutter: Whenever you hit an enemy with this weapon, it is slowed until the end of your next turn. If the target granted you combat advantage for the attack, you can daze it instead.
  57.  
  58.  
  59.  
  60.  
  61.  
  62.  
  63. Warding Dagger:
  64. Enemies take a penalty to damage rolls against you equal to your Intelligence modifier.
  65.  
  66.  
  67.  
  68.  
  69.  
  70.  
  71. Primal Beast Totem:
  72. You get all 3 Primal Beast class features while you have this totem.
  73. In addition, you can have a number of encounter powers based on your level, but they can all be of the highest level possible.
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80. Barbarian's Elegance Longsword
  81. Longsword, 2d4 damage, Proficiency bonus +3, Versatile
  82. Property: You can treat this longsword as a two-handed weapon when you use its Versatile property and still benefit from the bonus to damage rolls. (+1 dmg per [W] )
  83. Property: You don't have to be raging to use Rage Strike. When you use Rage Strike, you can enter a rage of a rage power of yours, after the attack is resolved.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement