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  1. Initialize engine version: 2018.2.0f2 (787658998520)
  2. Forcing GfxDevice: OpenGL Core
  3. GfxDevice: creating device client; threaded=1
  4. Renderer: GeForce GTX 1080 Ti/PCIe/SSE2
  5. Vendor: NVIDIA Corporation
  6. Version: 4.5.0 NVIDIA 430.86
  7. GLES: 0
  8. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  9. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  10. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  11. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  12. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  13. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  14. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program
  15. 5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed
  16. _depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buff
  17. er_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  18. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.042 seconds
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. UnloadTime: 0.210100 ms
  28. 2019-06-30T09:06:13 0.002 INF [Steamworks.NET] SteamAPI_Init() ok
  29. 2019-06-30T09:06:13 0.019 INF NET: InitCallbacks
  30. 2019-06-30T09:06:13 0.023 INF Texture quality is set to 1
  31. 2019-06-30T09:06:13 0.023 INF Precaching...
  32. 2019-06-30T09:06:13 0.025 INF Precaching file: 7DaysToDie_Data/resources.assets
  33. 2019-06-30T09:06:13 0.092 INF [EAC] Not loading, not started from launcher
  34. 2019-06-30T09:06:15 2.216 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  35. 2019-06-30T09:06:15 2.218 INF Precaching file: Data/Bundles/blocktextureatlases
  36. 2019-06-30T09:06:17 4.108 INF Precaching file: Data/Bundles/terraintextures
  37. 2019-06-30T09:06:17 4.305 INF Precaching done
  38. 2019-06-30T09:06:20 6.842 INF Loading main scene
  39. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  40. UnloadTime: 1.451000 ms
  41. 2019-06-30T09:06:20 7.095 INF Awake
  42. 2019-06-30T09:06:20 7.122 WRN Setting global culture failed!
  43. Localization language: English
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  46.  
  47. 2019-06-30T09:06:20 7.149 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Windows 64 Bit
  48. 2019-06-30T09:06:20 7.149 INF System information:
  49. 2019-06-30T09:06:20 7.149 INF OS: Windows 10 (10.0.0) 64bit
  50. 2019-06-30T09:06:20 7.149 INF CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (cores: 12)
  51. 2019-06-30T09:06:20 7.149 INF RAM: 16320 MB
  52. 2019-06-30T09:06:20 7.149 INF GPU: GeForce GTX 1080 Ti/PCIe/SSE2 (11127 MB)
  53. 2019-06-30T09:06:20 7.149 INF Graphics API: OpenGL 4.5.0 NVIDIA 430.86 (shader level 5.0)
  54. 2019-06-30T09:06:20 7.149 INF Last played version: Alpha 17.4
  55. 2019-06-30T09:06:20 7.149 INF Local UTC offset: -7 hours
  56. 2019-06-30T09:06:20 7.149 WRN Setting global culture failed!
  57. 2019-06-30T09:06:20 7.153 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-glcore -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-06-30__09-06-09.txt
  58. 2019-06-30T09:06:20 7.155 INF Not running in Big Picture Mode, no on-screen keyboard available
  59. 2019-06-30T09:06:20 7.155 INF Starting PlayerInputManager...
  60. 2019-06-30T09:06:20 7.164 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  61. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  62. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32
  63. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  64. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  65. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32
  66. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  67. 2019-06-30T09:06:20 7.215 INF Starting UserProfileManager...
  68. 2019-06-30T09:06:20 7.226 INF Resetting Game
  69. 2019-06-30T09:06:20 7.232 INF Persistent GamePrefs saved
  70. 2019-06-30T09:06:20 7.234 INF Game Reset
  71. 2019-06-30T09:06:20 7.236 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  72. 2019-06-30T09:06:20 7.286 INF [MODS] No mods folder found
  73. 2019-06-30T09:06:20 7.296 INF Permissions file 'serveradmin.xml' not found, creating.
  74. 2019-06-30T09:06:20 7.324 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
  75. 2019-06-30T09:06:20 7.325 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
  76. 2019-06-30T09:06:20 7.325 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
  77. 2019-06-30T09:06:20 7.325 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
  78. 2019-06-30T09:06:20 7.325 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
  79. 2019-06-30T09:06:20 7.326 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
  80. 2019-06-30T09:06:20 7.326 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
  81. 2019-06-30T09:06:20 7.326 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
  82. 2019-06-30T09:06:20 7.326 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
  83. 2019-06-30T09:06:20 7.326 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
  84. 2019-06-30T09:06:20 7.326 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
  85. 2019-06-30T09:06:20 7.327 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
  86. 2019-06-30T09:06:20 7.331 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
  87. 2019-06-30T09:06:20 7.339 INF Awake done in 243 ms
  88. 2019-06-30T09:06:21 7.717 INF Atlas reset took 372 ms
  89. 2019-06-30T09:06:21 7.717 INF Atlas load took 377 ms
  90. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  91. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
  92. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  93.  
  94. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  95. Total: 4.723300 ms (FindLiveObjects: 0.481000 ms CreateObjectMapping: 0.096000 ms MarkObjects: 3.797300 ms DeleteObjects: 0.348900 ms)
  96.  
  97. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  98.  
  99. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  100. Total: 3.733300 ms (FindLiveObjects: 0.414000 ms CreateObjectMapping: 0.081300 ms MarkObjects: 3.222100 ms DeleteObjects: 0.015900 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  105. Total: 3.205200 ms (FindLiveObjects: 0.354200 ms CreateObjectMapping: 0.057400 ms MarkObjects: 2.791200 ms DeleteObjects: 0.002400 ms)
  106.  
  107. 2019-06-30T09:06:21 7.890 INF User joined: Player
  108. 2019-06-30T09:06:21 8.045 INF Reloading serveradmin.xml
  109. 2019-06-30T09:06:21 8.045 INF Loading permissions file at 'C:\Users\Clean Install\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  110. 2019-06-30T09:06:21 8.070 INF Loading permissions file done.
  111. UMA Overlay loading took 1652 ms
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  114.  
  115. UMA Slot loading took 0 ms
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  118.  
  119. 2019-06-30T09:06:26 13.038 INF WorldStaticData.Init() needed 2.329s
  120. 2019-06-30T09:06:26 13.133 INF [Steamworks.NET] Login ok.
  121. 2019-06-30T09:06:26 13.346 INF AchievementManager: Received stats and achievements from Steam
  122. 2019-06-30T09:06:39 25.930 INF SetResolution was screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  123. 2019-06-30T09:06:39 25.930 INF SetResolution to window 2560 x 1440, fullscreen True
  124. 2019-06-30T09:06:39 25.933 INF Persistent GamePrefs saved
  125. 2019-06-30T09:06:39 25.934 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  126. 2019-06-30T09:06:41 27.936 INF SetResolution was screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  127. 2019-06-30T09:06:41 27.936 INF SetResolution to window 2560 x 1440, fullscreen False
  128. 2019-06-30T09:06:41 27.939 INF Persistent GamePrefs saved
  129. 2019-06-30T09:06:41 27.940 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  130. 2019-06-30T09:07:03 49.617 INF SetResolution was screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen False Windowed
  131. 2019-06-30T09:07:03 49.617 INF SetResolution to window 2560 x 1440, fullscreen True
  132. 2019-06-30T09:07:03 49.619 INF Persistent GamePrefs saved
  133. 2019-06-30T09:07:03 49.621 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen False Windowed
  134. 2019-06-30T09:07:13 59.484 INF SetResolution was screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  135. 2019-06-30T09:07:13 59.484 INF SetResolution to window 2560 x 1440, fullscreen True
  136. 2019-06-30T09:07:13 59.486 INF Persistent GamePrefs saved
  137. 2019-06-30T09:07:13 59.488 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  138. 2019-06-30T09:08:14 121.185 INF SetResolution was screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  139. 2019-06-30T09:08:14 121.185 INF SetResolution to window 2560 x 1440, fullscreen True
  140. 2019-06-30T09:08:14 121.188 INF Persistent GamePrefs saved
  141. 2019-06-30T09:08:14 121.190 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  142. 2019-06-30T09:08:16 122.674 INF Restarting game: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-glcore -logfile "D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-06-30__09-08-16.txt"
  143. 2019-06-30T09:08:16 122.676 INF OnApplicationQuit
  144. 2019-06-30T09:08:16 122.677 INF OnApplicationQuit
  145. Setting up 6 worker threads for Enlighten.
  146. Thread -> id: 1d94 -> priority: 1
  147. Thread -> id: 1c98 -> priority: 1
  148. Thread -> id: 74c -> priority: 1
  149. Thread -> id: 1fe8 -> priority: 1
  150. Thread -> id: 1fec -> priority: 1
  151. Thread -> id: 1c54 -> priority: 1
  152. GLContext: failed to activate 10001: Unknown error [-1073282985]
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