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GTA SA Crash

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Jul 15th, 2015
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  1. Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global expection handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10.  
  11. New ID limits:
  12. 0 - 50009 (50010) - DFF models defined within IDE files
  13. 50010 - 60019 (10010) - TXD archives.
  14. 60020 - 61029 (1010) - COL collision archives.
  15. 61030 - 61489 (460) - IPL Binary IPL files.
  16. 61490 - 61553 (64) - DAT files limited to nodes*.dat
  17. 61554 - 61833 (280) - IFP animation archives.
  18. 61834 - 62408 (575) - RRR car recordings, carrec*.rrr files
  19. 62409 - 62500 (92) - SCM scripts
  20. 62501 - 62502 (2) - Loaded list
  21. 62503 - 62504 (2) - Requested list
  22. 62505 - count of all file IDs
  23.  
  24.  
  25. Addresses:
  26. CStreaming::ms_modelInfoPtrs: 0x16BFDA0
  27. CStreaming::ms_aInfoForModel: 0x3F70020
  28. CAnimManager::ms_aAnimBlocks: 0x1688A60
  29. CVehicleRecording::StreamingArray: 0x16F0B10
  30. CTheScripts::StreamedScripts: 0x16F2F28
  31.  
  32. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  33. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  34. Format of new savefiles will be different: patch for save game of variable length is applied!
  35. ---------------------------------------------
  36. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  37. Format of new savefiles will be different: patch for save game of variable length is applied!
  38. Modified limit Car generators to: 500 Is CCarGenerator_extended structure used: 1
  39. ---------------------------------------------
  40. Renderware world map size set to 28000 x 28000
  41. Radar map size set to 24000 x 24000
  42. World map size set to 24000 x 24000
  43. World sector size set to 100 x 100
  44. Paths limit patch enabled.
  45. Paths map size set to 6000 x 6000
  46.  
  47. Radar info:
  48. Number of radar tiles per dimension: 48
  49. Total number of radar tiles: 2304
  50.  
  51. World map info info:
  52. World map size: 24000 x 24000
  53.  
  54. World sectors:
  55. CWorld::ms_aSectors
  56. type: buildings, dummies
  57. count: 240 * 240 = 57600
  58. sector area: 100 x 100
  59.  
  60. CWorld::ms_aLodPtrLists
  61. type: lod
  62. count: 120 * 120 = 14400
  63. sector area: 200 x 200
  64.  
  65. CWorld::ms_aRepeatSectors
  66. type: lod
  67. count: 16 * 16 = 256
  68.  
  69.  
  70.  
  71. Paths info:
  72. ThePaths: 0x42A0020
  73. Number of path tiles per dimension: 8
  74. Total number of path tiles: 64
  75. ---------------------------------------------
  76. Modified limit of rwObjectInstances to: 2001
  77. ---------------------------------------------
  78. Modified limit of matrices to: 2000
  79. ---------------------------------------------
  80. Modified limit of PtrNode Singles to: 80000
  81. ---------------------------------------------
  82. Modified limit of PtrNode Doubles to: 4200
  83. ---------------------------------------------
  84. Modified limit of EntryInfoNodes to: 600
  85. ---------------------------------------------
  86. Modified limit of QuadTreeNodes to: 600
  87. ---------------------------------------------
  88. Modified limit of Collision links to: 100
  89. ---------------------------------------------
  90. Modified limit of DYNAMIC LIMITS: ColModels to: 30151
  91. ---------------------------------------------
  92. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 5096
  93. ---------------------------------------------
  94. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 2024
  95. ---------------------------------------------
  96. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 5096
  97. ---------------------------------------------
  98. Modified limit of IPL:inst, buildings to: 55000
  99. ---------------------------------------------
  100. Modified limit of IPL:inst, dummies to: 15000
  101. ---------------------------------------------
  102. Modified limit of IPL: inst per file to: 15096
  103. ---------------------------------------------
  104. Modified limit of IPL: entity index array to: 1000
  105. ---------------------------------------------
  106. Format of new savefiles will be different: patch for save game of variable length is applied!
  107. Modified limit of IPL:map zones to: 70
  108. ---------------------------------------------
  109. Modified limit of IDE:objs:type1 section to 30000
  110. ---------------------------------------------
  111. Modified limit of IDE:objs:type2 section to 170
  112. ---------------------------------------------
  113. Modified limit of IDE:hier section to 193
  114. ---------------------------------------------
  115. Modified limit of IDE:tobj section to 570
  116. ---------------------------------------------
  117. Modified max number of IMG archives to: 12
  118. ---------------------------------------------
  119. Streaming memory available limit set to 157286400 bytes (150 MB)
  120. ---------------------------------------------
  121. Modified limit of RENDERER: Invisible entity pointers to: 350
  122. ---------------------------------------------
  123. Modified limit of RENDERER: Visible super LOD pointers to: 100
  124. ---------------------------------------------
  125. Modified limit of RENDERER: Visible LOD pointers to: 2000
  126. ---------------------------------------------
  127. Modified limit of RENDERER: Visible entity pointers to: 2000
  128. ---------------------------------------------
  129. Modified limit of VISIBILITY: Alpha list limit to: 40
  130. ---------------------------------------------
  131. Modified limit of VISIBILITY: Alpha boat atomic list to: 30
  132. ---------------------------------------------
  133. Modified limit of VISIBILITY: Alpha entity list limit to: 300
  134. ---------------------------------------------
  135. Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
  136. ---------------------------------------------
  137. Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
  138. ---------------------------------------------
  139. Error reporting going to be applied.
  140. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  141. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  142. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  143. Error reporting is applied now.
  144. ---------------------------------------------
  145. Debugging output is enabled now. Use debugger to catch messages.
  146. ---------------------------------------------
  147. Number of memory changes made: 7001
  148. ---------------------------------------------
  149.  
  150. Game crashed unfortunately, here's a crash log:
  151. Current process ID: 6856
  152. Last file to be loaded: DATA\MAPS\SF\SFs.IPL
  153. Last library loaded: NOT SET
  154. Exception address: 0x0053368B ("gta_sa.exe"+0x13368B)
  155. Exception code: 0xC0000005
  156. Exception name: EXCEPTION_ACCESS_VIOLATION
  157. Inaccessible memory address: 0x8
  158.  
  159. General registers:
  160. EAX: 0x00000000 (0)
  161. EBX: 0x01742C84 (24390788)
  162. ECX: 0x047EC230 (75416112)
  163. EDX: 0x00001068 (4200)
  164. ESI: 0x01742C84 (24390788)
  165. EDI: 0x00000078 (120)
  166. EBP: 0x0CED6AE8 (216885992)
  167. ESP: 0x0028FB98 (2685848)
  168. EIP: 0x0053368B (5453451)
  169. EFL: 0x00010246 (66118)
  170.  
  171. Segment registers:
  172. CS: 0023
  173. DS: 002B
  174. ES: 002B
  175. FS: 0053
  176. GS: 002B
  177. SS: 002B
  178.  
  179. FPU registers:
  180. ST0: 231480.484375 bytes: 00 00 00 00 00 1F 0E E2 10 40
  181. ST1: 231479.484375 bytes: 00 00 00 00 00 DF 0D E2 10 40
  182. ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  183. ST3: 0.996198 bytes: 00 00 00 00 00 D2 06 FF FE 3F
  184. ST4: 5.018838 bytes: 00 00 00 00 00 52 9A A0 01 40
  185. ST5: -2614.456299 bytes: 00 00 00 00 00 4D 67 A3 0A C0
  186. ST6: 121.000000 bytes: 00 00 00 00 00 00 00 F2 05 40
  187. ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  188. CTRL: 007F
  189. STAT: 0132
  190. TAGS: FFFF
  191.  
  192. MMX registers, 8 bytes:
  193. MM0: 00 00 00 00 00 1F 0E E2
  194. MM1: 00 00 00 00 00 DF 0D E2
  195. MM2: 00 00 00 00 00 00 00 80
  196. MM3: 00 00 00 00 00 D2 06 FF
  197. MM4: 00 00 00 00 00 52 9A A0
  198. MM5: 00 00 00 00 00 4D 67 A3
  199. MM6: 00 00 00 00 00 00 00 F2
  200. MM7: 00 00 00 00 00 00 00 00
  201.  
  202. XMM registers, 16 bytes:
  203. XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  204. XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  205. XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  206. XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  207. XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  208. XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  209. XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  210. XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  211.  
  212. Module list
  213. ; Path Module file size Base Size of image Entry point
  214. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  215. C:\Windows\SysWOW64\ntdll.dll 1310744 0x77320000 0x00180000 0x00000000
  216. C:\Windows\syswow64\kernel32.dll 1114112 0x74D90000 0x00110000 0x74DA3283
  217. C:\Windows\syswow64\KERNELBASE.dll 274944 0x74F20000 0x00047000 0x74F274C1
  218. C:\Windows\system32\WINMM.dll 194048 0x71C20000 0x00032000 0x71C237F1
  219. C:\Windows\syswow64\msvcrt.dll 690688 0x766C0000 0x000AC000 0x766CA472
  220. C:\Windows\syswow64\USER32.dll 833024 0x76BB0000 0x00100000 0x76BCB6ED
  221. C:\Windows\syswow64\GDI32.dll 311808 0x76930000 0x00090000 0x76946343
  222. C:\Windows\syswow64\LPK.dll 25600 0x762D0000 0x0000A000 0x762D36A0
  223. C:\Windows\syswow64\USP10.dll 626688 0x74FA0000 0x0009D000 0x74FD40EA
  224. C:\Windows\syswow64\ADVAPI32.dll 641536 0x764D0000 0x000A1000 0x764E494D
  225. C:\Windows\SysWOW64\sechost.dll 92160 0x74F00000 0x00019000 0x74F04975
  226. C:\Windows\syswow64\RPCRT4.dll 664064 0x76E20000 0x000F0000 0x76E30569
  227. C:\Windows\syswow64\SspiCli.dll 96768 0x74C90000 0x00060000 0x74CAA3B3
  228. C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74C80000 0x0000C000 0x74C810E1
  229. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\vorbisfile.dll 53760 0x6AC40000 0x00011000 0x6AC4197B
  230. C:\Windows\syswow64\WS2_32.dll 206848 0x76350000 0x00035000 0x7635145D
  231. C:\Windows\syswow64\NSI.dll 8704 0x762E0000 0x00006000 0x762E1782
  232. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  233. C:\Windows\syswow64\ole32.dll 1414144 0x767D0000 0x0015C000 0x7681BA3D
  234. C:\Windows\system32\apphelp.dll 295936 0x6E050000 0x0004C000 0x6E052C14
  235. C:\Windows\AppPatch\AcGenral.DLL 2178560 0x60D70000 0x00219000 0x60D7221F
  236. C:\Windows\syswow64\SHLWAPI.dll 350208 0x74EA0000 0x00057000 0x74EB9BA6
  237. C:\Windows\system32\UxTheme.dll 245760 0x71A10000 0x00080000 0x71A237C9
  238. C:\Windows\system32\samcli.dll 51200 0x73560000 0x0000F000 0x7356125E
  239. C:\Windows\syswow64\OLEAUT32.dll 571904 0x75EE0000 0x0008F000 0x75EE3FB1
  240. C:\Windows\system32\MSACM32.dll 72192 0x64210000 0x00014000 0x64211340
  241. C:\Windows\system32\VERSION.dll 21504 0x74BB0000 0x00009000 0x74BB1220
  242. C:\Windows\syswow64\SHELL32.dll 12875264 0x75290000 0x00C4B000 0x75311551
  243. C:\Windows\system32\sfc.dll 2560 0x73E00000 0x00003000 0x00000000
  244. C:\Windows\system32\sfc_os.DLL 40960 0x73DF0000 0x0000D000 0x73DF1392
  245. C:\Windows\syswow64\USERENV.dll 81920 0x74CF0000 0x00017000 0x74CF1C9D
  246. C:\Windows\syswow64\profapi.dll 31744 0x76390000 0x0000B000 0x76391992
  247. C:\Windows\system32\dwmapi.dll 67072 0x719F0000 0x00013000 0x719F1D3F
  248. C:\Windows\syswow64\SETUPAPI.dll 1667584 0x76000000 0x0019D000 0x760017E7
  249. C:\Windows\syswow64\CFGMGR32.dll 145920 0x76400000 0x00027000 0x764058B9
  250. C:\Windows\syswow64\DEVOBJ.dll 64512 0x762B0000 0x00012000 0x762B1441
  251. C:\Windows\syswow64\urlmon.dll 1309696 0x76CC0000 0x0014A000 0x76CC2B40
  252. C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x76430000 0x00004000 0x00000000
  253. C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76E10000 0x00004000 0x00000000
  254. C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x76270000 0x00005000 0x00000000
  255. C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x763F0000 0x00004000 0x00000000
  256. C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x76580000 0x00004000 0x00000000
  257. C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x76CB0000 0x00003000 0x00000000
  258. C:\Windows\syswow64\normaliz.DLL 2048 0x76F10000 0x00003000 0x00000000
  259. C:\Windows\syswow64\iertutil.dll 2278912 0x75040000 0x00232000 0x75043B70
  260. C:\Windows\syswow64\WININET.dll 1950720 0x769C0000 0x001E4000 0x769C2A70
  261. C:\Windows\system32\MPR.dll 64000 0x6C090000 0x00012000 0x6C091200
  262. C:\Windows\AppPatch\AcLayers.dll 561664 0x69D40000 0x0008D000 0x69D41FFF
  263. C:\Windows\system32\WINSPOOL.DRV 320000 0x74B50000 0x00051000 0x74B7988C
  264. C:\Windows\AppPatch\AcXtrnal.DLL 211968 0x69AE0000 0x00259000 0x69AF821B
  265. C:\Windows\system32\SHUNIMPL.DLL 10752 0x6AC20000 0x00006000 0x6AC21093
  266. C:\Windows\system32\SortServer2003Compat.dll 38400 0x6AC30000 0x0000D000 0x6AC37C69
  267. C:\Windows\system32\IMM32.DLL 119808 0x762F0000 0x00060000 0x7630158F
  268. C:\Windows\syswow64\MSCTF.dll 828928 0x761A0000 0x000CC000 0x761A168B
  269. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\vorbishooked.DLL 65536 0x01580000 0x00011000 0x01584C98
  270. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\ogg.dll 36864 0x015A0000 0x00009000 0x015A302E
  271. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\vorbis.dll 1060864 0x03B40000 0x00108000 0x03B53F7C
  272. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\$fastman92limitAdjuster.asi 546816 0x64330000 0x00091000 0x6437F291
  273. C:\Windows\syswow64\PSAPI.DLL 6144 0x75280000 0x00005000 0x75281438
  274. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\DllTricks.dll 7680 0x692D0000 0x00006000 0x692D1593
  275. C:\Windows\system32\MSVCR100.dll 773968 0x60CB0000 0x000BF000 0x60CC1DFC
  276. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
  277. C:\Windows\system32\MSVCP120.dll 455328 0x60C30000 0x00071000 0x60C6B707
  278. C:\Windows\system32\MSVCR120.dll 970912 0x60B40000 0x000EE000 0x60B51A44
  279. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\CLEO.asi 264704 0x60AD0000 0x0006B000 0x60ADE3D4
  280. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
  281. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\cleo\FileSystemOperations.cleo 65024 0x692B0000 0x00014000 0x692B1203
  282. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\cleo\IniFiles.cleo 81920 0x69290000 0x00018000 0x692913AC
  283. C:\Program Files (x86)\Rockstar Games\GTA San Andreas Original - Copy\cleo\IntOperations.cleo 58368 0x64420000 0x00013000 0x64421181
  284. C:\Windows\system32\DDRAW.dll 531968 0x66950000 0x000E7000 0x66951771
  285. C:\Windows\system32\DCIMAN32.dll 10240 0x6A760000 0x00006000 0x6A761250
  286. C:\Windows\system32\DSOUND.dll 453632 0x64180000 0x00072000 0x64181576
  287. C:\Windows\system32\POWRPROF.dll 145408 0x665F0000 0x00025000 0x665F2B71
  288. C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75F70000 0x00083000 0x75F723D2
  289. C:\Windows\System32\MMDevApi.dll 213504 0x642D0000 0x00039000 0x642DE2DE
  290. C:\Windows\System32\PROPSYS.dll 988160 0x693B0000 0x000F5000 0x693C0D9E
  291. C:\Windows\system32\AUDIOSES.DLL 195584 0x64240000 0x00036000 0x64249DBE
  292. C:\Windows\system32\DINPUT8.dll 145408 0x73190000 0x00030000 0x731AEC5C
  293. C:\Windows\system32\HID.DLL 22016 0x66200000 0x00009000 0x66201120
  294. C:\Windows\syswow64\WINTRUST.dll 179200 0x74F70000 0x0002F000 0x74F72A35
  295. C:\Windows\syswow64\CRYPT32.dll 1174528 0x76590000 0x00121000 0x7659158E
  296. C:\Windows\syswow64\MSASN1.dll 34304 0x772F0000 0x0000C000 0x772F238E
  297. C:\Windows\system32\d3d9.dll 1828352 0x69DF0000 0x001C3000 0x69DF1A45
  298. C:\Windows\system32\d3d8thk.dll 11264 0x6A240000 0x00006000 0x6A2411F0
  299. C:\Windows\system32\nvd3dum.dll 14497568 0x58D80000 0x00DCE000 0x59420050
  300. C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 1219424 0x60990000 0x0013A000 0x60A51538
  301. C:\Windows\system32\nvapi.dll 2823992 0x58AA0000 0x002D5000 0x58C7A912
  302. C:\Windows\SysWOW64\quartz.dll 1329664 0x58920000 0x00177000 0x589242CA
  303. C:\Windows\SysWOW64\devenum.dll 66560 0x692E0000 0x00014000 0x692ECE73
  304. C:\Windows\system32\DShowRdpFilter.dll 252928 0x59C10000 0x00042000 0x59C2DD94
  305. C:\Windows\system32\WTSAPI32.dll 40448 0x6E2E0000 0x0000D000 0x6E2E11E0
  306. C:\Windows\system32\WINSTA.dll 157696 0x6E1B0000 0x00029000 0x6E1B6B59
  307. C:\Windows\system32\slc.dll 27136 0x6AC00000 0x0000A000 0x6AC04D20
  308. C:\Windows\system32\D3DIM700.DLL 817664 0x58850000 0x000CC000 0x5885136A
  309. C:\Windows\system32\wdmaud.drv 172032 0x642A0000 0x00030000 0x642A3C6B
  310. C:\Windows\system32\ksuser.dll 4608 0x64290000 0x00004000 0x64291030
  311. C:\Windows\system32\AVRT.dll 14336 0x64280000 0x00007000 0x642810C0
  312. C:\Windows\system32\msacm32.drv 20992 0x64230000 0x00008000 0x64234119
  313. C:\Windows\system32\midimap.dll 16896 0x64200000 0x00007000 0x642011D0
  314. C:\Windows\system32\wmvcore.dll 2504192 0x585E0000 0x00267000 0x585FF2C2
  315. C:\Windows\system32\WMASF.DLL 237568 0x59BD0000 0x0003D000 0x59BD11E5
  316. C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18834_none_72d38c5186679d48\gdiplus.dll 1625600 0x6BEA0000 0x00190000 0x6BF3D0A0
  317. C:\Windows\system32\mlang.dll 177664 0x643F0000 0x0002E000 0x643F16ED
  318. Game terminated.
RAW Paste Data