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  1. A Thousand Shores
  2. Years ago, the heroes of a vast archipelago sailed into the west to deliver their people from evil – and never returned. Now the natural order of the world has been overturned: the dead have begun to return unbidden as shades, the seas turn strange and wild, and a dragon has been seen for the first time in living memory.
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  4. The PCs are the successors of vanished heroes: their children, apprentices, squires, friends. When the peace bought with their predecessors' sacrifice is undone, they choose to leave their old lives behind and retrace the steps of their forebears to learn where they went wrong, and do what they could not.
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  6. A game in the quietly epic fantasy tradition of the Earthsea trilogies.
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  10. Simple Folk
  11. A small, remote countryside community is plagued by supernatural unpleasantness born out of its own dark history. An idyllic veneer brimming with dark secrets and skeletons in the closet, complicated family histories, bloody feuds, jealousy, fear, and the dashed hopes of simple people confronted by powers they cannot overcome.
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  13. The PCs reside in the community and are somehow intimately involved with the strange goings-on: the enigmatic witch on the forest's edge; the unassuming descendent of a warrior-hero with his great-grandfather's magic sword gathering dust over the mantlepiece; the farmer with more than vegetables buried in his field; the midwife with flashes of strange insight.
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  15. Dark fantasy in the vein of The Witcher's countryside arc, "The Legend of Sleepy Hollow," Stephen King's “Wizard and Glass” and “Wolves of the Calla,” and the very creepy early chapters of "Wicked."
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