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TF2ClickerUpdates

Generator_Maker Oct 27th, 2015 (edited) 77 Never
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  1. TF2-CHANGE-LOG
  2.  
  3. DEV NOTE: Hope you enjoy the new building!
  4.  
  5. Released on: 11/2/15
  6. Last Updated on: 12/3/15
  7.  
  8. V 0.6 Alpha (11/2/15):
  9. >Game Released to Public!
  10. >Enjoy!
  11.  
  12. V 0.7 Alpha (11/13/15):
  13. >Prices increase by 10% now (15% > 10%)
  14. >Selling gives back 70% now (65% > 70%)
  15. >Added some Achievements
  16. >Re-named 1 Achievement (Let's Make a Game > Getting Started)
  17. >Fixed a named Upgrade (Helping Hand > Better Updates)
  18. >Added Custom Style sheet
  19. >Made Achievement box Larger
  20. >Fixed some things that caused the INFINITY cash bug
  21.  
  22. V 0.8 Alpha (11/17/15):
  23. >Added some more achievements
  24. >Removed "First Update" achievement
  25. >Fixed the upgrades giving +5% / +10% / +15% extra cash not working
  26. >Fixed tiny achievement dots
  27. >Updated upgrades box
  28.  
  29. V 0.85 Alpha (11/18/15) The Building Change Update:
  30. >Added some comas (,) to achievement descriptions
  31. >Fixed Resource Box not having color
  32. >Added a new building, Player To Cash Converter. Base Cost: 250 Players, Base Cash Per Second: 5 Cash, Base Players Per Second: 0.1 Players
  33. >Updates give extra Cash (0.2 Cash a second > 0.5 Cash a second) [+0.3]
  34. >Updates give less players (1 Player a second > 0.75 Players a second) [-0.25]
  35. >Paid Items give less players (7.5 Players a second > 7 Players a second) [-0.5]
  36. >Paid Items give more Cash (3.5 Cash a second > 4.5 Cash a second) [+1]
  37. >Ads give more cash (15 Cash a second > 16.5 Cash a second) [+1.5]
  38. >Ads give less players (10 Players a second > 9 Players a second) [-1]
  39. >Merchandise give less Cash (55 Cash a second > 42.5 Cash a second) [-12.5]
  40. >Merchandise give more players a second (17 Players a second > 17.5 Players a second) [+0.5]
  41. >Employee working gives less cash a second (75 Cash a second > 70 Cash a second) [-5]
  42. >Rare Items give more players a second (25 Players a second > 25.5 Players a second) [+0.5]
  43. >Rare Items cost more Cash (40,000 > 45,000) [+5,000]
  44. >GabeN gives less Cash a second (150 Cash a second > 135 Cash a second) [-15]
  45. >GabeN gives less Players a second (35 Players a second > 32.5 Players a second) [-2.5]
  46. >Changed GabeN Working to just Gabe N
  47. >Added 2 new achievements (Millionaire and Elite Game *not*)
  48. >Renamed achievement "World Known" to "Widely Known"
  49. >Fixed Content Overrun achievement
  50.  
  51. V 0.9 Alpha (12/3/15) Achievement Update:
  52. >Added the following achievements:
  53. Developing Game: Make 10 Updates
  54. Cash Items: Have 10 Paid Items
  55. Item Crate: Have 50 Paid Items
  56. Item House: Have 100 Paid Items
  57. Item World: Have 250 Paid Items
  58. Major Content overrun: Have 100 Major Updates
  59. Major Storage: Have 250 Major Updates
  60. Way Too Many Updates: Have 250 Updates
  61.  
  62. Upcoming:
  63. >More Achievements
  64. >More Upgrades
  65. >More Buildings
  66. >More uses with the "Players" resource
  67. >Boss Buildings
  68. >Fixed Bugs
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