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Jul 6th, 2020
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  1. # Translate in French by Heliox.
  2.  
  3. # The message the player is sent.
  4. # {name} shows the name of the mob or player.
  5. # {health} shows current health of the mob or player.
  6. # {maxhealth} shows the max health of the mob or player.
  7. # {usestyle} will use the defined chars.
  8. # {displayname} will use player/mob custom name.
  9. # {opponentlastdamage} the amount of damage the enemy last received.
  10. # {percenthealth} displays the percentage of health left.
  11. # Has support for PlaceholderAPI and MVdWPlaceholderAPI.
  12. Health Message: '&7&l{name}: {usestyle}'
  13.  
  14. # If set empty it will default to the one above.
  15. # This message is sent to all non player entities.
  16. # All the placeholders from above work here also.
  17. Non Player Message: ''
  18.  
  19. # The message the player is sent to the player if they have actionhealth disabled.
  20. # {name} shows the name of the player.
  21. Toggle Message: ''
  22.  
  23. # Message sent to player when player enables actionhealth
  24. # {name} shows the name of the player.
  25. On Enable: '&7ActionHealth est désormais &cactivé&7.'
  26.  
  27. # Message sent to player when player disables actionhealth
  28. # {name} shows the name of the player.
  29. On Disable: '&7ActionHealth est désormais &cdésactivé&7.'
  30.  
  31. # Strip Name.
  32. Strip Name: true
  33.  
  34. # If enabled players with the permission 'ActionHealth.Health' will only see the action health message.
  35. Use Permissions: false
  36.  
  37. # If set to false player will not see health messages from mobs.
  38. Show Mob: true
  39.  
  40. # If set to false player will not see health messages from other players.
  41. Show Player: true
  42.  
  43. # If set to false player will not see health messages from npcs.
  44. Show NPC: true
  45.  
  46. # If set to true player will get the message in a delay to get 100% accurate health. Useful for plugins that add damage by reading item lore.
  47. Delay Message: false
  48. # Amount delayed by
  49. Delay Tick: 1
  50.  
  51. # Style Health
  52. Full Health Icon: "&4\u2764"
  53. Half Health Icon: "&c\u2764"
  54. Empty Health Icon: "&7\u2764"
  55.  
  56. # ActionHealth will be disabled for any world names added below. Case sensitive!
  57. Disabled worlds:
  58.   - world
  59.   - creative
  60.   - world_creative
  61.   - world_nether
  62.   - world_the_end
  63.  
  64. Disabled regions:
  65.   - testing_region
  66.  
  67. # Disable ActionHealth in regions where PvP is denied.
  68. Region PvP: true
  69.  
  70. # Limits the health style to a certain amount of symbols.
  71. Limit Health: 10
  72.  
  73. # Saves players /actionhealth toggle state.
  74. # Uses flat file. If interested in SQL support ask in discussion.
  75. Remember Toggle: false
  76.  
  77. # Blacklist by entity name or entity display name.
  78. # Also supports MythicMobs using the internal name.
  79. Blacklist:
  80.   - 'CCPD Officer'
  81.  
  82. # Whitelist by entity name or entity display name.
  83. # Also supports MythicMobs using the internal name.
  84. Whitelist: []
  85.  
  86. # Show the health of the entity that the player is looking at.
  87. Show On Look: true
  88. Look Distance: 10
  89.  
  90. LookValues:
  91.   # How often (in ticks) to check if player is looking at an entity. Increase if lagging, maybe to 10 or 20.
  92.   CheckTicks: 0
  93.   # If the dot product is positive, the target is in front
  94.   Dot: 0
  95.   # Tolerance of the line calculation
  96.   Tolerance: 4
  97.  
  98. # Check if player can see entity before sending health.
  99. Can See: true
  100.  
  101. # Hide action health if entity has invisible potion on.
  102. Invisible Potion: true
  103.  
  104. # Hide if entity is in spectator mode.
  105. Spectator Mode: true
  106.  
  107. # If to show MiniaturePets health or not
  108. ShowMiniaturePets: true
  109.  
  110. # Translate names. Case sensitive!
  111. # Check ActionHealth page if translations already exist for the language you plan on using.
  112. #
  113. # I'd appreciate if servers that use custom translations share them with me, so I can share them with others!
  114. # For users that do, I will tag them on Spigot and display their server IP.
  115. Name Change: true
  116. Name:
  117.   - Snow Golem = Golem de neige
  118.   - Pig = Cochon
  119.   - Wolf = Loup
  120.   - Chicken = Poule
  121.   - Sheep = Mouton
  122.   - Cow = Vache
  123.   - Squid = Pieuvre
  124.   - Fox = Renard
  125.   - Skeleton = Squelette
  126.   - Spider = Araignée
  127.   - Salmon = Saumon
  128.   - Cod = Morue
  129.   - Dolphin = Dauphin
  130.   - Drowned = Noyé
  131.   - Iron Golem = Golem de fer
  132.   - Bat = Chauve-souris
  133.   - Donkey = Âne
  134.   - Horse = Cheval
  135.   - Parrot = Perroquet
  136.   - Villager = Villageois
  137.   - Zombie Villager = Villageois zombifié
  138.   - Cave Spider = Araignée des cavernes
  139.   - Bee = Abeille
  140.   - Evoker = Évocateur
  141.   - Rabbit = Lapin
  142.   - Ravager = Ravageur
  143.   - Skeleton Horse = Cheval squelette
  144.   - Wither Skeleton = Squelette Wither
  145.   - Polar Bear = Ours polaire
  146.   - Guardian = Gardien
  147.   - Elder Guardian = Grand Gardien
  148.   - Husk = Zombie desséché
  149.   - Cat = Chat
  150.   - Zombie Horse = Cheval Zombie
  151.   - Llama = Lama
  152.   - Zombified Piglin = Piglin zombifié
  153.   - Vindicator = Vindicateur
  154.   - Stray = Rôdeur
  155.   - Strider = Arpenteur
  156.   - Trader Llama = Lama de marchand
  157.   - Turtle = Tortue
  158.   - Magma Cube = Cube de magma
  159.   - Silverfish = Poisson d'argent
  160.  - Tropical Fish = Poisson tropical
  161.  - Wandering Trader = Marchand ambulant
  162.  - Witch = Sorcière
  163.  
  164. # Translate names using Client Language. Need to install LanguageUtils
  165. # https://www.spigotmc.org/resources/1-7-x-1-12-language-utils.8859/
  166. Use Client Language: false
  167.  
  168. # If enabled, when a player gets into combat they will be tagged for the configurable amount of time.
  169. # When the enemy triggers an action the provided message will be sent.
  170. # Supports all placeholders from above.
  171. # Supported events: CONSUME, RIGHTCLICK, LEFTCLICK, SWAP, DAMAGE
  172. Action:
  173.  Enabled: false
  174.  # In seconds
  175.  TagLength: 20
  176.  # Amount of entities a player can tag during combat. -1 for unlimited
  177.  TagAmount: 2
  178.  Events:
  179.    CONSUME:
  180.      GOLDEN_APPLE: '&7&l{name} consumed &cgolden apple&7&l!'
  181.      REGENERATION_POTION: '&7&l{name} consumed &cregen potion&7&l!'
  182.    RIGHTCLICK:
  183.      ENDER_PEARL: '&7&l{name} used &cender pearl&7&l!'
  184.    SWAP:
  185.      ENDER_PEARL: '&7&l{name} swapped to &cender pearls&7&l. {usestyle}&7&l'
  186.      POTION: '&7&l{name} swapped to &cpotion&7&l. {usestyle}&7&l'
  187.    DAMAGE:
  188.      ANY: '&7&l{name}: {usestyle}'
  189.      # Supports DamageCause if 'ANY' not being used
  190.      #LAVA: '&4On fire!'
  191.      #ENTITY_SWEEP_ATTACK: '&7You swept them!'
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