Advertisement
Alekal

Untitled

Dec 17th, 2018
200
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.00 KB | None | 0 0
  1. #! /usr/bin/env python
  2.  
  3. """Solitaire game, much like the one that comes with MS Windows.
  4.  
  5. Limitations:
  6.  
  7. - No cute graphical images for the playing cards faces or backs.
  8. - No scoring or timer.
  9. - No undo.
  10. - No option to turn 3 cards at a time.
  11. - No keyboard shortcuts.
  12. - Less fancy animation when you win.
  13. - The determination of which stack you drag to is more relaxed.
  14.  
  15. Apology:
  16.  
  17. I'm not much of a card player, so my terminology in these comments may
  18. at times be a little unusual. If you have suggestions, please let me
  19. know!
  20.  
  21. """
  22.  
  23. # Imports
  24.  
  25. import math
  26. import random
  27.  
  28. from Tkinter import *
  29. from Canvas import Rectangle, CanvasText, Group, Window
  30.  
  31.  
  32. # Fix a bug in Canvas.Group as distributed in Python 1.4. The
  33. # distributed bind() method is broken. Rather than asking you to fix
  34. # the source, we fix it here by deriving a subclass:
  35.  
  36. class Group(Group):
  37. def bind(self, sequence=None, command=None):
  38. return self.canvas.tag_bind(self.id, sequence, command)
  39.  
  40.  
  41. # Constants determining the size and lay-out of cards and stacks. We
  42. # work in a "grid" where each card/stack is surrounded by MARGIN
  43. # pixels of space on each side, so adjacent stacks are separated by
  44. # 2*MARGIN pixels. OFFSET is the offset used for displaying the
  45. # face down cards in the row stacks.
  46.  
  47. CARDWIDTH = 100
  48. CARDHEIGHT = 150
  49. MARGIN = 10
  50. XSPACING = CARDWIDTH + 2*MARGIN
  51. YSPACING = CARDHEIGHT + 4*MARGIN
  52. OFFSET = 5
  53.  
  54. # The background color, green to look like a playing table. The
  55. # standard green is way too bright, and dark green is way to dark, so
  56. # we use something in between. (There are a few more colors that
  57. # could be customized, but they are less controversial.)
  58.  
  59. BACKGROUND = '#070'
  60.  
  61.  
  62. # Suits and colors. The values of the symbolic suit names are the
  63. # strings used to display them (you change these and VALNAMES to
  64. # internationalize the game). The COLOR dictionary maps suit names to
  65. # colors (red and black) which must be Tk color names. The keys() of
  66. # the COLOR dictionary conveniently provides us with a list of all
  67. # suits (in arbitrary order).
  68.  
  69. HEARTS = 'Heart'
  70. DIAMONDS = 'Diamond'
  71. CLUBS = 'Club'
  72. SPADES = 'Spade'
  73.  
  74. RED = 'red'
  75. BLACK = 'black'
  76.  
  77. COLOR = {}
  78. for s in (HEARTS, DIAMONDS):
  79. COLOR[s] = RED
  80. for s in (CLUBS, SPADES):
  81. COLOR[s] = BLACK
  82.  
  83. ALLSUITS = COLOR.keys()
  84. NSUITS = len(ALLSUITS)
  85.  
  86.  
  87. # Card values are 1-13. We also define symbolic names for the picture
  88. # cards. ALLVALUES is a list of all card values.
  89.  
  90. ACE = 1
  91. JACK = 11
  92. QUEEN = 12
  93. KING = 13
  94. ALLVALUES = range(1, 14) # (one more than the highest value)
  95. NVALUES = len(ALLVALUES)
  96.  
  97.  
  98. # VALNAMES is a list that maps a card value to string. It contains a
  99. # dummy element at index 0 so it can be indexed directly with the card
  100. # value.
  101.  
  102. VALNAMES = ["", "A"] + map(str, range(2, 11)) + ["J", "Q", "K"]
  103.  
  104.  
  105. # Solitaire constants. The only one I can think of is the number of
  106. # row stacks.
  107.  
  108. NROWS = 7
  109.  
  110.  
  111. # The rest of the program consists of class definitions. These are
  112. # further described in their documentation strings.
  113.  
  114.  
  115. class Card:
  116.  
  117. """A playing card.
  118.  
  119. A card doesn't record to which stack it belongs; only the stack
  120. records this (it turns out that we always know this from the
  121. context, and this saves a ``double update'' with potential for
  122. inconsistencies).
  123.  
  124. Public methods:
  125.  
  126. moveto(x, y) -- move the card to an absolute position
  127. moveby(dx, dy) -- move the card by a relative offset
  128. tkraise() -- raise the card to the top of its stack
  129. showface(), showback() -- turn the card face up or down & raise it
  130.  
  131. Public read-only instance variables:
  132.  
  133. suit, value, color -- the card's suit, value and color
  134. face_shown -- true when the card is shown face up, else false
  135.  
  136. Semi-public read-only instance variables (XXX should be made
  137. private):
  138.  
  139. group -- the Canvas.Group representing the card
  140. x, y -- the position of the card's top left corner
  141.  
  142. Private instance variables:
  143.  
  144. __back, __rect, __text -- the canvas items making up the card
  145.  
  146. (To show the card face up, the text item is placed in front of
  147. rect and the back is placed behind it. To show it face down, this
  148. is reversed. The card is created face down.)
  149.  
  150. """
  151.  
  152. def __init__(self, suit, value, canvas):
  153. """Card constructor.
  154.  
  155. Arguments are the card's suit and value, and the canvas widget.
  156.  
  157. The card is created at position (0, 0), with its face down
  158. (adding it to a stack will position it according to that
  159. stack's rules).
  160.  
  161. """
  162. self.suit = suit
  163. self.value = value
  164. self.color = COLOR[suit]
  165. self.face_shown = 0
  166.  
  167. self.x = self.y = 0
  168. self.group = Group(canvas)
  169.  
  170. text = "%s %s" % (VALNAMES[value], suit)
  171. self.__text = CanvasText(canvas, CARDWIDTH//2, 0,
  172. anchor=N, fill=self.color, text=text)
  173. self.group.addtag_withtag(self.__text)
  174.  
  175. self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT,
  176. outline='black', fill='white')
  177. self.group.addtag_withtag(self.__rect)
  178.  
  179. self.__back = Rectangle(canvas, MARGIN, MARGIN,
  180. CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN,
  181. outline='black', fill='blue')
  182. self.group.addtag_withtag(self.__back)
  183.  
  184. def __repr__(self):
  185. """Return a string for debug print statements."""
  186. return "Card(%r, %r)" % (self.suit, self.value)
  187.  
  188. def moveto(self, x, y):
  189. """Move the card to absolute position (x, y)."""
  190. self.moveby(x - self.x, y - self.y)
  191.  
  192. def moveby(self, dx, dy):
  193. """Move the card by (dx, dy)."""
  194. self.x = self.x + dx
  195. self.y = self.y + dy
  196. self.group.move(dx, dy)
  197.  
  198. def tkraise(self):
  199. """Raise the card above all other objects in its canvas."""
  200. self.group.tkraise()
  201.  
  202. def showface(self):
  203. """Turn the card's face up."""
  204. self.tkraise()
  205. self.__rect.tkraise()
  206. self.__text.tkraise()
  207. self.face_shown = 1
  208.  
  209. def showback(self):
  210. """Turn the card's face down."""
  211. self.tkraise()
  212. self.__rect.tkraise()
  213. self.__back.tkraise()
  214. self.face_shown = 0
  215.  
  216.  
  217. class Stack:
  218.  
  219. """A generic stack of cards.
  220.  
  221. This is used as a base class for all other stacks (e.g. the deck,
  222. the suit stacks, and the row stacks).
  223.  
  224. Public methods:
  225.  
  226. add(card) -- add a card to the stack
  227. delete(card) -- delete a card from the stack
  228. showtop() -- show the top card (if any) face up
  229. deal() -- delete and return the top card, or None if empty
  230.  
  231. Method that subclasses may override:
  232.  
  233. position(card) -- move the card to its proper (x, y) position
  234.  
  235. The default position() method places all cards at the stack's
  236. own (x, y) position.
  237.  
  238. userclickhandler(), userdoubleclickhandler() -- called to do
  239. subclass specific things on single and double clicks
  240.  
  241. The default user (single) click handler shows the top card
  242. face up. The default user double click handler calls the user
  243. single click handler.
  244.  
  245. usermovehandler(cards) -- called to complete a subpile move
  246.  
  247. The default user move handler moves all moved cards back to
  248. their original position (by calling the position() method).
  249.  
  250. Private methods:
  251.  
  252. clickhandler(event), doubleclickhandler(event),
  253. motionhandler(event), releasehandler(event) -- event handlers
  254.  
  255. The default event handlers turn the top card of the stack with
  256. its face up on a (single or double) click, and also support
  257. moving a subpile around.
  258.  
  259. startmoving(event) -- begin a move operation
  260. finishmoving() -- finish a move operation
  261.  
  262. """
  263.  
  264. def __init__(self, x, y, game=None):
  265. """Stack constructor.
  266.  
  267. Arguments are the stack's nominal x and y position (the top
  268. left corner of the first card placed in the stack), and the
  269. game object (which is used to get the canvas; subclasses use
  270. the game object to find other stacks).
  271.  
  272. """
  273. self.x = x
  274. self.y = y
  275. self.game = game
  276. self.cards = []
  277. self.group = Group(self.game.canvas)
  278. self.group.bind('<1>', self.clickhandler)
  279. self.group.bind('<Double-1>', self.doubleclickhandler)
  280. self.group.bind('<B1-Motion>', self.motionhandler)
  281. self.group.bind('<ButtonRelease-1>', self.releasehandler)
  282. self.makebottom()
  283.  
  284. def makebottom(self):
  285. pass
  286.  
  287. def __repr__(self):
  288. """Return a string for debug print statements."""
  289. return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y)
  290.  
  291. # Public methods
  292.  
  293. def add(self, card):
  294. self.cards.append(card)
  295. card.tkraise()
  296. self.position(card)
  297. self.group.addtag_withtag(card.group)
  298.  
  299. def delete(self, card):
  300. self.cards.remove(card)
  301. card.group.dtag(self.group)
  302.  
  303. def showtop(self):
  304. if self.cards:
  305. self.cards[-1].showface()
  306.  
  307. def deal(self):
  308. if not self.cards:
  309. return None
  310. card = self.cards[-1]
  311. self.delete(card)
  312. return card
  313.  
  314. # Subclass overridable methods
  315.  
  316. def position(self, card):
  317. card.moveto(self.x, self.y)
  318.  
  319. def userclickhandler(self):
  320. self.showtop()
  321.  
  322. def userdoubleclickhandler(self):
  323. self.userclickhandler()
  324.  
  325. def usermovehandler(self, cards):
  326. for card in cards:
  327. self.position(card)
  328.  
  329. # Event handlers
  330.  
  331. def clickhandler(self, event):
  332. self.finishmoving() # In case we lost an event
  333. self.userclickhandler()
  334. self.startmoving(event)
  335.  
  336. def motionhandler(self, event):
  337. self.keepmoving(event)
  338.  
  339. def releasehandler(self, event):
  340. self.keepmoving(event)
  341. self.finishmoving()
  342.  
  343. def doubleclickhandler(self, event):
  344. self.finishmoving() # In case we lost an event
  345. self.userdoubleclickhandler()
  346. self.startmoving(event)
  347.  
  348. # Move internals
  349.  
  350. moving = None
  351.  
  352. def startmoving(self, event):
  353. self.moving = None
  354. tags = self.game.canvas.gettags('current')
  355. for i in range(len(self.cards)):
  356. card = self.cards[i]
  357. if card.group.tag in tags:
  358. break
  359. else:
  360. return
  361. if not card.face_shown:
  362. return
  363. self.moving = self.cards[i:]
  364. self.lastx = event.x
  365. self.lasty = event.y
  366. for card in self.moving:
  367. card.tkraise()
  368.  
  369. def keepmoving(self, event):
  370. if not self.moving:
  371. return
  372. dx = event.x - self.lastx
  373. dy = event.y - self.lasty
  374. self.lastx = event.x
  375. self.lasty = event.y
  376. if dx or dy:
  377. for card in self.moving:
  378. card.moveby(dx, dy)
  379.  
  380. def finishmoving(self):
  381. cards = self.moving
  382. self.moving = None
  383. if cards:
  384. self.usermovehandler(cards)
  385.  
  386.  
  387. class Deck(Stack):
  388.  
  389. """The deck is a stack with support for shuffling.
  390.  
  391. New methods:
  392.  
  393. fill() -- create the playing cards
  394. shuffle() -- shuffle the playing cards
  395.  
  396. A single click moves the top card to the game's open deck and
  397. moves it face up; if we're out of cards, it moves the open deck
  398. back to the deck.
  399.  
  400. """
  401.  
  402. def makebottom(self):
  403. bottom = Rectangle(self.game.canvas,
  404. self.x, self.y,
  405. self.x+CARDWIDTH, self.y+CARDHEIGHT,
  406. outline='black', fill=BACKGROUND)
  407. self.group.addtag_withtag(bottom)
  408.  
  409. def fill(self):
  410. for suit in ALLSUITS:
  411. for value in ALLVALUES:
  412. self.add(Card(suit, value, self.game.canvas))
  413.  
  414. def shuffle(self):
  415. n = len(self.cards)
  416. newcards = []
  417. for i in randperm(n):
  418. newcards.append(self.cards[i])
  419. self.cards = newcards
  420.  
  421. def userclickhandler(self):
  422. opendeck = self.game.opendeck
  423. card = self.deal()
  424. if not card:
  425. while 1:
  426. card = opendeck.deal()
  427. if not card:
  428. break
  429. self.add(card)
  430. card.showback()
  431. else:
  432. self.game.opendeck.add(card)
  433. card.showface()
  434.  
  435.  
  436. def randperm(n):
  437. """Function returning a random permutation of range(n)."""
  438. r = range(n)
  439. x = []
  440. while r:
  441. i = random.choice(r)
  442. x.append(i)
  443. r.remove(i)
  444. return x
  445.  
  446.  
  447. class OpenStack(Stack):
  448.  
  449. def acceptable(self, cards):
  450. return 0
  451.  
  452. def usermovehandler(self, cards):
  453. card = cards[0]
  454. stack = self.game.closeststack(card)
  455. if not stack or stack is self or not stack.acceptable(cards):
  456. Stack.usermovehandler(self, cards)
  457. else:
  458. for card in cards:
  459. self.delete(card)
  460. stack.add(card)
  461. self.game.wincheck()
  462.  
  463. def userdoubleclickhandler(self):
  464. if not self.cards:
  465. return
  466. card = self.cards[-1]
  467. if not card.face_shown:
  468. self.userclickhandler()
  469. return
  470. for s in self.game.suits:
  471. if s.acceptable([card]):
  472. self.delete(card)
  473. s.add(card)
  474. self.game.wincheck()
  475. break
  476.  
  477.  
  478. class SuitStack(OpenStack):
  479.  
  480. def makebottom(self):
  481. bottom = Rectangle(self.game.canvas,
  482. self.x, self.y,
  483. self.x+CARDWIDTH, self.y+CARDHEIGHT,
  484. outline='black', fill='')
  485.  
  486. def userclickhandler(self):
  487. pass
  488.  
  489. def userdoubleclickhandler(self):
  490. pass
  491.  
  492. def acceptable(self, cards):
  493. if len(cards) != 1:
  494. return 0
  495. card = cards[0]
  496. if not self.cards:
  497. return card.value == ACE
  498. topcard = self.cards[-1]
  499. return card.suit == topcard.suit and card.value == topcard.value + 1
  500.  
  501.  
  502. class RowStack(OpenStack):
  503.  
  504. def acceptable(self, cards):
  505. card = cards[0]
  506. if not self.cards:
  507. return card.value == KING
  508. topcard = self.cards[-1]
  509. if not topcard.face_shown:
  510. return 0
  511. return card.color != topcard.color and card.value == topcard.value - 1
  512.  
  513. def position(self, card):
  514. y = self.y
  515. for c in self.cards:
  516. if c == card:
  517. break
  518. if c.face_shown:
  519. y = y + 2*MARGIN
  520. else:
  521. y = y + OFFSET
  522. card.moveto(self.x, y)
  523.  
  524.  
  525. class Solitaire:
  526.  
  527. def __init__(self, master):
  528. self.master = master
  529.  
  530. self.canvas = Canvas(self.master,
  531. background=BACKGROUND,
  532. highlightthickness=0,
  533. width=NROWS*XSPACING,
  534. height=3*YSPACING + 20 + MARGIN)
  535. self.canvas.pack(fill=BOTH, expand=TRUE)
  536.  
  537. self.dealbutton = Button(self.canvas,
  538. text="Deal",
  539. highlightthickness=0,
  540. background=BACKGROUND,
  541. activebackground="green",
  542. command=self.deal)
  543. Window(self.canvas, MARGIN, 3*YSPACING + 20,
  544. window=self.dealbutton, anchor=SW)
  545.  
  546. x = MARGIN
  547. y = MARGIN
  548.  
  549. self.deck = Deck(x, y, self)
  550.  
  551. x = x + XSPACING
  552. self.opendeck = OpenStack(x, y, self)
  553.  
  554. x = x + XSPACING
  555. self.suits = []
  556. for i in range(NSUITS):
  557. x = x + XSPACING
  558. self.suits.append(SuitStack(x, y, self))
  559.  
  560. x = MARGIN
  561. y = y + YSPACING
  562.  
  563. self.rows = []
  564. for i in range(NROWS):
  565. self.rows.append(RowStack(x, y, self))
  566. x = x + XSPACING
  567.  
  568. self.openstacks = [self.opendeck] + self.suits + self.rows
  569.  
  570. self.deck.fill()
  571. self.deal()
  572.  
  573. def wincheck(self):
  574. for s in self.suits:
  575. if len(s.cards) != NVALUES:
  576. return
  577. self.win()
  578. self.deal()
  579.  
  580. def win(self):
  581. """Stupid animation when you win."""
  582. cards = []
  583. for s in self.openstacks:
  584. cards = cards + s.cards
  585. while cards:
  586. card = random.choice(cards)
  587. cards.remove(card)
  588. self.animatedmoveto(card, self.deck)
  589.  
  590. def animatedmoveto(self, card, dest):
  591. for i in range(10, 0, -1):
  592. dx, dy = (dest.x-card.x)//i, (dest.y-card.y)//i
  593. card.moveby(dx, dy)
  594. self.master.update_idletasks()
  595.  
  596. def closeststack(self, card):
  597. closest = None
  598. cdist = 999999999
  599. # Since we only compare distances,
  600. # we don't bother to take the square root.
  601. for stack in self.openstacks:
  602. dist = (stack.x - card.x)**2 + (stack.y - card.y)**2
  603. if dist < cdist:
  604. closest = stack
  605. cdist = dist
  606. return closest
  607.  
  608. def deal(self):
  609. self.reset()
  610. self.deck.shuffle()
  611. for i in range(NROWS):
  612. for r in self.rows[i:]:
  613. card = self.deck.deal()
  614. r.add(card)
  615. for r in self.rows:
  616. r.showtop()
  617.  
  618. def reset(self):
  619. for stack in self.openstacks:
  620. while 1:
  621. card = stack.deal()
  622. if not card:
  623. break
  624. self.deck.add(card)
  625. card.showback()
  626.  
  627.  
  628. # Main function, run when invoked as a stand-alone Python program.
  629.  
  630. def main():
  631. root = Tk()
  632. game = Solitaire(root)
  633. root.protocol('WM_DELETE_WINDOW', root.quit)
  634. root.mainloop()
  635.  
  636. if __name__ == '__main__':
  637. main()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement