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- ChemicalEnchantments:
- Commands: /enchants (Opens a gui with all the enchants and what they do)
- How to use: You can enchant an item via enchantment table, but instead of the vanilla enchants you get chemical based ones. The names will be elements from the periodic table.
- Enchants:
- (Armour) Oxygen I - Makes it so you no-longer lose saturation
- (Weapon) Neon I-II - Chance to blind your opponent
- (Weapon) Carbon I-II - 10% chance to get 3 second regeneration (Or Regeneration 2) on hit
- (Armour) Sodium - Chance to heal the player when he is low health
- (Alll Tools) Boron I-III- Gives you a chance to mine a block and receive a block that is better than the one you mined… The level of enchant will define how high your block will level up.
- (All Tools) Helium I - Each block a player mines is now worth double (Gives double and counts as mined 2 blocks)
- (All Tools) Potassium I-III - .01, .03, and .05 chance to clear the type of block you just mined in a 20x20 radius
- (Weapon) Zinc I - chance to give your enemies slowness for .5 seconds
- (All Tools) Selenium I-III - Chance to receive money when mining
- (All Tools) Gallium I-II - Earn double XP; or Earn triple XP
- (Armour) Osmium I-II - Deal less damage from the Poison Potion
- (Weapons -> Bow) Radon I-III - Chance to poison your opponent when hitting him with a bow shot for a certain amount of time
- (All Tools) Astatine I - Chance when mining a block to strike lightning and turn every block in a 5x5 radius that block
- (Armour) Lawrencium I - After had just dieing, this enchant will give back the particular piece of armour with this enchant to the player that was killed. The killer will not receive the armour piece. However, you can only revenge a piece of gear once.
- (Armour) Hassium I-III- Chance to spawn bats which will attack your enemies
- (Weapon) Uranium I-III- Small chance to strip the opponent of his positive potions and receive them himself. The stolen potion effects will last for the same amount of time they did before being stolen.
- More Info: If an item has already been enchanted then it can not be enchanted again, but you can enchant a book with a chemical enchant just like OG. This will not clear regular enchants because those are still needed, but you cannot get them via enchantment table. You can add a book to an item via anvil and you can combine items via anvil as well.
- /enchants: When you run this command a GUI should pop up which will have three options- Tools, Weapons, and Armour. Armour should be displayed with an enchanted Diamond Chestplate. Tools should be displayed with a enchanted Diamond Pickaxe. Finally, weapons should be displayed as a enchanted Diamond Sword. The GUI should have three rows and all the empty spaces are glass with the color being configurable. When you click on one of the items another GUI should open which list the enchants categorized under that group. However, this time the empty spaces will not be filled with glass.
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