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  1. Log uploaded on Tuesday, February 06, 2018, 3:16:41 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5.  
  6. Active Harmony patches:
  7. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  8. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  9. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  10. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  11. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  12. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  13. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  14. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  15. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  16. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  17. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  18. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  19. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  20. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  21. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  22. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1
  23.  
  24. Platform information: (hidden, hold Shift while publishing to include)
  25.  
  26. Log file contents:
  27. Initialize engine version: 5.6.3p1 (9c92e827232b)
  28. GfxDevice: [Renderer information redacted]
  29. Begin MonoManager ReloadAssembly
  30. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  31. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  32. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  33. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  34. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  35. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  36. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  37. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  38. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  39. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  40. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
  41. RimWorld 0.18.1722 rev1198
  42.  
  43. Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Wall Torch</name><author>101Vault Boy</author><targetversion>0.18.1722</targetversion><description>A wall mounted torch for your colony.</description></ModMetaData>
  44.  
  45. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
  46. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  47.  
  48. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
  49. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  50.  
  51. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
  52. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  53.  
  54. Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
  55. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  56. Full XML text:
  57.  
  58. <AWOLSoldier54>
  59. <title>Fahnenflüchtiger Soldat</title>
  60. <titleShort>Soldat</titleShort>
  61. <desc>NAME gehörte der Infanterie an.
  62.  
  63. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  64. </AWOLSoldier54>
  65.  
  66. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  67. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  68. Full XML text:
  69.  
  70. <ChildChemist73>
  71. <title>Angehender Chemiker</title>
  72. <titleShort>Chemiker</titleShort>
  73. <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
  74.  
  75. HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
  76. </ChildChemist73>
  77.  
  78. Setting up 2 worker threads for Enlighten.
  79. Thread -> id: 2f84 -> priority: 1
  80. Thread -> id: 1758 -> priority: 1
  81. Initialize engine version: 5.6.3p1 (9c92e827232b)
  82. GfxDevice: creating device client; threaded=1
  83. Direct3D:
  84. Version: Direct3D 9.0c [aticfx32.dll 23.20.15002.11]
  85. Renderer: AMD Radeon (TM) R7 360 Series
  86. Vendor: ATI
  87. VRAM: 2024 MB (via DXGI)
  88. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  89. Begin MonoManager ReloadAssembly
  90. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  91. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  92. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  93. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  94. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  95. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  96. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  97. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  98. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  99. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  100. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
  101. RimWorld 0.18.1722 rev1198
  102.  
  103. Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Wall Torch</name><author>101Vault Boy</author><targetversion>0.18.1722</targetversion><description>A wall mounted torch for your colony.</description></ModMetaData>
  104.  
  105. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_AdvancedHelmet to match Make_Apparel_AdvancedHelmet.label
  106.  
  107. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_AdvancedHelmet to match Make_Apparel_AdvancedHelmet.description
  108.  
  109. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_AdvancedHelmet to match Make_Apparel_AdvancedHelmet.jobString
  110.  
  111. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_PowerArmorHelmet to match Make_Apparel_PowerArmorHelmet.label
  112.  
  113. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_PowerArmorHelmet to match Make_Apparel_PowerArmorHelmet.description
  114.  
  115. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_PowerArmorHelmet to match Make_Apparel_PowerArmorHelmet.jobString
  116.  
  117. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_PowerArmor to match Make_Apparel_PowerArmor.label
  118.  
  119. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_PowerArmor to match Make_Apparel_PowerArmor.description
  120.  
  121. Def-linked translation error: Found no Verse.RecipeDef named Make_Apparel_PowerArmor to match Make_Apparel_PowerArmor.jobString
  122.  
  123. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Revolver to match Make_Gun_Revolver.label
  124.  
  125. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Revolver to match Make_Gun_Revolver.description
  126.  
  127. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Revolver to match Make_Gun_Revolver.jobString
  128.  
  129. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PumpShotgun to match Make_Gun_PumpShotgun.label
  130.  
  131. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PumpShotgun to match Make_Gun_PumpShotgun.description
  132.  
  133. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PumpShotgun to match Make_Gun_PumpShotgun.jobString
  134.  
  135. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_BoltActionRifle to match Make_Gun_BoltActionRifle.label
  136.  
  137. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_BoltActionRifle to match Make_Gun_BoltActionRifle.description
  138.  
  139. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_BoltActionRifle to match Make_Gun_BoltActionRifle.jobString
  140.  
  141. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_IncendiaryLauncher to match Make_Gun_IncendiaryLauncher.label
  142.  
  143. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_IncendiaryLauncher to match Make_Gun_IncendiaryLauncher.description
  144.  
  145. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_IncendiaryLauncher to match Make_Gun_IncendiaryLauncher.jobString
  146.  
  147. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeRifle to match Make_Gun_ChargeRifle.label
  148.  
  149. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeRifle to match Make_Gun_ChargeRifle.description
  150.  
  151. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeRifle to match Make_Gun_ChargeRifle.jobString
  152.  
  153. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Minigun to match Make_Gun_Minigun.label
  154.  
  155. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Minigun to match Make_Gun_Minigun.description
  156.  
  157. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Minigun to match Make_Gun_Minigun.jobString
  158.  
  159. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
  160. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  161.  
  162. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
  163. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  164.  
  165. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
  166. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  167.  
  168. Def-linked translation error: Exception getting field at path TheRichExplorer.scenario.parts.12.text in RimWorld.ScenarioDef: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Argument is out of range.
  169. Parameter name: index
  170. at System.Collections.Generic.List`1[RimWorld.ScenPart].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  171. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  172. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  173. --- End of inner exception stack trace ---
  174. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  175. at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  176. at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
  177. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  178.  
  179. Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
  180. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  181. Full XML text:
  182.  
  183. <AWOLSoldier54>
  184. <title>Fahnenflüchtiger Soldat</title>
  185. <titleShort>Soldat</titleShort>
  186. <desc>NAME gehörte der Infanterie an.
  187.  
  188. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  189. </AWOLSoldier54>
  190.  
  191. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  192. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  193. Full XML text:
  194.  
  195. <ChildChemist73>
  196. <title>Angehender Chemiker</title>
  197. <titleShort>Chemiker</titleShort>
  198. <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
  199.  
  200. HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
  201. </ChildChemist73>
  202.  
  203. Setting up 2 worker threads for Enlighten.
  204. Thread -> id: c0c -> priority: 1
  205. Thread -> id: 1268 -> priority: 1
  206. Initialize engine version: 5.6.3p1 (9c92e827232b)
  207. GfxDevice: creating device client; threaded=1
  208. Direct3D:
  209. Version: Direct3D 9.0c [aticfx32.dll 23.20.15002.11]
  210. Renderer: AMD Radeon (TM) R7 360 Series
  211. Vendor: ATI
  212. VRAM: 2024 MB (via DXGI)
  213. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  214. Begin MonoManager ReloadAssembly
  215. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  216. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  217. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  218. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  219. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  220. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  221. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  222. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  223. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  224. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  225. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
  226. RimWorld 0.18.1722 rev1198
  227.  
  228. Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Wall Torch</name><author>101Vault Boy</author><targetversion>0.18.1722</targetversion><description>A wall mounted torch for your colony.</description></ModMetaData>
  229.  
  230. Setting up 2 worker threads for Enlighten.
  231. Thread -> id: 23f4 -> priority: 1
  232. Thread -> id: 1270 -> priority: 1
  233. Initialize engine version: 5.6.3p1 (9c92e827232b)
  234. GfxDevice: creating device client; threaded=1
  235. Direct3D:
  236. Version: Direct3D 9.0c [aticfx32.dll 23.20.15002.11]
  237. Renderer: AMD Radeon (TM) R7 360 Series
  238. Vendor: ATI
  239. VRAM: 2024 MB (via DXGI)
  240. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  241. Begin MonoManager ReloadAssembly
  242. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  243. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  244. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  245. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  246. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  247. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  248. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  249. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  250. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  251. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  252. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
  253. RimWorld 0.18.1722 rev1198
  254.  
  255. Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Wall Torch</name><author>101Vault Boy</author><targetversion>0.18.1722</targetversion><description>A wall mounted torch for your colony.</description></ModMetaData>
  256.  
  257. Setting up 2 worker threads for Enlighten.
  258. Thread -> id: 33b4 -> priority: 1
  259. Thread -> id: 2f80 -> priority: 1
  260. Initialize engine version: 5.6.3p1 (9c92e827232b)
  261. GfxDevice: creating device client; threaded=1
  262. Direct3D:
  263. Version: Direct3D 9.0c [aticfx32.dll 23.20.15002.11]
  264. Renderer: AMD Radeon (TM) R7 360 Series
  265. Vendor: ATI
  266. VRAM: 2024 MB (via DXGI)
  267. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  268. Begin MonoManager ReloadAssembly
  269. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  270. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  271. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  272. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  273. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  274. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  275. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  276. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  277. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  278. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  279. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
  280. RimWorld 0.18.1722 rev1198
  281.  
  282. Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Wall Torch</name><author>101Vault Boy</author><targetversion>0.18.1722</targetversion><description>A wall mounted torch for your colony.</description></ModMetaData>
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