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SessionFourteenMegamek

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Aug 19th, 2013
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  1. Log file opened Sat Aug 10 16:19:12 EDT 2013
  2.  
  3. ***Server: Welcome to MegaMek.  Server is running version 0.35.40, build date Thu Jul 25 19:08:52 BST 2013.
  4.  
  5. ***Server: Machine IP is 192.168.1.66
  6.  
  7. ***Server: Machine IP is 25.9.177.182
  8.  
  9. ***Server: Listening on port 2346
  10.  
  11. ***Server: Dierson Pyre connected from /67.173.217.102
  12.  
  13. ***Server: For Dierson Pyre Server reports:
  14. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Sat Aug 10 17:20:15 BST 2013
  15.  
  16. ***Server: Vane connected from /62.63.54.234
  17.  
  18. ***Server: Jacob Dorn connected from /90.198.89.242
  19.  
  20. ***Server: Unit Thunderbolt C (Dierson Pyre) has been customized.
  21.  
  22. ***Server: Riviera connected from /2.99.1.21
  23.  
  24. ***Server: For Riviera Server reports:
  25. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Sat Aug 10 19:22:47 BST 2013
  26.  
  27. ***Server: Unit Jenner IIC (Riviera) has been customized.
  28.  
  29. ***Server: Unit Thunderbolt C (Dierson Pyre) has been customized.
  30.  
  31. ***Server: Unit Cobra CBR-02 (C) (Jacob Dorn) has been customized.
  32.  
  33. ***Server: Unit Cobra CBR-02 (C) (Jacob Dorn) has been customized.
  34.  
  35. ***Server: Unit Jenner IIC (Riviera) has been customized.
  36.  
  37. ***Server: Unit Jenner IIC (Riviera) has been customized.
  38.  
  39. ***Server: Unit Jenner IIC (Riviera) has been customized.
  40.  
  41. ***Server: Unit Jenner IIC (Riviera) has been customized.
  42.  
  43. ***Server: Unit Jenner IIC (Riviera) has been customized.
  44.  
  45. ***Server: Unit Jenner IIC (Riviera) has been customized.
  46.  
  47. ***Server: Unit Thunderbolt C (Dierson Pyre) has been customized.
  48.  
  49. ***Server: Unit Stalking Spider (Vane) has been customized.
  50.  
  51. ***Server: Unit Cobra CBR-02 (C) (Jacob Dorn) has been customized.
  52.  
  53. ***Server: Unit Jenner IIC (Riviera) has been customized.
  54.  
  55. ***Server: Unit Jenner IIC (Riviera) has been customized.
  56.  
  57. ***Server: Unit Jenner IIC (Riviera) has been customized.
  58.  
  59. ***Server: Unit Stalking Spider (Vane) has been customized.
  60.  
  61. ***Server: Unit Vixen (Incubus) (Stephan) has been customized.
  62.  
  63. ***Server: Unit Thunderbolt C (Dierson Pyre) has been customized.
  64.  
  65. ***Server: Unit Cobra CBR-02 (C) (Jacob Dorn) has been customized.
  66.  
  67. ***Server: Namarah connected from /82.18.236.55
  68.  
  69. ***Server: Remus connected from /66.223.143.6
  70.  
  71. ***Server: For Remus Server reports:
  72. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Fri Jul 26 04:08:52 BST 2013
  73.  
  74. Remus: Fun memories of the Marauders@
  75.  
  76. OPFOR: fun memories of the *BOOM* FUCK THIS IM NOT PLAYING THESE MINEFIELDS ARE BULLSHIT
  77.  
  78. OPFOR: yeah well good
  79.  
  80. ***Server: Unit Clint IIC (Namarah) has been customized.
  81.  
  82. Jacob Dorn: Init niggas
  83.  
  84. ***Server: Unit Jenner IIC (Riviera) has been customized.
  85.  
  86. Stephan: yeahhh 3/5
  87.  
  88. Stephan: It's gonna be the best seeing ens oneshot enemy mech but then slip on a slope end never get up
  89.  
  90. OPFOR: [netmech] graus white camo if you can cange it, riv cant because hes broken
  91.  
  92. Stephan: [netmech] graus white ens
  93.  
  94. ***Server: Unit Jenner IIC (Riviera) has been customized.
  95.  
  96. Vane: [netmech] Graus white
  97.  
  98. ***Server: Unit Jenner IIC (Riviera) has been customized.
  99.  
  100. ***Server: Unit Cobra CBR-02 (C) (Jacob Dorn) has been customized.
  101.  
  102. ***Server: Unit Clint IIC (Namarah) has been customized.
  103.  
  104. ***Server: Riviera disconnected.
  105.  
  106. ***Server: Ridian connected from /2.99.1.21
  107.  
  108. ***Server: For Ridian Server reports:
  109. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Sat Aug 10 19:22:47 BST 2013
  110.  
  111. ***Server: Unit Jenner IIC (Ridian) has been customized.
  112.  
  113. ***Server: Unit Jenner IIC (Ridian) has been customized.
  114.  
  115. ***Server: Unit Jenner IIC (Ridian) has been customized.
  116.  
  117. Stephan: ens t2
  118.  
  119. Stephan: u r t3
  120.  
  121. ***Server: Player OPFOR changed option "Real Blind Drop" to true.
  122.  
  123. ***Server: Unit 8(Remus) has been customized.
  124.  
  125. ***Server: Unit 7(Namarah) has been customized.
  126.  
  127. ***Server: Namarah disconnected.
  128.  
  129. Dierson Pyre: 25 hours late Bane : "ook guys, ready to start then?"
  130.  
  131. ***Server: Namarah connected from /82.18.236.55
  132.  
  133. Vane: gogoogogogogogogo
  134.  
  135. ***Server: Unit 10(OPFOR) has been customized.
  136.  
  137. ***Server: Unit 11(OPFOR) has been customized.
  138.  
  139. ***Server: Unit 12(OPFOR) has been customized.
  140.  
  141. ***Server: Unit 13(OPFOR) has been customized.
  142.  
  143. ***Server: Unit 14(OPFOR) has been customized.
  144.  
  145. ***Server: Unit 15(OPFOR) has been customized.
  146.  
  147. ***Server: Unit 16(OPFOR) has been customized.
  148.  
  149. ***Server: Unit 17(OPFOR) has been customized.
  150.  
  151. Jacob Dorn: Niggatory
  152.  
  153. ***Server: Unit 13(OPFOR) has been customized.
  154.  
  155. ***Server: Unit 12(OPFOR) has been customized.
  156.  
  157. ***Server: Unit 11(OPFOR) has been customized.
  158.  
  159. ***Server: Unit 10(OPFOR) has been customized.
  160.  
  161. ***Server: Unit 18(Namarah) has been customized.
  162.  
  163. ***Server: Remus disconnected.
  164.  
  165. ***Server: Remus connected from /66.223.143.6
  166.  
  167. ***Server: For Remus Server reports:
  168. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Fri Jul 26 04:08:52 BST 2013
  169.  
  170. ***Server: Unit 19(Remus) has been customized.
  171.  
  172. ***Server: Linus connected from /66.223.143.6
  173.  
  174. ***Server: For Linus Server reports:
  175. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Fri Jul 26 04:08:52 BST 2013
  176.  
  177. ***Server: Linus disconnected.
  178.  
  179. ***Server: Linus Svenssen connected from /66.223.143.6
  180.  
  181. ***Server: For Linus Svenssen Server reports:
  182. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Fri Jul 26 04:08:52 BST 2013
  183.  
  184. ***Server: Unit 20(Linus Svenssen) has been customized.
  185.  
  186. ***Server: Unit 20(Linus Svenssen) has been customized.
  187.  
  188. MegaMek: Game saved to savegames\autosave.sav
  189.  
  190. Initiative Phase for Deployment
  191. -------------------
  192. OPFOR rolls a 4[4+0].
  193. Team 2 rolls a 7[7+0].
  194.    Stephan rolls a 5[5+0].
  195.    Dierson Pyre rolls a 7[7+0] / 9[9+0].
  196.    Vane rolls a 9[9+0].
  197.    Jacob Dorn rolls a 9[9+0].
  198.    Ridian rolls a 10[10+0].
  199.    Namarah rolls a 7[7+0] / 10[10+0].
  200.    Remus rolls a 7[7+0] / 8[8+0].
  201.    Linus Svenssen rolls a 6[6+0].
  202. Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  203.  
  204. ????: ???? BV remaining (from ???? initially) ???? BV fled
  205. ????: ???? BV remaining (from ???? initially) ???? BV fled
  206. Dierson Pyre: 2198 BV remaining (from 2198 initially) 0 BV fled
  207. ????: ???? BV remaining (from ???? initially) ???? BV fled
  208. ????: ???? BV remaining (from ???? initially) ???? BV fled
  209. ????: ???? BV remaining (from ???? initially) ???? BV fled
  210. ????: ???? BV remaining (from ???? initially) ???? BV fled
  211. ????: ???? BV remaining (from ???? initially) ???? BV fled
  212. ????: ???? BV remaining (from ???? initially) ???? BV fled
  213.  
  214. MegaMek: Game saved to savegames\autosave.sav
  215.  
  216. MegaMek: Game saved to savegames\autosave.sav
  217.  
  218. ***Server: Linus Svenssen disconnected.
  219.  
  220. ***Server: Linus Svenssen disconnected.
  221.  
  222. ***Server: Deathbane connected from /86.133.84.239
  223.  
  224. ***Server: Deathbane disconnected.
  225.  
  226. ***Server: Linus Svenssen connected from /86.133.84.239
  227.  
  228. MegaMek: Game saved to savegames\autosave.sav
  229.  
  230. Initiative Phase for Round #1
  231. -------------------
  232. OPFOR rolls a 9[9+0].
  233. Team 2 rolls a 11[11+0].
  234.    Stephan rolls a 5[5+0] / 9[9+0].
  235.    Dierson Pyre rolls a 10[10+0].
  236.    Vane rolls a 11[11+0].
  237.    Jacob Dorn rolls a 3[3+0].
  238.    Ridian rolls a 10[10+0].
  239.    Namarah rolls a 5[5+0] / 3[3+0].
  240.    Remus rolls a 9[9+0].
  241.    Linus Svenssen rolls a 7[7+0].
  242. Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  243. ????: ???? BV remaining (from ???? initially) ???? BV fled
  244. ????: ???? BV remaining (from ???? initially) ???? BV fled
  245. Dierson Pyre: 2198 BV remaining (from 2198 initially) 0 BV fled
  246. ????: ???? BV remaining (from ???? initially) ???? BV fled
  247. ????: ???? BV remaining (from ???? initially) ???? BV fled
  248. ????: ???? BV remaining (from ???? initially) ???? BV fled
  249. ????: ???? BV remaining (from ???? initially) ???? BV fled
  250. ????: ???? BV remaining (from ???? initially) ???? BV fled
  251. ????: ???? BV remaining (from ???? initially) ???? BV fled
  252.  
  253. MegaMek: Game saved to savegames\autosave.sav
  254.  
  255. Targeting Phase
  256. -------------------
  257.  
  258. MegaMek: Game saved to savegames\autosave.sav
  259.  
  260. Vane: doneondoendedeon
  261.  
  262. OPFOR: ?
  263.  
  264. ***Server: /skip : skip failed.
  265.  
  266. Movement Phase
  267. -------------------
  268.  
  269. Offboard Attack Phase
  270. -------------------
  271.  
  272. MegaMek: Game saved to savegames\autosave.sav
  273.  
  274. ***Server: /kick : kick failed.  Type /who for a list of players with id #s.
  275.  
  276. ***Server: OPFOR attempts to kick player #10 (Remus)...
  277.  
  278. ***Server: Player 'Remus' is disconnected.  You may skip his/her current turn with the /skip command.
  279.  
  280. ***Server: Remus disconnected.
  281.  
  282. ***Server: OPFOR has issued the skip command...
  283.  
  284. Weapon Attack Phase
  285. -------------------
  286.  
  287.  
  288. Weapons fire for Wasp WSP-1A (OPFOR)
  289.    Medium Laser at Vixen (Incubus) (Stephan); needs 7, rolls 3 : misses.
  290.  
  291.    SRM 2 at Vixen (Incubus) (Stephan); needs 12, rolls 10 : misses.
  292.  
  293.  
  294.  
  295. Weapons fire for Wasp WSP-1A #2 (OPFOR)
  296.    Medium Laser at Vixen (Incubus) (Stephan); needs 7, rolls 5 : misses.
  297.  
  298.    SRM 2 at Vixen (Incubus) (Stephan); needs 12, rolls 8 : misses.
  299.  
  300.  
  301.  
  302. Weapons fire for Vixen (Incubus) (Stephan)
  303.    Large Pulse Laser at Wasp WSP-1A #2 (OPFOR); needs 3, rolls 8 :  - Direct Blow - hits  LT
  304.        Wasp WSP-1A #2 (OPFOR) takes 11 damage to LT.
  305.            Armor destroyed,             SECTION DESTROYED,
  306. LIMB BLOWN OFF Left Arm blown off.
  307. Wasp WSP-1A #2 LT BREACHED Wasp WSP-1A #2 LA BREACHED            Critical hit on LT. Roll is (5+3) = 8; no effect.
  308.  
  309.    Machine Gun at Wasp WSP-1A #2 (OPFOR); needs 12, rolls 11 : misses.
  310.    Machine Gun at Wasp WSP-1A #2 (OPFOR); needs 12, rolls 4 : misses.
  311.    ER Medium Laser at Wasp WSP-1A (OPFOR); needs 6, rolls 8 : hits  RA
  312.        Wasp WSP-1A (OPFOR) takes 7 damage to RA.
  313.            Armor destroyed,             SECTION DESTROYED,
  314. Wasp WSP-1A RA BREACHED            Critical hit on RA. Roll is (9+1) = 10; 1 location.
  315.            CRITICAL HIT on Hand.
  316.  
  317.    Machine Gun at Wasp WSP-1A (OPFOR); needs 13, rolls 7 : misses.
  318.    Machine Gun at Wasp WSP-1A (OPFOR); needs 13, rolls 7 : misses.
  319.    ER Medium Laser at Wasp WSP-1A (OPFOR); needs 6, rolls 7 : hits  LA
  320.        Wasp WSP-1A (OPFOR) takes 7 damage to LA.
  321.            Armor destroyed,             SECTION DESTROYED,
  322. Wasp WSP-1A LA BREACHED            Critical hit on LA. Roll is (8+1) = 9; 1 location.
  323.            CRITICAL HIT on Lower Arm.
  324.  
  325.  
  326.  
  327. Weapons fire for AC Turret AC2 #2 (OPFOR)
  328.    AC/2 at Cobra CBR-02 (C) (Jacob Dorn); needs 9, rolls 8 : misses.
  329.  
  330.  
  331.  
  332. Weapons fire for AC Turret AC2 #3 (OPFOR)
  333.    AC/2 at Vixen (Incubus) (Stephan); needs 11, rolls 6 : misses.
  334.  
  335.  
  336.  
  337. Weapons fire for AC Turret AC2 #4 (OPFOR)
  338.    AC/2 at Thunderbolt C (Dierson Pyre); needs 8, rolls 3 : misses.
  339.  
  340. MegaMek: Game saved to savegames\autosave.sav
  341.  
  342. MegaMek: Game saved to savegames\autosave.sav
  343.  
  344. ***Server: Player 'Remus' is disconnected.  You may skip his/her current turn with the /skip command.
  345.  
  346. ***Server: OPFOR has issued the skip command...
  347.  
  348. Physical Attack Phase
  349. -------------------
  350.  
  351. Heat Phase
  352. -------------------
  353. Adding 2 heat due to extreme temperatures...
  354. Stalking Spider (Vane) gains 2 heat, sinks 2 heat and is now at 0 heat.
  355. Adding 2 heat due to extreme temperatures...
  356. Vixen (Incubus) (Stephan) gains 23 heat, sinks 20 heat and is now at 3 heat.
  357. Adding 2 heat due to extreme temperatures...
  358. Thunderbolt C (Dierson Pyre) gains 2 heat, sinks 2 heat and is now at 0 heat.
  359. Adding 2 heat due to extreme temperatures...
  360. Cobra CBR-02 (C) (Jacob Dorn) gains 2 heat, sinks 2 heat and is now at 0 heat.
  361. Adding 2 heat due to extreme temperatures...
  362. Jenner IIC (Ridian) gains 2 heat, sinks 2 heat and is now at 0 heat.
  363. Adding 2 heat due to extreme temperatures...
  364. Wasp WSP-1A (OPFOR) gains 8 heat, sinks 8 heat and is now at 0 heat.
  365. Adding 2 heat due to extreme temperatures...
  366. Wasp WSP-1A #2 (OPFOR) gains 8 heat, sinks 7 heat and is now at 1 heat.
  367. Adding 2 heat due to extreme temperatures...
  368. Stinger STG-3Gb (OPFOR) gains 3 heat, sinks 3 heat and is now at 0 heat.
  369. Adding 2 heat due to extreme temperatures...
  370. Stinger STG-3Gb #2 (OPFOR) gains 3 heat, sinks 3 heat and is now at 0 heat.
  371. Adding 2 heat due to extreme temperatures...
  372. Clint IIC (Namarah) gains 2 heat, sinks 2 heat and is now at 0 heat.
  373. Adding 2 heat due to extreme temperatures...
  374. UrbanMech IIC R (Remus) gains 2 heat, sinks 2 heat and is now at 0 heat.
  375. Adding 2 heat due to extreme temperatures...
  376. Icestorm (Linus Svenssen) gains 3 heat, sinks 3 heat and is now at 0 heat.
  377.  
  378. Control Rolls
  379. -------------------
  380.  
  381. End Phase
  382. -------------------
  383.  
  384. MegaMek: Game saved to savegames\autosave.sav
  385.  
  386. MegaMek: Game saved to savegames\autosave.sav
  387.  
  388. Initiative Phase for Round #2
  389. -------------------
  390. OPFOR rolls a 8[8+0].
  391. Team 2 rolls a 3[3+0].
  392.    Stephan rolls a 7[7+0] / 7[7+0].
  393.    Dierson Pyre rolls a 5[5+0].
  394.    Vane rolls a 2[2+0].
  395.    Jacob Dorn rolls a 7[7+0] / 6[6+0].
  396.    Ridian rolls a 5[5+0].
  397.    Namarah rolls a 5[5+0].
  398.    Remus rolls a 7[7+0] / 5[5+0].
  399.    Linus Svenssen rolls a 5[5+0].
  400. Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  401. ????: ???? BV remaining (from ???? initially) ???? BV fled
  402. ????: ???? BV remaining (from ???? initially) ???? BV fled
  403. Dierson Pyre: 2198 BV remaining (from 2198 initially) 0 BV fled
  404. ????: ???? BV remaining (from ???? initially) ???? BV fled
  405. ????: ???? BV remaining (from ???? initially) ???? BV fled
  406. ????: ???? BV remaining (from ???? initially) ???? BV fled
  407. ????: ???? BV remaining (from ???? initially) ???? BV fled
  408. ????: ???? BV remaining (from ???? initially) ???? BV fled
  409. ????: ???? BV remaining (from ???? initially) ???? BV fled
  410.  
  411. MegaMek: Game saved to savegames\autosave.sav
  412.  
  413. Targeting Phase
  414. -------------------
  415.  
  416. MegaMek: Game saved to savegames\autosave.sav
  417.  
  418. ***Server: Remus connected from /66.223.143.6
  419.  
  420. ***Server: For Remus Server reports:
  421. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Fri Jul 26 04:08:52 BST 2013
  422.  
  423. ***Server: /skip : skip failed.
  424.  
  425. Remus: Fuck you
  426.  
  427. Remus: I asked a question. I'm waiting for a goddamned answer.
  428.  
  429. Ridian: Yeah you missed a turn
  430.  
  431. Ridian: We had to kick you just to skip the turn
  432.  
  433. Ridian: but it was the inital  only stephan round
  434.  
  435. Movement Phase
  436. -------------------
  437. Building #34904 collapses due to heavy load.
  438.     Wasp WSP-1A #2 (OPFOR) is hit by falling debris for 1 damage.
  439.         Wasp WSP-1A #2 (OPFOR) takes 1 damage to LA.
  440.         1 damage transfers to LT.
  441.         Wasp WSP-1A #2 (OPFOR) takes 1 damage to LT.
  442.         1 damage transfers to CT.
  443.         Wasp WSP-1A #2 (OPFOR) takes 1 damage to CT.
  444.             5 Armor remaining.
  445.             Possible breach on CT. Roll is 9: no breach.
  446.  
  447. Wasp WSP-1A #2 (OPFOR) falls 1 level(s) into hex 1824
  448.     Wasp WSP-1A #2 (OPFOR) falls on its rear, suffering 1 damage.
  449.         Wasp WSP-1A #2 (OPFOR) takes 1 damage to RL.
  450.             4 Armor remaining.
  451.             Possible breach on RL. Roll is 5: no breach.
  452.  
  453. Pilot of Wasp WSP-1A #2 (OPFOR) "Hojuhei Tsubaki Fujimoto" must roll 9 to avoid damage; rolls 6 : fails.
  454.         Pilot of Wasp WSP-1A #2 (OPFOR) "Hojuhei Tsubaki Fujimoto" takes 1 damage.        
  455. Pilot of Wasp WSP-1A #2 (OPFOR) "Hojuhei Tsubaki Fujimoto" needs a 3 to stay conscious.  Rolls 5 : successful!
  456.  
  457.  
  458. Clint IIC (Namarah) must make a piloting skill check (used more MPs than at 1G possible).
  459. Needs 6 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (used more MPs than at 1G possible)], rolls 9 : succeeds.
  460.  
  461. MegaMek: Game saved to savegames\autosave.sav
  462.  
  463. Offboard Attack Phase
  464. -------------------
  465.  
  466. MegaMek: Game saved to savegames\autosave.sav
  467.  
  468. Weapon Attack Phase
  469. -------------------
  470.  
  471.  
  472. Weapons fire for Stalking Spider (Vane)
  473.     ER PPC at Wasp WSP-1A (OPFOR); needs 5, rolls 10 :  - Direct Blow - hits  LA
  474.         Wasp WSP-1A (OPFOR) takes 16 damage to LA.
  475.         16 damage transfers to LT.
  476.         Wasp WSP-1A (OPFOR) takes 16 damage to LT.
  477.             Armor destroyed,             SECTION DESTROYED,
  478.         5 damage transfers to CT.
  479.  Wasp WSP-1A LT BREACHED            Critical hit on LT. Roll is (5+4) = 9; 1 location.
  480.             CRITICAL HIT on x Jump Jet.
  481.         Wasp WSP-1A (OPFOR) takes 5 damage to CT.
  482.             1 Armor remaining.
  483.             Possible breach on CT. Roll is 6: no breach.
  484.  
  485.     Medium Pulse Laser at Hex 2020 of Building #36940 (Collapse); needs 0, rolls 5 : hits.
  486.  
  487.         Building #36940 absorbs 7 points of damage.
  488.         Damage threshold exceeded. Possible critical hit!
  489.             Crew stunned.
  490.  
  491.     Medium Pulse Laser at Hex 2020 of Building #36940 (Collapse); needs 0, rolls 7 : hits.
  492.  
  493.         Building #36940 absorbs 7 points of damage.
  494.          BUILDING DESTROYED
  495.  
  496.     SRM 4 at Hex 2020 of Building #36940 (Collapse); needs 7, rolls 6 : misses.
  497.  
  498.  
  499.  
  500. Weapons fire for Wasp WSP-1A (OPFOR)
  501.     SRM 2 at Vixen (Incubus) (Stephan); needs 12, rolls 7 : misses.
  502.  
  503.  
  504.  
  505. Weapons fire for Thunderbolt C (Dierson Pyre)
  506.     ER Large Laser at Wasp WSP-1A (OPFOR); needs 5, rolls 7 : hits  (using Partial cover (horizontal 50%) table) RT
  507.         Wasp WSP-1A (OPFOR) takes 10 damage to RT.
  508.             Armor destroyed, 1 Internal Structure remaining
  509.  Wasp WSP-1A RT BREACHED            Critical hit on RT. Roll is (4+1) = 5; no effect.
  510.  
  511.     Large Pulse Laser at Hex 2020 of Building #36940 (Collapse); needs 0, rolls 6 : hits.
  512.  
  513.         Building #36940 absorbs 10 points of damage.
  514.  
  515.  
  516.  
  517. Weapons fire for Jenner IIC (Ridian)
  518.     SRM 6 at Hex 1924 of Building #34904 (Collapse); needs 6, rolls 4 : misses.
  519.  
  520.     Streak SRM 4 at Wasp WSP-1A (OPFOR); needs 11, rolls 6 : fails to achieve lock.
  521.     SRM 6 at Hex 1823 of Building #34904 (Ignite); needs 7, rolls 11 : 2 missile(s) hit.
  522.  
  523.  
  524. Weapons fire for Stinger STG-3Gb (OPFOR)
  525.     Medium Laser at Icestorm (Linus Svenssen); needs 11, rolls 7 : misses.
  526.  
  527.     Medium Laser at Icestorm (Linus Svenssen); needs 11, rolls 7 : misses.
  528.  
  529.     Medium Laser at Icestorm (Linus Svenssen); needs 11, rolls 5 : misses.
  530.  
  531.  
  532.  
  533. Weapons fire for Stinger STG-3Gb #2 (OPFOR)
  534.     Medium Laser at Icestorm (Linus Svenssen); needs 12, rolls 7 : misses.
  535.  
  536.     Medium Laser at Icestorm (Linus Svenssen); needs 12, rolls 7 : misses.
  537.  
  538.     Medium Laser at Icestorm (Linus Svenssen); needs 12, rolls 6 : misses.
  539.  
  540.  
  541.  
  542. Weapons fire for Icestorm (Linus Svenssen)
  543.     ER Medium Laser at Stinger STG-3Gb (OPFOR); needs 6, rolls 10 :  - Direct Blow - hits  CT
  544.         Stinger STG-3Gb (OPFOR) takes 8 damage to CT.
  545.             1 Armor remaining.
  546.             Possible breach on CT. Roll is 11: Breach! Stinger STG-3Gb CT BREACHED*** Stinger STG-3Gb (OPFOR) DESTROYED by hull breach! ***
  547.  
  548.     SRM 2 at Stinger STG-3Gb (OPFOR); needs 11, rolls 5 : misses.
  549.  
  550.  
  551.  
  552. Weapons fire for UrbanMech IIC R (Remus)
  553.     Large Pulse Laser at Hex 2020 of Building #36940 (Collapse); needs 0, rolls 8 : hits.
  554.  
  555.         Building #36940 absorbs 10 points of damage.
  556.  
  557.     Flamer at Hex 2419 of Building #47176 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 5 : hits.
  558.  
  559.         Building #47176 absorbs 2 points of damage.
  560.  
  561.  
  562.  
  563. Weapons fire for AC Turret AC2 #2 (OPFOR)
  564.     AC/2 at Cobra CBR-02 (C) (Jacob Dorn); needs 10, rolls 7 : misses.
  565.  
  566.  
  567.  
  568. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  569.     LRM 20 at Hex 2924 of Building #55384 (Collapse); needs 7, rolls 3 : misses.
  570.  
  571.     ER Medium Laser at Hex 2924 of Building #55384 (Collapse); needs 2, rolls 9 : hits.
  572.  
  573.         Building #55384 absorbs 7 points of damage.
  574.         Damage threshold exceeded. Possible critical hit!
  575.             No critical hit.
  576.  
  577.     LRM 20 at Hex 2924 of Building #55384 (Collapse); needs 7, rolls 9 : 16 missile(s) hit.
  578.  
  579.         Building #55384 absorbs 16 points of damage.
  580.          BUILDING DESTROYED
  581.     ER Medium Laser at Hex 2924 of Building #55384 (Collapse); needs 2, rolls 9 : hits.
  582.  
  583.         Building #55384 absorbs 7 points of damage.
  584.  
  585.  
  586.  
  587. Weapons fire for AC Turret AC2 #3 (OPFOR)
  588.     AC/2 at Thunderbolt C (Dierson Pyre); needs 9, rolls 5 : misses.
  589.  
  590.  
  591.  
  592. Weapons fire for Vixen (Incubus) (Stephan)
  593.     Large Pulse Laser at Wasp WSP-1A (OPFOR); needs 3, rolls 2 : misses.
  594.  
  595.     ER Medium Laser at Wasp WSP-1A (OPFOR); needs 5, rolls 6 : hits  LT (critical)
  596.         Wasp WSP-1A (OPFOR) takes 7 damage to LT (critical).
  597.         7 damage transfers to CT (critical).
  598.         Wasp WSP-1A (OPFOR) takes 7 damage to CT (critical).
  599.             Armor destroyed,             SECTION DESTROYED,
  600.         Wasp WSP-1A (OPFOR) has taken 6 engine hits this phase.
  601.         Checking for engine explosion on 10, roll is 3.
  602.         Engine safety systems remain in place.
  603. *** Wasp WSP-1A (OPFOR) DESTROYED by damage! ***
  604.  
  605.         >Wasp WSP-1A (OPFOR) suffers catastrophic damage, but the autoeject system was engaged.
  606.    
  607. Wasp WSP-1A (OPFOR) must make a piloting skill check (Vacuum).
  608.     Needs 13 [6 (ejecting) + 1 (automatic ejection) + 1 (landing in a building) + 2 (Low-G) + 3 (Vacuum)], rolls 9 : fails.
  609.  
  610.         Pilot of MechWarrior Hojuhei Nora Lindström (OPFOR) "Hojuhei Nora Lindström" takes 2 damage.                    The pilot ejects safely!
  611.  Wasp WSP-1A CT BREACHED            Critical hit on CT. Roll is (11+1) = 12; 2 locations.
  612.             CRITICAL HIT on x Jump Jet.
  613.             CRITICAL HIT on x Jump Jet.
  614.  
  615.     ER Medium Laser at Wasp WSP-1A (OPFOR); needs 5, rolls 5 :  - Glancing Blow - hits  RT
  616.         Wasp WSP-1A (OPFOR) takes 3 damage to RT.
  617.              SECTION DESTROYED,
  618.         2 damage transfers to CT.
  619.             Critical hit on RT. Roll is (9-2) = 7; no effect.
  620.         Wasp WSP-1A (OPFOR) takes 2 damage to CT.
  621.  
  622.  
  623.     Machine Gun at Wasp WSP-1A (OPFOR); needs 14, rolls 10 : misses.
  624.     Machine Gun at Wasp WSP-1A (OPFOR); needs 14, rolls 5 : misses.
  625.     Machine Gun at Wasp WSP-1A (OPFOR); needs 14, rolls 7 : misses.
  626.     Machine Gun at Wasp WSP-1A (OPFOR); needs 14, rolls 10 : misses.
  627.  
  628.  
  629. Weapons fire for AC Turret AC2 #4 (OPFOR)
  630.     AC/2 at UrbanMech IIC R (Remus); needs 11, rolls 4 : misses.
  631.  
  632.  
  633. Building #55384 collapses due to damage.
  634. *** AC Turret AC2 #2 (OPFOR) DESTROYED by building collapse! ***
  635.  
  636.  
  637. Building #36940 collapses due to damage.
  638. *** AC Turret AC2 #4 (OPFOR) DESTROYED by building collapse! ***
  639.  
  640. MegaMek: Game saved to savegames\autosave.sav
  641.  
  642. MegaMek: Game saved to savegames\autosave.sav
  643.  
  644. Physical Attack Phase
  645. -------------------
  646.  
  647. Physical attacks for UrbanMech IIC R (Remus)
  648.     Kick (Left leg) at Hex 2419 of Building #47176 (Collapse), the kick is an automatic hit (Targeting adjacent building.), hits.
  649.         Building #47176 absorbs 6 points of damage.
  650.  
  651. MegaMek: Game saved to savegames\autosave.sav
  652.  
  653. Heat Phase
  654. -------------------
  655. Adding 2 heat due to extreme temperatures...
  656. Stalking Spider (Vane) gains 29 heat, sinks 22 heat and is now at 7 heat.
  657. Stalking Spider needs a 10+ for coolant failure, rolls 6 : avoids successfully!
  658. Adding 2 heat due to extreme temperatures...
  659. Vixen (Incubus) (Stephan) gains 23 heat, sinks 20 heat and is now at 6 heat.
  660. Vixen (Incubus) needs a 10+ for coolant failure, rolls 8 : avoids successfully!
  661. Adding 2 heat due to extreme temperatures...
  662. Thunderbolt C (Dierson Pyre) gains 25 heat, sinks 15 heat and is now at 10 heat.
  663. Thunderbolt C needs a 10+ for coolant failure, rolls 6 : avoids successfully!
  664. Adding 2 heat due to extreme temperatures...
  665. Cobra CBR-02 (C) (Jacob Dorn) gains 25 heat, sinks 22 heat and is now at 3 heat.
  666. Adding 2 heat due to extreme temperatures...
  667. Jenner IIC (Ridian) gains 11 heat, sinks 11 heat and is now at 0 heat.
  668. Adding 2 heat due to extreme temperatures...
  669. Wasp WSP-1A #2 (OPFOR) gains 5 heat, sinks 6 heat and is now at 0 heat.
  670. Adding 2 heat due to extreme temperatures...
  671. Stinger STG-3Gb #2 (OPFOR) gains 12 heat, sinks 12 heat and is now at 0 heat.
  672. Adding 2 heat due to extreme temperatures...
  673. Clint IIC (Namarah) gains 12 heat, sinks 10 heat and is now at 2 heat.
  674. Adding 2 heat due to extreme temperatures...
  675. UrbanMech IIC R (Remus) gains 17 heat, sinks 16 heat and is now at 1 heat.
  676. Adding 2 heat due to extreme temperatures...
  677. Icestorm (Linus Svenssen) gains 10 heat, sinks 10 heat and is now at 0 heat.
  678.  
  679. Control Rolls
  680. -------------------
  681.  
  682. End Phase
  683. -------------------
  684.  
  685. MegaMek: Game saved to savegames\autosave.sav
  686.  
  687. MegaMek: Game saved to savegames\autosave.sav
  688.  
  689. Initiative Phase for Round #3
  690. -------------------
  691. OPFOR rolls a 3[3+0].
  692. Team 2 rolls a 9[9+0].
  693.     Stephan rolls a 6[6+0] / 11[11+0].
  694.     Dierson Pyre rolls a 6[6+0] / 7[7+0].
  695.     Vane rolls a 7[7+0].
  696.     Jacob Dorn rolls a 10[10+0].
  697.     Ridian rolls a 10[10+0].
  698.     Namarah rolls a 10[10+0].
  699.     Remus rolls a 8[8+0].
  700.     Linus Svenssen rolls a 9[9+0].
  701. Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  702.  
  703. MechWarrior Hojuhei Nora Lindström (OPFOR) is in a vacuum and cannot survive there!!!.
  704. *** MechWarrior Hojuhei Nora Lindström (OPFOR) DESTROYED by vacuum! ***
  705. ????: ???? BV remaining (from ???? initially) ???? BV fled
  706. ????: ???? BV remaining (from ???? initially) ???? BV fled
  707. Dierson Pyre: 2198 BV remaining (from 2198 initially) 0 BV fled
  708. ????: ???? BV remaining (from ???? initially) ???? BV fled
  709. ????: ???? BV remaining (from ???? initially) ???? BV fled
  710. ????: ???? BV remaining (from ???? initially) ???? BV fled
  711. ????: ???? BV remaining (from ???? initially) ???? BV fled
  712. ????: ???? BV remaining (from ???? initially) ???? BV fled
  713. ????: ???? BV remaining (from ???? initially) ???? BV fled
  714.  
  715. MegaMek: Game saved to savegames\autosave.sav
  716.  
  717. Targeting Phase
  718. -------------------
  719.  
  720. MegaMek: Game saved to savegames\autosave.sav
  721.  
  722. Movement Phase
  723. -------------------
  724.  
  725. Wasp WSP-1A #2 (OPFOR) must make a piloting skill check (Left Arm destroyed).
  726. Needs 9 [6 (Base piloting skill) + 2 (high/low gravity) - 2 (careful stand) + 0 (getting up) + 1 (difficult terrain) + 2 (Left Arm destroyed)], rolls 7 : falls.
  727.     Wasp WSP-1A #2 (OPFOR) falls on its right side, suffering 0 damage.
  728.  
  729. Pilot of Wasp WSP-1A #2 (OPFOR) "Hojuhei Tsubaki Fujimoto" must roll 9 to avoid damage; rolls 11 : succeeds.
  730.  
  731. MegaMek: Game saved to savegames\autosave.sav
  732.  
  733. Offboard Attack Phase
  734. -------------------
  735.  
  736. MegaMek: Game saved to savegames\autosave.sav
  737.  
  738. Weapon Attack Phase
  739. -------------------
  740.  
  741.  
  742. Weapons fire for Thunderbolt C (Dierson Pyre)
  743.     ER Medium Laser at Hex 1924 of Building #34904 (Collapse); needs 2, rolls 7 : hits.
  744.  
  745.         Building #34904 absorbs 7 points of damage.
  746.         Damage threshold exceeded. Possible critical hit!
  747.             +AC/2 jams!
  748.  
  749.  
  750.  
  751. Weapons fire for Vixen (Incubus) (Stephan)
  752.     ER Medium Laser at Wasp WSP-1A #2 (OPFOR); needs 6, rolls 9 :  - Direct Blow - hits  (using Right Side table) RL
  753.         Wasp WSP-1A #2 (OPFOR) takes 8 damage to RL.
  754.             Armor destroyed,             SECTION DESTROYED,
  755.  Wasp WSP-1A #2 RL BREACHED            Critical hit on RL. Roll is (9+2) = 11; 2 locations.
  756.             CRITICAL HIT on Lower Leg.
  757.             CRITICAL HIT on Hip.
  758.  
  759.     ER Medium Laser at Wasp WSP-1A #2 (OPFOR); needs 6, rolls 3 : misses.
  760.  
  761.  
  762.  
  763. Weapons fire for Stinger STG-3Gb #2 (OPFOR)
  764.     Medium Laser at Icestorm (Linus Svenssen); needs 8, rolls 3 : misses.
  765.  
  766.     Medium Laser at Icestorm (Linus Svenssen); needs 8, rolls 9 : hits  (using Rear table) CTR
  767.         Icestorm (Linus Svenssen) takes 5 damage to CTR.
  768.             Armor destroyed, 5 Internal Structure remaining
  769.  Icestorm CT BREACHED*** Icestorm (Linus Svenssen) DESTROYED by hull breach! ***
  770.             Critical hit on CT. Roll is 7; no effect.
  771.  
  772.     Medium Laser at Icestorm (Linus Svenssen); needs 8, rolls 2 : misses.
  773.  
  774.     Small Laser at Icestorm (Linus Svenssen), the shot is an automatic miss (Target out of range), rolls 8 : misses.
  775.  
  776.  
  777.  
  778. Weapons fire for Stalking Spider (Vane)
  779.     ER PPC at Wasp WSP-1A #2 (OPFOR); needs 7, rolls 5 : misses.
  780.  
  781.     Medium Pulse Laser at Wasp WSP-1A #2 (OPFOR); needs 5, rolls 6 : hits  (using Rear Partial cover (right side vertical) table) LL
  782.         Wasp WSP-1A #2 suffers no damage. (LL behind cover)
  783.  
  784.  
  785.  
  786. Weapons fire for UrbanMech IIC R (Remus)
  787.     Flamer at Hex 2419 of Building #47176 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : hits.
  788.  
  789.         Building #47176 absorbs 2 points of damage.
  790.          BUILDING DESTROYED
  791.  
  792.     Large Pulse Laser at Hex 2722 of Building #53332 (Collapse); needs -1, rolls 5 : hits.
  793.  
  794.         Building #53332 absorbs 10 points of damage.
  795.          BUILDING DESTROYED
  796.  
  797.  
  798.  
  799. Weapons fire for Icestorm (Linus Svenssen)
  800.     ER Medium Laser at Clint IIC (Namarah); needs 6, rolls 4 : misses.
  801.  
  802.     SRM 2 at Clint IIC (Namarah); needs 11, rolls 10 : misses.
  803.  
  804.  
  805.  
  806. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  807.     LRM 20 at Stinger STG-3Gb #2 (OPFOR); needs 11, rolls 5 : misses.
  808.  
  809.     ER Medium Laser at Stinger STG-3Gb #2 (OPFOR); needs 7, rolls 6 : misses.
  810.  
  811.     LRM 20 at Stinger STG-3Gb #2 (OPFOR); needs 11, rolls 9 : misses.
  812.  
  813.     ER Medium Laser at Stinger STG-3Gb #2 (OPFOR); needs 7, rolls 10 :  - Direct Blow - hits  RL
  814.         Stinger STG-3Gb #2 (OPFOR) takes 8 damage to RL.
  815.             0 Armor remaining.
  816.  Stinger STG-3Gb #2 RL BREACHED
  817.  
  818.  
  819. Weapons fire for AC Turret AC2 #3 (OPFOR)
  820.     AC/2 at Thunderbolt C (Dierson Pyre); needs 8, rolls 3 : misses.
  821.  
  822.  
  823.  
  824. Weapons fire for Jenner IIC (Ridian)
  825.     Streak SRM 4 at Hex 1924 of Building #34904 (Collapse); needs 6, rolls 12 : 4 missile(s) hit.
  826.  
  827.         Building #34904 absorbs 8 points of damage.
  828.          BUILDING DESTROYED
  829.     SRM 6 at Hex 1924 of Building #34904 (Collapse); needs 6, rolls 5 : misses.
  830.  
  831.     SRM 6 at Hex 2125 of Building #41056 (Collapse); needs 7, rolls 8 : 4 missile(s) hit.
  832.  
  833.         Building #41056 absorbs 8 points of damage.
  834.  
  835. Building #47176 collapses due to damage.
  836.  
  837. Building #34904 collapses due to damage.
  838. *** AC Turret AC2 #3 (OPFOR) DESTROYED by building collapse! ***
  839.  
  840.  
  841. Building #53332 collapses due to damage.
  842.  
  843. Stinger STG-3Gb #2 (OPFOR) must make 4 piloting skill roll(s) (hip actuator hit; leg/foot actuator hit; leg/foot actuator hit; leg/foot actuator hit).
  844. The base target is 14 [6 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (Right Leg Lower Leg Actuator destroyed) + 1 (Right Leg Foot Actuator destroyed) + 1 (cramped cockpit) + 2 (high/low gravity)].
  845.     Roll #1, (6 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (Right Leg Lower Leg Actuator destroyed) + 1 (Right Leg Foot Actuator destroyed) + 1 (cramped cockpit) + 2 (high/low gravity) + 0 (hip actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 17, rolls 11 : falls.
  846.     Stinger STG-3Gb #2 (OPFOR) falls on its right side, suffering 0 damage.
  847.  
  848. Pilot of Stinger STG-3Gb #2 (OPFOR) "Heishi Tarou Sato" must roll 17 to avoid damage; rolls 8 : fails.
  849.         Pilot of Stinger STG-3Gb #2 (OPFOR) "Heishi Tarou Sato" takes 1 damage.        
  850. Pilot of Stinger STG-3Gb #2 (OPFOR) "Heishi Tarou Sato" needs a 3 to stay conscious.  Rolls 7 : successful!
  851.  
  852. MegaMek: Game saved to savegames\autosave.sav
  853.  
  854. Physical Attack Phase
  855. -------------------
  856.  
  857. Heat Phase
  858. -------------------
  859. Adding 2 heat due to extreme temperatures...
  860. Stalking Spider (Vane) gains 22 heat, sinks 22 heat and is now at 7 heat.
  861. Stalking Spider needs a 10+ for coolant failure, rolls 9 : avoids successfully!
  862. Adding 2 heat due to extreme temperatures...
  863. Vixen (Incubus) (Stephan) gains 13 heat, sinks 19 heat and is now at 0 heat.
  864. Adding 2 heat due to extreme temperatures...
  865. Thunderbolt C (Dierson Pyre) gains 7 heat, sinks 15 heat and is now at 2 heat.
  866. Adding 2 heat due to extreme temperatures...
  867. Cobra CBR-02 (C) (Jacob Dorn) gains 25 heat, sinks 22 heat and is now at 6 heat.
  868. Cobra CBR-02 (C) needs a 10+ for coolant failure, rolls 5 : avoids successfully!
  869. Adding 2 heat due to extreme temperatures...
  870. Jenner IIC (Ridian) gains 14 heat, sinks 14 heat and is now at 0 heat.
  871. Adding 2 heat due to extreme temperatures...
  872. Wasp WSP-1A #2 (OPFOR) gains 4 heat, sinks 4 heat and is now at 0 heat.
  873. Adding 2 heat due to extreme temperatures...
  874. Stinger STG-3Gb #2 (OPFOR) gains 13 heat, sinks 13 heat and is now at 0 heat.
  875. Adding 2 heat due to extreme temperatures...
  876. Clint IIC (Namarah) gains 3 heat, sinks 5 heat and is now at 0 heat.
  877. Adding 2 heat due to extreme temperatures...
  878. UrbanMech IIC R (Remus) gains 15 heat, sinks 16 heat and is now at 0 heat.
  879.  
  880. Control Rolls
  881. -------------------
  882.  
  883. End Phase
  884. -------------------
  885.  
  886. MegaMek: Game saved to savegames\autosave.sav
  887.  
  888. MegaMek: Game saved to savegames\autosave.sav
  889.  
  890. Initiative Phase for Round #4
  891. -------------------
  892. OPFOR rolls a 8[8+0] / 3[3+0].
  893. Team 2 rolls a 8[8+0] / 5[5+0].
  894.     Stephan rolls a 9[9+0].
  895.     Dierson Pyre rolls a 8[8+0].
  896.     Vane rolls a 4[4+0] / 6[6+0].
  897.     Jacob Dorn rolls a 5[5+0].
  898.     Ridian rolls a 11[11+0].
  899.     Namarah rolls a 7[7+0].
  900.     Remus rolls a 4[4+0] / 11[11+0].
  901.     Linus Svenssen rolls a 5[5+0].
  902. Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  903. ????: ???? BV remaining (from ???? initially) ???? BV fled
  904. ????: ???? BV remaining (from ???? initially) ???? BV fled
  905. Dierson Pyre: 2198 BV remaining (from 2198 initially) 0 BV fled
  906. ????: ???? BV remaining (from ???? initially) ???? BV fled
  907. ????: ???? BV remaining (from ???? initially) ???? BV fled
  908. ????: ???? BV remaining (from ???? initially) ???? BV fled
  909. ????: ???? BV remaining (from ???? initially) ???? BV fled
  910. ????: ???? BV remaining (from ???? initially) ???? BV fled
  911. ????: ???? BV remaining (from ???? initially) ???? BV fled
  912.  
  913. MegaMek: Game saved to savegames\autosave.sav
  914.  
  915. Targeting Phase
  916. -------------------
  917.  
  918. MegaMek: Game saved to savegames\autosave.sav
  919.  
  920. Movement Phase
  921. -------------------
  922.  
  923. Offboard Attack Phase
  924. -------------------
  925.  
  926. MegaMek: Game saved to savegames\autosave.sav
  927.  
  928. Weapon Attack Phase
  929. -------------------
  930.  
  931.  
  932. Weapons fire for Stalking Spider (Vane)
  933.     Medium Pulse Laser at Wasp WSP-1A #2 (OPFOR); needs 4, rolls 7 :  - Direct Blow - hits  LA
  934.         Wasp WSP-1A #2 (OPFOR) takes 8 damage to LA.
  935.         8 damage transfers to LT.
  936.         Wasp WSP-1A #2 (OPFOR) takes 8 damage to LT.
  937.         8 damage transfers to CT.
  938.         Wasp WSP-1A #2 (OPFOR) takes 8 damage to CT.
  939.             Armor destroyed, 3 Internal Structure remaining
  940.  Wasp WSP-1A #2 CT BREACHED*** Wasp WSP-1A #2 (OPFOR) DESTROYED by hull breach! ***
  941.             Critical hit on CT. Roll is (5+2) = 7; no effect.
  942.  
  943.     Medium Pulse Laser at Hex 2026 of Building #39012 (Collapse); needs 0, rolls 4 : hits.
  944.  
  945.         Building #39012 absorbs 7 points of damage.
  946.  
  947.     SRM 4 at Wasp WSP-1A #2 (OPFOR); needs 11, rolls 6 : misses.
  948.  
  949.     SRM 4 at Wasp WSP-1A #2 (OPFOR); needs 11, rolls 8 : misses.
  950.  
  951.  
  952.  
  953. Weapons fire for UrbanMech IIC R (Remus)
  954.     Large Pulse Laser at Wasp WSP-1A #2 (OPFOR); needs 3, rolls 10 :  - Direct Blow - hits  (using Right Side table) LTR
  955.         Wasp WSP-1A #2 (OPFOR) takes 12 damage to LTR.
  956.         12 damage transfers to CTR.
  957.         Wasp WSP-1A #2 (OPFOR) takes 12 damage to CTR.
  958.             Armor destroyed,             SECTION DESTROYED,
  959.  
  960.         >Wasp WSP-1A #2 (OPFOR) suffers catastrophic damage, but the autoeject system was engaged.
  961.    
  962. Wasp WSP-1A #2 (OPFOR) must make a piloting skill check (Vacuum).
  963.     Needs 18 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 1 (landing in a building) + 2 (Low-G) + 3 (Vacuum)], rolls 4 : fails.
  964.  
  965.         Pilot of ???? (????) "????" takes ???? damage.*** ???? (????) DESTROYED by ????! ***
  966.             Critical hit on CT. Roll is (8+4) = 12; 2 locations.
  967.             CRITICAL HIT on Standard Gyro.
  968.             CRITICAL HIT on Standard Gyro.
  969.  
  970.     Flamer at Hex 2125 of Building #41056 (Collapse); needs 3, rolls 7 : hits.
  971.  
  972.         Building #41056 absorbs 2 points of damage.
  973.          BUILDING DESTROYED
  974.  
  975.  
  976.  
  977. Weapons fire for Stinger STG-3Gb #2 (OPFOR)
  978.     Medium Laser at Clint IIC (Namarah); needs 10, rolls 9 : misses.
  979.  
  980.     Medium Laser at Clint IIC (Namarah); needs 10, rolls 5 : misses.
  981.  
  982.  
  983.  
  984. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  985.     LRM 20 at Hex 2530 of Building #49268 (Collapse); needs 7, rolls 3 : misses.
  986.  
  987.     LRM 20 at Hex 2530 of Building #49268 (Collapse); needs 7, rolls 3 : misses.
  988.  
  989.  
  990.  
  991. Weapons fire for Clint IIC (Namarah)
  992.     LB 10-X AC at Stinger STG-3Gb #2 (OPFOR); needs 10, rolls 4 : misses.
  993.  
  994.     ER Medium Laser at Stinger STG-3Gb #2 (OPFOR); needs 6, rolls 9 :  - Direct Blow - hits  LL
  995.         Stinger STG-3Gb #2 (OPFOR) takes 8 damage to LL.
  996.             0 Armor remaining.
  997.  Stinger STG-3Gb #2 LL BREACHED
  998.  
  999.  
  1000. Weapons fire for Thunderbolt C (Dierson Pyre)
  1001.     ER Medium Laser at Hex 2630 of Building #51316 (Collapse); needs 0, rolls 5 : hits.
  1002.  
  1003.         Building #51316 absorbs 7 points of damage.
  1004.  
  1005.     Large Pulse Laser at Hex 2731 of Building #53368 (Collapse); needs -1, rolls 4 : hits.
  1006.  
  1007.         Building #53368 absorbs 10 points of damage.
  1008.          BUILDING DESTROYED
  1009.  
  1010.  
  1011.  
  1012. Weapons fire for Vixen (Incubus) (Stephan)
  1013.     Large Pulse Laser at Wasp WSP-1A #2 (OPFOR); needs 3, rolls 9 :  - Direct Blow - hits  LA
  1014.         Wasp WSP-1A #2 (OPFOR) takes 12 damage to LA.
  1015.         12 damage transfers to LT.
  1016.         Wasp WSP-1A #2 (OPFOR) takes 12 damage to LT.
  1017.         12 damage transfers to CT.
  1018.         Wasp WSP-1A #2 (OPFOR) has taken 6 engine hits this phase.
  1019.         Checking for engine explosion on 10, roll is 11.
  1020.         ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
  1021.  
  1022.         Start Secondary Damage Report.
  1023.         Building #34904 absorbs 12 points of damage.
  1024.          BUILDING DESTROYED
  1025.         Building #34904 absorbs 12 points of damage.
  1026.          BUILDING DESTROYED
  1027.         Building #41056 absorbs 3 points of damage.
  1028.         Building #39012 absorbs 3 points of damage.
  1029.          BUILDING DESTROYED
  1030.         Stalking Spider (Vane) is hit for 6 damage!
  1031.         Stalking Spider (Vane) takes 5 damage to FRL.
  1032.             15 Armor remaining.
  1033.             Possible breach on FRL. Roll is 7: no breach.
  1034.         Stalking Spider (Vane) takes 1 damage to RLL.
  1035.             19 Armor remaining.
  1036.             Possible breach on RLL. Roll is 3: no breach.
  1037.  
  1038.         Vixen (Incubus) (Stephan) is hit for 3 damage!
  1039.         Vixen (Incubus) (Stephan) takes 3 damage to CT.
  1040.             12 Armor remaining.
  1041.             Possible breach on CT. Roll is 2: no breach.
  1042.  
  1043.         Jenner IIC (Ridian) is hit for 6 damage!
  1044.         Jenner IIC (Ridian) takes 5 damage to RA.
  1045.             Armor destroyed, 4 Internal Structure remaining
  1046.  Jenner IIC RA BREACHED            Critical hit on RA. Roll is 7; no effect.
  1047.         Jenner IIC (Ridian) takes 1 damage to RA.
  1048.              3 Internal Structure remaining
  1049.             Critical hit on RA. Roll is 4; no effect.
  1050.  
  1051.  
  1052.         End Secondary Damage Report.
  1053.         Wasp WSP-1A #2 (OPFOR) takes 12 damage to CT.
  1054.  
  1055.     ER Medium Laser at Wasp WSP-1A #2 (OPFOR); needs 5, rolls 6 : hits  RA
  1056.         Wasp WSP-1A #2 (OPFOR) takes 7 damage to RA.
  1057.             Armor destroyed,             SECTION DESTROYED,
  1058.  Wasp WSP-1A #2 RA BREACHED            Critical hit on RA. Roll is (6+1) = 7; no effect.
  1059.  
  1060.     ER Medium Laser at Wasp WSP-1A #2 (OPFOR); needs 5, rolls 4 : misses.
  1061.  
  1062.  
  1063.  
  1064. Weapons fire for Jenner IIC (Ridian)
  1065.     SRM 6 at Hex 2227 of Building #43108 (Collapse); needs 6, rolls 9 : 3 missile(s) hit.
  1066.  
  1067.         Building #43108 absorbs 6 points of damage.
  1068.         Damage threshold exceeded. Possible critical hit!
  1069.             Crew stunned.
  1070.     SRM 6 at Hex 2227 of Building #43108 (Collapse); needs 6, rolls 6 :  - Glancing Blow - 2 missile(s) hit (w/ -4 malus).
  1071.  
  1072.         Building #43108 absorbs 4 points of damage.
  1073.          BUILDING DESTROYED
  1074.     Streak SRM 4 at Hex 2227 of Building #43108 (Collapse); needs 6, rolls 12 : 4 missile(s) hit.
  1075.  
  1076.         Building #43108 absorbs 8 points of damage.
  1077.  
  1078. Building #53368 collapses due to damage.
  1079.  
  1080. Building #34904 collapses due to damage.
  1081.  
  1082. Building #34904 collapses due to damage.
  1083.  
  1084. Building #41056 collapses due to damage.
  1085.  
  1086. Building #39012 collapses due to damage.
  1087.  
  1088. Building #43108 collapses due to damage.
  1089. *** AC Turret AC2 (OPFOR) DESTROYED by building collapse! ***
  1090.  
  1091. MegaMek: Game saved to savegames\autosave.sav
  1092.  
  1093. Physical Attack Phase
  1094. -------------------
  1095.  
  1096. Heat Phase
  1097. -------------------
  1098. Adding 2 heat due to extreme temperatures...
  1099. Stalking Spider (Vane) gains 17 heat, sinks 22 heat and is now at 2 heat.
  1100. Adding 2 heat due to extreme temperatures...
  1101. Vixen (Incubus) (Stephan) gains 22 heat, sinks 20 heat and is now at 2 heat.
  1102. Adding 2 heat due to extreme temperatures...
  1103. Thunderbolt C (Dierson Pyre) gains 18 heat, sinks 15 heat and is now at 5 heat.
  1104. Thunderbolt C needs a 10+ for coolant failure, rolls 7 : avoids successfully!
  1105. Adding 2 heat due to extreme temperatures...
  1106. Cobra CBR-02 (C) (Jacob Dorn) gains 14 heat, sinks 20 heat and is now at 0 heat.
  1107. Adding 2 heat due to extreme temperatures...
  1108. Jenner IIC (Ridian) gains 14 heat, sinks 14 heat and is now at 0 heat.
  1109. Adding 2 heat due to extreme temperatures...
  1110. Stinger STG-3Gb #2 (OPFOR) gains 9 heat, sinks 9 heat and is now at 0 heat.
  1111. Adding 2 heat due to extreme temperatures...
  1112. Clint IIC (Namarah) gains 10 heat, sinks 10 heat and is now at 0 heat.
  1113. Adding 2 heat due to extreme temperatures...
  1114. UrbanMech IIC R (Remus) gains 15 heat, sinks 15 heat and is now at 0 heat.
  1115.  
  1116. Control Rolls
  1117. -------------------
  1118.  
  1119. End Phase
  1120. -------------------
  1121.  
  1122. MegaMek: Game saved to savegames\autosave.sav
  1123.  
  1124. MegaMek: Game saved to savegames\backup.sav
  1125.  
  1126. MegaMek: Game saved to savegames\autosave.sav
  1127.  
  1128. Initiative Phase for Round #5
  1129. -------------------
  1130. OPFOR rolls a 6[6+0].
  1131. Team 2 rolls a 7[7+0].
  1132.     Stephan rolls a 9[9+0].
  1133.     Dierson Pyre rolls a 3[3+0].
  1134.     Vane rolls a 7[7+0].
  1135.     Jacob Dorn rolls a 6[6+0].
  1136.     Ridian rolls a 8[8+0] / 9[9+0].
  1137.     Namarah rolls a 4[4+0].
  1138.     Remus rolls a 12[12+0].
  1139.     Linus Svenssen rolls a 8[8+0] / 10[10+0].
  1140. Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  1141. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1142. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1143. Dierson Pyre: 2198 BV remaining (from 2198 initially) 0 BV fled
  1144. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1145. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1146. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1147. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1148. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1149. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1150.  
  1151. MegaMek: Game saved to savegames\autosave.sav
  1152.  
  1153. Targeting Phase
  1154. -------------------
  1155.  
  1156. MegaMek: Game saved to savegames\autosave.sav
  1157.  
  1158. ***Server: Namarah disconnected.
  1159.  
  1160. ***Server: Namarah disconnected.
  1161.  
  1162. ***Server: Vane disconnected.
  1163.  
  1164. ***Server: Vane disconnected.
  1165.  
  1166. ***Server: Player 'Namarah' is disconnected.  You may skip his/her current turn with the /skip command.
  1167.  
  1168. ***Server: OPFOR has issued the skip command...
  1169.  
  1170. ***Server: Player 'Vane' is disconnected.  You may skip his/her current turn with the /skip command.
  1171.  
  1172. ***Server: OPFOR has issued the skip command...
  1173.  
  1174. ***Server: /skip : skip failed.
  1175.  
  1176. Movement Phase
  1177. -------------------
  1178.  
  1179. Offboard Attack Phase
  1180. -------------------
  1181.  
  1182. MegaMek: Game saved to savegames\autosave.sav
  1183.  
  1184. ***Server: Player 'Namarah' is disconnected.  You may skip his/her current turn with the /skip command.
  1185.  
  1186. ***Server: OPFOR has issued the skip command...
  1187.  
  1188. ***Server: Player 'Vane' is disconnected.  You may skip his/her current turn with the /skip command.
  1189.  
  1190. ***Server: OPFOR has issued the skip command...
  1191.  
  1192. Weapon Attack Phase
  1193. -------------------
  1194.  
  1195.  
  1196. Weapons fire for Stinger STG-3Gb #2 (OPFOR)
  1197.     Medium Laser at Clint IIC (Namarah); needs 8, rolls 7 : misses.
  1198.  
  1199.     Medium Laser at Clint IIC (Namarah); needs 8, rolls 9 : hits  CT
  1200.         Clint IIC (Namarah) takes 5 damage to CT.
  1201.             10 Armor remaining.
  1202.             Possible breach on CT. Roll is 7: no breach.
  1203.  
  1204.     Small Laser at Clint IIC (Namarah); needs 12, rolls 4 : misses.
  1205.  
  1206.  
  1207.  
  1208. Weapons fire for Thunderbolt C (Dierson Pyre)
  1209.     ER Large Laser at Stinger STG-3Gb #2 (OPFOR); needs 4, rolls 9 :  - Direct Blow - hits  CT
  1210.         Stinger STG-3Gb #2 (OPFOR) takes 11 damage to CT.
  1211.             Armor destroyed, 4 Internal Structure remaining
  1212.  Stinger STG-3Gb #2 CT BREACHED*** Stinger STG-3Gb #2 (OPFOR) DESTROYED by hull breach! ***
  1213.             Critical hit on CT. Roll is (5+3) = 8; no effect.
  1214.  
  1215.     Large Pulse Laser at Stinger STG-3Gb #2 (OPFOR); needs 4, rolls 4 :  - Glancing Blow - hits  CT
  1216.         Stinger STG-3Gb #2 (OPFOR) takes 5 damage to CT.
  1217.              SECTION DESTROYED,
  1218.  
  1219.         >Stinger STG-3Gb #2 (OPFOR) suffers catastrophic damage, but the autoeject system was engaged.
  1220.    
  1221. Stinger STG-3Gb #2 (OPFOR) must make a piloting skill check (Vacuum).
  1222.     Needs 15 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G) + 3 (Vacuum)], rolls 8 : fails.
  1223.  
  1224.         Pilot of MechWarrior Heishi Tarou Sato (OPFOR) "Heishi Tarou Sato" takes 3 damage.                    The pilot ejects safely!
  1225.             Critical hit on CT. Roll is (12-2) = 10; 1 location.
  1226.             CRITICAL HIT on Engine.
  1227.  
  1228.  
  1229.  
  1230. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  1231.     ER Medium Laser at Hex 2530 of Building #49268 (Collapse); needs 3, rolls 8 : hits.
  1232.  
  1233.         Building #49268 absorbs 7 points of damage.
  1234.  
  1235.     ER Medium Laser at Hex 2530 of Building #49268 (Collapse); needs 3, rolls 12 : hits.
  1236.  
  1237.         Building #49268 absorbs 7 points of damage.
  1238.          BUILDING DESTROYED
  1239.  
  1240.     LRM 20 at Hex 2530 of Building #49268 (Collapse); needs 8, rolls 3 : misses.
  1241.  
  1242.     LRM 20 at Hex 2530 of Building #49268 (Collapse); needs 8, rolls 4 : misses.
  1243.  
  1244.  
  1245.  
  1246. Weapons fire for Jenner IIC (Ridian)
  1247.     Streak SRM 4 at Stinger STG-3Gb #2 (OPFOR); needs 12, rolls 6 : fails to achieve lock.
  1248.  
  1249.  
  1250. Weapons fire for Vixen (Incubus) (Stephan)
  1251.     Large Pulse Laser at Hex 2431 of Building #47224 (Collapse); needs 1, rolls 9 : hits.
  1252.  
  1253.         Building #47224 absorbs 10 points of damage.
  1254.          BUILDING DESTROYED
  1255.  
  1256.     ER Medium Laser at Hex 2431 of Building #47224 (Collapse); needs 3, rolls 5 : hits.
  1257.  
  1258.         Building #47224 absorbs 7 points of damage.
  1259.  
  1260.     ER Medium Laser at Hex 2431 of Building #47224 (Collapse); needs 3, rolls 2 : misses.
  1261.  
  1262.  
  1263.  
  1264. Weapons fire for UrbanMech IIC R (Remus)
  1265.     Large Pulse Laser at Hex 2630 of Building #51316 (Collapse); needs -2, rolls 6 : hits.
  1266.  
  1267.         Building #51316 absorbs 10 points of damage.
  1268.          BUILDING DESTROYED
  1269.  
  1270.  
  1271. Building #51316 collapses due to damage.
  1272.  
  1273. Building #49268 collapses due to damage.
  1274.  
  1275. Building #47224 collapses due to damage.
  1276.  
  1277. MegaMek: Game saved to savegames\autosave.sav
  1278.  
  1279. MegaMek: Game saved to savegames\autosave.sav
  1280.  
  1281. Physical Attack Phase
  1282. -------------------
  1283.  
  1284. Heat Phase
  1285. -------------------
  1286. Adding 2 heat due to extreme temperatures...
  1287. Stalking Spider (Vane) gains 2 heat, sinks 4 heat and is now at 0 heat.
  1288. Adding 2 heat due to extreme temperatures...
  1289. Vixen (Incubus) (Stephan) gains 23 heat, sinks 20 heat and is now at 5 heat.
  1290. Vixen (Incubus) needs a 10+ for coolant failure, rolls 12 : fails.
  1291. Vixen (Incubus)'s coolant is now less effective.
  1292. Adding 2 heat due to extreme temperatures...
  1293. Thunderbolt C (Dierson Pyre) gains 25 heat, sinks 15 heat and is now at 15 heat.
  1294. Thunderbolt C (Dierson Pyre) needs a -1+ to avoid shutdown, rolls 7 : avoids successfully!
  1295. Thunderbolt C needs a 9+ for coolant failure, rolls 6 : avoids successfully!
  1296. Adding 2 heat due to extreme temperatures...
  1297. Cobra CBR-02 (C) (Jacob Dorn) gains 25 heat, sinks 22 heat and is now at 3 heat.
  1298. Adding 2 heat due to extreme temperatures...
  1299. Jenner IIC (Ridian) gains 3 heat, sinks 3 heat and is now at 0 heat.
  1300. Adding 2 heat due to extreme temperatures...
  1301. Clint IIC (Namarah) gains 2 heat, sinks 2 heat and is now at 0 heat.
  1302. Adding 2 heat due to extreme temperatures...
  1303. UrbanMech IIC R (Remus) gains 12 heat, sinks 12 heat and is now at 0 heat.
  1304.  
  1305. Control Rolls
  1306. -------------------
  1307.  
  1308. End Phase
  1309. -------------------
  1310. Team 2 achieved the BV destroyed victory condition with 100%.
  1311. Team 2 has achieved all required victory conditions!
  1312.  
  1313. MegaMek: Game saved to savegames\autosave.sav
  1314.  
  1315. ***Server: Ridian disconnected.
  1316.  
  1317. ***Server: Ridian disconnected.
  1318.  
  1319. ***Server: Ridian connected from /2.99.1.21
  1320.  
  1321. ***Server: For Ridian Server reports:
  1322. Client/Server timestamp mismatch. Server reports: Thu Jul 25 19:08:52 BST 2013, Client reports: Sat Aug 10 19:22:47 BST 2013
  1323.  
  1324. MegaMek: Game saved to savegames\savegame.sav
  1325.  
  1326. MegaMek: Game saved to savegames\ENDFOURTEEN.sav
  1327.  
  1328. Victory!
  1329. -------------------
  1330.  
  1331. Winner is: TEAM #2
  1332.  
  1333. OPFOR: 0 BV remaining (from 1832 initially) 0 BV fled
  1334. Stephan: 1823 BV remaining (from 1835 initially) 0 BV fled
  1335. Dierson Pyre: 2198 BV remaining (from 2198 initially) 0 BV fled
  1336. Vane: 2543 BV remaining (from 2567 initially) 0 BV fled
  1337. Jacob Dorn: 1760 BV remaining (from 1797 initially) 0 BV fled
  1338. Ridian: 860 BV remaining (from 1047 initially) 0 BV fled
  1339. Namarah: 1586 BV remaining (from 1604 initially) 0 BV fled
  1340. Remus: 911 BV remaining (from 911 initially) 0 BV fled
  1341. Linus Svenssen: 0 BV remaining (from 757 initially) 0 BV fled
  1342.  
  1343. Survivors are:
  1344. Stalking Spider (Vane)
  1345. Pilot : Vane [4/4]
  1346. Kills : 1
  1347.  
  1348. Vixen (Incubus) (Stephan)
  1349. Pilot : Stephan [4/4]
  1350. Kills : 1
  1351.  
  1352. Thunderbolt C (Dierson Pyre)
  1353. Pilot : Dierson Pyre [3/4]
  1354. Kills : 1
  1355.  
  1356. Cobra CBR-02 (C) (Jacob Dorn)
  1357. Pilot : Jacob Dorn [4/5]
  1358. Kills : 0
  1359.  
  1360. Jenner IIC (Ridian)
  1361. Pilot : Ridian [4/5]
  1362. Kills : 0
  1363.  
  1364. Clint IIC (Namarah)
  1365. Pilot : Bran [4/4]
  1366. Kills : 0
  1367.  
  1368. UrbanMech IIC R (Remus)
  1369. Pilot : Remus [3/5]
  1370. Kills : 0
  1371.  
  1372. MechWarrior Heishi Tarou Sato (OPFOR)
  1373. Gunnery Skill : Heishi Tarou Sato [5] ( 4 hit(s) )
  1374. Kills : 0
  1375.  
  1376.  
  1377. Graveyard contains:
  1378. Wasp WSP-1A (OPFOR)
  1379. Pilot : Hojuhei Nora Lindström [6/6] ( 6 hit(s)  )
  1380. Kills : 0
  1381. Destroyed by Vixen (Incubus) (Stephan)
  1382.  
  1383. Stinger STG-3Gb (OPFOR)
  1384. Pilot : Hojuhei Gina Stefansson [6/6]
  1385. Kills : 0
  1386. Destroyed by Icestorm (Linus Svenssen)
  1387.  
  1388. AC Turret AC2 #2 (OPFOR)
  1389. Driver : Serafino Cesan [4/5]
  1390. Kills : 0
  1391. Destroyed by pilot error.
  1392.  
  1393. AC Turret AC2 #4 (OPFOR)
  1394. Driver : Wimor Cerna [4/5]
  1395. Kills : 0
  1396. Destroyed by pilot error.
  1397.  
  1398. MechWarrior Hojuhei Nora Lindström (OPFOR)
  1399. Gunnery Skill : Hojuhei Nora Lindström [6] ( 6 hit(s)  )
  1400. Kills : 0
  1401. Destroyed by pilot error.
  1402.  
  1403. AC Turret AC2 #3 (OPFOR)
  1404. Driver : Harb bin Mahmoud [4/5]
  1405. Kills : 0
  1406. Destroyed by pilot error.
  1407.  
  1408. Icestorm (Linus Svenssen)
  1409. Pilot : Linus Svenssen [5/4]
  1410. Kills : 1
  1411. Destroyed by Stinger STG-3Gb #2 (OPFOR)
  1412.  
  1413. AC Turret AC2 (OPFOR)
  1414. Driver : Firtha Rouse [4/5]
  1415. Kills : 0
  1416. Destroyed by pilot error.
  1417.  
  1418. Stinger STG-3Gb #2 (OPFOR)
  1419. Pilot : Heishi Tarou Sato [5/6] ( 4 hit(s) )
  1420. Kills : 1
  1421. Destroyed by Thunderbolt C (Dierson Pyre)
  1422.  
  1423.  
  1424. The following utterly destroyed units are not available for salvage:
  1425. Wasp WSP-1A #2 (OPFOR)
  1426. Pilot : Hojuhei Tsubaki Fujimoto [6/6] ( 6 hit(s)  )
  1427. Kills : 0
  1428. Destroyed by Stalking Spider (Vane)
  1429.  
  1430. MechWarrior Hojuhei Tsubaki Fujimoto (OPFOR)
  1431. Gunnery Skill : Hojuhei Tsubaki Fujimoto [6] ( 6 hit(s)  )
  1432. Kills : 0
  1433. Destroyed by pilot error.
  1434.  
  1435.  
  1436. Detailed unit status saved to entitystatus.txt
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