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- Chat:
- # The first part (you can name all parts whatever you want)
- # that simply renders players prefix, and also contains
- # some fancy hover and click elements.
- First_Part:
- # The message that is shown in the chat.
- # In this case the variable ends with +, meaning we insert a
- # space " " automatically if prefix is not empty. Note only few variables
- # have this special feature, see our GitHub.
- Message: "&f<&r{pl_prefix}{deluxetags_tag}"
- # This part contains hover event which display an optional
- # message when you move your mouse over that chat part.
- #
- # Unlike the part name, you must name this "Hover_Event"
- Hover_Event:
- Action: SHOW_TEXT
- Values:
- - "&7Message issued: &b{timestamp}"
- - "&7Click to send a message"
- # This part also contains click event feature that will
- # write /msg <playername> into your chat when clicked.
- #
- # Unlike the part name, you must name this "Click_Event"
- Click_Event:
- # What action should happen when you click on this part?
- Action: SUGGEST_COMMAND
- # The message or value when action is fired.
- Value: '/msg {player} '
- # The second part simply displays the player's name.
- Second_Part:
- # The message that is shown in the chat.
- # If you want to show player's nick instead, use {nick}
- Message: "{cmi_user_display_name}{pl_suffix}&f> &r"
- # And show some fancy hover text, see above.
- Hover_Event:
- Action: SHOW_TEXT
- Values:
- - "&7Message issued: &b{timestamp}"
- - "&7Click to send a message"
- # This part also contains click event feature that will
- # write /msg <playername> into your chat when clicked.
- #
- # Unlike the part name, you must name this "Click_Event"
- Click_Event:
- # What action should happen when you click on this part?
- Action: SUGGEST_COMMAND
- # The message or value when action is fired.
- Value: '/msg {player} '
- # The third part that simply renders the actual chat message.
- Third_Part:
- # The message that is shown in the chat
- Message: "{message}"
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