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Feb 24th, 2020
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  1. Chat:
  2. # The first part (you can name all parts whatever you want)
  3. # that simply renders players prefix, and also contains
  4. # some fancy hover and click elements.
  5. First_Part:
  6. # The message that is shown in the chat.
  7. # In this case the variable ends with +, meaning we insert a
  8. # space " " automatically if prefix is not empty. Note only few variables
  9. # have this special feature, see our GitHub.
  10. Message: "&f<&r{pl_prefix}{deluxetags_tag}"
  11. # This part contains hover event which display an optional
  12. # message when you move your mouse over that chat part.
  13. #
  14. # Unlike the part name, you must name this "Hover_Event"
  15. Hover_Event:
  16. Action: SHOW_TEXT
  17. Values:
  18. - "&7Message issued: &b{timestamp}"
  19. - "&7Click to send a message"
  20. # This part also contains click event feature that will
  21. # write /msg <playername> into your chat when clicked.
  22. #
  23. # Unlike the part name, you must name this "Click_Event"
  24. Click_Event:
  25. # What action should happen when you click on this part?
  26. Action: SUGGEST_COMMAND
  27. # The message or value when action is fired.
  28. Value: '/msg {player} '
  29. # The second part simply displays the player's name.
  30. Second_Part:
  31. # The message that is shown in the chat.
  32. # If you want to show player's nick instead, use {nick}
  33. Message: "{cmi_user_display_name}{pl_suffix}&f> &r"
  34. # And show some fancy hover text, see above.
  35. Hover_Event:
  36. Action: SHOW_TEXT
  37. Values:
  38. - "&7Message issued: &b{timestamp}"
  39. - "&7Click to send a message"
  40. # This part also contains click event feature that will
  41. # write /msg <playername> into your chat when clicked.
  42. #
  43. # Unlike the part name, you must name this "Click_Event"
  44. Click_Event:
  45. # What action should happen when you click on this part?
  46. Action: SUGGEST_COMMAND
  47. # The message or value when action is fired.
  48. Value: '/msg {player} '
  49.  
  50. # The third part that simply renders the actual chat message.
  51. Third_Part:
  52. # The message that is shown in the chat
  53. Message: "{message}"
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