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Apr 22nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --//====================================================\\--
  89. --|| GOOD COP BAD COP BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. Mouse = Player:GetMouse()
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local sick = Instance.new("Sound",RootPart)
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 20
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Weapon = IT("Model")
  164. Weapon.Name = "Adds"
  165. local Effects = IT("Folder", Weapon)
  166. Effects.Name = "Effects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character.Animate
  169. local UNANCHOR = true
  170. local MODE = "GoodCop"
  171.  
  172. --//=================================\\
  173. --\\=================================//
  174.  
  175.  
  176. --//=================================\\
  177. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  178. --\\=================================//
  179.  
  180. ArtificialHB = Instance.new("BindableEvent", script)
  181. ArtificialHB.Name = "ArtificialHB"
  182.  
  183. script:WaitForChild("ArtificialHB")
  184.  
  185. frame = Frame_Speed
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189. lastframe = tick()
  190. script.ArtificialHB:Fire()
  191.  
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193. tf = tf + s
  194. if tf >= frame then
  195. if allowframeloss then
  196. script.ArtificialHB:Fire()
  197. lastframe = tick()
  198. else
  199. for i = 1, math.floor(tf / frame) do
  200. script.ArtificialHB:Fire()
  201. end
  202. lastframe = tick()
  203. end
  204. if tossremainder then
  205. tf = 0
  206. else
  207. tf = tf - frame * math.floor(tf / frame)
  208. end
  209. end
  210. end)
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215. --//=================================\\
  216. --|| SOME FUNCTIONS
  217. --\\=================================//
  218.  
  219. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  220. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  221. end
  222.  
  223. function PositiveAngle(NUMBER)
  224. if NUMBER >= 0 then
  225. NUMBER = 0
  226. end
  227. return NUMBER
  228. end
  229.  
  230. function NegativeAngle(NUMBER)
  231. if NUMBER <= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236.  
  237. function Swait(NUMBER)
  238. if NUMBER == 0 or NUMBER == nil then
  239. ArtificialHB.Event:wait()
  240. else
  241. for i = 1, NUMBER do
  242. ArtificialHB.Event:wait()
  243. end
  244. end
  245. end
  246.  
  247. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  248. local NEWMESH = IT(MESH)
  249. if MESH == "SpecialMesh" then
  250. NEWMESH.MeshType = MESHTYPE
  251. if MESHID ~= "nil" and MESHID ~= "" then
  252. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  253. end
  254. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  255. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  256. end
  257. end
  258. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  259. NEWMESH.Scale = SCALE
  260. NEWMESH.Parent = PARENT
  261. return NEWMESH
  262. end
  263.  
  264. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  265. local NEWPART = IT("Part")
  266. NEWPART.formFactor = FORMFACTOR
  267. NEWPART.Reflectance = REFLECTANCE
  268. NEWPART.Transparency = TRANSPARENCY
  269. NEWPART.CanCollide = false
  270. NEWPART.Locked = true
  271. NEWPART.Anchored = true
  272. if ANCHOR == false then
  273. NEWPART.Anchored = false
  274. end
  275. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  276. NEWPART.Name = NAME
  277. NEWPART.Size = SIZE
  278. NEWPART.Position = Torso.Position
  279. NEWPART.Material = MATERIAL
  280. NEWPART:BreakJoints()
  281. NEWPART.Parent = PARENT
  282. return NEWPART
  283. end
  284.  
  285. local function weldBetween(a, b)
  286. local weldd = Instance.new("ManualWeld")
  287. weldd.Part0 = a
  288. weldd.Part1 = b
  289. weldd.C0 = CFrame.new()
  290. weldd.C1 = b.CFrame:inverse() * a.CFrame
  291. weldd.Parent = a
  292. return weldd
  293. end
  294.  
  295.  
  296. function QuaternionFromCFrame(cf)
  297. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  298. local trace = m00 + m11 + m22
  299. if trace > 0 then
  300. local s = math.sqrt(1 + trace)
  301. local recip = 0.5 / s
  302. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  303. else
  304. local i = 0
  305. if m11 > m00 then
  306. i = 1
  307. end
  308. if m22 > (i == 0 and m00 or m11) then
  309. i = 2
  310. end
  311. if i == 0 then
  312. local s = math.sqrt(m00 - m11 - m22 + 1)
  313. local recip = 0.5 / s
  314. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  315. elseif i == 1 then
  316. local s = math.sqrt(m11 - m22 - m00 + 1)
  317. local recip = 0.5 / s
  318. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  319. elseif i == 2 then
  320. local s = math.sqrt(m22 - m00 - m11 + 1)
  321. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  322. end
  323. end
  324. end
  325.  
  326. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  327. local xs, ys, zs = x + x, y + y, z + z
  328. local wx, wy, wz = w * xs, w * ys, w * zs
  329. local xx = x * xs
  330. local xy = x * ys
  331. local xz = x * zs
  332. local yy = y * ys
  333. local yz = y * zs
  334. local zz = z * zs
  335. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  336. end
  337.  
  338. function QuaternionSlerp(a, b, t)
  339. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  340. local startInterp, finishInterp;
  341. if cosTheta >= 0.0001 then
  342. if (1 - cosTheta) > 0.0001 then
  343. local theta = ACOS(cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((1 - t) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = 1 - t
  349. finishInterp = t
  350. end
  351. else
  352. if (1 + cosTheta) > 0.0001 then
  353. local theta = ACOS(-cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((t - 1) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = t - 1
  359. finishInterp = t
  360. end
  361. end
  362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  363. end
  364.  
  365. function Clerp(a, b, t)
  366. local qa = {QuaternionFromCFrame(a)}
  367. local qb = {QuaternionFromCFrame(b)}
  368. local ax, ay, az = a.x, a.y, a.z
  369. local bx, by, bz = b.x, b.y, b.z
  370. local _t = 1 - t
  371. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  372. end
  373.  
  374. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  375. local frame = IT("Frame")
  376. frame.BackgroundTransparency = TRANSPARENCY
  377. frame.BorderSizePixel = BORDERSIZEPIXEL
  378. frame.Position = POSITION
  379. frame.Size = SIZE
  380. frame.BackgroundColor3 = COLOR
  381. frame.BorderColor3 = BORDERCOLOR
  382. frame.Name = NAME
  383. frame.Parent = PARENT
  384. return frame
  385. end
  386.  
  387. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  388. local label = IT("TextLabel")
  389. label.BackgroundTransparency = 1
  390. label.Size = UD2(1, 0, 1, 0)
  391. label.Position = UD2(0, 0, 0, 0)
  392. label.TextColor3 = TEXTCOLOR
  393. label.TextStrokeTransparency = STROKETRANSPARENCY
  394. label.TextTransparency = TRANSPARENCY
  395. label.FontSize = TEXTFONTSIZE
  396. label.Font = TEXTFONT
  397. label.BorderSizePixel = BORDERSIZEPIXEL
  398. label.TextScaled = false
  399. label.Text = TEXT
  400. label.Name = NAME
  401. label.Parent = PARENT
  402. return label
  403. end
  404.  
  405. function NoOutlines(PART)
  406. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  407. end
  408.  
  409. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  410. local NEWWELD = IT(TYPE)
  411. NEWWELD.Part0 = PART0
  412. NEWWELD.Part1 = PART1
  413. NEWWELD.C0 = C0
  414. NEWWELD.C1 = C1
  415. NEWWELD.Parent = PARENT
  416. return NEWWELD
  417. end
  418.  
  419. local S = IT("Sound")
  420. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  421. local NEWSOUND = nil
  422. coroutine.resume(coroutine.create(function()
  423. NEWSOUND = S:Clone()
  424. NEWSOUND.Parent = PARENT
  425. NEWSOUND.Volume = VOLUME
  426. NEWSOUND.Pitch = PITCH
  427. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  428. NEWSOUND:play()
  429. if DOESLOOP == true then
  430. NEWSOUND.Looped = true
  431. else
  432. repeat wait(1) until NEWSOUND.Playing == false
  433. NEWSOUND:remove()
  434. end
  435. end))
  436. return NEWSOUND
  437. end
  438.  
  439. function CFrameFromTopBack(at, top, back)
  440. local right = top:Cross(back)
  441. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  442. end
  443.  
  444. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  445. function WACKYEFFECT(Table)
  446. local TYPE = (Table.EffectType or "Sphere")
  447. local SIZE = (Table.Size or VT(1,1,1))
  448. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  449. local TRANSPARENCY = (Table.Transparency or 0)
  450. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  451. local CFRAME = (Table.CFrame or Torso.CFrame)
  452. local MOVEDIRECTION = (Table.MoveToPos or nil)
  453. local ROTATION1 = (Table.RotationX or 0)
  454. local ROTATION2 = (Table.RotationY or 0)
  455. local ROTATION3 = (Table.RotationZ or 0)
  456. local MATERIAL = (Table.Material or "Neon")
  457. local COLOR = (Table.Color or C3(1,1,1))
  458. local TIME = (Table.Time or 45)
  459. local SOUNDID = (Table.SoundID or nil)
  460. local SOUNDPITCH = (Table.SoundPitch or nil)
  461. local SOUNDVOLUME = (Table.SoundVolume or nil)
  462. coroutine.resume(coroutine.create(function()
  463. local PLAYSSOUND = false
  464. local SOUND = nil
  465. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  466. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  467. PLAYSSOUND = true
  468. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  469. end
  470. EFFECT.Color = COLOR
  471. local MSH = nil
  472. if TYPE == "Sphere" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  474. elseif TYPE == "Block" or TYPE == "Box" then
  475. MSH = IT("BlockMesh",EFFECT)
  476. MSH.Scale = SIZE
  477. elseif TYPE == "Wave" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  479. elseif TYPE == "Ring" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  481. elseif TYPE == "Slash" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  483. elseif TYPE == "Round Slash" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  485. elseif TYPE == "Swirl" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  487. elseif TYPE == "Skull" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Crystal" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  491. end
  492. if MSH ~= nil then
  493. local MOVESPEED = nil
  494. if MOVEDIRECTION ~= nil then
  495. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  496. end
  497. local GROWTH = SIZE - ENDSIZE
  498. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  499. if TYPE == "Block" then
  500. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  501. else
  502. EFFECT.CFrame = CFRAME
  503. end
  504. for LOOP = 1, TIME+1 do
  505. Swait()
  506. MSH.Scale = MSH.Scale - GROWTH/TIME
  507. if TYPE == "Wave" then
  508. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  509. end
  510. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  513. else
  514. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  515. end
  516. if MOVEDIRECTION ~= nil then
  517. local ORI = EFFECT.Orientation
  518. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  519. EFFECT.Orientation = ORI
  520. end
  521. end
  522. if PLAYSSOUND == false then
  523. EFFECT:remove()
  524. else
  525. repeat Swait() until SOUND.Playing == false
  526. EFFECT:remove()
  527. end
  528. else
  529. if PLAYSSOUND == false then
  530. EFFECT:remove()
  531. else
  532. repeat Swait() until SOUND.Playing == false
  533. EFFECT:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function MakeForm(PART,TYPE)
  540. if TYPE == "Cyl" then
  541. local MSH = IT("CylinderMesh",PART)
  542. elseif TYPE == "Ball" then
  543. local MSH = IT("SpecialMesh",PART)
  544. MSH.MeshType = "Sphere"
  545. elseif TYPE == "Wedge" then
  546. local MSH = IT("SpecialMesh",PART)
  547. MSH.MeshType = "Wedge"
  548. elseif TYPE == "Head" then
  549. local MSH = IT("SpecialMesh",PART)
  550. MSH.Scale = VT(1.25,1.25,1.25)
  551. end
  552. end
  553.  
  554. Debris = game:GetService("Debris")
  555.  
  556. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  557. local DIRECTION = CF(StartPos,EndPos).lookVector
  558. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  559. end
  560.  
  561. function CharacterFade(COLOR,TIMER)
  562. coroutine.resume(coroutine.create(function()
  563. local FADE = IT("Model",Effects)
  564. FADE.Name = "FadingEffect"
  565. for _, c in pairs(Character:GetChildren()) do
  566. if c.ClassName == "Part" and c ~= RootPart then
  567. local FADER = c:Clone()
  568. FADER.Color = COLOR
  569. FADER.CFrame = c.CFrame
  570. FADER.Parent = FADE
  571. FADER.Anchored = true
  572. FADER.Transparency = 0.25+c.Transparency
  573. FADER:BreakJoints()
  574. FADER.Material = "Neon"
  575. if FADER.Name == "Head" then
  576. FADER:ClearAllChildren()
  577. FADER.Size = VT(1,1,1)
  578. end
  579. FADER.CanCollide = false
  580. end
  581. end
  582. local TRANS = 0.75/TIMER
  583. for i = 1, TIMER do
  584. Swait()
  585. for _, c in pairs(FADE:GetChildren()) do
  586. if c.ClassName == "Part" then
  587. c.Transparency = c.Transparency + TRANS
  588. end
  589. end
  590. end
  591. FADE:remove()
  592. end))
  593. end
  594.  
  595. function Chatter(Text,Timer)
  596. local chat = coroutine.wrap(function()
  597. if Character:FindFirstChild("SpeechBoard")~= nil then
  598. Character:FindFirstChild("SpeechBoard"):destroy()
  599. end
  600. local naeeym2 = IT("BillboardGui",Character)
  601. naeeym2.Size = UD2(0,100,0,40)
  602. naeeym2.StudsOffset = Vector3.new(0,2,0)
  603. naeeym2.Adornee = Character.Head
  604. naeeym2.Name = "SpeechBoard"
  605. naeeym2.AlwaysOnTop = true
  606. local tecks2 = IT("TextLabel",naeeym2)
  607. tecks2.BackgroundTransparency = 1
  608. tecks2.BorderSizePixel = 0
  609. tecks2.Text = ""
  610. tecks2.Font = "Legacy"
  611. tecks2.TextSize = 15
  612. tecks2.TextStrokeTransparency = 0
  613. tecks2.TextColor3 = Color3.new(1,1,1)
  614. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  615. tecks2.Size = UDim2.new(1,0,0.5,0)
  616. for i = 1,string.len(Text),1 do
  617. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  618. tecks2.Text = string.sub(Text,1,i)
  619. wait(Timer)
  620. end
  621. wait(1)
  622. naeeym2:Destroy()
  623. end)
  624. chat()
  625. end
  626.  
  627. --//=================================\\
  628. --|| WEAPON CREATION
  629. --\\=================================//
  630.  
  631. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  632. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633. MakeForm(FACE,"Head")
  634. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  635. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  636. MakeForm(EYE,"Ball")
  637. local top = Instance.new("Shirt")
  638. top.ShirtTemplate = "rbxassetid://269003887"
  639. top.Parent = Character
  640. top.Name = "Cloth"
  641. local bottom = Instance.new("Pants")
  642. bottom.PantsTemplate = "rbxassetid://268832352"
  643. bottom.Parent = Character
  644. bottom.Name = "Cloth"
  645. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  646. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  647. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local A = IT("Attachment",BATON)
  649. local B = IT("Attachment",BATON)
  650. B.Position = VT(0,0,-0.4)
  651. A.Position = VT(0,0,1)
  652. local Trail = IT("Trail",BATON)
  653. Trail.Attachment0 = A
  654. Trail.Attachment1 = B
  655. Trail.Lifetime = 0.1
  656. Trail.Color = ColorSequence.new(C3(0,0,0))
  657. Trail.Transparency = NumberSequence.new(0, 1)
  658. Trail.Enabled = false
  659. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  660. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  661. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  662. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  663.  
  664. for _, c in pairs(Weapon:GetChildren()) do
  665. if c.ClassName == "Part" then
  666. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  667. end
  668. end
  669.  
  670. Weapon.Parent = Character
  671.  
  672. local SKILLTEXTCOLOR = C3(1,1,1)
  673. local SKILLFONT = "Legacy"
  674. local SKILLTEXTSIZE = 4
  675.  
  676. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  677. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  678. local GOODUI = {}
  679. local BADUI = {}
  680.  
  681. for i = 1, #ATTACKSGOODCOP do
  682. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  683. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  684. SKILLTEXT.TextXAlignment = "Right"
  685. table.insert(GOODUI,SKILLTEXT)
  686. end
  687.  
  688. for i = 1, #ATTACKSBADCOP do
  689. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  690. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  691. SKILLTEXT.TextXAlignment = "Left"
  692. table.insert(BADUI,SKILLTEXT)
  693. end
  694.  
  695. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  696. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  697.  
  698. --//=================================\\
  699. --|| DAMAGING
  700. --\\=================================//
  701.  
  702. function ApplyDamage(Humanoid,Damage)
  703. Damage = Damage * DAMAGEMULTIPLIER
  704. local DEAD = false
  705. if Humanoid.Health < 2000 then
  706. if Humanoid.Health - Damage > 0 then
  707. Humanoid.Health = Humanoid.Health - Damage
  708. else
  709. DEAD = true
  710. Humanoid.Parent:BreakJoints()
  711. end
  712. else
  713. DEAD = true
  714. Humanoid.Parent:BreakJoints()
  715. end
  716. if DEAD == true then
  717. if MODE == "GoodCop" then
  718. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  719. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  720. elseif MODE == "BadCop" then
  721. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  722. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  723. end
  724. end
  725. end
  726.  
  727. --//=================================\\
  728. --|| TRANSFORMATIONS
  729. --\\=================================//
  730.  
  731. function Switch()
  732. ATTACK = true
  733. Rooted = true
  734. if MODE == "GoodCop" then
  735. for i=0, 0.3, 0.1 / Animation_Speed do
  736. Swait()
  737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  743. end
  744. for i=0, 1, 0.1 / Animation_Speed do
  745. Swait()
  746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  752. end
  753. CreateSound(363808674, Torso, 6, 1, false)
  754. for i=0, 0.6, 0.1 / Animation_Speed do
  755. Swait()
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. end
  763. CreateSound(363808674, Torso, 6, 1, false)
  764. for i=0, 0.6, 0.1 / Animation_Speed do
  765. Swait()
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. end
  773. MODE = "BadCop"
  774. elseif MODE == "BadCop" then
  775. CreateSound(147722227, Torso, 4, 1.3, false)
  776. for i=0, 0.3, 0.1 / Animation_Speed do
  777. Swait()
  778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. end
  785. MODE = "GoodCop"
  786. end
  787. ATTACK = false
  788. Rooted = false
  789. end
  790.  
  791. --//=================================\\
  792. --|| ATTACK GOOD COP
  793. --\\=================================//
  794.  
  795. function Warning()
  796. local TARGET = Mouse.Target
  797. if TARGET ~= nil then
  798. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  799. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  800. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  801. if LEG and HUM.Health > 0 then
  802. Speed = 6
  803. ATTACK = true
  804. Rooted = false
  805. local GYRO = IT("BodyGyro",RootPart)
  806. GYRO.D = 2
  807. GYRO.P = 2000
  808. GYRO.MaxTorque = VT(0,4000000,0)
  809. coroutine.resume(coroutine.create(function()
  810. repeat
  811. Swait()
  812. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  813. until ATTACK == false
  814. GYRO:Remove()
  815. end))
  816. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  817. local PASS = true
  818. for i=0, 0.2, 0.1 / Animation_Speed do
  819. Swait()
  820. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  821. if HIT == nil then
  822. PASS = false
  823. break
  824. else
  825. if HIT.Parent ~= TARGET.Parent then
  826. PASS = false
  827. break
  828. end
  829. end
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. end
  837. CreateSound(147722227, GUN, 6, 1.3, false)
  838. GUNWELD.Part0 = LeftArm
  839. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  840. for i=0, 0.4, 0.1 / Animation_Speed do
  841. Swait()
  842. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  843. if HIT == nil then
  844. PASS = false
  845. break
  846. else
  847. if HIT.Parent ~= TARGET.Parent then
  848. PASS = false
  849. break
  850. end
  851. end
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. if PASS == true then
  860. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  861. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  862. CreateSound(160432334, LEG, 10, 1, false)
  863. local HEAD = HUM.Parent:FindFirstChild("Head")
  864. if HEAD then
  865. CreateSound(535690488, HEAD, 7, 1, false)
  866. end
  867. ApplyDamage(HUM,15)
  868. HUM.WalkSpeed = HUM.WalkSpeed - 3
  869. HUM.PlatformStand = true
  870. coroutine.resume(coroutine.create(function()
  871. wait(0.1)
  872. if HUM.WalkSpeed > 0 then
  873. HUM.PlatformStand = false
  874. end
  875. end))
  876. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  877. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  878. for i=0, 1, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. end
  887. end
  888. for i=0, 0.3, 0.1 / Animation_Speed do
  889. Swait()
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. end
  897. GUNWELD.Part0 = Torso
  898. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  899. ATTACK = false
  900. Rooted = false
  901. Speed = 20
  902. end
  903. end
  904. end
  905. end
  906. function BatonStun()
  907. ATTACK = true
  908. Rooted = false
  909. Speed = 4
  910. for i=0, 0.2, 0.1 / Animation_Speed do
  911. Swait()
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. end
  919. BATONWELD.Part0 = RightArm
  920. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  921. for i=0, 0.2, 0.1 / Animation_Speed do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. end
  930. Speed = 25
  931. CreateSound(147722227, BATON, 6, 1.2, false)
  932. Trail.Enabled = true
  933. BATON.CanCollide = true
  934. local SPEAKING = false
  935. local HITS = {}
  936. local TOUCH = BATON.Touched:Connect(function(hit)
  937. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  938. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  939. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  940. if TORSO and HUM.Health > 0 then
  941. local PASS = true
  942. for i = 1, #HITS do
  943. if HITS[i] == hit.Parent then
  944. PASS = false
  945. end
  946. end
  947. table.insert(HITS,hit.Parent)
  948. if PASS == true then
  949. HUM.PlatformStand = true
  950. ApplyDamage(HUM,20)
  951. local bv = Instance.new("BodyVelocity",TORSO)
  952. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  953. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  954. Debris:AddItem(bv,0.05)
  955. CreateSound(260430079, BATON, 6, 1, false)
  956. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  957. coroutine.resume(coroutine.create(function()
  958. wait(1)
  959. if HUM.WalkSpeed > 0 then
  960. HUM.PlatformStand = false
  961. end
  962. end))
  963. if SPEAKING == false and MRANDOM(1,5) == 1 then
  964. SPEAKING = true
  965. Chatter("Let that be a warning.",0)
  966. end
  967. end
  968. end
  969. end
  970. end)
  971. for i=0, 0.35, 0.1 / Animation_Speed do
  972. Swait()
  973. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. end
  981. TOUCH:Disconnect()
  982. BATON.CanCollide = false
  983. Speed = 20
  984. Trail.Enabled = false
  985. for i=0, 0.2, 0.1 / Animation_Speed do
  986. Swait()
  987. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. end
  995. BATONWELD.Part0 = Torso
  996. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  997. ATTACK = false
  998. Rooted = false
  999. end
  1000. function Cuffs()
  1001. local TARGET = Mouse.Target
  1002. if TARGET ~= nil then
  1003. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1004. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1005. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1006. if ROOT and HUM.Health > 0 then
  1007. local FOE = Mouse.Target.Parent
  1008. ATTACK = true
  1009. Rooted = true
  1010. CharacterFade(C3(1,1,1),70)
  1011. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1012. ROOT.Anchored = true
  1013. CreateSound(289556450, RootPart, 5, 1.4, false)
  1014. Chatter("You have the right to remain silent.",0)
  1015. for i=0, 2, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. end
  1024. local RIGHTCUFF = nil
  1025. local LEFTCUFF = nil
  1026. local ChainLink = nil
  1027. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1028. for _, c in pairs(FOE:GetChildren()) do
  1029. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1030. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1031. LEFTCUFF.CFrame = c.CFrame
  1032. weldBetween(c,LEFTCUFF)
  1033. end
  1034. end
  1035. for _, c in pairs(FOE:GetChildren()) do
  1036. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1037. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1038. RIGHTCUFF.CFrame = c.CFrame
  1039. weldBetween(c,RIGHTCUFF)
  1040. end
  1041. end
  1042. if RIGHTCUFF and LEFTCUFF then
  1043. local A = IT("Attachment",RIGHTCUFF)
  1044. local B = IT("Attachment",LEFTCUFF)
  1045. ChainLink = IT("Beam",FOE)
  1046. ChainLink.Texture = "rbxassetid://73042633"
  1047. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1048. ChainLink.TextureSpeed = 0
  1049. ChainLink.Width0 = 1
  1050. ChainLink.Width1 = 1
  1051. ChainLink.Segments = 25
  1052. ChainLink.TextureLength = 3
  1053. ChainLink.Attachment0 = B
  1054. ChainLink.Attachment1 = A
  1055. ChainLink.FaceCamera = true
  1056. ChainLink.Transparency = NumberSequence.new(0)
  1057. end
  1058. coroutine.resume(coroutine.create(function()
  1059. wait(4)
  1060. if RIGHTCUFF and LEFTCUFF then
  1061. RIGHTCUFF:remove()
  1062. LEFTCUFF:remove()
  1063. ChainLink:remove()
  1064. local bv = Instance.new("BodyVelocity",ROOT)
  1065. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1066. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1067. Debris:AddItem(bv,0.05)
  1068. ApplyDamage(HUM,70)
  1069. HUM.PlatformStand = false
  1070. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1071. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1072. end
  1073. end))
  1074. for i=0, 1.5, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. end
  1083. HUM.PlatformStand = true
  1084. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1085. ROOT.Anchored = false
  1086. Chatter("Anything you say can and WILL be used against you.",0)
  1087. for i=0, 3, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. end
  1096. ATTACK = false
  1097. Rooted = false
  1098. end
  1099. end
  1100. end
  1101. end
  1102.  
  1103. --//=================================\\
  1104. --|| ATTACK BAD COP
  1105. --\\=================================//
  1106.  
  1107. function Silence()
  1108. Speed = 6
  1109. ATTACK = true
  1110. Rooted = false
  1111. local GYRO = IT("BodyGyro",RootPart)
  1112. GYRO.D = 2
  1113. GYRO.P = 20000
  1114. GYRO.MaxTorque = VT(0,4000000,0)
  1115. coroutine.resume(coroutine.create(function()
  1116. repeat
  1117. Swait()
  1118. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1119. until ATTACK == false
  1120. GYRO:Remove()
  1121. end))
  1122. for i=0, 0.2, 0.1 / Animation_Speed do
  1123. Swait()
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. end
  1131. local AMMO = 6
  1132. local FIRING = true
  1133. local SHOOTING = false
  1134. local TIMER = 70
  1135. CreateSound(147722227, GUN, 6, 1.3, false)
  1136. GUNWELD.Part0 = LeftArm
  1137. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1138. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1139. if SHOOTING == false and AMMO > 0 then
  1140. SHOOTING = true
  1141. AMMO = AMMO - 1
  1142. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1143. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1144. local DISTANCE = (POS - GUNPOS).Magnitude
  1145. if HIT then
  1146. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1147. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1148. CreateSound(160432334, HIT, 10, 1, false)
  1149. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1150. end
  1151. end
  1152. end
  1153. TIMER = 55
  1154. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1155. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1156. for i=0, 0.3, 0.1 / Animation_Speed do
  1157. Swait()
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. if AMMO <= 0 then
  1166. FIRING = false
  1167. end
  1168. SHOOTING = false
  1169. end
  1170. end)
  1171. repeat
  1172. Swait()
  1173. if SHOOTING == false then
  1174. TIMER = TIMER - 1
  1175. if TIMER <= 0 then
  1176. FIRING = false
  1177. end
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. end
  1185. until FIRING == false and SHOOTING == false
  1186. MOUSE:Disconnect()
  1187. for i=0, 0.3, 0.1 / Animation_Speed do
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. end
  1196. GUNWELD.Part0 = Torso
  1197. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1198. Speed = 20
  1199. ATTACK = false
  1200. Rooted = false
  1201. end
  1202. function BatonBreaker()
  1203. ATTACK = true
  1204. Rooted = false
  1205. Speed = 4
  1206. Chatter("I'll break you!",0)
  1207. for i=0, 0.2, 0.1 / Animation_Speed do
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. end
  1216. BATONWELD.Part0 = RightArm
  1217. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1218. for i=0, 0.5, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. Speed = 30
  1228. CreateSound(147722227, BATON, 6, 1, false)
  1229. Trail.Enabled = true
  1230. BATON.CanCollide = true
  1231. local SPEAKING = false
  1232. local HITS = {}
  1233. local TOUCH = BATON.Touched:Connect(function(hit)
  1234. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1235. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1236. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1237. if TORSO and HUM.Health > 0 then
  1238. local PASS = true
  1239. for i = 1, #HITS do
  1240. if HITS[i] == hit.Parent then
  1241. PASS = false
  1242. end
  1243. end
  1244. table.insert(HITS,hit.Parent)
  1245. if PASS == true then
  1246. CreateSound(260430079, BATON, 6, 0.8, false)
  1247. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1248. TORSO.Anchored = true
  1249. local POS = TORSO.CFrame
  1250. coroutine.resume(coroutine.create(function()
  1251. for i = 1, 15 do
  1252. Swait()
  1253. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1254. end
  1255. local HEAD = HUM.Parent:FindFirstChild("Head")
  1256. HUM.Parent:BreakJoints()
  1257. if HEAD then
  1258. CreateSound(363808674, HEAD, 10, 0.8, false)
  1259. local bv = Instance.new("BodyVelocity",TORSO)
  1260. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1261. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1262. Debris:AddItem(bv,0.05)
  1263. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1264. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1265. end
  1266. TORSO.Anchored = false
  1267. end))
  1268. end
  1269. end
  1270. end
  1271. end)
  1272. for i=0, 0.45, 0.1 / Animation_Speed do
  1273. Swait()
  1274. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1275. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. end
  1283. TOUCH:Disconnect()
  1284. BATON.CanCollide = false
  1285. Speed = 20
  1286. Trail.Enabled = false
  1287. for i=0, 0.2, 0.1 / Animation_Speed do
  1288. Swait()
  1289. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. end
  1297. BATONWELD.Part0 = Torso
  1298. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1299. ATTACK = false
  1300. Rooted = false
  1301. end
  1302. function TheRightToRemainSilent()
  1303. local TARGET = Mouse.Target
  1304. if TARGET ~= nil then
  1305. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1306. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1307. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1308. if ROOT and HUM.Health > 0 then
  1309. local FOE = Mouse.Target.Parent
  1310. ATTACK = true
  1311. Rooted = true
  1312. CharacterFade(C3(1,1,1),70)
  1313. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1314. ROOT.Anchored = true
  1315. CreateSound(289556450, RootPart, 5, 1.4, false)
  1316. Chatter("You are to remain silent and DEAD!",0)
  1317. for i=0, 0.4, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. end
  1326. HUM.PlatformStand = true
  1327. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1328. CreateSound(260430117, ROOT, 6, 1.3, false)
  1329. coroutine.resume(coroutine.create(function()
  1330. Swait()
  1331. ROOT.Anchored = true
  1332. end))
  1333. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1334. for i=0, 0.2, 0.1 / Animation_Speed do
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1344. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1345. for i=0, 0.2, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. end
  1354. local AMMO = 6
  1355. local FIRING = true
  1356. local SHOOTING = false
  1357. local TIMER = 70
  1358. CreateSound(147722227, GUN, 6, 1.3, false)
  1359. GUNWELD.Part0 = LeftArm
  1360. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1361. for i=0, 0.2, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. for i = 1, 6 do
  1371. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1372. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1373. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1374. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1375. HUM.Health = HUM.Health/1.5
  1376. for i=0, 0.2, 0.1 / Animation_Speed do
  1377. Swait()
  1378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. end
  1385. for i=0, 0.2, 0.1 / Animation_Speed do
  1386. Swait()
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. end
  1395. FOE:BreakJoints()
  1396. ROOT.Anchored = false
  1397. for i=0, 0.3, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. end
  1406. GUNWELD.Part0 = Torso
  1407. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411. end
  1412. end
  1413. end
  1414.  
  1415. --//=================================\\
  1416. --|| ASSIGN THINGS TO KEYS
  1417. --\\=================================//
  1418.  
  1419. function MouseDown(Mouse)
  1420. if ATTACK == false then
  1421. if MODE == "GoodCop" then
  1422. Warning()
  1423. elseif MODE == "BadCop" then
  1424. Silence()
  1425. end
  1426. end
  1427. end
  1428.  
  1429. function MouseUp(Mouse)
  1430. HOLD = false
  1431. end
  1432.  
  1433. function KeyDown(Key)
  1434. KEYHOLD = true
  1435. if Key == "q" and ATTACK == false then
  1436. if MODE == "GoodCop" then
  1437. BatonStun()
  1438. elseif MODE == "BadCop" then
  1439. BatonBreaker()
  1440. end
  1441. end
  1442.  
  1443. if Key == "e" and ATTACK == false then
  1444. if MODE == "GoodCop" then
  1445. Cuffs()
  1446. elseif MODE == "BadCop" then
  1447. TheRightToRemainSilent()
  1448. end
  1449. end
  1450.  
  1451. if Key == "t" and ATTACK == false then
  1452. if MODE == "GoodCop" then
  1453. Chatter("You should obey the law.",0.01)
  1454. elseif MODE == "BadCop" then
  1455. Chatter("I don't think so, Criminal!",0.01)
  1456. end
  1457. end
  1458.  
  1459. if Key == "f" and ATTACK == false then
  1460. Switch()
  1461. end
  1462.  
  1463. if Key == "0" and ATTACK == false then
  1464. if sick.Parent ~= RootPart then
  1465. sick = IT("Sound",RootPart)
  1466. end
  1467. end
  1468. end
  1469.  
  1470. function KeyUp(Key)
  1471. KEYHOLD = false
  1472. end
  1473.  
  1474. Mouse.Button1Down:connect(function(NEWKEY)
  1475. MouseDown(NEWKEY)
  1476. end)
  1477. Mouse.Button1Up:connect(function(NEWKEY)
  1478. MouseUp(NEWKEY)
  1479. end)
  1480. Mouse.KeyDown:connect(function(NEWKEY)
  1481. KeyDown(NEWKEY)
  1482. end)
  1483. Mouse.KeyUp:connect(function(NEWKEY)
  1484. KeyUp(NEWKEY)
  1485. end)
  1486.  
  1487. --//=================================\\
  1488. --\\=================================//
  1489.  
  1490. function unanchor()
  1491. for _, c in pairs(Character:GetChildren()) do
  1492. if c:IsA("BasePart") and c ~= RootPart then
  1493. c.Anchored = false
  1494. end
  1495. end
  1496. for _, c in pairs(Weapon:GetChildren()) do
  1497. if c:IsA("BasePart") and c ~= RootPart then
  1498. c.Anchored = false
  1499. end
  1500. end
  1501. if UNANCHOR == true then
  1502. RootPart.Anchored = false
  1503. else
  1504. RootPart.Anchored = true
  1505. end
  1506. end
  1507.  
  1508. --//=================================\\
  1509. --|| WRAP THE WHOLE SCRIPT UP
  1510. --\\=================================//
  1511.  
  1512. Humanoid.Changed:connect(function(Jump)
  1513. if Jump == "Jump" and (Disable_Jump == true) then
  1514. Humanoid.Jump = false
  1515. end
  1516. end)
  1517.  
  1518. while true do
  1519. Swait()
  1520. script.Parent = WEAPONGUI
  1521. ANIMATE.Parent = nil
  1522. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1523. v:Stop();
  1524. end
  1525. SINE = SINE + CHANGE
  1526. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1527. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1528. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1529. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1530. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1531. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1532. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1533. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1534. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1535. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1536. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1537. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1538. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1539. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1540. end
  1541. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1542. ANIM = "Jump"
  1543. if ATTACK == false then
  1544. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1550. end
  1551. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1552. ANIM = "Fall"
  1553. if ATTACK == false then
  1554. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1560. end
  1561. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1562. ANIM = "Idle"
  1563. if ATTACK == false then
  1564. if MODE == "GoodCop" then
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. elseif MODE == "BadCop" then
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. end
  1579. end
  1580. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1581. ANIM = "Walk"
  1582. if ATTACK == false then
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1585. if MODE == "GoodCop" then
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588. elseif MODE == "BadCop" then
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1591. end
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1594. end
  1595. end
  1596. unanchor()
  1597. Humanoid.MaxHealth = 3e3
  1598. Humanoid.Health = 3e3
  1599. if Rooted == false then
  1600. Disable_Jump = false
  1601. Humanoid.WalkSpeed = Speed
  1602. elseif Rooted == true then
  1603. Disable_Jump = true
  1604. Humanoid.WalkSpeed = 0
  1605. end
  1606. for _, c in pairs(Character:GetChildren()) do
  1607. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1608. c:remove()
  1609. end
  1610. end
  1611. sick.SoundId = "rbxassetid://259554386"
  1612. sick.Looped = true
  1613. sick.Pitch = 1
  1614. sick.Volume = 4
  1615. sick.Playing = true
  1616. if MODE == "GoodCop" then
  1617. for E = 1, #GOODUI do
  1618. GOODUI[E].TextStrokeTransparency = 0
  1619. GOODUI[E].TextTransparency = 0
  1620. end
  1621. for E = 1, #BADUI do
  1622. BADUI[E].TextStrokeTransparency = 1
  1623. BADUI[E].TextTransparency = 0.5
  1624. end
  1625. elseif MODE == "BadCop" then
  1626. for E = 1, #GOODUI do
  1627. GOODUI[E].TextStrokeTransparency = 1
  1628. GOODUI[E].TextTransparency = 0.5
  1629. end
  1630. for E = 1, #BADUI do
  1631. BADUI[E].TextStrokeTransparency = 0
  1632. BADUI[E].TextTransparency = 0
  1633. end
  1634. end
  1635. end
  1636.  
  1637. --//=================================\\
  1638. --\\=================================//
  1639.  
  1640.  
  1641.  
  1642.  
  1643.  
  1644. --//====================================================\\--
  1645. --|| END OF SCRIPT
  1646. --\\====================================================//--
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