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- #pragma once
- namespace Game_GTASA
- {
- class SCMlimits
- {
- public:
- static unsigned int iMAINsegmentSize;
- static unsigned int iMissionSize;
- static unsigned __int8* CTheScripts__ScriptSpace;
- // Returns script space size
- static unsigned int GetScriptSpaceSize();
- // Sets max size of main.scm
- static void SetMaxMAINsegmentSize(int maxMAINsegmentSize);
- // Sets max size of mission
- static void SetMaxMissionSize(int iMaxMissionSize);
- // Patches script space limits, should be executed when limits are set.
- static void PatchScriptLimits();
- };
- }
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