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FEUPixel Apr 21st, 2017 53 Never
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  1. //Made by CrazyColorz5 of Fire Emblem Universe
  2. //Based off of Camtech75's Skeleton
  3.  
  4. #include eastdlib.event
  5.  
  6. #define Prologue_ID 0x7 //TODO: Change this depending on what chapter you're making.
  7. EventPointerTable(Prologue_ID, Prologue_ThisChapter)
  8.  
  9. Prologue_ThisChapter:
  10.     POIN Prologue_TurnBasedEvents
  11.     POIN Prologue_CharacterBasedEvents
  12.     POIN Prologue_LocationBasedEvents
  13.     POIN Prologue_MiscBasedEvents
  14.     POIN Prologue_Dunno Prologue_Dunno Prologue_Dunno
  15.     POIN Prologue_Tutorial
  16.     POIN Prologue_Ballista1 Prologue_Ballista2
  17.     POIN Prologue_Units1 Prologue_Units1
  18.     POIN $0 $0 $0 $0 $0 $0
  19.     POIN Prologue_BeginningScene Prologue_EndingScene
  20.  
  21. Prologue_TurnBasedEvents:
  22. TURN
  23.  
  24. Prologue_CharacterBasedEvents:
  25. CHAR
  26.  
  27. LocationBasedEvents:
  28.  Village(0x9,vill1, 11, 4)
  29. END_MAIN
  30.  
  31. Prologue_MiscBasedEvents:
  32.     CauseGameOverIfLordDies
  33.     DefeatBoss(EndingScene)
  34. AFEV
  35.  
  36. Prologue_Dunno:
  37. END_MAIN
  38.  
  39. Prologue_Tutorial:
  40. END_MAIN
  41.  
  42. Prologue_Ballista1:
  43. BLST
  44.  
  45. Prologue_Ballista2:
  46. BLST
  47.  
  48. ALIGN 4
  49. Player:
  50.   UNIT Eirika EirikaLord 0x0 Level(1, Ally,0) [11,12] 0xb 0x0 0x0 0x0 [Rapier,IronSword,Vulnerary,0x0] NoAI
  51.   UNIT Seth Paladin 0x0 Level(1, Ally,0) [10,11] 0xb 0x0 0x0 0x0 [SilverLance,IronSword,Vulnerary,0x0] NoAI
  52.   UNIT Franz Cavalier 0x0 Level(1,Ally,0) [13, 11] 0xb 0x0 0x0 0x0 [IronSword,SlimLance,0x0,0x0] NoAI
  53.   UNIT Gilliam Revenant 0x0 Level(1,Ally,0) [9,10] 0xb 0x0 0x0 0x0 [IronLance,0x0,0x0,0x0] NoAI
  54.   UNIT Moulder Troubadour 0x0 Level(5,Ally,0) [13,12] 0xb 0x0 0x0 [Heal,0x0,0x0,0x0] NoAI
  55. UNIT
  56. PrologueE:
  57.  UNIT ONeill Pirate 0x0 Level(1,Enemy,0) [1,9] 0xb 0x0 0x0 0x0 [IronAxe,HandAxe,0x0,0x0] GuardTileAI
  58.  UNIT
  59. Prologue_BeginningScene:
  60.     FADU 0x8
  61.     SetBackground(0x1D)
  62.     TEXTSHOW 0x929
  63.     TEXTEND
  64.     LOAD1 0x1 Player
  65.     LOAD1 0x1 PrologueE
  66.     ENUN
  67. ENDB
  68.  
  69.  
  70. Prologue_EndingScene:
  71. MUSC 0x31
  72. FADI 16
  73. REMA
  74.     MNC2 0x1 //TODO: Replace with proper code for next chapter.
  75. ENDA
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