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- --made by zoom
- while wait() do
- for i,v in pairs(game:GetService'Owner'.Owner.Character:GetDescendants()) do
- if v:IsA'Hat' or v:IsA'Accessory' then
- v.Handle.Mesh:Destroy()
- v.Parent = workspace
- game.Workspace.Hats:FireServer("Backwards Baseball Cap", 0)
- end
- end
- end
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