Advertisement
Guest User

Untitled

a guest
Sep 16th, 2017
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.17 KB | None | 0 0
  1. Deprogrammer x 1
  2. Pastor (Deprogrammer for Zombies) x 1
  3. Vanilla Townie x 3
  4. Hidden Compulsive Janitor x 1
  5. Hidden Immune Townie (Cannot be Zombied) x 1
  6. Hidden Immune Townie (Cannot be Culted) x 1
  7. Vampire Sympathiser (Same faction as Vampire) x 1
  8.  
  9. Cult Leader x 1
  10. Zombie Lord x 1
  11. Vampire x 1
  12.  
  13.  
  14.  
  15. Vampire is Town at first. Upon being lynched, it may choose to rise from the dead. It must make the decision either at the time it got lynched/nightkilled or the end of the next phase. It will form its own scum faction with no night kills. If it's Zombified/Culted and then targeted by Pastor/Deprogrammer, it will turn back into Town. The Vampire Sympathiser will always be on the same faction as the Vampire, and cannot be recruited into a separate faction. If the Vampire's alignment changes, the Sympathiser's alignment changes too.
  16.  
  17. The Cult Leader cannot recruit Deprogrammer, and Zombie Lord cannot recruit Pastor.
  18.  
  19.  
  20. Cult Leader can recruit once per night, and Zombie Lord can recruit once per night, as well as roleblocking another user.
  21.  
  22. Upon recruitment, cultists will learn who the Cult Leader is.
  23.  
  24. The Zombies will not know anything about their partners or their Zombie Lord.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement