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- Deprogrammer x 1
- Pastor (Deprogrammer for Zombies) x 1
- Vanilla Townie x 3
- Hidden Compulsive Janitor x 1
- Hidden Immune Townie (Cannot be Zombied) x 1
- Hidden Immune Townie (Cannot be Culted) x 1
- Vampire Sympathiser (Same faction as Vampire) x 1
- Cult Leader x 1
- Zombie Lord x 1
- Vampire x 1
- Vampire is Town at first. Upon being lynched, it may choose to rise from the dead. It must make the decision either at the time it got lynched/nightkilled or the end of the next phase. It will form its own scum faction with no night kills. If it's Zombified/Culted and then targeted by Pastor/Deprogrammer, it will turn back into Town. The Vampire Sympathiser will always be on the same faction as the Vampire, and cannot be recruited into a separate faction. If the Vampire's alignment changes, the Sympathiser's alignment changes too.
- The Cult Leader cannot recruit Deprogrammer, and Zombie Lord cannot recruit Pastor.
- Cult Leader can recruit once per night, and Zombie Lord can recruit once per night, as well as roleblocking another user.
- Upon recruitment, cultists will learn who the Cult Leader is.
- The Zombies will not know anything about their partners or their Zombie Lord.
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