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items dialogs by Q_Lite

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Apr 15th, 2015
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  1. //Items dialog by Q_Lite
  2.  
  3. #include <a_samp>//credits to SAMP Team
  4. #include <dialogs>//credits to Gammix
  5. #include <zcmd>//credits to Zeex
  6.  
  7. //set the dialog ids accordingly!
  8. #define DIALOG_SKINS 10
  9. #define DIALOG_VEHICLES 11
  10. #define DIALOG_WEAPONS 12
  11.  
  12. new pVehicle[MAX_PLAYERS] = INVALID_VEHICLE_ID;
  13.  
  14. #define FILTERSCRIPT
  15. public OnFilterScriptInit()
  16. {
  17. print("Items dialogs loaded...");
  18. print("Commands: /skins, /vehicles, /weapons");
  19. return 1;
  20. }
  21.  
  22. public OnFilterScriptExit()
  23. {
  24. return 1;
  25. }
  26.  
  27. CMD:skins(playerid)
  28. {
  29. new skins_array[] =
  30. {
  31. 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,
  32. 50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
  33. 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,
  34. 132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,
  35. 167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,
  36. 202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,
  37. 237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,
  38. 272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299
  39. };
  40. SetupPrevModelDialog(0.0, 0.0, 0.0, 1.0);
  41. ShowPlayerDialog(playerid, DIALOG_SKINS, DIALOG_STYLE_PREVMODEL, "Select a skin", skins_array, "Spawn", "Cancel");
  42. return 1;
  43. }
  44.  
  45. CMD:vehicles(playerid)
  46. {
  47. new vehicles_array[] =
  48. {
  49. 400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,
  50. 431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,450,451,452,453,454,455,456,457,458,459,460,461,
  51. 462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,
  52. 493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,
  53. 524,525,526,527,528,529,530,531,532,533,534,535,536,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,
  54. 555,556,557,558,559,560,561,562,563,564,565,566,567,568,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,
  55. 586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611
  56. };
  57. SetupPrevModelDialog(0.0, 0.0, 0.0, 1.0);
  58. ShowPlayerDialog(playerid, DIALOG_VEHICLES, DIALOG_STYLE_PREVMODEL, "Select a vehicle", vehicles_array, "Spawn", "Cancel");
  59. return 1;
  60. }
  61.  
  62. CMD:weapons(playerid)
  63. {
  64. new weapons_array[] =
  65. {
  66. 331,333,334,335,336,337,338,339,341,321,322,323,324,325,326,343,346,347,348,349,350,351,352,353,355,356,372,357,358
  67. };
  68. SetupPrevModelDialog(0.0, 0.0, 0.0, 3.0);
  69. ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_PREVMODEL, "Select a weapon", weapons_array, "Spawn", "Cancel");
  70. return 1;
  71. }
  72.  
  73.  
  74. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  75. {
  76. if(dialogid == DIALOG_SKINS)
  77. {
  78. if(response)
  79. {
  80. SetPlayerSkin(playerid, strval(inputtext));
  81.  
  82. new string[58];
  83. format(string, sizeof(string), "~b~~h~~h~~h~Skin Changed: %d", strval(inputtext));
  84. GameTextForPlayer(playerid, string, 5000, 1);
  85. }
  86. }
  87.  
  88. if(dialogid == DIALOG_VEHICLES)
  89. {
  90. if(response)
  91. {
  92. new Float:x, Float:y, Float:z;
  93. new Float:facing;
  94. new Float:distance;
  95.  
  96. GetPlayerPos(playerid, x, y, z);
  97. GetPlayerFacingAngle(playerid, facing);
  98.  
  99. new Float:size_x, Float:size_y, Float:size_z;
  100. GetVehicleModelInfo(strval(inputtext), VEHICLE_MODEL_INFO_SIZE, size_x, size_y, size_z);
  101.  
  102. distance = size_x + 0.5;
  103.  
  104. x += (distance * floatsin(-facing, degrees));
  105. y += (distance * floatcos(-facing, degrees));
  106.  
  107. facing += 90.0;
  108. if(facing > 360.0) facing -= 360.0;
  109.  
  110. DestroyVehicle(pVehicle[playerid]);
  111. pVehicle[playerid] = CreateVehicle(strval(inputtext), x, y, z + (size_z * 0.25), facing, random(255), random(255), -1);
  112.  
  113. new string[58];
  114. format(string, sizeof(string), "~b~~h~~h~~h~Vehicle Spawned: %d", strval(inputtext));
  115. GameTextForPlayer(playerid, string, 5000, 1);
  116. }
  117. }
  118.  
  119. if(dialogid == DIALOG_SKINS)
  120. {
  121. if(response)
  122. {
  123. SetPlayerSkin(playerid, strval(inputtext));
  124.  
  125. new string[58];
  126. format(string, sizeof(string), "~b~~h~~h~~h~Skin Changed: %d", strval(inputtext));
  127. GameTextForPlayer(playerid, string, 5000, 1);
  128. }
  129. }
  130.  
  131. if(dialogid == DIALOG_WEAPONS)
  132. {
  133. if(response)
  134. {
  135. switch(listitem)
  136. {
  137. case 0:
  138. {
  139. GivePlayerWeapon(playerid,1,1);
  140. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Brass Knuckle", 5000, 1);
  141. }
  142. case 1:
  143. {
  144. GivePlayerWeapon(playerid,2,1);
  145. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Golf Club", 5000, 1);
  146. }
  147. case 2:
  148. {
  149. GivePlayerWeapon(playerid,3,1);
  150. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Nightstick", 5000, 1);
  151. }
  152. case 3:
  153. {
  154. GivePlayerWeapon(playerid,4,1);
  155. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Knife", 5000, 1);
  156. }
  157. case 4:
  158. {
  159. GivePlayerWeapon(playerid,5,1);
  160. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Baseball Bat", 5000, 1);
  161. }
  162. case 5:
  163. {
  164. GivePlayerWeapon(playerid,6,1);
  165. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Shovel", 5000, 1);
  166. }
  167. case 6:
  168. {
  169. GivePlayerWeapon(playerid,7,1);
  170. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Pool Cue", 5000, 1);
  171. }
  172. case 7:
  173. {
  174. GivePlayerWeapon(playerid,8,1);
  175. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Katana", 5000, 1);
  176. }
  177. case 8:
  178. {
  179. GivePlayerWeapon(playerid,9,1);
  180. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Chainsaw", 5000, 1);
  181. }
  182. case 9:
  183. {
  184. GivePlayerWeapon(playerid,10,1);
  185. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Doubleended Dildo", 5000, 1);
  186. }
  187. case 10:
  188. {
  189. GivePlayerWeapon(playerid,11,1);
  190. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Dildo", 5000, 1);
  191. }
  192. case 11:
  193. {
  194. GivePlayerWeapon(playerid,12,1);
  195. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Vibrator", 5000, 1);
  196. }
  197. case 12:
  198. {
  199. GivePlayerWeapon(playerid,13,1);
  200. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Silver Vibrator", 5000, 1);
  201. }
  202. case 13:
  203. {
  204. GivePlayerWeapon(playerid,14,1);
  205. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Flowers", 5000, 1);
  206. }
  207. case 14:
  208. {
  209. GivePlayerWeapon(playerid,15,1);
  210. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Cane", 5000, 1);
  211. }
  212. case 15:
  213. {
  214. GivePlayerWeapon(playerid,17,1);
  215. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Tear Gas", 5000, 1);
  216. }
  217. case 16:
  218. {
  219. GivePlayerWeapon(playerid,22,100);
  220. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: 9mm", 5000, 1);
  221. }
  222. case 17:
  223. {
  224. GivePlayerWeapon(playerid,23,100);
  225. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Silenced 9mm", 5000, 1);
  226. }
  227. case 18:
  228. {
  229. GivePlayerWeapon(playerid,24,100);
  230. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Desert Eagle", 5000, 1);
  231. }
  232. case 19:
  233. {
  234. GivePlayerWeapon(playerid,25,100);
  235. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Shotgun", 5000, 1);
  236. }
  237. case 20:
  238. {
  239. GivePlayerWeapon(playerid,26,100);
  240. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Sawn-Off-Shotgun", 5000, 1);
  241. }
  242. case 21:
  243. {
  244. GivePlayerWeapon(playerid,27,100);
  245. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Spas12-Shotgun", 5000, 1);
  246. }
  247. case 22:
  248. {
  249. GivePlayerWeapon(playerid,28,100);
  250. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: UZI", 5000, 1);
  251. }
  252. case 23:
  253. {
  254. GivePlayerWeapon(playerid,29,100);
  255. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: MP5", 5000, 1);
  256. }
  257. case 24:
  258. {
  259. GivePlayerWeapon(playerid,30,100);
  260. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Ak-47", 5000, 1);
  261. }
  262. case 25:
  263. {
  264. GivePlayerWeapon(playerid,31,100);
  265. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: M4", 5000, 1);
  266. }
  267. case 26:
  268. {
  269. GivePlayerWeapon(playerid,32,100);
  270. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Tec-9", 5000, 1);
  271. }
  272. case 27:
  273. {
  274. GivePlayerWeapon(playerid,33,100);
  275. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Country Rifle", 5000, 1);
  276. }
  277. case 28:
  278. {
  279. GivePlayerWeapon(playerid,34,100);
  280. GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Sniper Rifle", 5000, 1);
  281. }
  282. }
  283. }
  284. }
  285. return 1;
  286. }
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