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- //Items dialog by Q_Lite
- #include <a_samp>//credits to SAMP Team
- #include <dialogs>//credits to Gammix
- #include <zcmd>//credits to Zeex
- //set the dialog ids accordingly!
- #define DIALOG_SKINS 10
- #define DIALOG_VEHICLES 11
- #define DIALOG_WEAPONS 12
- new pVehicle[MAX_PLAYERS] = INVALID_VEHICLE_ID;
- #define FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("Items dialogs loaded...");
- print("Commands: /skins, /vehicles, /weapons");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- CMD:skins(playerid)
- {
- new skins_array[] =
- {
- 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,
- 50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
- 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,
- 132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,
- 167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,
- 202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,
- 237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,
- 272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299
- };
- SetupPrevModelDialog(0.0, 0.0, 0.0, 1.0);
- ShowPlayerDialog(playerid, DIALOG_SKINS, DIALOG_STYLE_PREVMODEL, "Select a skin", skins_array, "Spawn", "Cancel");
- return 1;
- }
- CMD:vehicles(playerid)
- {
- new vehicles_array[] =
- {
- 400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,
- 431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,450,451,452,453,454,455,456,457,458,459,460,461,
- 462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,
- 493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,
- 524,525,526,527,528,529,530,531,532,533,534,535,536,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,
- 555,556,557,558,559,560,561,562,563,564,565,566,567,568,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,
- 586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611
- };
- SetupPrevModelDialog(0.0, 0.0, 0.0, 1.0);
- ShowPlayerDialog(playerid, DIALOG_VEHICLES, DIALOG_STYLE_PREVMODEL, "Select a vehicle", vehicles_array, "Spawn", "Cancel");
- return 1;
- }
- CMD:weapons(playerid)
- {
- new weapons_array[] =
- {
- 331,333,334,335,336,337,338,339,341,321,322,323,324,325,326,343,346,347,348,349,350,351,352,353,355,356,372,357,358
- };
- SetupPrevModelDialog(0.0, 0.0, 0.0, 3.0);
- ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_PREVMODEL, "Select a weapon", weapons_array, "Spawn", "Cancel");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_SKINS)
- {
- if(response)
- {
- SetPlayerSkin(playerid, strval(inputtext));
- new string[58];
- format(string, sizeof(string), "~b~~h~~h~~h~Skin Changed: %d", strval(inputtext));
- GameTextForPlayer(playerid, string, 5000, 1);
- }
- }
- if(dialogid == DIALOG_VEHICLES)
- {
- if(response)
- {
- new Float:x, Float:y, Float:z;
- new Float:facing;
- new Float:distance;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- new Float:size_x, Float:size_y, Float:size_z;
- GetVehicleModelInfo(strval(inputtext), VEHICLE_MODEL_INFO_SIZE, size_x, size_y, size_z);
- distance = size_x + 0.5;
- x += (distance * floatsin(-facing, degrees));
- y += (distance * floatcos(-facing, degrees));
- facing += 90.0;
- if(facing > 360.0) facing -= 360.0;
- DestroyVehicle(pVehicle[playerid]);
- pVehicle[playerid] = CreateVehicle(strval(inputtext), x, y, z + (size_z * 0.25), facing, random(255), random(255), -1);
- new string[58];
- format(string, sizeof(string), "~b~~h~~h~~h~Vehicle Spawned: %d", strval(inputtext));
- GameTextForPlayer(playerid, string, 5000, 1);
- }
- }
- if(dialogid == DIALOG_SKINS)
- {
- if(response)
- {
- SetPlayerSkin(playerid, strval(inputtext));
- new string[58];
- format(string, sizeof(string), "~b~~h~~h~~h~Skin Changed: %d", strval(inputtext));
- GameTextForPlayer(playerid, string, 5000, 1);
- }
- }
- if(dialogid == DIALOG_WEAPONS)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid,1,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Brass Knuckle", 5000, 1);
- }
- case 1:
- {
- GivePlayerWeapon(playerid,2,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Golf Club", 5000, 1);
- }
- case 2:
- {
- GivePlayerWeapon(playerid,3,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Nightstick", 5000, 1);
- }
- case 3:
- {
- GivePlayerWeapon(playerid,4,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Knife", 5000, 1);
- }
- case 4:
- {
- GivePlayerWeapon(playerid,5,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Baseball Bat", 5000, 1);
- }
- case 5:
- {
- GivePlayerWeapon(playerid,6,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Shovel", 5000, 1);
- }
- case 6:
- {
- GivePlayerWeapon(playerid,7,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Pool Cue", 5000, 1);
- }
- case 7:
- {
- GivePlayerWeapon(playerid,8,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Katana", 5000, 1);
- }
- case 8:
- {
- GivePlayerWeapon(playerid,9,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Chainsaw", 5000, 1);
- }
- case 9:
- {
- GivePlayerWeapon(playerid,10,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Doubleended Dildo", 5000, 1);
- }
- case 10:
- {
- GivePlayerWeapon(playerid,11,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Dildo", 5000, 1);
- }
- case 11:
- {
- GivePlayerWeapon(playerid,12,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Vibrator", 5000, 1);
- }
- case 12:
- {
- GivePlayerWeapon(playerid,13,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Silver Vibrator", 5000, 1);
- }
- case 13:
- {
- GivePlayerWeapon(playerid,14,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Flowers", 5000, 1);
- }
- case 14:
- {
- GivePlayerWeapon(playerid,15,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Cane", 5000, 1);
- }
- case 15:
- {
- GivePlayerWeapon(playerid,17,1);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Tear Gas", 5000, 1);
- }
- case 16:
- {
- GivePlayerWeapon(playerid,22,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: 9mm", 5000, 1);
- }
- case 17:
- {
- GivePlayerWeapon(playerid,23,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Silenced 9mm", 5000, 1);
- }
- case 18:
- {
- GivePlayerWeapon(playerid,24,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Desert Eagle", 5000, 1);
- }
- case 19:
- {
- GivePlayerWeapon(playerid,25,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Shotgun", 5000, 1);
- }
- case 20:
- {
- GivePlayerWeapon(playerid,26,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Sawn-Off-Shotgun", 5000, 1);
- }
- case 21:
- {
- GivePlayerWeapon(playerid,27,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Spas12-Shotgun", 5000, 1);
- }
- case 22:
- {
- GivePlayerWeapon(playerid,28,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: UZI", 5000, 1);
- }
- case 23:
- {
- GivePlayerWeapon(playerid,29,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: MP5", 5000, 1);
- }
- case 24:
- {
- GivePlayerWeapon(playerid,30,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Ak-47", 5000, 1);
- }
- case 25:
- {
- GivePlayerWeapon(playerid,31,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: M4", 5000, 1);
- }
- case 26:
- {
- GivePlayerWeapon(playerid,32,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Tec-9", 5000, 1);
- }
- case 27:
- {
- GivePlayerWeapon(playerid,33,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Country Rifle", 5000, 1);
- }
- case 28:
- {
- GivePlayerWeapon(playerid,34,100);
- GameTextForPlayer(playerid, "~b~~h~~h~~h~Weapon Changed: Sniper Rifle", 5000, 1);
- }
- }
- }
- }
- return 1;
- }
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