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Jun 22nd, 2017
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  1. class CfgPatches
  2. {
  3. class MZ
  4. {
  5. units[]={};
  6. weapons[]=
  7. {
  8. "MZ_Uniform",
  9. };
  10. requiredVersion=0.1;
  11. requiredAddons[]=
  12. {
  13. "A3_Data_F",
  14. "A3_Weapons_F",
  15. "A3_Characters_F",
  16. "A3_Characters_F_BLUFOR"
  17. };
  18. Author[]=
  19. {
  20. "The Crazy Tigers"
  21. };
  22. };
  23. };
  24.  
  25.  
  26.  
  27. class CfgVehicles
  28. {
  29. class B_Soldier_base_F;
  30. class MZUniform01_Soldier_F : B_Soldier_base_F //<--------- Change Classname here "MZUniform01_Soldier_F"
  31. {
  32. _generalMacro = "B_Soldier_F"; //unsure what this does
  33. scope = 2;
  34. displayName = "MZ Uniform Test Soldier";
  35. nakedUniform = "U_BasicBody"; //class for "naked" body
  36. uniformClass = "MZUniform01_CombatUniform_mcam"; //the uniform item //<--------- Change Classname here, has to match your uniform Classname
  37. hiddenSelections[] = {"Camo"};
  38. hiddenSelectionsTextures[] = {"\MZ\Data\MZ.paa"}; // Path to Texture File!
  39. };
  40. };
  41.  
  42.  
  43. class cfgWeapons
  44. {
  45. class Uniform_Base;
  46. class UniformItem;
  47. class MZUniform01_CombatUniform_mcam: Uniform_Base // Has to match the other Classname above!
  48. {
  49. author="The Crazy Tigers";
  50. scope=2;
  51. displayName="Military Police Uniform";
  52. picture="\IDF_Uniform\data\icon_u_b_combatuniform_cia_ca.paa";
  53. model="\a3\characters_f_beta\indep\ia_soldier_01.p3d";
  54. class ItemInfo: UniformItem
  55. {
  56. uniformModel="-";
  57. uniformClass="MZ_Rifleman";
  58. containerClass="Supply40";
  59. mass=35;
  60. };
  61. };
  62. };
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