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- Zelda "Termina" Hyrule
- Age: 16
- Hearts: [♥][♥][♥][♥][♥][♥]
- Magic: [o][o][o][o][o]
- Rupees: 200/200
- Outfits: [<Poncho>] [Pink Tunic] [Dress]
- Boots: [<Normal>]
- Masks: [Keaton] [Mask of Truth]
- Sword: [<Royal>] [Sheikah Dagger]
- RNG: - Mid - Short
- ATK: - 3 - 1
- Shield: [<Hylian>]
- DEF: - Good
- DUR: - [25], cannot resist electricity
- [Wooden]
- DEF: - Basic
- DUR: - [10], weak to fire
- Spells: [Fairy]
- Fairies: 0
- Cost: 1 for each function
- - Can call stray or lone fairies to you
- - Can Empower a fairy to create a Fairy Missile
- RNG: - Projectile
- ATK: - 3
- - Can Connect with a fairy to scout around
- [Phantom]
- Cost: 5
- - Summons the Phantom Knight Zas to aid in battle
- - Zas can take 5 hits before fading, act on his own, or by order
- - Can not use any other Spells while Zas is active
- [Sword Beam]
- Cost: 0
- RNG: Projectile
- ATK: (<Sword>)
- - At full health, can jab out a blast of energy from your sword
- [Spin Attack]
- Cost: 1
- RNG: (<Sword>)
- ATK: - 5
- - Builds up energy around your sword, then spin slashes nearby enemies
- [Farore's Wind]
- Cost: 1
- - Allows for a short range teleport away from danger
- - Can be used to return to a Temple entrance
- [Nayru's Love]
- Cost: 5
- - Creates a barrier that lasts 3 rounds, renders you invulnerable
- - Cannot use any other magic while active
- Items (Can have 3 <Equipped> at a time):
- [<Crossbow>]
- RNG: - Projectile
- ATK: - 2
- Bolts: 10/10
- [<Lantern>]
- (Oil: Full)
- [<Deku Nut>]
- Ammo: 10
- [Bottle]
- (Poe)
- [Bottle]
- (Empty)
- [Harp]
- - Lullaby (https://youtu.be/xzJ7AJmnxQk)
- - Call of Keaton (https://youtu.be/U-LdamjXi3g)
- [Explosives Bag]
- Bombs: 10
- RNG: - Long (thrown)
- ATK: - 4
- Bombchus: 10
- RNG: - Long (autonomous)
- ATK: - 4
- Keys: Dungeon: 0
- Boss: 0
- [House Key]
- [COMBAT NOTES]
- System is now based on a d10, best of three situation, but there can be multiple actions taken per turn, up to five (maximum of 3 rolls of 5d10). More actions mean higher DC, but better payoff. Actions include dodging and blocking; it's recommended to pay attention to enemy movements to know when to best attack and counterattack. Critical (10) on attack options means double-damage, defense options means enemy knocked off-guard. DC is also influenced by what enemies you are facing.
- Examples:
- Vs. Deku Scrub (average enemy), block with shield (first action), attack with crossbow (second action), DC becomes 3 for both actions, and rolls are three of 2d10.
- Vs. Dinofols (stronger than average enemy), dodge (first action), block (second action), two sword attacks (third and fourth actions), DC becomes 6 for all actions, and three rolls of 4d10.
- [Allies]
- Lynna
- Age: 24
- Hearts: [♥][♥][♥]
- Magic: [o][o][o]
- Rupees: 140/200
- Spells: [Nayru's Passion]
- Cost: 3
- - Heals 3 Hearts
- Outfits: [Tunic]
- DEF: - Basic
- Items: [<Hookshot>]
- RNG: - Long
- ATK: - 1
- [Crown of Love]
- - Grants protection against attacks
- - - -
- Aveli Draggai (Not In Party)
- Age: 13
- Hearts: [♥][♥][♥][♥][♥][♥][♥]
- Magic: []
- Rupees: [/]
- Outfits: [<Iron Knuckle Armor>] [Suit]
- DEF: - Superb
- DUR: - [20], can be broken
- Weapons: [<Iron Knuckle Axe>]
- RNG: - Mid
- ATK: - 10, slow, two-handed (breaks pillars, cannot use other handheld items)
- [<Belt of Winds>]
- - Grants user enhanced speed and agility, blessings from Farore
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