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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'arene1'
  137. - 'arene2'
  138. - 'arene3'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # Scoreboard assigning. The boards can be assigned by various ways.
  151. # default the scoreboards will be assigned by permissions.
  152. # You can only have one way of assigning the scoreboards
  153. #
  154. # PERMISSION - Assign scoreboards based on permissions
  155. # This is the default setting (since 2014)
  156. # featherboard.group.<scoreboard>
  157. #
  158. # GROUP - Assign scoreboards based on Vault groups
  159. # this means the scoreboard name has to
  160. # have the name of your Vault group.
  161. #
  162. # WORLD - Assign scoreboards based on the world
  163. # the player is in.
  164. #
  165. # NONE - Do no assign scoreboards and just rely on
  166. # manual assigning (triggers, etc...)
  167. scoreboard-assigning: "PERMISSION"
  168.  
  169. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  170. # The GUI will show all scoreboards you have permission to. It is not very
  171. # configurable in the way you can't control the location or order of the scoreboards
  172. # For a more configurable GUI I recommend DeluxeMenus
  173. gui:
  174. # This is the title of the GUI
  175. title: "Scoreboards"
  176. # Size of the GUI (leave to -1 to make it dynamic)
  177. # Sizes: 9,27,54
  178. size: -1
  179.  
  180. # A list of different scoreboards
  181. boards:
  182. # Default FeatherBoard comes with a board called "default". All players have the permission
  183. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  184. # the permission is negated.
  185. #
  186. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  187. # names such as "vip-board", "mcmmo-levelup", ...
  188. default:
  189. # Every section here are different lines. The first section will be used as the title
  190. # the following sections will be used as the lines on the scoreboard (max 15)
  191. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  192. # things simple I will use logical names such as "title", "spacer", "header", ...
  193. title:
  194. # Every line has its own frames. The animation will loop through these frames on intervals
  195. # that you configure below.
  196. # Put all your frames under 'text:'. You can make as many lines as you want and use
  197. # placeholders and preset effects.
  198. # Keep in mind that there is a limit in line width!
  199. text:
  200. # To create cool looking animations you create yourself
  201. # you can use the graphical tool AnimationCreator
  202. # https://www.spigotmc.org/resources/animationcreator.6001/
  203. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  204. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  205. - '&f&lThe&2&lBold'
  206. # <single> will allow the frame to only run ONCE
  207. - '&f&lThe&2&lBold'
  208. # <delay> will repeat the line X times
  209. - '&f&lThe&2&lBold'
  210. # Interval is the animation interval in TICKS (20 ticks is one second).
  211. # Every X ticks the animation goes to the next frame (see above)
  212. # Once all frames are finished it will start over from the first one
  213. interval: 2
  214. # If you don't want a static order of the frames and want to show each frame at random
  215. # you can enable this option.
  216. random: false
  217. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  218. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  219. # These lines (usually a header or footer) are also good for decoration.
  220. heade11r:
  221. text:
  222. - ''
  223. interval: 10
  224. random: true
  225. player-label1:
  226. text:
  227. - '&aOrario &7» &f{time}'
  228. interval: 0
  229. random: false
  230. header:
  231. text:
  232. - ''
  233. interval: 10
  234. random: true
  235. player-label:
  236. text:
  237. - '&aNome &7» &f{player}'
  238. interval: 100
  239. random: false
  240. player-line1:
  241. text:
  242. - '&aRank &7» &f{group}'
  243. interval: 2
  244. random: false
  245. # For empty lines just add another 'section' but just don't put any text
  246. # in it so it acts like an empty line.
  247. news:
  248. # Lets create some animated news
  249. # News is something you need to write quick
  250. # and usually you don't want to spend ages on creating
  251. # some cool effect. That is why FeatherBoard features
  252. # several presets you can use.
  253. interval: 2 # When using preset effects. The interval will apply to that effect
  254. # Do you want to randomize the animation frames?
  255. random: false
  256. # For empty lines just add another 'section' but just don't put any text
  257. # in it so it acts like an empty line.
  258. server-label:
  259. text:
  260. - '&aServer &7» &fPractice'
  261. interval: 100
  262. random: false
  263. server-line1:
  264. text:
  265. - '&aUtenti Online &7» &f{PLAYERCOUNT}'
  266. #Refresh the ram 200 times
  267. #Refresh the tps 100 times
  268. interval: 1
  269. random: false
  270. server-line2:
  271. text:
  272. - ''
  273. interval: 10
  274. random: false
  275. # This is the same as the header. It is not needed since you already use the header as the longest line
  276. # but it looks cleaner having a footer.
  277. footer:
  278. text:
  279. - ' &fmc.The&2Bold&f.eu'
  280. interval: 10
  281. random: true
  282. # This is a combat scoreboard example showing
  283. # combat related information.
  284. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  285. # (Unless you want it to show all the time)
  286. # You still need to 'trigger' this scoreboard in the vanilla_combat
  287. combat-scoreboard-example:
  288. # Lets just use the title,header and footer from the example above
  289. # for in depth configuration look above.
  290. #
  291. # When designing a board that is used when triggered on an event. You have
  292. # to think (before looking at the placeholders) what is relevant.
  293. # For example: When I think of combat my first thoughts are:
  294. # - Health: To see how much you have left
  295. # - Possible cooldown timers
  296. # - With who am I in combat?
  297. # - Target health
  298. # - mcMMO attacking level?
  299. #
  300. # Next you have to think what is important during that event:
  301. # - Combat: not too much distraction (no animations, smaller scoreboard)
  302. #
  303. # Once you know those things start looking for placeholders. A lot of events such
  304. # as mcmmo have placeholders that can only be used in such events.
  305. title:
  306. text:
  307. # To create cool looking animations you create yourself
  308. # you can use the graphical tool AnimationCreator
  309. # https://www.spigotmc.org/resources/animationcreator.6001/
  310. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  311. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  312. - '<single><delay times="10">&l><</delay></single>'
  313. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  314. - '<single>&f&lherB</single>'
  315. - '<single>&f&lherBo</single>'
  316. - '<single>&f&latherBoa</single>'
  317. - '<single>&f&leatherBoar</single>'
  318. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  319. interval: 2
  320. random: false
  321. header:
  322. text:
  323. - '&a&m+-----------------+'
  324. interval: 10
  325. random: true
  326. combat-label:
  327. text:
  328. - '&8&l> &7&lCombat target:'
  329. interval: 100
  330. random: false
  331. combat-data:
  332. text:
  333. - '{vanilla-combat_opponent_name}'
  334. interval: 2
  335. random: false
  336. spacer1:
  337. text: []
  338. interval: 100
  339. health-label:
  340. text:
  341. - '&8&l> &7&lHealth stats:'
  342. interval: 100
  343. random: false
  344. health-data-1:
  345. text:
  346. - '&aYou: {healthbar}'
  347. interval: 1
  348. random: false
  349. health-data-2:
  350. text:
  351. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  352. interval: 1
  353. random: false
  354. footer:
  355. text:
  356. - '&a&m+-----------------+'
  357. interval: 10
  358. random: true
  359. # This is an example for mcMMO when you level up
  360. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  361. # (Unless you want it to show all the time)
  362. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  363. mcmmo-levelup:
  364. title:
  365. text:
  366. # To create cool looking animations you create yourself
  367. # you can use the graphical tool AnimationCreator
  368. # https://www.spigotmc.org/resources/animationcreator.6001/
  369. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  370. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  371. - '<single><delay times="10">&l><</delay></single>'
  372. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  373. - '<single>&f&lherB</single>'
  374. - '<single>&f&lherBo</single>'
  375. - '<single>&f&latherBoa</single>'
  376. - '<single>&f&leatherBoar</single>'
  377. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  378. interval: 2
  379. random: false
  380. header:
  381. text:
  382. - '&a&m+-----------------+'
  383. interval: 10
  384. random: true
  385. info-label:
  386. text:
  387. # mcMMO-levelup comes with several event specific placeholders
  388. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  389. interval: 10
  390. spacer1: # This is a spacer an empty line
  391. text:
  392. - ''
  393. interval: 10
  394. # Do you want to randomize the animation frames?
  395. random: false
  396. skill-label: # You can add elements to the group and name them like you want
  397. # Lets make a static label
  398. text:
  399. - '&9&l> &e&lSkill:'
  400. interval: 10 # The interval is not important since its just 1 static text.
  401. # Do you want to randomize the animation frames?
  402. random: false
  403. skill:
  404. # Lets make a static label
  405. text:
  406. - '{mcmmo-levelup_skill_name}'
  407. interval: 10 # The interval is not important since its just 1 static text.
  408. # Do you want to randomize the animation frames?
  409. random: false
  410. spacer2: # This is a spacer an empty line
  411. text:
  412. - ''
  413. interval: 100
  414. # Do you want to randomize the animation frames?
  415. random: false
  416. skilllevel-label: # You can add elements to the group and name them like you want
  417. # Lets make a static label
  418. text:
  419. - '&b&l> &e&lCurrent level:'
  420. interval: 10 # The interval is not important since its just 1 static text.
  421. # Do you want to randomize the animation frames?
  422. random: false
  423. skilllevel:
  424. # Lets make a static label
  425. text:
  426. - '{mcmmo-levelup_skilllevel}'
  427. interval: 10 # The interval is not important since its just 1 static text.
  428. # Do you want to randomize the animation frames?
  429. random: false
  430. footer:
  431. text:
  432. - '&a&m+-----------------+'
  433. interval: 10
  434. random: true
  435. # This is an example for Towny when you enter a town
  436. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  437. # (Unless you want it to show all the time)
  438. # You still need to 'trigger' this scoreboard in the 'towny-town'
  439. towny-town-example:
  440. # Lets just use the title,header and footer from the example above
  441. # for in depth configuration look above.
  442. title:
  443. text:
  444. # To create cool looking animations you create yourself
  445. # you can use the graphical tool AnimationCreator
  446. # https://www.spigotmc.org/resources/animationcreator.6001/
  447. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  448. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  449. - '<single><delay times="10">&l><</delay></single>'
  450. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  451. - '<single>&f&lherB</single>'
  452. - '<single>&f&lherBo</single>'
  453. - '<single>&f&latherBoa</single>'
  454. - '<single>&f&leatherBoar</single>'
  455. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  456. interval: 2
  457. random: false
  458. header:
  459. text:
  460. - ''
  461. interval: 10
  462. random: true
  463. town-label:
  464. text:
  465. - '&bYou are in town:'
  466. interval: 100
  467. town-data:
  468. text:
  469. - ''
  470. interval: 100
  471. spacer1:
  472. text: []
  473. interval: 100
  474. townboard-label:
  475. text:
  476. - '&bTown board:'
  477. interval: 100
  478. townboard:
  479. text:
  480. - 'Servidor: &aArenaPvP'
  481. interval: 3
  482. spacer2:
  483. text: []
  484. interval: 100
  485. population-label:
  486. text:
  487. - 'Jugadores: &a{PLAYERCOUNT}'
  488. interval: 100
  489. poplulation-data:
  490. text:
  491. - ''
  492. interval: 100
  493. footer:
  494. text:
  495. - '&ewww.MineWorld.ml'
  496. interval: 10
  497. random: true
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