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4E LCB FBM #1

Aug 12th, 2011
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  1. <RulesElement name="Cutting Wheel" type="Weapon" internal-id="ID_FMP_WEAPON_79" source="Eberron Player&apos;s Guide" revision-date="8/27/2010 1:16:18 PM" >
  2.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  3.       <specific name="Full Text"> Cutting Wheel
  4. Superior one-handed melee weapon
  5. Cost: 10 gp
  6. Damage: 1d6
  7. Proficient: +2
  8. Range: -
  9. Weight: 1 lb.
  10.  
  11. Originating from the mysterious lands of Sarlona, the cutting wheel is a bladed disk with a guarded handle at one side. Many wheels feature spikes or barbs to protect the wielder&apos;s hand.
  12.  
  13. Properties:
  14. Defensive (A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.).
  15. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  16.  
  17. Group:
  18. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  19.       <specific name="Weight"> 1 </specific>
  20.       <specific name="Gold"> 10 </specific>
  21.       <specific name="Range" />
  22.       <specific name="Damage"> 1d6 </specific>
  23.       <specific name="Proficiency Bonus"> 2 </specific>
  24.       <specific name="_Primary End" />
  25.       <specific name="Weapon Category"> Superior Melee </specific>
  26.       <specific name="Hands Required"> One-Handed </specific>
  27.       <specific name="Item Slot"> Off-hand </specific>
  28.       <specific name="Group"> Light Blade </specific>
  29.       <specific name="Properties"> Defensive, Off-hand </specific>
  30.       <rules>
  31.           <grant name="WearingOffHandLightBlade" type="Category" />
  32.       </rules>
  33. Originating from the mysterious lands of Sarlona, the cutting wheel is a bladed disk with a guarded handle at one side. Many wheels feature spikes or barbs to protect the wielder&apos;s hand.
  34.    </RulesElement>
  35.    <RulesElement name="Cutting Wheel (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_CUTTING_WHEEL" source="Eberron Player&apos;s Guide" >
  36.       <specific name="_SupportsID"> ID_FMP_WEAPON_79 </specific>
  37.       <specific name="Full Text"> Large Cutting Wheel
  38. Superior one-handed melee weapon
  39. Cost: 10 gp
  40. Damage: 1d8
  41. Proficient: +2
  42. Range: -
  43. Weight: 2 lb.
  44.  
  45. Originating from the mysterious lands of Sarlona, the cutting wheel is a bladed disk with a guarded handle at one side. Many wheels feature spikes or barbs to protect the wielder&apos;s hand.
  46.  
  47. Properties:
  48. Defensive (A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.).
  49. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  50.  
  51. Group:
  52. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  53.       <specific name="Weight"> 2 </specific>
  54.       <specific name="Gold"> 10 </specific>
  55.       <specific name="Range" />
  56.       <specific name="Damage"> 1d8 </specific>
  57.       <specific name="Proficiency Bonus"> 2 </specific>
  58.       <specific name="_Primary End" />
  59.       <specific name="Weapon Category"> Superior Melee </specific>
  60.       <specific name="Hands Required"> One-Handed </specific>
  61.       <specific name="Item Slot"> Off-hand </specific>
  62.       <specific name="Group"> Light Blade </specific>
  63.       <specific name="Properties"> Defensive, Off-hand </specific>
  64.       <specific name="Size"> Large </specific>
  65.       <rules>
  66.           <grant name="WearingOffHandLightBlade" type="Category" />
  67.       </rules>
  68. Originating from the mysterious lands of Sarlona, the cutting wheel is a bladed disk with a guarded handle at one side. Many wheels feature spikes or barbs to protect the wielder&apos;s hand.
  69.    </RulesElement>
  70.    <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" source="Player&apos;s Handbook" revision-date="8/27/2010 1:16:10 PM" >
  71.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  72.       <specific name="Full Text"> Dagger
  73. Simple one-handed melee weapon
  74. Cost: 1 gp
  75. Damage: 1d4
  76. Proficient: +3
  77. Range: 5/10
  78. Weight: 1 lb.
  79.  
  80. Properties:
  81. Light Thrown (A basic attack with a light thrown weapon uses your Dexterity. Light thrown weapons don&apos;t deal as much damage as heavy thrown weapons, but some powers let you hurl several of them at once or in rapid succession.).
  82. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  83.  
  84. Group:
  85. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  86.       <specific name="Weight"> 1 </specific>
  87.       <specific name="Gold"> 1 </specific>
  88.       <specific name="Range"> 5/10 </specific>
  89.       <specific name="Damage"> 1d4 </specific>
  90.       <specific name="Proficiency Bonus"> 3 </specific>
  91.       <specific name="_Primary End" />
  92.       <specific name="Weapon Category"> Simple Melee </specific>
  93.       <specific name="Hands Required"> One-Handed </specific>
  94.       <specific name="Item Slot"> Off-hand </specific>
  95.       <specific name="Group"> Light Blade </specific>
  96.       <specific name="Properties"> Light Thrown, Off-hand </specific>
  97.       <rules>
  98.           <grant name="WearingOffHandLightBlade" type="Category" />
  99.       </rules>
  100.    </RulesElement>
  101.    <RulesElement name="Dagger (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_DAGGER" source="Player&apos;s Handbook" >
  102.       <specific name="_SupportsID"> ID_FMP_WEAPON_3 </specific>
  103.       <specific name="Full Text"> Large Dagger
  104. Simple one-handed melee weapon
  105. Cost: 1 gp
  106. Damage: 1d6
  107. Proficient: +3
  108. Range: 5/10
  109. Weight: 2 lb.
  110.  
  111. Properties:
  112. Light Thrown (A basic attack with a light thrown weapon uses your Dexterity. Light thrown weapons don&apos;t deal as much damage as heavy thrown weapons, but some powers let you hurl several of them at once or in rapid succession.).
  113. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  114.  
  115. Group:
  116. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  117.       <specific name="Weight"> 2 </specific>
  118.       <specific name="Gold"> 1 </specific>
  119.       <specific name="Range"> 5/10 </specific>
  120.       <specific name="Damage"> 1d6 </specific>
  121.       <specific name="Proficiency Bonus"> 3 </specific>
  122.       <specific name="_Primary End" />
  123.       <specific name="Weapon Category"> Simple Melee </specific>
  124.       <specific name="Hands Required"> One-Handed </specific>
  125.       <specific name="Item Slot"> Off-hand </specific>
  126.       <specific name="Group"> Light Blade </specific>
  127.       <specific name="Properties"> Light Thrown, Off-hand </specific>
  128.       <specific name="Size"> Large </specific>
  129.       <rules>
  130.           <grant name="WearingOffHandLightBlade" type="Category" />
  131.       </rules>
  132.    </RulesElement>
  133.    <RulesElement name="Katar" type="Weapon" internal-id="ID_FMP_WEAPON_28" source="Player&apos;s Handbook" revision-date="8/27/2010 1:16:13 PM" >
  134.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  135.       <specific name="Full Text"> Katar
  136. Superior one-handed melee weapon
  137. Cost: 3 gp
  138. Damage: 1d6
  139. Proficient: +3
  140. Weight: 1 lb.
  141.  
  142. Properties:
  143. High Crit (A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.).
  144. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  145.  
  146. Group:
  147. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  148.       <specific name="Weight"> 1 </specific>
  149.       <specific name="Gold"> 3 </specific>
  150.       <specific name="Range" />
  151.       <specific name="Damage"> 1d6 </specific>
  152.       <specific name="Proficiency Bonus"> 3 </specific>
  153.       <specific name="_Primary End" />
  154.       <specific name="Weapon Category"> Superior Melee </specific>
  155.       <specific name="Hands Required"> One-Handed </specific>
  156.       <specific name="Item Slot"> Off-hand </specific>
  157.       <specific name="Group"> Light Blade </specific>
  158.       <specific name="Properties"> High Crit, Off-hand </specific>
  159.       <rules>
  160.           <grant name="WearingOffHandLightBlade" type="Category" />
  161.       </rules>
  162.    </RulesElement>
  163.    <RulesElement name="Katar (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_KATAR" source="Player&apos;s Handbook" >
  164.       <specific name="_SupportsID"> ID_FMP_WEAPON_28 </specific>
  165.       <specific name="Full Text"> Large Katar
  166. Superior one-handed melee weapon
  167. Cost: 3 gp
  168. Damage: 1d8
  169. Proficient: +3
  170. Weight: 2 lb.
  171.  
  172. Properties:
  173. High Crit (A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.).
  174. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  175.  
  176. Group:
  177. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  178.       <specific name="Weight"> 2 </specific>
  179.       <specific name="Gold"> 3 </specific>
  180.       <specific name="Range" />
  181.       <specific name="Damage"> 1d8 </specific>
  182.       <specific name="Proficiency Bonus"> 3 </specific>
  183.       <specific name="_Primary End" />
  184.       <specific name="Weapon Category"> Superior Melee </specific>
  185.       <specific name="Hands Required"> One-Handed </specific>
  186.       <specific name="Item Slot"> Off-hand </specific>
  187.       <specific name="Group"> Light Blade </specific>
  188.       <specific name="Properties"> High Crit, Off-hand </specific>
  189.       <specific name="Size"> Large </specific>
  190.       <rules>
  191.           <grant name="WearingOffHandLightBlade" type="Category" />
  192.       </rules>
  193.    </RulesElement>
  194.    <RulesElement name="Kukri" type="Weapon" internal-id="ID_FMP_WEAPON_56" source="Adventurer&apos;s Vault" revision-date="8/27/2010 1:16:16 PM" >
  195.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  196.       <specific name="Full Text"> Kukri
  197. Superior one-handed melee weapon
  198. Cost: 10 gp
  199. Damage: 1d6
  200. Proficient: +2
  201. Range: -
  202. Weight: 2 lb.
  203.  
  204. The blade of this heavy knife curves forward for greater potency. A rogue proficient with the kukri can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  205.  
  206. Properties:
  207. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  208. Brutal 1 (A brutal weapon&apos;s minimum damage is higher than that of a normal weapon. When rolling the weapon&apos;s damage, reroll any die that displays a value equal to or lower than the brutal value given for the weapon. Reroll the die until the value shown exceeds the weapon&apos;s brutal value, and then use the new value.).
  209.  
  210. Group:
  211. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  212.       <specific name="Weight"> 2 </specific>
  213.       <specific name="Gold"> 10 </specific>
  214.       <specific name="Range" />
  215.       <specific name="Damage"> 1d6 </specific>
  216.       <specific name="Proficiency Bonus"> 2 </specific>
  217.       <specific name="_Primary End" />
  218.       <specific name="Weapon Category"> Superior Melee </specific>
  219.       <specific name="Hands Required"> One-Handed </specific>
  220.       <specific name="Item Slot"> Off-hand </specific>
  221.       <specific name="Group"> Light Blade </specific>
  222.       <specific name="Properties"> Off-hand, Brutal </specific>
  223.       <rules>
  224.           <grant name="WearingOffHandLightBlade" type="Category" />
  225.       </rules>
  226. The blade of this heavy knife curves forward for greater potency. A rogue proficient with the kukri can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  227.    </RulesElement>
  228.    <RulesElement name="Kukri (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_KUKRI" source="Adventurer&apos;s Vault" >
  229.       <specific name="_SupportsID"> ID_FMP_WEAPON_56 </specific>
  230.       <specific name="Full Text"> Large Kukri
  231. Superior one-handed melee weapon
  232. Cost: 10 gp
  233. Damage: 1d8
  234. Proficient: +2
  235. Range: -
  236. Weight: 4 lb.
  237.  
  238. The blade of this heavy knife curves forward for greater potency. A rogue proficient with the kukri can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  239.  
  240. Properties:
  241. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  242. Brutal 1 (A brutal weapon&apos;s minimum damage is higher than that of a normal weapon. When rolling the weapon&apos;s damage, reroll any die that displays a value equal to or lower than the brutal value given for the weapon. Reroll the die until the value shown exceeds the weapon&apos;s brutal value, and then use the new value.).
  243.  
  244. Group:
  245. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  246.       <specific name="Weight"> 4 </specific>
  247.       <specific name="Gold"> 10 </specific>
  248.       <specific name="Range" />
  249.       <specific name="Damage"> 1d8 </specific>
  250.       <specific name="Proficiency Bonus"> 2 </specific>
  251.       <specific name="_Primary End" />
  252.       <specific name="Weapon Category"> Superior Melee </specific>
  253.       <specific name="Hands Required"> One-Handed </specific>
  254.       <specific name="Item Slot"> Off-hand </specific>
  255.       <specific name="Group"> Light Blade </specific>
  256.       <specific name="Properties"> Off-hand, Brutal </specific>
  257.       <specific name="Size"> Large </specific>
  258.       <rules>
  259.           <grant name="WearingOffHandLightBlade" type="Category" />
  260.       </rules>
  261. The blade of this heavy knife curves forward for greater potency. A rogue proficient with the kukri can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  262.    </RulesElement>
  263.    <RulesElement name="Parrying dagger" type="Weapon" internal-id="ID_FMP_WEAPON_57" source="Adventurer&apos;s Vault" revision-date="8/27/2010 1:16:16 PM" >
  264.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  265.       <specific name="Full Text"> Parrying dagger
  266. Superior one-handed melee weapon
  267. Cost: 5 gp
  268. Damage: 1d4
  269. Proficient: +2
  270. Range: -
  271. Weight: 1 lb.
  272.  
  273. This narrow dagger features a specially designed guard that can deflect attacks. A rogue proficient with the parrying dagger can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  274.  
  275. Properties:
  276. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  277. Defensive (A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.).
  278.  
  279. Group:
  280. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  281.       <specific name="Weight"> 1 </specific>
  282.       <specific name="Gold"> 5 </specific>
  283.       <specific name="Range" />
  284.       <specific name="Damage"> 1d4 </specific>
  285.       <specific name="Proficiency Bonus"> 2 </specific>
  286.       <specific name="_Primary End" />
  287.       <specific name="Weapon Category"> Superior Melee </specific>
  288.       <specific name="Hands Required"> One-Handed </specific>
  289.       <specific name="Item Slot"> Off-hand </specific>
  290.       <specific name="Group"> Light Blade </specific>
  291.       <specific name="Properties"> Off-hand, Defensive </specific>
  292.       <rules>
  293.           <grant name="WearingOffHandLightBlade" type="Category" />
  294.       </rules>
  295. This narrow dagger features a specially designed guard that can deflect attacks. A rogue proficient with the parrying dagger can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  296.    </RulesElement>
  297.    <RulesElement name="Parrying dagger (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_PARRYING_DAGGER" source="Adventurer&apos;s Vault" >
  298.       <specific name="_SupportsID"> ID_FMP_WEAPON_57 </specific>
  299.       <specific name="Full Text"> Large Parrying dagger
  300. Superior one-handed melee weapon
  301. Cost: 5 gp
  302. Damage: 1d6
  303. Proficient: +2
  304. Range: -
  305. Weight: 2 lb.
  306.  
  307. This narrow dagger features a specially designed guard that can deflect attacks. A rogue proficient with the parrying dagger can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  308.  
  309. Properties:
  310. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  311. Defensive (A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.).
  312.  
  313. Group:
  314. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  315.       <specific name="Weight"> 2 </specific>
  316.       <specific name="Gold"> 5 </specific>
  317.       <specific name="Range" />
  318.       <specific name="Damage"> 1d6 </specific>
  319.       <specific name="Proficiency Bonus"> 2 </specific>
  320.       <specific name="_Primary End" />
  321.       <specific name="Weapon Category"> Superior Melee </specific>
  322.       <specific name="Hands Required"> One-Handed </specific>
  323.       <specific name="Item Slot"> Off-hand </specific>
  324.       <specific name="Group"> Light Blade </specific>
  325.       <specific name="Properties"> Off-hand, Defensive </specific>
  326.       <specific name="Size"> Large </specific>
  327.       <rules>
  328.           <grant name="WearingOffHandLightBlade" type="Category" />
  329.       </rules>
  330. This narrow dagger features a specially designed guard that can deflect attacks. A rogue proficient with the parrying dagger can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.
  331.    </RulesElement>
  332.    <RulesElement name="Short sword" type="Weapon" internal-id="ID_FMP_WEAPON_20" source="Player&apos;s Handbook" revision-date="8/27/2010 1:16:12 PM" >
  333.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  334.       <specific name="Full Text"> Short sword
  335. Military one-handed melee weapon
  336. Cost: 10 gp
  337. Damage: 1d6
  338. Proficient: +3
  339. Weight: 2 lb.
  340.  
  341. Properties:
  342. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  343.  
  344. Group:
  345. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  346.       <specific name="Weight"> 2 </specific>
  347.       <specific name="Gold"> 10 </specific>
  348.       <specific name="Range" />
  349.       <specific name="Damage"> 1d6 </specific>
  350.       <specific name="Proficiency Bonus"> 3 </specific>
  351.       <specific name="_Primary End" />
  352.       <specific name="Weapon Category"> Military Melee </specific>
  353.       <specific name="Hands Required"> One-Handed </specific>
  354.       <specific name="Item Slot"> Off-hand </specific>
  355.       <specific name="Group"> Light Blade </specific>
  356.       <specific name="Properties"> Off-hand </specific>
  357.       <rules>
  358.           <grant name="WearingOffHandLightBlade" type="Category" />
  359.       </rules>
  360.    </RulesElement>
  361.    <RulesElement name="Short sword (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_SHORT_SWORD" source="Player&apos;s Handbook" >
  362.       <specific name="_SupportsID"> ID_FMP_WEAPON_20 </specific>
  363.       <specific name="Full Text"> Large Short sword
  364. Military one-handed melee weapon
  365. Cost: 10 gp
  366. Damage: 1d8
  367. Proficient: +3
  368. Weight: 4 lb.
  369.  
  370. Properties:
  371. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  372.  
  373. Group:
  374. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  375.       <specific name="Weight"> 4 </specific>
  376.       <specific name="Gold"> 10 </specific>
  377.       <specific name="Range" />
  378.       <specific name="Damage"> 1d8 </specific>
  379.       <specific name="Proficiency Bonus"> 3 </specific>
  380.       <specific name="_Primary End" />
  381.       <specific name="Weapon Category"> Military Melee </specific>
  382.       <specific name="Hands Required"> One-Handed </specific>
  383.       <specific name="Item Slot"> Off-hand </specific>
  384.       <specific name="Group"> Light Blade </specific>
  385.       <specific name="Properties"> Off-hand </specific>
  386.       <specific name="Size"> Large </specific>
  387.       <rules>
  388.           <grant name="WearingOffHandLightBlade" type="Category" />
  389.       </rules>
  390.    </RulesElement>
  391.    <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" source="Player&apos;s Handbook" revision-date="8/27/2010 1:16:11 PM" >
  392.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  393.       <specific name="Full Text"> Sickle
  394. Simple one-handed melee weapon
  395. Cost: 2 gp
  396. Damage: 1d6
  397. Proficient: +2
  398. Weight: 2 lb.
  399.  
  400. Properties:
  401. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  402.  
  403. Group:
  404. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  405.       <specific name="Weight"> 2 </specific>
  406.       <specific name="Gold"> 2 </specific>
  407.       <specific name="Range" />
  408.       <specific name="Damage"> 1d6 </specific>
  409.       <specific name="Proficiency Bonus"> 2 </specific>
  410.       <specific name="_Primary End" />
  411.       <specific name="Weapon Category"> Simple Melee </specific>
  412.       <specific name="Hands Required"> One-Handed </specific>
  413.       <specific name="Item Slot"> Off-hand </specific>
  414.       <specific name="Group"> Light Blade </specific>
  415.       <specific name="Properties"> Off-hand </specific>
  416.       <rules>
  417.           <grant name="WearingOffHandLightBlade" type="Category" />
  418.       </rules>
  419.    </RulesElement>
  420.    <RulesElement name="Sickle (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_SICKLE" source="Player&apos;s Handbook" >
  421.       <specific name="_SupportsID"> ID_FMP_WEAPON_6 </specific>
  422.       <specific name="Full Text"> Large Sickle
  423. Simple one-handed melee weapon
  424. Cost: 2 gp
  425. Damage: 1d8
  426. Proficient: +2
  427. Weight: 4 lb.
  428.  
  429. Properties:
  430. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  431.  
  432. Group:
  433. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  434.       <specific name="Weight"> 4 </specific>
  435.       <specific name="Gold"> 2 </specific>
  436.       <specific name="Range" />
  437.       <specific name="Damage"> 1d8 </specific>
  438.       <specific name="Proficiency Bonus"> 2 </specific>
  439.       <specific name="_Primary End" />
  440.       <specific name="Weapon Category"> Simple Melee </specific>
  441.       <specific name="Hands Required"> One-Handed </specific>
  442.       <specific name="Item Slot"> Off-hand </specific>
  443.       <specific name="Group"> Light Blade </specific>
  444.       <specific name="Properties"> Off-hand </specific>
  445.       <specific name="Size"> Large </specific>
  446.       <rules>
  447.           <grant name="WearingOffHandLightBlade" type="Category" />
  448.       </rules>
  449.    </RulesElement>
  450.    <RulesElement name="Claw Fighter Claw" type="Weapon" internal-id="ID_INTERNAL_WEAPON_CLAW_FIGHTER_CLAW" source="Dragon Magazine 367" >
  451.       <Prereqs> Claw Fighter Feat </Prereqs>
  452.       <specific name="Range" />
  453.       <specific name="Damage"> 1d6 </specific>
  454.       <specific name="Proficiency Bonus"> 3 </specific>
  455.       <specific name="Weapon Category"> Simple Melee </specific>
  456.       <specific name="Hands Required"> One-Handed </specific>
  457.       <specific name="Item Slot"> Off-hand </specific>
  458.       <specific name="Group"> Light Blade </specific>
  459.       <specific name="Properties"> Off-hand </specific>
  460.       <specific name="_Secondary End"> ID_INTERNAL_WEAPON_CLAW_FIGHTER_CLAW_SECONDARY_END </specific>
  461.       <rules>
  462.           <grant name="WearingOffHandLightBlade" type="Category" />
  463.       </rules>
  464. This is the claw gnolls who take the claw fighter feat receive. The claw can be enchanted just like any other weapon.
  465.    </RulesElement>
  466.    <RulesElement name="Double sword" type="Weapon" internal-id="ID_FMP_WEAPON_68" source="Adventurer&apos;s Vault" revision-date="8/27/2010 1:16:17 PM" >
  467.       <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  468.       <specific name="Full Text"> Double sword
  469. Superior double melee weapon
  470. Cost: 40 gp
  471. Damage: 1d6
  472. Proficient: +3
  473. Range: -
  474. Weight: 9 lb.
  475.  
  476. This well-balanced weapon combines the deadliness of two longswords with increased defensive capability.
  477.  
  478. Properties:
  479. Defensive (A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.).
  480. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  481.  
  482. Group:
  483. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  484.       <specific name="Weight"> 9 </specific>
  485.       <specific name="Gold"> 40 </specific>
  486.       <specific name="Range" />
  487.       <specific name="Damage"> 1d6 </specific>
  488.       <specific name="Proficiency Bonus"> 3 </specific>
  489.       <specific name="_Primary End" />
  490.       <specific name="Weapon Category"> Superior Melee </specific>
  491.       <specific name="Hands Required"> One-Handed </specific>
  492.       <specific name="Item Slot"> Off-hand </specific>
  493.       <specific name="Group"> Light Blade </specific>
  494.       <specific name="Properties"> Defensive, Off-hand </specific>
  495.       <specific name="_Secondary End"> ID_FMP_WEAPON_89 </specific>
  496.       <rules>
  497.           <grant name="WearingOffHandLightBlade" type="Category" />
  498.       </rules>
  499. This well-balanced weapon combines the deadliness of two longswords with increased defensive capability.
  500.    </RulesElement>
  501.    <RulesElement name="Double sword (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_DOUBLE_SWORD" source="Adventurer&apos;s Vault" >
  502.       <specific name="_SupportsID"> ID_FMP_WEAPON_68 </specific>
  503.       <specific name="Full Text"> Large Double sword
  504. Superior double melee weapon
  505. Cost: 40 gp
  506. Damage: 1d8
  507. Proficient: +3
  508. Range: -
  509. Weight: 18 lb.
  510.  
  511. This well-balanced weapon combines the deadliness of two longswords with increased defensive capability.
  512.  
  513. Properties:
  514. Defensive (A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.).
  515. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can&apos;t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  516.  
  517. Group:
  518. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  519.       <specific name="Weight"> 18 </specific>
  520.       <specific name="Gold"> 40 </specific>
  521.       <specific name="Range" />
  522.       <specific name="Damage"> 1d8 </specific>
  523.       <specific name="Proficiency Bonus"> 3 </specific>
  524.       <specific name="_Primary End" />
  525.       <specific name="Weapon Category"> Superior Melee </specific>
  526.       <specific name="Hands Required"> One-Handed </specific>
  527.       <specific name="Item Slot"> Off-hand </specific>
  528.       <specific name="Group"> Light Blade </specific>
  529.       <specific name="Properties"> Defensive, Off-hand </specific>
  530.       <specific name="_Secondary End"> ID_INTERNAL_WEAPON_LARGE_DOUBLE_SWORD_-_SECONDARY_END </specific>
  531.       <specific name="Size"> Large </specific>
  532.       <rules>
  533.           <grant name="WearingOffHandLightBlade" type="Category" />
  534.       </rules>
  535. This well-balanced weapon combines the deadliness of two longswords with increased defensive capability.
  536.    </RulesElement>
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