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Feb 25th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 12 2017)
  7. 4 threads
  8. materialPath: F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.vmf
  10. Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity info_player_start (-464.00 -352.00 -463.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (129282 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 552 texinfos to 389
  38. Reduced 16 texdatas to 15 (368 bytes to 321)
  39. Writing F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.bsp
  40. 0 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  44. ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017"
  45.  
  46. Valve Software - vvis.exe (Dec 12 2017)
  47. 4 threads
  48. reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.bsp
  49. reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.prt
  50. LoadPortals: couldn't read f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.prt
  51.  
  52.  
  53. ** Executing...
  54. ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  55. ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017"
  56.  
  57. Valve Software - vrad.exe SSE (Dec 12 2017)
  58.  
  59. Valve Radiosity Simulator
  60. 4 threads
  61. [Reading texlights from 'lights.rad']
  62. [45 texlights parsed from 'lights.rad']
  63.  
  64. Loading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.bsp
  65. No vis information, direct lighting only.
  66. Setting up ray-trace acceleration structure... Done (0.07 seconds)
  67. 2278 faces
  68. 769486 square feet [110806072.00 square inches]
  69. 0 Displacements
  70. 0 Square Feet [0.00 Square Inches]
  71. sun extent from map=0.087156
  72. 16 direct lights
  73. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  74. Build Patch/Sample Hash Table(s).....Done<0.0110 sec>
  75. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  76. FinalLightFace Done
  77. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  78. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  79. Writing leaf ambient...done
  80. Ready to Finish
  81.  
  82. Object names Objects/Maxobjs Memory / Maxmem Fullness
  83. ------------ --------------- --------------- --------
  84. models 27/1024 1296/49152 ( 2.6%)
  85. brushes 349/8192 4188/98304 ( 4.3%)
  86. brushsides 2331/65536 18648/524288 ( 3.6%)
  87. planes 1442/65536 28840/1310720 ( 2.2%)
  88. vertexes 3349/65536 40188/786432 ( 5.1%)
  89. nodes 1535/65536 49120/2097152 ( 2.3%)
  90. texinfos 389/12288 28008/884736 ( 3.2%)
  91. texdata 15/2048 480/65536 ( 0.7%)
  92. dispinfos 0/0 0/0 ( 0.0%)
  93. disp_verts 0/0 0/0 ( 0.0%)
  94. disp_tris 0/0 0/0 ( 0.0%)
  95. disp_lmsamples 0/0 0/0 ( 0.0%)
  96. faces 2278/65536 127568/3670016 ( 3.5%)
  97. hdr faces 0/65536 0/3670016 ( 0.0%)
  98. origfaces 1287/65536 72072/3670016 ( 2.0%)
  99. leaves 1563/65536 50016/2097152 ( 2.4%)
  100. leaffaces 2858/65536 5716/131072 ( 4.4%)
  101. leafbrushes 654/65536 1308/131072 ( 1.0%)
  102. areas 2/256 16/2048 ( 0.8%)
  103. surfedges 15862/512000 63448/2048000 ( 3.1%)
  104. edges 9013/256000 36052/1024000 ( 3.5%)
  105. LDR worldlights 16/8192 1408/720896 ( 0.2%)
  106. HDR worldlights 0/8192 0/720896 ( 0.0%)
  107. leafwaterdata 0/32768 0/393216 ( 0.0%)
  108. waterstrips 212/32768 2120/327680 ( 0.6%)
  109. waterverts 0/65536 0/786432 ( 0.0%)
  110. waterindices 3507/65536 7014/131072 ( 5.4%)
  111. cubemapsamples 0/1024 0/16384 ( 0.0%)
  112. overlays 0/512 0/180224 ( 0.0%)
  113. LDR lightdata [variable] 1569448/0 ( 0.0%)
  114. HDR lightdata [variable] 0/0 ( 0.0%)
  115. visdata [variable] 0/16777216 ( 0.0%)
  116. entdata [variable] 31344/393216 ( 8.0%)
  117. LDR ambient table 1563/65536 6252/262144 ( 2.4%)
  118. HDR ambient table 1563/65536 6252/262144 ( 2.4%)
  119. LDR leaf ambient 10581/65536 296268/1835008 (16.1%)
  120. HDR leaf ambient 1563/65536 43764/1835008 ( 2.4%)
  121. occluders 0/0 0/0 ( 0.0%)
  122. occluder polygons 0/0 0/0 ( 0.0%)
  123. occluder vert ind 0/0 0/0 ( 0.0%)
  124. detail props [variable] 1/12 ( 8.3%)
  125. static props [variable] 1/206 ( 0.5%)
  126. pakfile [variable] 211604/0 ( 0.0%)
  127. physics [variable] 129282/4194304 ( 3.1%)
  128. physics terrain [variable] 2/1048576 ( 0.0%)
  129.  
  130. Level flags = 0
  131.  
  132. Total triangle count: 6196
  133. Writing f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.bsp
  134. 9 seconds elapsed
  135.  
  136. ** Executing...
  137. ** Command: Copy File
  138. ** Parameters: "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.bsp" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.bsp"
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