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- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.vmf"
- Valve Software - vbsp.exe (Dec 12 2017)
- 4 threads
- materialPath: F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.vmf
- Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_player_start (-464.00 -352.00 -463.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (129282 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 552 texinfos to 389
- Reduced 16 texdatas to 15 (368 bytes to 321)
- Writing F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017"
- Valve Software - vvis.exe (Dec 12 2017)
- 4 threads
- reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.bsp
- reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.prt
- LoadPortals: couldn't read f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.prt
- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017"
- Valve Software - vrad.exe SSE (Dec 12 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.07 seconds)
- 2278 faces
- 769486 square feet [110806072.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.087156
- 16 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Build Patch/Sample Hash Table(s).....Done<0.0110 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 27/1024 1296/49152 ( 2.6%)
- brushes 349/8192 4188/98304 ( 4.3%)
- brushsides 2331/65536 18648/524288 ( 3.6%)
- planes 1442/65536 28840/1310720 ( 2.2%)
- vertexes 3349/65536 40188/786432 ( 5.1%)
- nodes 1535/65536 49120/2097152 ( 2.3%)
- texinfos 389/12288 28008/884736 ( 3.2%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2278/65536 127568/3670016 ( 3.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1287/65536 72072/3670016 ( 2.0%)
- leaves 1563/65536 50016/2097152 ( 2.4%)
- leaffaces 2858/65536 5716/131072 ( 4.4%)
- leafbrushes 654/65536 1308/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 15862/512000 63448/2048000 ( 3.1%)
- edges 9013/256000 36052/1024000 ( 3.5%)
- LDR worldlights 16/8192 1408/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 212/32768 2120/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3507/65536 7014/131072 ( 5.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1569448/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 31344/393216 ( 8.0%)
- LDR ambient table 1563/65536 6252/262144 ( 2.4%)
- HDR ambient table 1563/65536 6252/262144 ( 2.4%)
- LDR leaf ambient 10581/65536 296268/1835008 (16.1%)
- HDR leaf ambient 1563/65536 43764/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/206 ( 0.5%)
- pakfile [variable] 211604/0 ( 0.0%)
- physics [variable] 129282/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6196
- Writing f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\baiomuland017.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.bsp" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\baiomuland017.bsp"
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