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Jul 20th, 2010
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <material name="PS_GLASS_INTERIOR" shader="render\shaders\glass.fx" technique="Glass" fog="false" antialias="1" numparams="30" cull="EBFCT_ANTICLOCKWISE">
  3.     <shaderparam name="diffuseTexture" type="EPT_TEXTURE">
  4.         <type t="ET_STANDARD" />
  5.         <value v="Vehicles\Textures\COMMON_BLANK.dds" />
  6.     </shaderparam>
  7.     <shaderparam name="minSpecPower" type="EPT_F32">
  8.         <value v="1.000000" />
  9.     </shaderparam>
  10.     <shaderparam name="maxSpecPower" type="EPT_F32">
  11.         <value v="512.000000" />
  12.     </shaderparam>
  13.     <shaderparam name="globalSpecularFactor" type="EPT_F32">
  14.         <value v="0.800000" />
  15.     </shaderparam>
  16.     <shaderparam name="fresnelFactor" type="EPT_F32">
  17.         <value v="0.000000" />
  18.     </shaderparam>
  19.     <shaderparam name="reflectionTexture" type="EPT_TEXTURE">
  20.         <type t="ET_STANDARD" />
  21.         <value v="Vehicles\Textures\COMMON_BLANK.dds" />
  22.     </shaderparam>
  23.     <shaderparam name="vinylsTexture" type="EPT_TEXTURE">
  24.         <type t="ET_STANDARD" />
  25.         <value v="Vehicles\Textures\COMMON_BLANK.dds" />
  26.     </shaderparam>
  27.     <shaderparam name="vinylsSpecularFactor" type="EPT_F32">
  28.         <value v="0.175000" />
  29.     </shaderparam>
  30.     <shaderparam name="vinylsSpecularPower" type="EPT_F32">
  31.         <value v="0.125000" />
  32.     </shaderparam>
  33.     <shaderparam name="vinylsEMapFactor" type="EPT_F32">
  34.         <value v="0.000000" />
  35.     </shaderparam>
  36.     <shaderparam name="vinylsBacksideColour" type="EPT_VEC4">
  37.         <value v="0.125490 0.125490 0.125490 0.650000" />
  38.     </shaderparam>
  39.     <shaderparam name="vinylsBackviewOpacity" type="EPT_F32">
  40.         <value v="0.700000" />
  41.     </shaderparam>
  42.     <shaderparam name="globalEMapFactor" type="EPT_F32">
  43.         <value v="0.800000" />
  44.     </shaderparam>
  45.     <shaderparam name="scratchControlTexture" type="EPT_TEXTURE">
  46.         <type t="ET_STANDARD" />
  47.         <value v="Vehicles\Textures\COMMON_BLANK.dds" />
  48.     </shaderparam>
  49.     <shaderparam name="crackTexture" type="EPT_TEXTURE">
  50.         <type t="ET_STANDARD" />
  51.         <value v="Vehicles\Textures\common_glass_cracks_01_normals.dds" />
  52.     </shaderparam>
  53.     <shaderparam name="specialCrackNormalMap" type="EPT_BOOL">
  54.         <value v="true" />
  55.     </shaderparam>
  56.     <shaderparam name="crackColour" type="EPT_VEC4">
  57.         <value v="0.678431 0.800000 0.800000 0.900000" />
  58.     </shaderparam>
  59.     <shaderparam name="dirtBasis" type="EPT_VEC4">
  60.         <value v="0.145098 0.145098 0.129412 0.000000" />
  61.     </shaderparam>
  62.     <shaderparam name="noiseScale" type="EPT_F32">
  63.         <value v="4.000000" />
  64.     </shaderparam>
  65.     <shaderparam name="internalView" type="EPT_BOOL">
  66.         <value v="true" />
  67.     </shaderparam>
  68.     <shaderparam name="testMode" type="EPT_BOOL">
  69.         <value v="false" />
  70.     </shaderparam>
  71.     <shaderparam name="crackUVoffset" type="EPT_VEC4">
  72.         <value v="0.000000 0.000000 3.000000 5.000000" />
  73.     </shaderparam>
  74.     <shaderparam name="crackThickness" type="EPT_F32">
  75.         <value v="1.000000" />
  76.     </shaderparam>
  77.     <shaderparam name="sensitivity" type="EPT_F32">
  78.         <value v="1.000000" />
  79.     </shaderparam>
  80.     <shaderparam name="rangeVisibility" type="EPT_F32">
  81.         <value v="1.000000" />
  82.     </shaderparam>
  83.     <shaderparam name="crackLineScale" type="EPT_F32">
  84.         <value v="1.000000" />
  85.     </shaderparam>
  86.     <shaderparam name="crackStrength" type="EPT_F32">
  87.         <value v="1.400000" />
  88.     </shaderparam>
  89.     <shaderparam name="damageStartCracks" type="EPT_F32">
  90.         <value v="0.250000" />
  91.     </shaderparam>
  92.     <shaderparam name="damageCrackSlope" type="EPT_F32">
  93.         <value v="10.000000" />
  94.     </shaderparam>
  95.     <shaderparam name="crackFinalScale" type="EPT_F32">
  96.         <value v="1.000000" />
  97.     </shaderparam>
  98.     <depthparams>
  99.         <enabled e="true" />
  100.         <writeenabled w="false" />
  101.     </depthparams>
  102.     <alphablendparams>
  103.         <enabled e="true" />
  104.         <sourceblend sb="EBF_ONE" />
  105.         <destblend db="EBF_INV_SOURCE_ALPHA" />
  106.         <blendop bo="EBO_ADD" />
  107.     </alphablendparams>
  108.     <define name="REFLECTION_MAPPING" />
  109.     <define name="USE_VINYLS" />
  110.     <define name="ALLOW_VINYLS" />
  111.     <define name="USE_VINYLS_BACKSIDE" />
  112.     <define name="DIRT_SCRATCH" />
  113. </material>
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