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- <?xml version="1.0" encoding="utf-8" ?>
- <material name="PS_GLASS_INTERIOR" shader="render\shaders\glass.fx" technique="Glass" fog="false" antialias="1" numparams="30" cull="EBFCT_ANTICLOCKWISE">
- <shaderparam name="diffuseTexture" type="EPT_TEXTURE">
- <type t="ET_STANDARD" />
- <value v="Vehicles\Textures\COMMON_BLANK.dds" />
- </shaderparam>
- <shaderparam name="minSpecPower" type="EPT_F32">
- <value v="1.000000" />
- </shaderparam>
- <shaderparam name="maxSpecPower" type="EPT_F32">
- <value v="512.000000" />
- </shaderparam>
- <shaderparam name="globalSpecularFactor" type="EPT_F32">
- <value v="0.800000" />
- </shaderparam>
- <shaderparam name="fresnelFactor" type="EPT_F32">
- <value v="0.000000" />
- </shaderparam>
- <shaderparam name="reflectionTexture" type="EPT_TEXTURE">
- <type t="ET_STANDARD" />
- <value v="Vehicles\Textures\COMMON_BLANK.dds" />
- </shaderparam>
- <shaderparam name="vinylsTexture" type="EPT_TEXTURE">
- <type t="ET_STANDARD" />
- <value v="Vehicles\Textures\COMMON_BLANK.dds" />
- </shaderparam>
- <shaderparam name="vinylsSpecularFactor" type="EPT_F32">
- <value v="0.175000" />
- </shaderparam>
- <shaderparam name="vinylsSpecularPower" type="EPT_F32">
- <value v="0.125000" />
- </shaderparam>
- <shaderparam name="vinylsEMapFactor" type="EPT_F32">
- <value v="0.000000" />
- </shaderparam>
- <shaderparam name="vinylsBacksideColour" type="EPT_VEC4">
- <value v="0.125490 0.125490 0.125490 0.650000" />
- </shaderparam>
- <shaderparam name="vinylsBackviewOpacity" type="EPT_F32">
- <value v="0.700000" />
- </shaderparam>
- <shaderparam name="globalEMapFactor" type="EPT_F32">
- <value v="0.800000" />
- </shaderparam>
- <shaderparam name="scratchControlTexture" type="EPT_TEXTURE">
- <type t="ET_STANDARD" />
- <value v="Vehicles\Textures\COMMON_BLANK.dds" />
- </shaderparam>
- <shaderparam name="crackTexture" type="EPT_TEXTURE">
- <type t="ET_STANDARD" />
- <value v="Vehicles\Textures\common_glass_cracks_01_normals.dds" />
- </shaderparam>
- <shaderparam name="specialCrackNormalMap" type="EPT_BOOL">
- <value v="true" />
- </shaderparam>
- <shaderparam name="crackColour" type="EPT_VEC4">
- <value v="0.678431 0.800000 0.800000 0.900000" />
- </shaderparam>
- <shaderparam name="dirtBasis" type="EPT_VEC4">
- <value v="0.145098 0.145098 0.129412 0.000000" />
- </shaderparam>
- <shaderparam name="noiseScale" type="EPT_F32">
- <value v="4.000000" />
- </shaderparam>
- <shaderparam name="internalView" type="EPT_BOOL">
- <value v="true" />
- </shaderparam>
- <shaderparam name="testMode" type="EPT_BOOL">
- <value v="false" />
- </shaderparam>
- <shaderparam name="crackUVoffset" type="EPT_VEC4">
- <value v="0.000000 0.000000 3.000000 5.000000" />
- </shaderparam>
- <shaderparam name="crackThickness" type="EPT_F32">
- <value v="1.000000" />
- </shaderparam>
- <shaderparam name="sensitivity" type="EPT_F32">
- <value v="1.000000" />
- </shaderparam>
- <shaderparam name="rangeVisibility" type="EPT_F32">
- <value v="1.000000" />
- </shaderparam>
- <shaderparam name="crackLineScale" type="EPT_F32">
- <value v="1.000000" />
- </shaderparam>
- <shaderparam name="crackStrength" type="EPT_F32">
- <value v="1.400000" />
- </shaderparam>
- <shaderparam name="damageStartCracks" type="EPT_F32">
- <value v="0.250000" />
- </shaderparam>
- <shaderparam name="damageCrackSlope" type="EPT_F32">
- <value v="10.000000" />
- </shaderparam>
- <shaderparam name="crackFinalScale" type="EPT_F32">
- <value v="1.000000" />
- </shaderparam>
- <depthparams>
- <enabled e="true" />
- <writeenabled w="false" />
- </depthparams>
- <alphablendparams>
- <enabled e="true" />
- <sourceblend sb="EBF_ONE" />
- <destblend db="EBF_INV_SOURCE_ALPHA" />
- <blendop bo="EBO_ADD" />
- </alphablendparams>
- <define name="REFLECTION_MAPPING" />
- <define name="USE_VINYLS" />
- <define name="ALLOW_VINYLS" />
- <define name="USE_VINYLS_BACKSIDE" />
- <define name="DIRT_SCRATCH" />
- </material>
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