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  1. cl_threaded_bone_setup 1
  2. cl_threaded_client_leaf_system 1
  3.  
  4. r_threaded_client_shadow_manager 1
  5. r_threaded_particles 1
  6. r_threaded_renderables 1
  7. r_queued_ropes 1
  8. gmod_mcore_test 1
  9. studio_queue_mode 1
  10. mat_queue_mode 2
  11. cl_forcepreload 0
  12. mod_forcetouchdata 0
  13. gmod_mcore_test 1
  14. mod_touchalldata 0
  15. mod_forcedata 0
  16. mod_load_mesh_async 1
  17. mod_load_anims_async 1
  18. mod_load_vcollide_async 1
  19.  
  20.  
  21.  
  22.  
  23. r_fastzreject -1
  24. snd_mix_async 1
  25. snd_async_fullyasync 1
  26. in_usekeyboardsampletime 0
  27. host_thread_mode 1
  28. cl_smooth 1
  29. r_drawflecks 1
  30.  
  31. //r_cheapwaterstart 1
  32. //r_cheapwaterend 1
  33. //r_waterforceexpensive 0
  34. //r_WaterDrawReflection 1
  35. //r_waterforcereflectentities 0
  36. //
  37. //mat_shadowstate 0
  38. //r_flashlightdepthtexture 1
  39. //r_shadowrendertotexture 0
  40. //
  41. cl_forcepreload 0
  42. sv_forcepreload 0
  43. cl_ragdoll_collide 1
  44. mat_reducefillrate 0
  45. //
  46. //mat_envmapsize 0
  47. //mat_envmaptgasize 0.0
  48. //r_shadowmaxrendered 12
  49. //rope_averagelight 0
  50. //rope_collide 0
  51. //rope_smooth 0
  52. //rope_wind_dist 0
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