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  1. >   townscapes.exe!BreakIntoDebugger()Строка 130  C++
  2.     townscapes.exe!ShowAssertionMessage(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text)Строка 212  C++
  3.     townscapes.exe!AssertionFailed(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & message, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & expression, const char * file, int line)Строка 344  C++
  4.     townscapes.exe!Visual::SharedMaterialWrapper::CreateMaterialFromAsset(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & materialId, bool requireInitialization)Строка 70   C++
  5.     townscapes.exe!Visual::Material::OnInit(Visual::ResourcePolicy resourcePolicy)Строка 90   C++
  6.     townscapes.exe!Visual::MaterialComponent::OnInit()Строка 12   C++
  7.     townscapes.exe!Visual::UI::LabelComponent::OnInit()Строка 333 C++
  8.     townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1968    C++
  9.     townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1991    C++
  10.     townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1991    C++
  11.     townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1991    C++
  12.     townscapes.exe!Visual::NodeImpl::EndInstantiate(Visual::State newState, bool callAttach, bool callInit)Строка 1906    C++
  13.     townscapes.exe!Visual::SceneObjectImpl::EndInstantiate(const boost::intrusive_ptr<Visual::Scene> & scene)Строка 264   C++
  14.     townscapes.exe!Visual::SceneObjectImpl::Instantiate(const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter, const boost::intrusive_ptr<Visual::Scene> & scene)Строка 228    C++
  15.     townscapes.exe!Visual::SOCollection::InstantiateToSceneImpl(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, Visual::Scene * scene, const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter, bool forceReloadLinks)Строка 64 C++
  16.     townscapes.exe!Visual::Scene::InstantiateToScene(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, const std::function<bool __cdecl(Visual::Node const &)> & filter, bool forceReloadLinks)Строка 336  C++
  17.     townscapes.exe!Game::UI::VSOWindow::CreatePrefab()Строка 251  C++
  18.     townscapes.exe!Game::UI::VSOWindow::CreateWindowImpl()Строка 115  C++
  19.     townscapes.exe!Game::UI::CommonWindow::Open()Строка 152   C++
  20.     townscapes.exe!DailyBonus::DailyBonusManager::Load::__l2::<lambda_8ee097499dd89f055d068e8ff6eb9c40>::()::__l5::<лямбда>()Строка 88  C++
  21.     [Внешний код]
  22.     townscapes.exe!Visual::Cutscene::AddImmediateAction::__l5::<лямбда>(float dt)Строка 46  C++
  23.     [Внешний код]
  24.     townscapes.exe!SequenceActions::ActionMyFunction::Update(float dt)Строка 53   C++
  25.     townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 174   C++
  26.     townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 184   C++
  27.     townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 184   C++
  28.     townscapes.exe!Visual::Cutscene::Update(float dt)Строка 30    C++
  29.     townscapes.exe!Visual::CutscenesController::Update(float dt)Строка 85 C++
  30.     townscapes.exe!Visual::NodeImpl::Update(float dt)Строка 179   C++
  31.     townscapes.exe!Visual::SceneObjectImpl::Update(float dt)Строка 400    C++
  32.     townscapes.exe!Visual::Scene::Update(float dt, Passkey<Visual::SceneManager,0> __formal)Строка 112    C++
  33.     townscapes.exe!Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo & sceneInfo, float dt)Строка 477  C++
  34.     townscapes.exe!Visual::SceneManager::OnUpdate(float dt, Passkey<Visual::Integration,1> __formal)Строка 430    C++
  35.     townscapes.exe!Visual::Integration::UpdateInternal(float dt)Строка 166    C++
  36.     townscapes.exe!Visual::IntegrationDetails::InternalUpdater::Update(float dt)Строка 102    C++
  37.     townscapes.exe!Core::ControllerManager::Update(float dt)Строка 55 C++
  38.     townscapes.exe!Core::ApplicationBase::MainLoopContent(Core::MainLoopMode mode)Строка 175  C++
  39.     townscapes.exe!Core::Application::Start()Строка 240   C++
  40.     townscapes.exe!Core::RunApplicationWithDelegate(Core::EngineAppDelegate * dlgt, boost::intrusive_ptr<Core::Window::Delegate> windowDelegate, const char * customWindowName)Строка 113 C++
  41.     townscapes.exe!WinMainStart(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 198   C++
  42.     townscapes.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 112    C++
  43.     [Внешний код]
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