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- > townscapes.exe!BreakIntoDebugger()Строка 130 C++
- townscapes.exe!ShowAssertionMessage(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text)Строка 212 C++
- townscapes.exe!AssertionFailed(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & message, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & expression, const char * file, int line)Строка 344 C++
- townscapes.exe!Visual::SharedMaterialWrapper::CreateMaterialFromAsset(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & materialId, bool requireInitialization)Строка 70 C++
- townscapes.exe!Visual::Material::OnInit(Visual::ResourcePolicy resourcePolicy)Строка 90 C++
- townscapes.exe!Visual::MaterialComponent::OnInit()Строка 12 C++
- townscapes.exe!Visual::UI::LabelComponent::OnInit()Строка 333 C++
- townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1968 C++
- townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1991 C++
- townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1991 C++
- townscapes.exe!Visual::NodeImpl::AttachInitHier(Visual::State newState, bool callInit, bool callAttach)Строка 1991 C++
- townscapes.exe!Visual::NodeImpl::EndInstantiate(Visual::State newState, bool callAttach, bool callInit)Строка 1906 C++
- townscapes.exe!Visual::SceneObjectImpl::EndInstantiate(const boost::intrusive_ptr<Visual::Scene> & scene)Строка 264 C++
- townscapes.exe!Visual::SceneObjectImpl::Instantiate(const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter, const boost::intrusive_ptr<Visual::Scene> & scene)Строка 228 C++
- townscapes.exe!Visual::SOCollection::InstantiateToSceneImpl(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, Visual::Scene * scene, const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter, bool forceReloadLinks)Строка 64 C++
- townscapes.exe!Visual::Scene::InstantiateToScene(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, const std::function<bool __cdecl(Visual::Node const &)> & filter, bool forceReloadLinks)Строка 336 C++
- townscapes.exe!Game::UI::VSOWindow::CreatePrefab()Строка 251 C++
- townscapes.exe!Game::UI::VSOWindow::CreateWindowImpl()Строка 115 C++
- townscapes.exe!Game::UI::CommonWindow::Open()Строка 152 C++
- townscapes.exe!DailyBonus::DailyBonusManager::Load::__l2::<lambda_8ee097499dd89f055d068e8ff6eb9c40>::()::__l5::<лямбда>()Строка 88 C++
- [Внешний код]
- townscapes.exe!Visual::Cutscene::AddImmediateAction::__l5::<лямбда>(float dt)Строка 46 C++
- [Внешний код]
- townscapes.exe!SequenceActions::ActionMyFunction::Update(float dt)Строка 53 C++
- townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 174 C++
- townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 184 C++
- townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 184 C++
- townscapes.exe!Visual::Cutscene::Update(float dt)Строка 30 C++
- townscapes.exe!Visual::CutscenesController::Update(float dt)Строка 85 C++
- townscapes.exe!Visual::NodeImpl::Update(float dt)Строка 179 C++
- townscapes.exe!Visual::SceneObjectImpl::Update(float dt)Строка 400 C++
- townscapes.exe!Visual::Scene::Update(float dt, Passkey<Visual::SceneManager,0> __formal)Строка 112 C++
- townscapes.exe!Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo & sceneInfo, float dt)Строка 477 C++
- townscapes.exe!Visual::SceneManager::OnUpdate(float dt, Passkey<Visual::Integration,1> __formal)Строка 430 C++
- townscapes.exe!Visual::Integration::UpdateInternal(float dt)Строка 166 C++
- townscapes.exe!Visual::IntegrationDetails::InternalUpdater::Update(float dt)Строка 102 C++
- townscapes.exe!Core::ControllerManager::Update(float dt)Строка 55 C++
- townscapes.exe!Core::ApplicationBase::MainLoopContent(Core::MainLoopMode mode)Строка 175 C++
- townscapes.exe!Core::Application::Start()Строка 240 C++
- townscapes.exe!Core::RunApplicationWithDelegate(Core::EngineAppDelegate * dlgt, boost::intrusive_ptr<Core::Window::Delegate> windowDelegate, const char * customWindowName)Строка 113 C++
- townscapes.exe!WinMainStart(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 198 C++
- townscapes.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 112 C++
- [Внешний код]
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