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- local camera = game.Workspace.CurrentCamera
- local player = game.Players.LocalPlayer
- camera.CameraType = Enum.CameraType.Scriptable
- local targetDistance = 30
- local cameraDistance = -30
- local cameraDirection = Vector3.new(-1,0,0)
- local currentTarget = cameraDirection*targetDistance
- local currentPosition = cameraDirection*cameraDistance
- game:GetService("RunService").RenderStepped:connect(function()
- local character = player.Character
- if character and character:FindFirstChild("Humanoid") and character:FindFirstChild("HumanoidRootPart") then
- local torso = character.HumanoidRootPart
- camera.Focus = torso.CFrame
- if torso:FindFirstChild("FastStart") == nil then
- camera.CoordinateFrame = CFrame.new(Vector3.new(torso.Position.X, torso.Position.Y + 10, torso.Position.Z - 20) + currentPosition,
- Vector3.new(torso.Position.X, torso.Position.Y, torso.Position.Z - 20) + currentTarget)
- else
- --Lower camera for fast start
- camera.CoordinateFrame = CFrame.new(Vector3.new(torso.Position.X, torso.Position.Y - 15, torso.Position.Z - 20) + currentPosition,
- Vector3.new(torso.Position.X, torso.Position.Y - 15, torso.Position.Z - 20) + currentTarget)
- end
- end
- end)
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