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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'world'
  91. - 'lobby'
  92. - 'skyblock'
  93.  
  94. # Show delay on join. Usefull if you wish to let the user
  95. # enjoy a Title MOTD without having the scoreboard obstructing
  96. # the view.
  97. show-delay: 0
  98.  
  99. # Anti Flicker will use a new engine that will allow you to use fast animations
  100. # without any flicker.
  101. # You can disable this feature if you do not have fast refresh rates.
  102. antiflicker: true
  103.  
  104. # A list of different scoreboards
  105. boards:
  106. # Default FeatherBoard comes with a board called "default". All players have the permission
  107. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  108. # the permission is negated.
  109. #
  110. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  111. # names such as "vip-board", "mcmmo-levelup", ...
  112. default:
  113. # Every section here are different lines. The first section will be used as the title
  114. # the following sections will be used as the lines on the scoreboard (max 15)
  115. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  116. # things simple I will use logical names such as "title", "spacer", "header", ...
  117. title:
  118. # Every line has its own frames. The animation will loop through these frames on intervals
  119. # that you configure below.
  120. # Put all your frames under 'text:'. You can make as many lines as you want and use
  121. # placeholders and preset effects.
  122. # Keep in mind that there is a limit in line width!
  123. text:
  124. # To create cool looking animations you create yourself
  125. # you can use the graphical tool AnimationCreator
  126. # https://www.spigotmc.org/resources/animationcreator.6001/
  127. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  128. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  129. - '&c&lYOURSERVER'
  130. # Interval is the animation interval in TICKS (20 ticks is one second).
  131. # Every X ticks the animation goes to the next frame (see above)
  132. # Once all frames are finished it will start over from the first one
  133. interval: 2
  134. # If you don't want a static order of the frames and want to show each frame at random
  135. # you can enable this option.
  136. random: false
  137. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  138. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  139. # These lines (usually a header or footer) are also good for decoration.
  140. header:
  141. text:
  142. - ''
  143. interval: 50
  144. random: true
  145. player-label:
  146. text:
  147. - '&8&l> &e&lOnline:'
  148. interval: 100
  149. random: false
  150. player-line1:
  151. text:
  152. - '&7 {onlineplayers}'
  153. interval: 2
  154. random: false
  155. # For empty lines just add another 'section' but just don't put any text
  156. # in it so it acts like an empty line.
  157. spacer1:
  158. text: []
  159. interval: 100
  160. random: false
  161. news-info:
  162. text:
  163. - '&8&l> &a&lBalance:'
  164. interval: 100
  165. random: false
  166. news:
  167. # Lets create some animated news
  168. # News is something you need to write quick
  169. # and usually you don't want to spend ages on creating
  170. # some cool effect. That is why FeatherBoard features
  171. # several presets you can use.
  172. text:
  173. - '&7 ${money}'
  174. interval: 1
  175. # Do you want to randomize the animation frames?
  176. random: false
  177. # For empty lines just add another 'section' but just don't put any text
  178. # in it so it acts like an empty line.
  179. spacer2:
  180. text: []
  181. interval: 100
  182. random: false
  183. timesplayed-label: #Switch between site, times played and health
  184. text:
  185. - '&8&l> &6&lRank:'
  186. interval: 100
  187. random: false
  188. timesplayed: #Switch between site, times played and health
  189. text:
  190. - '&7 {group}'
  191. interval: 2
  192. random: false
  193. # For empty lines just add another 'section' but just don't put any text
  194. # in it so it acts like an empty line.
  195. spacer3:
  196. text: []
  197. interval: 100
  198. random: false
  199. server-label:
  200. text:
  201. - '&8&l> &9&lFaction:'
  202. interval: 100
  203. random: false
  204. server-line1:
  205. text:
  206. - '&7 {factions_faction_name}'
  207. interval: 1
  208. random: false
  209. # This is the same as the header. It is not needed since you already use the header as the longest line
  210. # but it looks cleaner having a footer.
  211. footer:
  212. text:
  213. - ''
  214. interval: 50
  215. random: true
  216. # This is a combat scoreboard example showing
  217. # combat related information.
  218. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  219. # (Unless you want it to show all the time)
  220. # You still need to 'trigger' this scoreboard in the vanilla_combat
  221. combat-scoreboard-example:
  222. # Lets just use the title,header and footer from the example above
  223. # for in depth configuration look above.
  224. #
  225. # When designing a board that is used when triggered on an event. You have
  226. # to think (before looking at the placeholders) what is relevant.
  227. # For example: When I think of combat my first thoughts are:
  228. # - Health: To see how much you have left
  229. # - Possible cooldown timers
  230. # - With who am I in combat?
  231. # - Target health
  232. # - mcMMO attacking level?
  233. #
  234. # Next you have to think what is important during that event:
  235. # - Combat: not too much distraction (no animations, smaller scoreboard)
  236. #
  237. # Once you know those things start looking for placeholders. A lot of events such
  238. # as mcmmo have placeholders that can only be used in such events.
  239. title:
  240. text:
  241. # To create cool looking animations you create yourself
  242. # you can use the graphical tool AnimationCreator
  243. # https://www.spigotmc.org/resources/animationcreator.6001/
  244. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  245. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  246. - '<single><delay times="10">&l><</delay></single>'
  247. - '<single>&8&lme</single>' # <single> will allow the frame to only run ONCE
  248. - '<single>&c&ltreme</single>'
  249. - '<single>&8&lExtreme</single>'
  250. - '<single>&c&lYberExtr</single>'
  251. - '<single>&8&CyberExtrem</single>'
  252. - ' <delay times="100">&8&lCyber&c&lExtreme</delay>' # <delay> will repeat the line X times
  253. interval: 2
  254. random: false
  255. header:
  256. text:
  257. - '&a&m+-----------------+'
  258. interval: 10
  259. random: true
  260. combat-label:
  261. text:
  262. - '&8&l> &7&lCombat target:'
  263. interval: 100
  264. random: false
  265. combat-data:
  266. text:
  267. - '{vanilla-combat_opponent_name}'
  268. interval: 2
  269. random: false
  270. spacer1:
  271. text: []
  272. interval: 100
  273. health-label:
  274. text:
  275. - '&8&l> &7&lHealth stats:'
  276. interval: 100
  277. random: false
  278. health-data-1:
  279. text:
  280. - '&aYou: {healthbar}'
  281. interval: 1
  282. random: false
  283. health-data-2:
  284. text:
  285. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  286. interval: 1
  287. random: false
  288. footer:
  289. text:
  290. - '&a&m+-----------------+'
  291. interval: 10
  292. random: true
  293. # This is an example for mcMMO when you level up
  294. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  295. # (Unless you want it to show all the time)
  296. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  297. mcmmo-levelup:
  298. title:
  299. text:
  300. # To create cool looking animations you create yourself
  301. # you can use the graphical tool AnimationCreator
  302. # https://www.spigotmc.org/resources/animationcreator.6001/
  303. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  304. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  305. - '<single><delay times="10">&l><</delay></single>'
  306. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  307. - '<single>&f&lherB</single>'
  308. - '<single>&f&lherBo</single>'
  309. - '<single>&f&latherBoa</single>'
  310. - '<single>&f&leatherBoar</single>'
  311. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  312. interval: 2
  313. random: false
  314. header:
  315. text:
  316. - '&a&m+-----------------+'
  317. interval: 10
  318. random: true
  319. info-label:
  320. text:
  321. # mcMMO-levelup comes with several event specific placeholders
  322. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  323. interval: 10
  324. spacer1: # This is a spacer an empty line
  325. text:
  326. - ''
  327. interval: 10
  328. # Do you want to randomize the animation frames?
  329. random: false
  330. skill-label: # You can add elements to the group and name them like you want
  331. # Lets make a static label
  332. text:
  333. - '&9&l> &e&lSkill:'
  334. interval: 10 # The interval is not important since its just 1 static text.
  335. # Do you want to randomize the animation frames?
  336. random: false
  337. skill:
  338. # Lets make a static label
  339. text:
  340. - '{mcmmo-levelup_skill_name}'
  341. interval: 10 # The interval is not important since its just 1 static text.
  342. # Do you want to randomize the animation frames?
  343. random: false
  344. spacer2: # This is a spacer an empty line
  345. text:
  346. - ''
  347. interval: 100
  348. # Do you want to randomize the animation frames?
  349. random: false
  350. skilllevel-label: # You can add elements to the group and name them like you want
  351. # Lets make a static label
  352. text:
  353. - '&b&l> &e&lCurrent level:'
  354. interval: 10 # The interval is not important since its just 1 static text.
  355. # Do you want to randomize the animation frames?
  356. random: false
  357. skilllevel:
  358. # Lets make a static label
  359. text:
  360. - '{mcmmo-levelup_skilllevel}'
  361. interval: 10 # The interval is not important since its just 1 static text.
  362. # Do you want to randomize the animation frames?
  363. random: false
  364. footer:
  365. text:
  366. - '&a&m+-----------------+'
  367. interval: 10
  368. random: true
  369. # This is an example for Towny when you enter a town
  370. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  371. # (Unless you want it to show all the time)
  372. # You still need to 'trigger' this scoreboard in the 'towny-town'
  373. towny-town-example:
  374. # Lets just use the title,header and footer from the example above
  375. # for in depth configuration look above.
  376. title:
  377. text:
  378. # To create cool looking animations you create yourself
  379. # you can use the graphical tool AnimationCreator
  380. # https://www.spigotmc.org/resources/animationcreator.6001/
  381. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  382. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  383. - '<single><delay times="10">&l><</delay></single>'
  384. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  385. - '<single>&f&lherB</single>'
  386. - '<single>&f&lherBo</single>'
  387. - '<single>&f&latherBoa</single>'
  388. - '<single>&f&leatherBoar</single>'
  389. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  390. interval: 2
  391. random: false
  392. header:
  393. text:
  394. - '&a&m+-------------------+'
  395. interval: 10
  396. random: true
  397. town-label:
  398. text:
  399. - '&bYou are in town:'
  400. interval: 100
  401. town-data:
  402. text:
  403. - '{towny_currenttown_name}'
  404. interval: 100
  405. spacer1:
  406. text: []
  407. interval: 100
  408. townboard-label:
  409. text:
  410. - '&bTown board:'
  411. interval: 100
  412. townboard:
  413. text:
  414. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  415. interval: 3
  416. spacer2:
  417. text: []
  418. interval: 100
  419. population-label:
  420. text:
  421. - '&bPopulation:'
  422. interval: 100
  423. poplulation-data:
  424. text:
  425. - '{towny_currenttown_residents}'
  426. interval: 100
  427. footer:
  428. text:
  429. - '&a&m+-------------------+'
  430. interval: 10
  431. random: true
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