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May 22nd, 2015
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  1. LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
  2. LogInit: API Version: 2455222
  3. LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
  4. LogInit: Compiled with Visual C++: 18.00.21005.01
  5. LogInit: Build Configuration: Development
  6. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  7. LogInit: Command line:
  8. LogInit: Base directory: D:/Installed Programs/Unreal Engine/4.7/Engine/Binaries/Win64/
  9. LogInit: Rocket: 1
  10. LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  11. LogOnline:Display: STEAM: Loading Steam SDK 1.30
  12. LogOnline:Warning: STEAM: Steam API disabled!
  13. LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  14. LogOnline:Warning: Unable to create OnlineSubsystem module Steam
  15. LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
  16. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  17. LogVoice:Warning: Failed to initialize voice interface
  18. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  19. LogInit: Object subsystem initialized
  20. LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  21. LogConsoleResponse:Warning: Found in ini file 'G:/Game Development/FrozenMammothStudios/Project Savannah/Unreal Engine/project_savannah/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  22. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  23. LogConsoleResponse:Warning: Found in ini file 'G:/Game Development/FrozenMammothStudios/Project Savannah/Unreal Engine/project_savannah/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  24. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  25. LogConsoleResponse:Warning: Found in ini file 'G:/Game Development/FrozenMammothStudios/Project Savannah/Unreal Engine/project_savannah/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  26. LogInit: Selected Device Profile: [Windows]
  27. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  28. LogInit: Computer: ERNST-PC
  29. LogInit: User: ERNST
  30. LogInit: CPU Page size=4096, Cores=4
  31. LogInit: High frequency timer resolution =3.420634 MHz
  32. LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
  33. LogMemory: Platform Memory Stats for Windows
  34. LogMemory: Process Physical Memory: 51.68 MB used, 51.68 MB peak
  35. LogMemory: Process Virtual Memory: 27.88 MB used, 27.88 MB peak
  36. LogMemory: Physical Memory: 3187.29 MB used, 8159.13 MB total
  37. LogMemory: Virtual Memory: 291.46 MB used, 8388608.00 MB total
  38. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 770 (Feature Level 11_0)
  39. LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
  40. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  41. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  42. LogD3D11RHI: Async texture creation enabled
  43. LogTextLocalizationManager: The requested culture ('nl_NL') has no localization data; falling back to 'en' for localization and internationalization data.
  44. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
  45. Resource: (D:/Installed Programs/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
  46. Resource: (D:/Installed Programs/Unreal Engine/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
  47. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  48. Resource: (D:/Installed Programs/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  49. Resource: (D:/Installed Programs/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  50. LogContentStreaming: Texture pool size is 0.000000MB
  51. LogTargetPlatformManager:Display: Building Assets For Windows
  52. LogTargetPlatformManager:Display: Building Assets For Windows
  53. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  54. LogDerivedDataCache: Loaded boot cache 0.03s 44MB C:/Users/ERNST/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  55. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/ERNST/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
  56. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/Game Development/FrozenMammothStudios/Project Savannah/Unreal Engine/project_savannah/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  57. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  58. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  59. LogDerivedDataCache: Using Local data cache path C:/Users/ERNST/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  60. LogMeshUtilities: No automatic mesh reduction module available
  61. LogMeshUtilities: No automatic mesh merging module available
  62. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  63. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  64. SourceControl: Info Source control is disabled
  65. SourceControl: Info Source control is disabled
  66. SourceControl: Info Source control is disabled
  67. LogSourceControl: RunCommandInternalRaw: 'git version'
  68. LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  69. SourceControl: Info Source control is disabled
  70. LogObj: 24245 objects as part of root set at end of initial load.
  71. LogUObjectAllocator: 5354200 out of 0 bytes used by permanent object pool.
  72. LogEngine: Initializing Engine...
  73. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  74. LogInit: FAudioDevice initialized.
  75. LogAIModule: Creating AISystem for world NewWorld
  76. LogDerivedDataCache: Saved boot cache 0.02s 44MB C:/Users/ERNST/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  77. LogInit: Texture streaming: Enabled
  78. LogAnalytics: Creating configured Analytics provider AnalyticsET
  79. LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
  80. LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
  81. LogAnalytics: SetUserId 9011551a4b33d3f52dbf2491aada1e62|e75894d3c31b416eb7349b5b7fba1598|3a3445e9-f7e1-46e9-bd3b-7674de9d4cb7
  82. LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  83. LogInit: Transaction tracking system initialized
  84. BlueprintLog: New page: Editor Load
  85. LogAssetRegistry: FAssetRegistry took 0.0093 seconds to start up
  86. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  87. LogTargetPlatformManager:Display: Building Assets For Windows
  88. LogTargetPlatformManager:Display: Building Assets For Windows
  89. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  90. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  91. LogCook:Display: Done creating registry. It took 0.00s.
  92. SourceControl: Info Source control is disabled
  93. Cmd: MAP LOAD FILE="G:/Game Development/FrozenMammothStudios/Project Savannah/Unreal Engine/project_savannah/Content/Maps/main_menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  94. LightingResults: New page: Lighting Build
  95. MapCheck: New page: Map Check
  96. LightingResults: New page: Lighting Build
  97. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000415A520
  98. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  99. LogAIModule: Creating AISystem for world main_menu
  100. Cmd: MAP CHECKDEP
  101. MapCheck: New page: main_menu - May 22, 2015, 5:00:49 PM
  102. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 53.09ms to complete.
  103. LogFileHelpers: Loading map 'main_menu' took 0.919
  104. LogCollectionManager: Loaded 0 collections in 0.001194 seconds
  105. LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 1699 classes and 265 folders.
  106. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0027 seconds. Added 1 classes and 2 folders.
  107. LogCrashTracker: Crashtracker disabled due to settings.
  108. LogSlate:Warning: Failed to load font data from 'Veranda'
  109. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  110. LogLoad: Full Startup: 10.87 seconds (BP compile: 0.38 seconds)
  111. LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
  112. LogRenderer:Warning: Reallocating scene render targets to support 1208x576 (Frame:2).
  113. LogAssetRegistry: Asset discovery search completed in 3.6966 seconds
  114. BlueprintLog: New page: Pre-PIE auto-recompile
  115. LogPlayLevel: [PIE] Compiling main_menu before PIE...
  116. LogPlayLevel: PIE: Blueprint regeneration took 43 ms (1 blueprints)
  117. PIE: New page: PIE session: main_menu (May 22, 2015, 5:01:07 PM)
  118. LogPlayLevel: PIE: StaticDuplicateObject took: (0.002520s)
  119. LogPlayLevel: PIE: World Init took: (0.000404s)
  120. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/main_menu.main_menu to /Game/Maps/UEDPIE_1_main_menu.main_menu (0.003374s)
  121. LogWorld: Game class is 'GameMode'
  122. LogAIModule: Creating AISystem for world main_menu
  123. LogWorld: Bringing World /Game/Maps/UEDPIE_1_main_menu.main_menu up for play (max tick rate 0) at 2015.05.22-15.01.07
  124. LogWorld: Bringing up level for play took: 0.000681
  125. LogVoice:Warning: Failed to initialize voice interface
  126. LogInit: WinSock: Socket queue 131072 / 131072
  127. LogInit: WinSock: I am ERNST-PC (192.168.1.111:0)
  128. LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
  129. PIE: Info Play in editor start time for /Game/Maps/UEDPIE_1_main_menu 0.939
  130. PIE: New page: PIE session: main_menu (May 22, 2015, 5:01:07 PM)
  131. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_2704_0///////STATCAT_Advanced//// old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_284c_0///////STATCAT_Advanced////
  132. LogNet: Browse: 127.0.0.1//Game/Maps/main_menu
  133. LogInit: WinSock: Socket queue 32768 / 32768
  134. LogNet: Game client on port 7777, rate 10000
  135. LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: project_savannah, ProjectVersion: 0.00.000.005, LocalNetworkVersion: 1241904711
  136. PIE: Info Play in editor start time for /Game/Maps/main_menu 1.008
  137. LogNet: NotifyAcceptingConnection: Server main_menu accept
  138. LogNet: Open main_menu 05/22/15 15:01:07 127.0.0.1
  139. LogNet: Added client connection. Remote address = 127.0.0.1:57423
  140. LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/UEDPIE_1_main_menu.main_menu: Accepted
  141. LogNet: Remote platform little endian=1
  142. LogNet: This platform little endian=1
  143. LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: project_savannah, ProjectVersion: 0.00.000.005, LocalNetworkVersion: 1241904711
  144. LogVoice:Warning: Failed to initialize voice interface
  145. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_294c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_284c_0///////STATCAT_Advanced////
  146. LogNet: Login request: /Game/Maps/main_menu?Name=ERNST-PC-4B3FB62A4EFF695404BD18947E1CFA74 userId: ERNST-PC-4B3FB62A4EFF695404BD18947E1CFA74
  147. LogNet: Client netspeed is 10000
  148. LogNet: Welcomed by server (Level: /Game/Maps/UEDPIE_1_main_menu, Game: /Script/Engine.GameMode)
  149. LogLoad: LoadMap: 127.0.0.1//Game/Maps/UEDPIE_1_main_menu?game=/Script/Engine.GameMode
  150. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000170BACA0
  151. Cmd: MEM
  152. LogMemory: Platform Memory Stats for Windows
  153. LogMemory: Process Physical Memory: 437.75 MB used, 437.82 MB peak
  154. LogMemory: Process Virtual Memory: 347.32 MB used, 365.68 MB peak
  155. LogMemory: Physical Memory: 3573.94 MB used, 8159.13 MB total
  156. LogMemory: Virtual Memory: 905.64 MB used, 8388608.00 MB total
  157. Allocator Stats for TBB: (not implemented)
  158. LogLinker: Can't find file for asset '/Game/Maps/UEDPIE_1_main_menu' while loading NULL.
  159. LogWorld: PIE: Copying PIE streaming level from /Game/Maps/main_menu.main_menu to /Game/Maps/UEDPIE_2_main_menu.main_menu. OwningWorld: None
  160. LogWorld: Bringing World /Game/Maps/UEDPIE_2_main_menu.main_menu up for play (max tick rate 0) at 2015.05.22-15.01.07
  161. LogWorld: Bringing up level for play took: 0.000766
  162. LogNet: Join request: /Game/Maps/main_menu?Name=ERNST-PC-4B3FB62A4EFF695404BD18947E1CFA74?SplitscreenCount=1
  163. LogOnline:Warning: NULL: No game present to join for session (Game)
  164. LogNet: Join succeeded: ERNST-PC-4B3FB62A4EF
  165. LogRenderer:Warning: Reallocating scene render targets to support 1280x720 (Frame:940).
  166. LogOnline:Warning: NULL: No game present to join for session (Game)
  167. LogOnline:Warning: NULL: No game present to join for session (Game)
  168. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  169. LogOnline:Warning: NULL: No game present to leave for session (Game)
  170. LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world
  171. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  172. LogPlayLevel:Display: Shutting down PIE online subsystems
  173. LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection.
  174. LogNet: UNetConnection::Close: Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:57423, Time: 2015.05.22-13.01.10
  175. LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_1
  176. LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection.
  177. LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_1, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.22-13.01.10
  178. LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
  179. LogExit: GameNetDriver None shut down
  180. LogExit: GameNetDriver None shut down
  181. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000D35A3E0
  182. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000C003100
  183. LogPlayLevel:Display: Destroying online subsystem :Context_3
  184. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  185. LogPlayLevel:Display: Destroying online subsystem :Context_2
  186. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  187. MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
  188. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform
  189. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET
  190. MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=G:/Game Development/FrozenMammothStudios/Project Savannah/Unreal Engine/project_savannah/project_savannah.uproject -cook -allmaps -stage -archive -
  191. MainFrameActions: Packaging (Windows (32-bit)): archivedirectory=G:/Game Development/FrozenMammothStudios/Project Savannah/Builds -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -OverrideMinimumOS=WinXP -targetplatform=Win32 -build -utf8output -NoCompile
  192. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
  193. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
  194. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
  195. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
  196. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  197. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Installed Programs/Unreal Engine/4.7
  198. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Installed Programs/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
  199. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  200. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Installed Programs/Unreal Engine/4.7
  201. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/ERNST/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Installed+Programs+Unreal+Engine+4.7)
  202. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\ERNST\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Installed+Programs+Unreal+Engine+4.7\UAT_Log.txt
  203. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\ERNST\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Installed+Programs+Unreal+Engine+4.7\UBTManifest.0.xml
  204. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\ERNST\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Installed+Programs+Unreal+Engine+4.7\UnrealBuildTool.txt
  205. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
  206. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Installed Programs/Unreal Engine/4.7
  207. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Installed Programs/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
  208. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Installed Programs/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
  209. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/ERNST/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Installed+Programs+Unreal+Engine+4.7
  210. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  211. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  212. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  213. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  214. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  215. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  216. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=E:\Installed Programs\Visual Studio Professional 2013\Common7\Tools
  217. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via E:\Installed Programs\Visual Studio Professional 2013\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  218. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\ERNST\AppData\Local\Temp\HarvestEnvVars.txt
  219. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ERNST\AppData\Local\Temp\HarvestEnvVars.bat=True
  220. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Users\ERNST\AppData\Local\Temp\HarvestEnvVars.bat
  221. MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars:
  222. MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET>call "E:\Installed Programs\Visual Studio Professional 2013\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  223. MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars:
  224. MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\ERNST\AppData\Local\Temp\HarvestEnvVars.txt"
  225. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,0040574s to run HarvestEnvVars.bat, ExitCode=0
  226. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  227. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  228. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  229. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  230. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  231. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  232. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  233. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  234. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  235. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=E:\Installed Programs\Visual Studio Professional 2013\Common7\Tools\..\IDE\Devenv.com
  236. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings:
  237. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  238. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Installed Programs/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
  239. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  240. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Installed Programs/Unreal Engine/4.7
  241. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/ERNST/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Installed+Programs+Unreal+Engine+4.7
  242. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  243. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  244. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=E:\Installed Programs\Visual Studio Professional 2013\Common7\Tools\..\IDE\Devenv.com
  245. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  246. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-05-22_15.02.21
  247. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: UATExe=D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe
  248. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  249. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\ERNST\AppData\Local\Temp\UAT\D+Installed+Programs+Unreal+Engine+4.7\Rules)
  250. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\ERNST\AppData\Local\Temp\UAT\D+Installed+Programs+Unreal+Engine+4.7\Rules\UATRules-1067819034.dll
  251. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\ERNST\AppData\Local\Temp\UAT\D+Installed+Programs+Unreal+Engine+4.7\Rules\UATRules-1067819034.pdb
  252. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\ERNST\AppData\Local\Temp\UAT\D+Installed+Programs+Unreal+Engine+4.7\Rules\UATRules-1067819034SourceFiles.txt
  253. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
  254. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  255. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
  256. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  257. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  258. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  259. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  260. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  261. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  262. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  263. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  264. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  265. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  266. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  267. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  268. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  269. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
  270. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  271. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  272. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  273. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
  274. MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  275. MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
  276. MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  277. MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  278. MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  279. MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  280. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
  281. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False
  282. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
  283. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False
  284. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False
  285. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject=True
  286. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject=True
  287. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject=True
  288. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject
  289. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject
  290. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah
  291. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ERNST\AppData\Local\Temp\UAT\D+Installed+Programs+Unreal+Engine+4.7\Rules\UATRules-1067819034.dll=False
  292. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\ERNST\AppData\Local\Temp\UAT\D+Installed+Programs+Unreal+Engine+4.7\Rules\UATRules-1067819034.dll
  293. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject
  294. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
  295. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  296. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
  297. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  298. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=G:\Game Development\FrozenMammothStudios\Project Savannah\Builds
  299. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Saved\StagedBuilds
  300. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=True
  301. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
  302. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True
  303. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
  304. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
  305. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=project_savannah
  306. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
  307. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False
  308. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  309. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
  310. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  311. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  312. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  313. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  314. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName=
  315. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  316. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
  317. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  318. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
  319. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
  320. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
  321. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  322. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  323. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
  324. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False
  325. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
  326. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
  327. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
  328. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
  329. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
  330. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
  331. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
  332. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
  333. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
  334. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
  335. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
  336. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True
  337. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
  338. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
  339. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
  340. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  341. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
  342. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  343. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
  344. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
  345. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Binaries\Win32
  346. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Binaries\Win32
  347. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Binaries\Win32\project_savannah.exe
  348. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Binaries\Win32\project_savannah.exe
  349. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
  350. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
  351. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
  352. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  353. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject
  354. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
  355. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
  356. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  357. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  358. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
  359. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=project_savannah
  360. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
  361. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
  362. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
  363. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  364. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
  365. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
  366. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
  367. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
  368. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
  369. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
  370. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  371. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
  372. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject=True
  373. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
  374. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Config\DefaultEngine.ini=True
  375. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Config\DefaultEngine.ini
  376. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Config\DefaultEngine.ini
  377. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/main_menu
  378. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Cooking all maps
  379. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject=True
  380. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject=True
  381. MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  382. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  383. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  384. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UE4Build:
  385. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceMonolithic:
  386. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceNonUnity:
  387. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceDebugInfo:
  388. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UseXGE:
  389. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  390. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  391. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  392. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe project_savannah Win32 Shipping -clean "G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.upro
  393. MainFrameActions: Packaging (Windows (32-bit)): ject" -nobuilduht -rocket -NoHotReloadFromIDE
  394. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0,8520487s to run UnrealBuildTool.exe, ExitCode=0
  395. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  396. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Intermediate\Build\Manifest.xml
  397. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  398. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  399. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe project_savannah Win32 Shipping -generatemanifest "G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_sa
  400. MainFrameActions: Packaging (Windows (32-bit)): vannah.uproject" -noxge -rocket -NoHotReloadFromIDE
  401. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0,7290417s to run UnrealBuildTool.exe, ExitCode=0
  402. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Intermediate\Build\Manifest.xml=True
  403. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCopyFile: SafeCopyFile G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Intermediate\Build\Manifest.xml C:\Users\ERNST\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Installed+Programs+Unreal+E
  404. MainFrameActions: Packaging (Windows (32-bit)): ngine+4.7\UBTManifest.0.xml
  405. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\ERNST\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Installed+Programs+Unreal+Engine+4.7\UBTManifest.0.xml
  406. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Binaries\Win32\project_savannah-Win32-Shipping_XP.exe
  407. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Binaries\Win32\project_savannah-Win32-Shipping_XP.pdb
  408. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  409. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  410. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe project_savannah Win32 Shipping "G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject" -noxge -rocket -NoHotReloadFromIDE
  411. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for project_savannah
  412. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for project_savannah
  413. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 9 actions (4 in parallel)
  414. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: [3/9] Resource project_savannah.rc
  415. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
  416. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.project_savannah.project_savannah.h.cpp
  417. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: UELinkerFixups.cpp
  418. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: d:\installed programs\unreal engine\4.7\engine\source\runtime\inputcore\public\../Classes/InputCoreTypes.h(5) : fatal error C1083: Cannot open include file: 'InputCoreTypes.generated.h': No such file or directory
  419. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  420. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\Binaries\Win32\project_savannah-Win32-Shipping_XP.exe
  421. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 1,56 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
  422. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: UBT execution time: 9,82 seconds
  423. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 9,9205675s to run UnrealBuildTool.exe, ExitCode=2
  424. MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe project_savannah Win32 Shipping "G:\Game Development\FrozenMammothStudios\Project Savannah\Unre
  425. MainFrameActions: Packaging (Windows (32-bit)): al Engine\project_savannah\project_savannah.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  426. MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  427. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  428. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe project_savannah Win32 Shipping "G:\Game Development\FrozenMammothStudios\Project Savannah\Unre
  429. MainFrameActions: Packaging (Windows (32-bit)): al Engine\project_savannah\project_savannah.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  430. MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  431. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  432. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  433. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
  434. MainFrameActions: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  435. MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  436. MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
  437. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  438. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  439. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
  440. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  441. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
  442. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Command failed (Result:2): D:\Installed Programs\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe project_savannah Win32 Shipping "G:\Game Development\FrozenMammothStudios\Project Savannah\Unreal Engine\project_savannah\project_savannah.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  443. MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  444. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=2
  445. MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
  446. MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  447. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
  448. MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  449. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
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