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  1. 2017-09-21 12:30:46.533375 playlondon[598:165744] [DYMTLInitPlatform] platform initialization successful
  2.  
  3. 2017-09-21 12:30:46.664412 playlondon[598:165634] -> registered mono modules 0x1016c87b0
  4. 2017-09-21 12:30:46.945183 playlondon[598:165634] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
  5. 2017-09-21 12:30:46.946177 playlondon[598:165634] [MC] Reading from public effective user settings.
  6. -> applicationDidFinishLaunching()
  7. PlayerConnection initialized from /var/containers/Bundle/Application/650BD630-1C22-4AA7-8AB0-E82331F1C1F2/playlondon.app/Data (debug = 0)
  8. PlayerConnection initialized network socket : 0.0.0.0 55000
  9. Multi-casting "[IP] 192.168.2.37 [Port] 55000 [Flags] 2 [Guid] 1431872999 [EditorId] 77236637 [Version] 1048832 [Id] iPhonePlayer(Thomass-iPad):56000 [Debug] 0" to [225.0.0.222:54997]...
  10. Started listening to [0.0.0.0:55000]
  11. Player data archive not found at `/var/containers/Bundle/Application/650BD630-1C22-4AA7-8AB0-E82331F1C1F2/playlondon.app/Data/data.unity3d`, using local filesystem-> applicationDidBecomeActive()
  12. Renderer: Apple A7 GPU
  13. Vendor: Apple Inc.
  14. Version: OpenGL ES 3.0 Apple A7 GPU - 95.58
  15. GLES: 3
  16. GL_OES_standard_derivatives GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_filter_anisotropic GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_texture_compression_pvrtc
  17. OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 1879245280
  18. Initialize engine version: 5.6.1p4 (99afd32ca6da)
  19. Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
  20. UnloadTime: 2.264291 ms
  21. SingletonCreate: Create BackendAdapter
  22. ThorManager.Singletons.SingletonCreate`1:get_Instance()
  23. ThorManager.Management.PreloaderScene:Awake()
  24.  
  25. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  26.  
  27. LOAD_FROM_CACHE: player
  28. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  29.  
  30. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  31.  
  32. LOAD_FROM_CACHE: level
  33. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  34. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  35.  
  36. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  37.  
  38. LOAD_FROM_CACHE: levels
  39. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  40. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  41. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  42.  
  43. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  44.  
  45. LOAD_FROM_CACHE: gameData
  46. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  47. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  48. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  49. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  50.  
  51. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  52.  
  53. LOAD_FROM_CACHE: gameSettings
  54. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  55. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  56. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  57. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  58. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  59.  
  60. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  61.  
  62. LOAD_FROM_CACHE: teaTableShopItems
  63. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  64. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  65. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  66. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  67. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  68. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  69.  
  70. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  71.  
  72. LOAD_FROM_CACHE: dynamicText
  73. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  74. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  75. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  76. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  77. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  78. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  79. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  80.  
  81. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  82.  
  83. Singleton:Resources.Load(Singletons/LevelManager)
  84. ThorManager.Singletons.SingletonLoad`1:get_Instance()
  85. ThorManager.Management.PreloaderScene:<Awake>m__0()
  86. Backend.BackendAdapter:BackendIsReady(Boolean)
  87. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  88. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  89. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  90. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  91. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  92. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  93. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  94.  
  95. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  96.  
  97. Singleton:Resources.Load(Singletons/CanvasController)
  98. ThorManager.Singletons.SingletonLoad`1:get_Instance()
  99. ThorManager.Management.PreloaderScene:<Awake>m__0()
  100. Backend.BackendAdapter:BackendIsReady(Boolean)
  101. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  102. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  103. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  104. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  105. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  106. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  107. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  108.  
  109. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  110.  
  111. The referenced script on this Behaviour (Game Object 'NativeAd') is missing!
  112. UnityEngine.Resources:Load(String)
  113. ThorManager.Singletons.SingletonLoad`1:get_Instance()
  114. ThorManager.Management.PreloaderScene:<Awake>m__0()
  115. Backend.BackendAdapter:BackendIsReady(Boolean)
  116. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  117. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  118. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  119. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  120. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  121. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  122. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  123.  
  124. [/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
  125. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743)
  126.  
  127. SingletonAsset:Resources.Load(PanelManager)
  128. ThorManager.Singletons.SingletonAsset`1:get_Instance()
  129. ThorManager.UI.PanelManager:GetLayerData(PanelType)
  130. ThorManager.UI.CanvasController:<CreateBasePanels>m__0(PanelType)
  131. EnumExtension:Foreach(Action`1)
  132. ThorManager.UI.CanvasController:CreateBasePanels()
  133. ThorManager.UI.CanvasController:Initialize()
  134. UnityEngine.Object:Instantiate(T)
  135. ThorManager.Singletons.SingletonLoad`1:get_Instance()
  136. ThorManager.Management.PreloaderScene:<Awake>m__0()
  137. Backend.BackendAdapter:BackendIsReady(Boolean)
  138. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  139. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  140. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  141. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  142. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  143. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  144. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  145.  
  146. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  147.  
  148. SingletonCreate: Create SoundManager
  149. ThorManager.Singletons.SingletonCreate`1:get_Instance()
  150. ThorManager.Management.PreloaderScene:<Awake>m__0()
  151. Backend.BackendAdapter:BackendIsReady(Boolean)
  152. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  153. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  154. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  155. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  156. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  157. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  158. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  159.  
  160. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  161.  
  162. SingletonCreate: Create GameManager
  163. ThorManager.Singletons.SingletonCreate`1:get_Instance()
  164. ThorManager.Management.PreloaderScene:<Awake>m__0()
  165. Backend.BackendAdapter:BackendIsReady(Boolean)
  166. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  167. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  168. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  169. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  170. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  171. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  172. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  173.  
  174. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  175.  
  176. TYPE: GameEventManager
  177. SingletonPersistent`1:get_Instance()
  178. GameManager:OnEnable()
  179. UnityEngine.GameObject:AddComponent()
  180. ThorManager.Singletons.SingletonCreate`1:get_Instance()
  181. ThorManager.Management.PreloaderScene:<Awake>m__0()
  182. Backend.BackendAdapter:BackendIsReady(Boolean)
  183. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  184. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  185. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  186. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  187. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  188. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  189. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  190.  
  191. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  192.  
  193. Singleton:Resources.Load(Singletons/LoadingController)
  194. ThorManager.Singletons.SingletonLoad`1:get_Instance()
  195. ThorManager.Management.PreloaderScene:<Awake>m__0()
  196. Backend.BackendAdapter:BackendIsReady(Boolean)
  197. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  198. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  199. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  200. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  201. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  202. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  203. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  204.  
  205. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  206.  
  207. TYPE: GameInteractionCollector
  208. SingletonPersistent`1:get_Instance()
  209. ThorManager.Management.PreloaderScene:<Awake>m__0()
  210. Backend.BackendAdapter:BackendIsReady(Boolean)
  211. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  212. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  213. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  214. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  215. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  216. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  217. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  218.  
  219. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  220.  
  221. SingletonCreate: Create IAPManager
  222. ThorManager.Singletons.SingletonCreate`1:get_Instance()
  223. IAPManager:Initialize(Action`1)
  224. ThorManager.Management.PreloaderScene:<Awake>m__0()
  225. Backend.BackendAdapter:BackendIsReady(Boolean)
  226. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  227. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  228. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  229. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  230. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  231. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  232. Backend.PVBackend:ResourceLoadFromCache(PVResourceID, Action`1)
  233.  
  234. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  235.  
  236. 2017-09-21 12:30:51.731870 playlondon[598:165634] TransactionObserver added
  237. 2017-09-21 12:30:51.732118 playlondon[598:165634] do we support downloads: YES
  238. 2017-09-21 12:30:51.743270 playlondon[598:165634] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  239. 2017-09-21 12:30:51.785963 playlondon[598:165634] [Adjust]w: SANDBOX: Adjust is running in Sandbox mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing
  240. 2017-09-21 12:30:51.787649 playlondon[598:165634] [Adjust]d: Read Attribution: tt:6hn6p4 tn:Organic net:Organic cam:(null) adg:(null) cre:(null) cl:(null) adid:4c73b2d0e07ecd72a885b1545f509542
  241. 2017-09-21 12:30:51.797211 playlondon[598:165634] [Adjust]v: Value found and read from the keychain new way
  242. 2017-09-21 12:30:51.797841 playlondon[598:165634] [Adjust]d: Read Activity state: ec:14 sc:3 ssc:2 ask:0 sl:60.9 ts:58.9 la:1505989835.4 dt:(null)
  243. resource item types validation failed: contained an empty string.
  244. GameAnalyticsSDK.Validators.GAValidator:ValidateArrayOfStrings(Int64, Int64, Boolean, String, String[])
  245. GameAnalyticsSDK.Validators.GAValidator:ValidateResourceItemTypes(String[])
  246. GameAnalyticsSDK.Events.GA_Setup:SetAvailableResourceItemTypes(List`1)
  247. GameAnalyticsSDK.GameAnalytics:Initialize()
  248.  
  249. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  250.  
  251. 2017-09-21 12:30:51.876684 playlondon[598:165722] Info/GA/Analytics: Info logging enabled
  252. 2017-09-21 12:30:51.877244 playlondon[598:165722] Info/GA/Analytics: Set build version: 0.5
  253. 2017-09-21 12:30:51.877590 playlondon[598:165722] Info/GA/Analytics: Set available resource currencies: (USD, Gems, VP)
  254. 2017-09-21 12:30:51.934333 playlondon[598:165721] [Adjust]v: Session Callback parameters file not found
  255. 2017-09-21 12:30:51.934656 playlondon[598:165721] [Adjust]v: Session Partner parameters file not found
  256. 2017-09-21 12:30:51.937073 playlondon[598:165721] [Adjust]v: Foreground timer configured to fire after 60,0 seconds of starting and cycles every 60,0 seconds
  257. 2017-09-21 12:30:51.939415 playlondon[598:165720] [Adjust]d: Package handler read 0 packages
  258. 2017-09-21 12:30:51.942605 playlondon[598:165722] Info/GA/Analytics: Starting a new session.
  259. 2017-09-21 12:30:51.944151 playlondon[598:165721] [Adjust]v: Value found and read from the keychain new way
  260. 2017-09-21 12:30:51.954960 playlondon[598:165721] [Adjust]d: iAd with 2 tries to read v3
  261. 2017-09-21 12:30:51.955131 playlondon[598:165721] [Adjust]d: ADJUST_NO_IAD or TARGET_OS_TV not set
  262. 2017-09-21 12:30:51.961171 playlondon[598:165721] [Adjust]v: Started subsession 3 of session 3
  263. 2017-09-21 12:30:51.970295 playlondon[598:165721] [Adjust]d: Wrote Activity state: ec:14 sc:3 ssc:3 ask:0 sl:77.5 ts:58.9 la:1505989852.0 dt:(null)
  264. 2017-09-21 12:30:51.970545 playlondon[598:165721] [Adjust]v: Foreground timer starting
  265. 2017-09-21 12:30:51.970755 playlondon[598:165721] [Adjust]v: Subsession start
  266. 2017-09-21 12:30:51.971023 playlondon[598:165721] [Adjust]v: Time span since last activity too short for a new subsession
  267. 2017-09-21 12:30:52.653906 playlondon[598:165722] Info/GA/Analytics: Add SESSION START event
  268. 2017-09-21 12:30:52.666744 playlondon[598:165722] Warning/GA/Analytics: The app build is not matching the pattern "x.y.z...". String: 69
  269. 2017-09-21 12:30:52.707741 playlondon[598:165722] Info/GA/Analytics: Event queue: Sending 1 events.
  270. 2017-09-21 12:30:52.856336 playlondon[598:165722] Info/GA/Analytics: Event queue: 1 events sent.
  271. iPhone Unity internal profiler stats
  272. frametime> min: 28.0 max: 251.2 avg: 48.9
  273. cpu-player> min: 3.2 max: 234.3 avg: 20.2
  274. batches> min: 11 max: 12 avg: 11
  275. draw calls> min: 11 max: 12 avg: 11
  276. tris> min: 84 max: 92 avg: 89
  277. verts> min: 168 max: 184 avg: 179
  278. dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  279. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  280. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.0 fixed-update-count: 0 .. 0
  281. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  282. scripting-memory> used heap: 10407936 allocated heap: 13795328 max number of collections: 0 collection total duration: 0.0
  283. ----------------------------------------
  284. 2017-09-21 12:30:53.702785 playlondon[598:165722] [Adjust]d: iAd attribution details has dummy iAd3 fields
  285. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  286. UnloadTime: 7.137333 ms
  287. SingletonAsset:Resources.Load(Localizer)
  288. ThorManager.Singletons.SingletonAsset`1:get_Instance()
  289. ThorManager.TextLocalization.Localizer:GetString(String, TextType)
  290. ThorManager.UI.TextLocalizer:SetText(String, TextType, String[])
  291. UnityEngine.Object:Instantiate(T)
  292. ThorManager.UI.CanvasController:LoadPanels()
  293. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  294. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  295.  
  296. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  297.  
  298. The referenced script on this Behaviour (Game Object '<null>') is missing!
  299. UnityEngine.Object:Instantiate(T)
  300. ThorManager.UI.CanvasController:LoadPanels()
  301. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  302. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  303.  
  304. [/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
  305. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743)
  306.  
  307. 2017-09-21 12:30:54.360073 playlondon[598:165867] Info/GA/Analytics: Add ERROR event: {severity:warning, message:The referenced }
  308. The referenced script on this Behaviour (Game Object 'NativeAd') is missing!
  309. UnityEngine.Object:Instantiate(T)
  310. ThorManager.UI.CanvasController:LoadPanels()
  311. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  312. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  313.  
  314. [/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
  315. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743)
  316.  
  317. The referenced script on this Behaviour (Game Object 'NativeAd') is missing!
  318. UnityEngine.Object:Instantiate(T)
  319. ThorManager.UI.CanvasController:LoadPanels()
  320. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  321. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  322.  
  323. [/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
  324. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743)
  325.  
  326. 2017-09-21 12:30:54.402579 playlondon[598:165867] Info/GA/Analytics: Add ERROR event: {severity:warning, message:The referenced }
  327. GO: Alert_ConfirmDialog(Clone), ID: Accept
  328. ThorManager.UI.TextLocalizer:SetText(String, TextType, String[])
  329. UnityEngine.Object:Instantiate(T)
  330. ThorManager.UI.CanvasController:LoadPanels()
  331. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  332. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  333.  
  334. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  335.  
  336. GO: Alert_ConfirmDialog(Clone), ID: Cancel
  337. ThorManager.UI.TextLocalizer:SetText(String, TextType, String[])
  338. UnityEngine.Object:Instantiate(T)
  339. ThorManager.UI.CanvasController:LoadPanels()
  340. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  341. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  342.  
  343. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  344.  
  345. 2017-09-21 12:30:54.441791 playlondon[598:165867] Info/GA/Analytics: Add ERROR event: {severity:warning, message:The referenced }
  346. SingletonCreate: Create CharacterManager
  347. ThorManager.Singletons.SingletonCreate`1:get_Instance()
  348. UI_CharacterHub:OnEnable()
  349. UnityEngine.Object:Instantiate(T)
  350. ThorManager.UI.CanvasController:LoadPanels()
  351. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  352. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  353.  
  354. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  355.  
  356. GO: Menu_CharacterGuard(Clone), ID: HubStory_tate_modern_02
  357. ThorManager.UI.TextLocalizer:SetText(String, TextType, String[])
  358. UnityEngine.Object:Instantiate(T)
  359. ThorManager.UI.CanvasController:LoadPanels()
  360. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  361. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  362.  
  363. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  364.  
  365. 2017-09-21 12:30:54.480109 playlondon[598:165867] Info/GA/Analytics: Add ERROR event: {severity:warning, message:GO: Alert_Confi}
  366. 2017-09-21 12:30:54.509810 playlondon[598:165867] Info/GA/Analytics: Add ERROR event: {severity:warning, message:GO: Alert_Confi}
  367. 2017-09-21 12:30:54.562647 playlondon[598:165867] Info/GA/Analytics: Add ERROR event: {severity:warning, message:GO: Menu_Charac}
  368. GO: Reward_SpinTheWheel(Clone), ID: Daily spin
  369. ThorManager.UI.TextLocalizer:SetText(String, TextType, String[])
  370. UnityEngine.Object:Instantiate(T)
  371. ThorManager.UI.CanvasController:LoadPanels()
  372. ThorManager.UI.CanvasController:OnLoadedScene(SceneName)
  373. ThorManager.Loading.LoadingController:OnLevelLoaded(Scene, LoadSceneMode)
  374.  
  375. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  376.  
  377. 2017-09-21 12:30:54.599527 playlondon[598:165867] Info/GA/Analytics: Add ERROR event: {severity:warning, message:GO: Reward_Spin}
  378. System memory in use before: 50.6 MB.
  379. System memory in use after: 51.4 MB.
  380.  
  381. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 19207.
  382. Total: 178.704178 ms (FindLiveObjects: 3.864083 ms CreateObjectMapping: 3.570500 ms MarkObjects: 169.824219 ms DeleteObjects: 1.439666 ms)
  383.  
  384. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  385. System memory in use before: 50.0 MB.
  386. System memory in use after: 50.9 MB.
  387.  
  388. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19207.
  389. Total: 149.790329 ms (FindLiveObjects: 3.271500 ms CreateObjectMapping: 2.625500 ms MarkObjects: 143.751663 ms DeleteObjects: 0.139958 ms)
  390.  
  391. iPhone Unity internal profiler stats
  392. frametime> min: 25.9 max: 1119.5 avg: 77.6
  393. cpu-player> min: 3.5 max: 1099.1 avg: 56.9
  394. batches> min: 11 max: 72 avg: 36
  395. draw calls> min: 11 max: 72 avg: 36
  396. tris> min: 84 max: 1659 avg: 718
  397. verts> min: 168 max: 2707 avg: 1236
  398. dynamic batching> batched draw calls: 6 batches: 1 tris: 40 verts: 59
  399. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  400. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  401. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  402. scripting-memory> used heap: 19922944 allocated heap: 24543232 max number of collections: 3 collection total duration: 42.7
  403. ----------------------------------------
  404. GO: Menu_CharacterGuard, ID: Welcome to London!
  405. ThorManager.UI.TextLocalizer:SetText(String, TextType, String[])
  406. <DelayedSetTrigger>c__Iterator4:MoveNext()
  407. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  408.  
  409. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  410.  
  411. 2017-09-21 12:30:56.570853 playlondon[598:165755] Info/GA/Analytics: Add ERROR event: {severity:warning, message:GO: Menu_Charac}
  412. Clicked Screen
  413. UI_CharacterHub:OnClickedScreen()
  414. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  415. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  416. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  417. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  418. UnityEngine.EventSystems.StandaloneInputModule:Process()
  419.  
  420. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  421.  
  422. iPhone Unity internal profiler stats
  423. frametime> min: 32.8 max: 33.8 avg: 33.3
  424. cpu-player> min: 12.3 max: 24.7 avg: 17.4
  425. batches> min: 57 max: 71 avg: 63
  426. draw calls> min: 57 max: 71 avg: 63
  427. tris> min: 1707 max: 1761 avg: 1728
  428. verts> min: 2763 max: 2871 avg: 2806
  429. dynamic batching> batched draw calls: 24 batches: 4 tris: 171 verts: 229
  430. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  431. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  432. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  433. scripting-memory> used heap: 19939328 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  434. ----------------------------------------
  435. Clicked Screen
  436. UI_CharacterHub:OnClickedScreen()
  437. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  438. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  439. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  440. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  441. UnityEngine.EventSystems.StandaloneInputModule:Process()
  442.  
  443. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  444.  
  445. iPhone Unity internal profiler stats
  446. frametime> min: 24.3 max: 142.2 avg: 39.6
  447. cpu-player> min: 12.7 max: 91.9 avg: 22.5
  448. batches> min: 58 max: 90 avg: 75
  449. draw calls> min: 58 max: 90 avg: 75
  450. tris> min: 1625 max: 1796 avg: 1699
  451. verts> min: 2770 max: 2974 avg: 2830
  452. dynamic batching> batched draw calls: 21 batches: 3 tris: 148 verts: 203
  453. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  454. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  455. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  456. scripting-memory> used heap: 20025344 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  457. ----------------------------------------
  458. 2017-09-21 12:30:59.123628 playlondon[598:165634] DiskCookieStorage changing policy from 2 to 0, cookie file: file:///private/var/mobile/Containers/Data/Application/D4D83CA0-BCE9-44EC-B8BE-275E7948FF4A/Library/Cookies/Cookies.binarycookies
  459. 2017-09-21 12:30:59.124165 playlondon[598:165634] DiskCookieStorage changing policy from 0 to 2, cookie file: file:///private/var/mobile/Containers/Data/Application/D4D83CA0-BCE9-44EC-B8BE-275E7948FF4A/Library/Cookies/Cookies.binarycookies
  460. Native ad loaded.
  461. <LoadAd>c__AnonStorey1:<>m__0()
  462.  
  463. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  464.  
  465. Loading images...
  466. <LoadAd>c__AnonStorey1:<>m__0()
  467.  
  468. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  469.  
  470. Images loaded.
  471. <LoadAd>c__AnonStorey1:<>m__0()
  472.  
  473. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  474.  
  475. Native ad loaded.
  476. <LoadAd>c__AnonStorey1:<>m__0()
  477. AudienceNetwork.AdHandler:Update()
  478.  
  479. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  480.  
  481. Loading images...
  482. <LoadAd>c__AnonStorey1:<>m__0()
  483. AudienceNetwork.AdHandler:Update()
  484.  
  485. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  486.  
  487. Images loaded.
  488. <LoadAd>c__AnonStorey1:<>m__0()
  489. AudienceNetwork.AdHandler:Update()
  490.  
  491. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  492.  
  493. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  494. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  495. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  496. AudienceNetwork.NativeAdHandler:checkImpression()
  497.  
  498. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  499.  
  500. Native ad viewability check for unique id 1 returned success? False
  501. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  502. AudienceNetwork.NativeAdHandler:checkImpression()
  503.  
  504. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  505.  
  506. iPhone Unity internal profiler stats
  507. frametime> min: 22.2 max: 79.1 avg: 34.4
  508. cpu-player> min: 14.5 max: 78.3 avg: 20.7
  509. batches> min: 71 max: 89 avg: 76
  510. draw calls> min: 71 max: 89 avg: 76
  511. tris> min: 1594 max: 1672 avg: 1614
  512. verts> min: 2746 max: 2902 avg: 2784
  513. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 138
  514. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  515. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  516. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  517. scripting-memory> used heap: 20193280 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  518. ----------------------------------------
  519. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  520. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  521. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  522. AudienceNetwork.NativeAdHandler:checkImpression()
  523.  
  524. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  525.  
  526. Native ad viewability check for unique id 1 returned success? False
  527. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  528. AudienceNetwork.NativeAdHandler:checkImpression()
  529.  
  530. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  531.  
  532. iPhone Unity internal profiler stats
  533. frametime> min: 32.6 max: 133.5 avg: 36.5
  534. cpu-player> min: 14.4 max: 133.2 avg: 21.3
  535. batches> min: 78 max: 90 avg: 84
  536. draw calls> min: 78 max: 90 avg: 84
  537. tris> min: 1668 max: 1672 avg: 1669
  538. verts> min: 2894 max: 2902 avg: 2896
  539. dynamic batching> batched draw calls: 14 batches: 2 tris: 89 verts: 135
  540. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  541. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  542. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  543. scripting-memory> used heap: 20320256 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  544. ----------------------------------------
  545. 2017-09-21 12:31:00.946843 playlondon[598:165956] Info/GA/Analytics: Event queue: Sending 9 events.
  546. 2017-09-21 12:31:01.131599 playlondon[598:165956] Info/GA/Analytics: Event queue: 9 events sent.
  547. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  548. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  549. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  550. AudienceNetwork.NativeAdHandler:checkImpression()
  551.  
  552. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  553.  
  554. Native ad viewability check for unique id 1 returned success? False
  555. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  556. AudienceNetwork.NativeAdHandler:checkImpression()
  557.  
  558. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  559.  
  560. iPhone Unity internal profiler stats
  561. frametime> min: 32.8 max: 49.4 avg: 35.0
  562. cpu-player> min: 14.0 max: 48.8 avg: 22.8
  563. batches> min: 78 max: 90 avg: 85
  564. draw calls> min: 78 max: 90 avg: 85
  565. tris> min: 1663 max: 1678 avg: 1669
  566. verts> min: 2887 max: 2914 avg: 2898
  567. dynamic batching> batched draw calls: 13 batches: 2 tris: 87 verts: 132
  568. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  569. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  570. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  571. scripting-memory> used heap: 20443136 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  572. ----------------------------------------
  573. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  574. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  575. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  576. AudienceNetwork.NativeAdHandler:checkImpression()
  577.  
  578. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  579.  
  580. Native ad viewability check for unique id 1 returned success? False
  581. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  582. AudienceNetwork.NativeAdHandler:checkImpression()
  583.  
  584. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  585.  
  586. iPhone Unity internal profiler stats
  587. frametime> min: 27.4 max: 45.9 avg: 33.9
  588. cpu-player> min: 27.1 max: 45.3 avg: 33.5
  589. batches> min: 76 max: 89 avg: 80
  590. draw calls> min: 76 max: 89 avg: 80
  591. tris> min: 1663 max: 1667 avg: 1664
  592. verts> min: 2887 max: 2895 avg: 2889
  593. dynamic batching> batched draw calls: 13 batches: 2 tris: 84 verts: 128
  594. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  595. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  596. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  597. scripting-memory> used heap: 20557824 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  598. ----------------------------------------
  599. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  600. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  601. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  602. AudienceNetwork.NativeAdHandler:checkImpression()
  603.  
  604. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  605.  
  606. Native ad viewability check for unique id 1 returned success? False
  607. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  608. AudienceNetwork.NativeAdHandler:checkImpression()
  609.  
  610. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  611.  
  612. iPhone Unity internal profiler stats
  613. frametime> min: 28.7 max: 41.4 avg: 34.3
  614. cpu-player> min: 28.3 max: 41.1 avg: 33.9
  615. batches> min: 70 max: 90 avg: 87
  616. draw calls> min: 70 max: 90 avg: 87
  617. tris> min: 1663 max: 1695 avg: 1676
  618. verts> min: 2887 max: 2951 avg: 2914
  619. dynamic batching> batched draw calls: 13 batches: 2 tris: 84 verts: 128
  620. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  621. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  622. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  623. scripting-memory> used heap: 20680704 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  624. ----------------------------------------
  625. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  626. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  627. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  628. AudienceNetwork.NativeAdHandler:checkImpression()
  629.  
  630. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  631.  
  632. Native ad viewability check for unique id 1 returned success? False
  633. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  634. AudienceNetwork.NativeAdHandler:checkImpression()
  635.  
  636. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  637.  
  638. iPhone Unity internal profiler stats
  639. frametime> min: 25.7 max: 57.0 avg: 35.4
  640. cpu-player> min: 22.9 max: 56.0 avg: 34.1
  641. batches> min: 67 max: 94 avg: 78
  642. draw calls> min: 67 max: 94 avg: 78
  643. tris> min: 1672 max: 1715 avg: 1692
  644. verts> min: 2908 max: 2989 avg: 2946
  645. dynamic batching> batched draw calls: 12 batches: 2 tris: 80 verts: 123
  646. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  647. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  648. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  649. scripting-memory> used heap: 20836352 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  650. ----------------------------------------
  651. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  652. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  653. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  654. AudienceNetwork.NativeAdHandler:checkImpression()
  655.  
  656. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  657.  
  658. Native ad viewability check for unique id 1 returned success? False
  659. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  660. AudienceNetwork.NativeAdHandler:checkImpression()
  661.  
  662. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  663.  
  664. iPhone Unity internal profiler stats
  665. frametime> min: 23.9 max: 39.4 avg: 33.3
  666. cpu-player> min: 16.9 max: 38.7 avg: 24.2
  667. batches> min: 76 max: 103 avg: 88
  668. draw calls> min: 76 max: 103 avg: 88
  669. tris> min: 1701 max: 1907 avg: 1851
  670. verts> min: 2961 max: 3373 avg: 3261
  671. dynamic batching> batched draw calls: 13 batches: 2 tris: 190 verts: 339
  672. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  673. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  674. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  675. scripting-memory> used heap: 20996096 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  676. ----------------------------------------
  677. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  678. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  679. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  680. AudienceNetwork.NativeAdHandler:checkImpression()
  681.  
  682. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  683.  
  684. Native ad viewability check for unique id 1 returned success? False
  685. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  686. AudienceNetwork.NativeAdHandler:checkImpression()
  687.  
  688. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  689.  
  690. iPhone Unity internal profiler stats
  691. frametime> min: 25.0 max: 47.8 avg: 33.3
  692. cpu-player> min: 8.8 max: 47.6 avg: 14.2
  693. batches> min: 6 max: 78 avg: 12
  694. draw calls> min: 6 max: 78 avg: 12
  695. tris> min: 219 max: 1869 avg: 378
  696. verts> min: 401 max: 3297 avg: 678
  697. dynamic batching> batched draw calls: 13 batches: 3 tris: 192 verts: 343
  698. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  699. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  700. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  701. scripting-memory> used heap: 21221376 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  702. ----------------------------------------
  703. 2017-09-21 12:31:07.166337 playlondon[598:165634] DiskCookieStorage changing policy from 2 to 0, cookie file: file:///private/var/mobile/Containers/Data/Application/D4D83CA0-BCE9-44EC-B8BE-275E7948FF4A/Library/Cookies/Cookies.binarycookies
  704. 2017-09-21 12:31:07.166737 playlondon[598:165634] DiskCookieStorage changing policy from 0 to 2, cookie file: file:///private/var/mobile/Containers/Data/Application/D4D83CA0-BCE9-44EC-B8BE-275E7948FF4A/Library/Cookies/Cookies.binarycookies
  705. 2017-09-21 12:31:07.242900 playlondon[598:165983] *** -[NSConditionLock unlockWithCondition:]: lock (<NSConditionLock: 0x174a43b40> '(null)') unlocked when not locked
  706. 2017-09-21 12:31:07.242983 playlondon[598:165983] *** Break on _NSLockError() to debug.
  707. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  708. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  709. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  710. AudienceNetwork.NativeAdHandler:checkImpression()
  711.  
  712. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  713.  
  714. Native ad viewability check for unique id 1 returned success? False
  715. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  716. AudienceNetwork.NativeAdHandler:checkImpression()
  717.  
  718. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  719.  
  720. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  721. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  722. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  723. AudienceNetwork.NativeAdHandler:checkImpression()
  724.  
  725. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  726.  
  727. Native ad viewability check for unique id 1 returned success? False
  728. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  729. AudienceNetwork.NativeAdHandler:checkImpression()
  730.  
  731. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  732.  
  733. iPhone Unity internal profiler stats
  734. frametime> min: 23.7 max: 109.6 avg: 35.4
  735. cpu-player> min: 9.7 max: 22.5 avg: 14.1
  736. batches> min: 5 max: 6 avg: 5
  737. draw calls> min: 5 max: 6 avg: 5
  738. tris> min: 111 max: 219 avg: 141
  739. verts> min: 185 max: 401 avg: 245
  740. dynamic batching> batched draw calls: 12 batches: 2 tris: 109 verts: 181
  741. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  742. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  743. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  744. scripting-memory> used heap: 21450752 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  745. ----------------------------------------
  746. RewardedVideo ad loaded.
  747. RewardVideoPlayer:Log(String)
  748. RewardVideoPlayer:<InitRewardedVideo>m__0()
  749.  
  750. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  751.  
  752. RewardedVideo ad logged impression.
  753. RewardVideoPlayer:Log(String)
  754.  
  755. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  756.  
  757. 2017-09-21 12:31:09.165766 playlondon[598:165954] Info/GA/Analytics: Event queue: No events to send
  758. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  759. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  760. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  761. AudienceNetwork.NativeAdHandler:checkImpression()
  762.  
  763. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  764.  
  765. Native ad viewability check for unique id 1 returned success? False
  766. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  767. AudienceNetwork.NativeAdHandler:checkImpression()
  768.  
  769. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  770.  
  771. iPhone Unity internal profiler stats
  772. frametime> min: 25.2 max: 92.4 avg: 36.4
  773. cpu-player> min: 9.7 max: 48.1 avg: 17.1
  774. batches> min: 5 max: 6 avg: 5
  775. draw calls> min: 5 max: 6 avg: 5
  776. tris> min: 111 max: 169 avg: 135
  777. verts> min: 185 max: 313 avg: 238
  778. dynamic batching> batched draw calls: 12 batches: 2 tris: 79 verts: 121
  779. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  780. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  781. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  782. scripting-memory> used heap: 21680128 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  783. ----------------------------------------
  784. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  785. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  786. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  787. AudienceNetwork.NativeAdHandler:checkImpression()
  788.  
  789. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  790.  
  791. Native ad viewability check for unique id 1 returned success? False
  792. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  793. AudienceNetwork.NativeAdHandler:checkImpression()
  794.  
  795. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  796.  
  797. iPhone Unity internal profiler stats
  798. frametime> min: 26.3 max: 69.7 avg: 34.4
  799. cpu-player> min: 10.4 max: 66.5 avg: 16.4
  800. batches> min: 6 max: 6 avg: 6
  801. draw calls> min: 6 max: 6 avg: 6
  802. tris> min: 169 max: 174 avg: 173
  803. verts> min: 313 max: 320 avg: 319
  804. dynamic batching> batched draw calls: 12 batches: 2 tris: 83 verts: 127
  805. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  806. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  807. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  808. scripting-memory> used heap: 21962752 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  809. ----------------------------------------
  810. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  811. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  812. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  813. AudienceNetwork.NativeAdHandler:checkImpression()
  814.  
  815. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  816.  
  817. Native ad viewability check for unique id 1 returned success? False
  818. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  819. AudienceNetwork.NativeAdHandler:checkImpression()
  820.  
  821. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  822.  
  823. iPhone Unity internal profiler stats
  824. frametime> min: 30.0 max: 36.1 avg: 33.3
  825. cpu-player> min: 9.2 max: 15.1 avg: 12.1
  826. batches> min: 6 max: 6 avg: 6
  827. draw calls> min: 6 max: 6 avg: 6
  828. tris> min: 174 max: 174 avg: 174
  829. verts> min: 320 max: 320 avg: 320
  830. dynamic batching> batched draw calls: 13 batches: 2 tris: 84 verts: 128
  831. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  832. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  833. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  834. scripting-memory> used heap: 22183936 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  835. ----------------------------------------
  836. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  837. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  838. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  839. AudienceNetwork.NativeAdHandler:checkImpression()
  840.  
  841. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  842.  
  843. Native ad viewability check for unique id 1 returned success? False
  844. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  845. AudienceNetwork.NativeAdHandler:checkImpression()
  846.  
  847. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  848.  
  849. iPhone Unity internal profiler stats
  850. frametime> min: 30.1 max: 36.5 avg: 33.3
  851. cpu-player> min: 9.1 max: 23.4 avg: 12.5
  852. batches> min: 6 max: 6 avg: 6
  853. draw calls> min: 6 max: 6 avg: 6
  854. tris> min: 174 max: 181 avg: 177
  855. verts> min: 320 max: 329 avg: 325
  856. dynamic batching> batched draw calls: 13 batches: 2 tris: 87 verts: 133
  857. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  858. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  859. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  860. scripting-memory> used heap: 22396928 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  861. ----------------------------------------
  862. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  863. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  864. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  865. AudienceNetwork.NativeAdHandler:checkImpression()
  866.  
  867. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  868.  
  869. Native ad viewability check for unique id 1 returned success? False
  870. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  871. AudienceNetwork.NativeAdHandler:checkImpression()
  872.  
  873. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  874.  
  875. iPhone Unity internal profiler stats
  876. frametime> min: 32.8 max: 33.8 avg: 33.3
  877. cpu-player> min: 8.8 max: 14.7 avg: 10.8
  878. batches> min: 6 max: 6 avg: 6
  879. draw calls> min: 6 max: 6 avg: 6
  880. tris> min: 181 max: 181 avg: 181
  881. verts> min: 329 max: 329 avg: 329
  882. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  883. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  884. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  885. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  886. scripting-memory> used heap: 22609920 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  887. ----------------------------------------
  888. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  889. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  890. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  891. AudienceNetwork.NativeAdHandler:checkImpression()
  892.  
  893. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  894.  
  895. Native ad viewability check for unique id 1 returned success? False
  896. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  897. AudienceNetwork.NativeAdHandler:checkImpression()
  898.  
  899. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  900.  
  901. iPhone Unity internal profiler stats
  902. frametime> min: 31.8 max: 34.9 avg: 33.3
  903. cpu-player> min: 9.1 max: 13.7 avg: 10.6
  904. batches> min: 6 max: 6 avg: 6
  905. draw calls> min: 6 max: 6 avg: 6
  906. tris> min: 181 max: 181 avg: 181
  907. verts> min: 329 max: 329 avg: 329
  908. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  909. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  910. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  911. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  912. scripting-memory> used heap: 22827008 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  913. ----------------------------------------
  914. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  915. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  916. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  917. AudienceNetwork.NativeAdHandler:checkImpression()
  918.  
  919. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  920.  
  921. Native ad viewability check for unique id 1 returned success? False
  922. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  923. AudienceNetwork.NativeAdHandler:checkImpression()
  924.  
  925. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  926.  
  927. iPhone Unity internal profiler stats
  928. frametime> min: 32.8 max: 33.8 avg: 33.3
  929. cpu-player> min: 8.9 max: 13.8 avg: 10.3
  930. batches> min: 6 max: 6 avg: 6
  931. draw calls> min: 6 max: 6 avg: 6
  932. tris> min: 181 max: 181 avg: 181
  933. verts> min: 329 max: 329 avg: 329
  934. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  935. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  936. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  937. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  938. scripting-memory> used heap: 23040000 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  939. ----------------------------------------
  940. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  941. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  942. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  943. AudienceNetwork.NativeAdHandler:checkImpression()
  944.  
  945. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  946.  
  947. Native ad viewability check for unique id 1 returned success? False
  948. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  949. AudienceNetwork.NativeAdHandler:checkImpression()
  950.  
  951. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  952.  
  953. iPhone Unity internal profiler stats
  954. frametime> min: 31.9 max: 34.8 avg: 33.3
  955. cpu-player> min: 8.7 max: 13.0 avg: 10.5
  956. batches> min: 6 max: 6 avg: 6
  957. draw calls> min: 6 max: 6 avg: 6
  958. tris> min: 181 max: 181 avg: 181
  959. verts> min: 329 max: 329 avg: 329
  960. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  961. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  962. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  963. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  964. scripting-memory> used heap: 23257088 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  965. ----------------------------------------
  966. 2017-09-21 12:31:17.169149 playlondon[598:165959] Info/GA/Analytics: Event queue: No events to send
  967. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  968. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  969. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  970. AudienceNetwork.NativeAdHandler:checkImpression()
  971.  
  972. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  973.  
  974. Native ad viewability check for unique id 1 returned success? False
  975. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  976. AudienceNetwork.NativeAdHandler:checkImpression()
  977.  
  978. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  979.  
  980. iPhone Unity internal profiler stats
  981. frametime> min: 32.6 max: 34.2 avg: 33.3
  982. cpu-player> min: 9.0 max: 12.6 avg: 10.5
  983. batches> min: 6 max: 6 avg: 6
  984. draw calls> min: 6 max: 6 avg: 6
  985. tris> min: 181 max: 181 avg: 181
  986. verts> min: 329 max: 329 avg: 329
  987. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  988. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  989. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  990. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  991. scripting-memory> used heap: 23482368 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  992. ----------------------------------------
  993. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  994. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  995. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  996. AudienceNetwork.NativeAdHandler:checkImpression()
  997.  
  998. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  999.  
  1000. Native ad viewability check for unique id 1 returned success? False
  1001. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1002. AudienceNetwork.NativeAdHandler:checkImpression()
  1003.  
  1004. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1005.  
  1006. iPhone Unity internal profiler stats
  1007. frametime> min: 32.5 max: 34.0 avg: 33.3
  1008. cpu-player> min: 8.7 max: 14.5 avg: 10.5
  1009. batches> min: 6 max: 6 avg: 6
  1010. draw calls> min: 6 max: 6 avg: 6
  1011. tris> min: 181 max: 186 avg: 183
  1012. verts> min: 329 max: 336 avg: 332
  1013. dynamic batching> batched draw calls: 14 batches: 2 tris: 93 verts: 140
  1014. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1015. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1016. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1017. scripting-memory> used heap: 23691264 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1018. ----------------------------------------
  1019. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1020. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1021. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1022. AudienceNetwork.NativeAdHandler:checkImpression()
  1023.  
  1024. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1025.  
  1026. Native ad viewability check for unique id 1 returned success? False
  1027. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1028. AudienceNetwork.NativeAdHandler:checkImpression()
  1029.  
  1030. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1031.  
  1032. iPhone Unity internal profiler stats
  1033. frametime> min: 31.7 max: 35.0 avg: 33.3
  1034. cpu-player> min: 9.0 max: 13.8 avg: 10.8
  1035. batches> min: 6 max: 6 avg: 6
  1036. draw calls> min: 6 max: 6 avg: 6
  1037. tris> min: 186 max: 186 avg: 186
  1038. verts> min: 336 max: 336 avg: 336
  1039. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1040. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1041. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1042. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1043. scripting-memory> used heap: 23916544 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1044. ----------------------------------------
  1045. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1046. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1047. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1048. AudienceNetwork.NativeAdHandler:checkImpression()
  1049.  
  1050. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1051.  
  1052. Native ad viewability check for unique id 1 returned success? False
  1053. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1054. AudienceNetwork.NativeAdHandler:checkImpression()
  1055.  
  1056. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1057.  
  1058. iPhone Unity internal profiler stats
  1059. frametime> min: 32.9 max: 33.7 avg: 33.3
  1060. cpu-player> min: 9.2 max: 13.3 avg: 10.5
  1061. batches> min: 6 max: 6 avg: 6
  1062. draw calls> min: 6 max: 6 avg: 6
  1063. tris> min: 186 max: 186 avg: 186
  1064. verts> min: 336 max: 336 avg: 336
  1065. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1066. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1067. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1068. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1069. scripting-memory> used heap: 24141824 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1070. ----------------------------------------
  1071. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1072. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1073. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1074. AudienceNetwork.NativeAdHandler:checkImpression()
  1075.  
  1076. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1077.  
  1078. Native ad viewability check for unique id 1 returned success? False
  1079. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1080. AudienceNetwork.NativeAdHandler:checkImpression()
  1081.  
  1082. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1083.  
  1084. iPhone Unity internal profiler stats
  1085. frametime> min: 32.1 max: 34.5 avg: 33.4
  1086. cpu-player> min: 8.8 max: 13.4 avg: 10.2
  1087. batches> min: 6 max: 6 avg: 6
  1088. draw calls> min: 6 max: 6 avg: 6
  1089. tris> min: 186 max: 186 avg: 186
  1090. verts> min: 336 max: 336 avg: 336
  1091. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1092. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1093. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1094. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1095. scripting-memory> used heap: 24485888 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1096. ----------------------------------------
  1097. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1098. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1099. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1100. AudienceNetwork.NativeAdHandler:checkImpression()
  1101.  
  1102. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1103.  
  1104. Native ad viewability check for unique id 1 returned success? False
  1105. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1106. AudienceNetwork.NativeAdHandler:checkImpression()
  1107.  
  1108. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1109.  
  1110. iPhone Unity internal profiler stats
  1111. frametime> min: 32.3 max: 33.8 avg: 33.3
  1112. cpu-player> min: 8.7 max: 30.5 avg: 11.5
  1113. batches> min: 6 max: 6 avg: 6
  1114. draw calls> min: 6 max: 6 avg: 6
  1115. tris> min: 186 max: 186 avg: 186
  1116. verts> min: 336 max: 336 avg: 336
  1117. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1118. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1119. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1120. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1121. scripting-memory> used heap: 21590016 allocated heap: 24543232 max number of collections: 1 collection total duration: 18.9
  1122. ----------------------------------------
  1123. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1124. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1125. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1126. AudienceNetwork.NativeAdHandler:checkImpression()
  1127.  
  1128. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1129.  
  1130. Native ad viewability check for unique id 1 returned success? False
  1131. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1132. AudienceNetwork.NativeAdHandler:checkImpression()
  1133.  
  1134. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1135.  
  1136. 2017-09-21 12:31:23.439346 playlondon[598:165720] Info/GA/Analytics: Add DESIGN event: {eventId:GA:AverageFPS}
  1137. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1138. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1139. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1140. AudienceNetwork.NativeAdHandler:checkImpression()
  1141.  
  1142. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1143.  
  1144. Native ad viewability check for unique id 1 returned success? False
  1145. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1146. AudienceNetwork.NativeAdHandler:checkImpression()
  1147.  
  1148. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1149.  
  1150. iPhone Unity internal profiler stats
  1151. frametime> min: 32.5 max: 34.3 avg: 33.3
  1152. cpu-player> min: 9.0 max: 13.1 avg: 10.4
  1153. batches> min: 6 max: 6 avg: 6
  1154. draw calls> min: 6 max: 6 avg: 6
  1155. tris> min: 186 max: 186 avg: 186
  1156. verts> min: 336 max: 336 avg: 336
  1157. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1158. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1159. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1160. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1161. scripting-memory> used heap: 21671936 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1162. ----------------------------------------
  1163. 2017-09-21 12:31:25.190623 playlondon[598:165956] Info/GA/Analytics: Event queue: Sending 1 events.
  1164. 2017-09-21 12:31:25.353853 playlondon[598:165956] Info/GA/Analytics: Event queue: 1 events sent.
  1165. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1166. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1167. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1168. AudienceNetwork.NativeAdHandler:checkImpression()
  1169.  
  1170. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1171.  
  1172. Native ad viewability check for unique id 1 returned success? False
  1173. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1174. AudienceNetwork.NativeAdHandler:checkImpression()
  1175.  
  1176. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1177.  
  1178. iPhone Unity internal profiler stats
  1179. frametime> min: 32.2 max: 34.3 avg: 33.3
  1180. cpu-player> min: 9.2 max: 17.1 avg: 10.7
  1181. batches> min: 6 max: 6 avg: 6
  1182. draw calls> min: 6 max: 6 avg: 6
  1183. tris> min: 181 max: 186 avg: 184
  1184. verts> min: 329 max: 336 avg: 334
  1185. dynamic batching> batched draw calls: 14 batches: 2 tris: 94 verts: 142
  1186. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1187. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1188. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1189. scripting-memory> used heap: 21794816 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1190. ----------------------------------------
  1191. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1192. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1193. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1194. AudienceNetwork.NativeAdHandler:checkImpression()
  1195.  
  1196. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1197.  
  1198. Native ad viewability check for unique id 1 returned success? False
  1199. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1200. AudienceNetwork.NativeAdHandler:checkImpression()
  1201.  
  1202. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1203.  
  1204. iPhone Unity internal profiler stats
  1205. frametime> min: 32.8 max: 33.9 avg: 33.3
  1206. cpu-player> min: 8.9 max: 12.8 avg: 10.2
  1207. batches> min: 6 max: 6 avg: 6
  1208. draw calls> min: 6 max: 6 avg: 6
  1209. tris> min: 181 max: 181 avg: 181
  1210. verts> min: 329 max: 329 avg: 329
  1211. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  1212. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1213. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1214. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1215. scripting-memory> used heap: 21934080 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1216. ----------------------------------------
  1217. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1218. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1219. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1220. AudienceNetwork.NativeAdHandler:checkImpression()
  1221.  
  1222. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1223.  
  1224. Native ad viewability check for unique id 1 returned success? False
  1225. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1226. AudienceNetwork.NativeAdHandler:checkImpression()
  1227.  
  1228. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1229.  
  1230. iPhone Unity internal profiler stats
  1231. frametime> min: 32.3 max: 34.4 avg: 33.3
  1232. cpu-player> min: 8.8 max: 14.2 avg: 10.5
  1233. batches> min: 6 max: 6 avg: 6
  1234. draw calls> min: 6 max: 6 avg: 6
  1235. tris> min: 181 max: 181 avg: 181
  1236. verts> min: 329 max: 329 avg: 329
  1237. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  1238. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1239. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1240. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1241. scripting-memory> used heap: 22073344 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1242. ----------------------------------------
  1243. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1244. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1245. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1246. AudienceNetwork.NativeAdHandler:checkImpression()
  1247.  
  1248. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1249.  
  1250. Native ad viewability check for unique id 1 returned success? False
  1251. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1252. AudienceNetwork.NativeAdHandler:checkImpression()
  1253.  
  1254. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1255.  
  1256. 2017-09-21 12:31:28.466183 playlondon[598:165634] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service
  1257. 2017-09-21 12:31:28.468671 playlondon[598:165634] Could not signal service com.apple.WebKit.Networking: 113: Could not find specified service
  1258. iPhone Unity internal profiler stats
  1259. frametime> min: 32.2 max: 34.4 avg: 33.3
  1260. cpu-player> min: 8.7 max: 12.4 avg: 10.1
  1261. batches> min: 6 max: 6 avg: 6
  1262. draw calls> min: 6 max: 6 avg: 6
  1263. tris> min: 181 max: 186 avg: 184
  1264. verts> min: 329 max: 336 avg: 333
  1265. dynamic batching> batched draw calls: 14 batches: 2 tris: 94 verts: 141
  1266. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1267. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1268. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1269. scripting-memory> used heap: 22233088 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1270. ----------------------------------------
  1271. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1272. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1273. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1274. AudienceNetwork.NativeAdHandler:checkImpression()
  1275.  
  1276. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1277.  
  1278. Native ad viewability check for unique id 1 returned success? False
  1279. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1280. AudienceNetwork.NativeAdHandler:checkImpression()
  1281.  
  1282. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1283.  
  1284. iPhone Unity internal profiler stats
  1285. frametime> min: 32.8 max: 33.8 avg: 33.3
  1286. cpu-player> min: 9.2 max: 13.4 avg: 10.8
  1287. batches> min: 6 max: 6 avg: 6
  1288. draw calls> min: 6 max: 6 avg: 6
  1289. tris> min: 186 max: 186 avg: 186
  1290. verts> min: 336 max: 336 avg: 336
  1291. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1292. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1293. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1294. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1295. scripting-memory> used heap: 22401024 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1296. ----------------------------------------
  1297. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1298. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1299. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1300. AudienceNetwork.NativeAdHandler:checkImpression()
  1301.  
  1302. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1303.  
  1304. Native ad viewability check for unique id 1 returned success? False
  1305. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1306. AudienceNetwork.NativeAdHandler:checkImpression()
  1307.  
  1308. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1309.  
  1310. iPhone Unity internal profiler stats
  1311. frametime> min: 32.5 max: 34.3 avg: 33.3
  1312. cpu-player> min: 9.0 max: 15.5 avg: 10.4
  1313. batches> min: 6 max: 6 avg: 6
  1314. draw calls> min: 6 max: 6 avg: 6
  1315. tris> min: 186 max: 186 avg: 186
  1316. verts> min: 336 max: 336 avg: 336
  1317. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1318. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1319. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1320. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1321. scripting-memory> used heap: 22560768 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1322. ----------------------------------------
  1323. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1324. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1325. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1326. AudienceNetwork.NativeAdHandler:checkImpression()
  1327.  
  1328. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1329.  
  1330. Native ad viewability check for unique id 1 returned success? False
  1331. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1332. AudienceNetwork.NativeAdHandler:checkImpression()
  1333.  
  1334. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1335.  
  1336. iPhone Unity internal profiler stats
  1337. frametime> min: 33.1 max: 33.7 avg: 33.3
  1338. cpu-player> min: 8.6 max: 14.0 avg: 10.1
  1339. batches> min: 6 max: 6 avg: 6
  1340. draw calls> min: 6 max: 6 avg: 6
  1341. tris> min: 186 max: 186 avg: 186
  1342. verts> min: 336 max: 336 avg: 336
  1343. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1344. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1345. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1346. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1347. scripting-memory> used heap: 22736896 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1348. ----------------------------------------
  1349. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1350. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1351. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1352. AudienceNetwork.NativeAdHandler:checkImpression()
  1353.  
  1354. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1355.  
  1356. Native ad viewability check for unique id 1 returned success? False
  1357. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1358. AudienceNetwork.NativeAdHandler:checkImpression()
  1359.  
  1360. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1361.  
  1362. iPhone Unity internal profiler stats
  1363. frametime> min: 33.2 max: 33.5 avg: 33.3
  1364. cpu-player> min: 8.9 max: 12.9 avg: 10.1
  1365. batches> min: 6 max: 6 avg: 6
  1366. draw calls> min: 6 max: 6 avg: 6
  1367. tris> min: 186 max: 186 avg: 186
  1368. verts> min: 336 max: 336 avg: 336
  1369. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1370. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1371. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1372. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1373. scripting-memory> used heap: 22904832 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1374. ----------------------------------------
  1375. 2017-09-21 12:31:33.395830 playlondon[598:166095] Info/GA/Analytics: Event queue: No events to send
  1376. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1377. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1378. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1379. AudienceNetwork.NativeAdHandler:checkImpression()
  1380.  
  1381. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1382.  
  1383. Native ad viewability check for unique id 1 returned success? False
  1384. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1385. AudienceNetwork.NativeAdHandler:checkImpression()
  1386.  
  1387. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1388.  
  1389. iPhone Unity internal profiler stats
  1390. frametime> min: 33.2 max: 33.5 avg: 33.3
  1391. cpu-player> min: 8.7 max: 12.8 avg: 10.1
  1392. batches> min: 6 max: 6 avg: 6
  1393. draw calls> min: 6 max: 6 avg: 6
  1394. tris> min: 186 max: 186 avg: 186
  1395. verts> min: 336 max: 336 avg: 336
  1396. dynamic batching> batched draw calls: 15 batches: 2 tris: 96 verts: 144
  1397. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1398. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1399. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1400. scripting-memory> used heap: 23064576 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1401. ----------------------------------------
  1402. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1403. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1404. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1405. AudienceNetwork.NativeAdHandler:checkImpression()
  1406.  
  1407. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1408.  
  1409. Native ad viewability check for unique id 1 returned success? False
  1410. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1411. AudienceNetwork.NativeAdHandler:checkImpression()
  1412.  
  1413. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1414.  
  1415. iPhone Unity internal profiler stats
  1416. frametime> min: 32.6 max: 34.1 avg: 33.3
  1417. cpu-player> min: 8.9 max: 13.6 avg: 10.7
  1418. batches> min: 6 max: 6 avg: 6
  1419. draw calls> min: 6 max: 6 avg: 6
  1420. tris> min: 181 max: 186 avg: 185
  1421. verts> min: 329 max: 336 avg: 335
  1422. dynamic batching> batched draw calls: 14 batches: 2 tris: 95 verts: 143
  1423. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1424. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1425. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1426. scripting-memory> used heap: 23236608 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1427. ----------------------------------------
  1428. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1429. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1430. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1431. AudienceNetwork.NativeAdHandler:checkImpression()
  1432.  
  1433. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1434.  
  1435. Native ad viewability check for unique id 1 returned success? False
  1436. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1437. AudienceNetwork.NativeAdHandler:checkImpression()
  1438.  
  1439. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1440.  
  1441. iPhone Unity internal profiler stats
  1442. frametime> min: 32.1 max: 34.5 avg: 33.3
  1443. cpu-player> min: 9.5 max: 17.5 avg: 12.8
  1444. batches> min: 6 max: 6 avg: 6
  1445. draw calls> min: 6 max: 6 avg: 6
  1446. tris> min: 181 max: 181 avg: 181
  1447. verts> min: 329 max: 329 avg: 329
  1448. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  1449. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1450. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1451. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1452. scripting-memory> used heap: 23457792 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1453. ----------------------------------------
  1454. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1455. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1456. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1457. AudienceNetwork.NativeAdHandler:checkImpression()
  1458.  
  1459. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1460.  
  1461. Native ad viewability check for unique id 1 returned success? False
  1462. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1463. AudienceNetwork.NativeAdHandler:checkImpression()
  1464.  
  1465. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1466.  
  1467. iPhone Unity internal profiler stats
  1468. frametime> min: 32.7 max: 34.0 avg: 33.3
  1469. cpu-player> min: 10.7 max: 24.5 avg: 15.8
  1470. batches> min: 6 max: 6 avg: 6
  1471. draw calls> min: 6 max: 6 avg: 6
  1472. tris> min: 176 max: 181 avg: 178
  1473. verts> min: 322 max: 329 avg: 326
  1474. dynamic batching> batched draw calls: 13 batches: 2 tris: 88 verts: 134
  1475. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1476. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  1477. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1478. scripting-memory> used heap: 23670784 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1479. ----------------------------------------
  1480. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1481. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1482. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1483. AudienceNetwork.NativeAdHandler:checkImpression()
  1484.  
  1485. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1486.  
  1487. Native ad viewability check for unique id 1 returned success? False
  1488. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1489. AudienceNetwork.NativeAdHandler:checkImpression()
  1490.  
  1491. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1492.  
  1493. iPhone Unity internal profiler stats
  1494. frametime> min: 32.7 max: 33.9 avg: 33.3
  1495. cpu-player> min: 9.5 max: 15.9 avg: 11.5
  1496. batches> min: 6 max: 6 avg: 6
  1497. draw calls> min: 6 max: 6 avg: 6
  1498. tris> min: 176 max: 176 avg: 176
  1499. verts> min: 322 max: 322 avg: 322
  1500. dynamic batching> batched draw calls: 13 batches: 2 tris: 86 verts: 130
  1501. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1502. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1503. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1504. scripting-memory> used heap: 23879680 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1505. ----------------------------------------
  1506. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1507. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1508. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1509. AudienceNetwork.NativeAdHandler:checkImpression()
  1510.  
  1511. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1512.  
  1513. Native ad viewability check for unique id 1 returned success? False
  1514. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1515. AudienceNetwork.NativeAdHandler:checkImpression()
  1516.  
  1517. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1518.  
  1519. iPhone Unity internal profiler stats
  1520. frametime> min: 32.8 max: 33.8 avg: 33.3
  1521. cpu-player> min: 10.3 max: 14.8 avg: 12.6
  1522. batches> min: 6 max: 6 avg: 6
  1523. draw calls> min: 6 max: 6 avg: 6
  1524. tris> min: 176 max: 176 avg: 176
  1525. verts> min: 322 max: 322 avg: 322
  1526. dynamic batching> batched draw calls: 13 batches: 2 tris: 86 verts: 130
  1527. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1528. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1529. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1530. scripting-memory> used heap: 24096768 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1531. ----------------------------------------
  1532. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1533. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1534. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1535. AudienceNetwork.NativeAdHandler:checkImpression()
  1536.  
  1537. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1538.  
  1539. Native ad viewability check for unique id 1 returned success? False
  1540. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1541. AudienceNetwork.NativeAdHandler:checkImpression()
  1542.  
  1543. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1544.  
  1545. Reward Vid Complete
  1546. RewardVideoPlayer:Log(String)
  1547. RewardVideoPlayer:<InitRewardedVideo>m__4()
  1548.  
  1549. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1550.  
  1551. 2017-09-21 12:31:39.694450 playlondon[598:165955] [Adjust]v: Value found and read from the keychain new way
  1552. 2017-09-21 12:31:39.695370 playlondon[598:166095] [Adjust]d: Added package 1 (event'kgagbh')
  1553. 2017-09-21 12:31:39.696766 playlondon[598:166095] [Adjust]v: Path: /event
  1554. 2017-09-21 12:31:39.696902 playlondon[598:166095] [Adjust]v: ClientSdk: unity4.11.3@ios4.11.4
  1555. 2017-09-21 12:31:39.697003 playlondon[598:166095] [Adjust]v: Parameters:
  1556. 2017-09-21 12:31:39.697102 playlondon[598:166095] [Adjust]v: app_token mgpf9r97hnuo
  1557. 2017-09-21 12:31:39.697200 playlondon[598:166095] [Adjust]v: app_version 69
  1558. 2017-09-21 12:31:39.697302 playlondon[598:166095] [Adjust]v: app_version_short 0.0.69
  1559. 2017-09-21 12:31:39.697402 playlondon[598:166095] [Adjust]v: attribution_deeplink 1
  1560. 2017-09-21 12:31:39.701969 playlondon[598:165955] [Adjust]d: Wrote Activity state: ec:15 sc:3 ssc:3 ask:0 sl:125.2 ts:106.6 la:1505989899.7 dt:(null)
  1561. 2017-09-21 12:31:39.702461 playlondon[598:166095] [Adjust]v: bundle_id com.pointvoucher.playlondon
  1562. 2017-09-21 12:31:39.702592 playlondon[598:166095] [Adjust]v: country DK
  1563. 2017-09-21 12:31:39.702690 playlondon[598:166095] [Adjust]v: cpu_type CPU_SUBTYPE_ARM64_V8
  1564. 2017-09-21 12:31:39.702787 playlondon[598:166095] [Adjust]v: created_at 2017-09-21T12:31:39.682Z+0200
  1565. 2017-09-21 12:31:39.702905 playlondon[598:166095] [Adjust]v: device_name iPad4,4
  1566. 2017-09-21 12:31:39.703034 playlondon[598:166095] [Adjust]v: device_type iPad
  1567. 2017-09-21 12:31:39.703129 playlondon[598:166095] [Adjust]v: environment sandbox
  1568. 2017-09-21 12:31:39.703223 playlondon[598:166095] [Adjust]v: event_buffering_enabled 0
  1569. 2017-09-21 12:31:39.703316 playlondon[598:166095] [Adjust]v: event_count 15
  1570. 2017-09-21 12:31:39.703825 playlondon[598:166095] [Adjust]v: event_token kgagbh
  1571. 2017-09-21 12:31:39.704050 playlondon[598:166095] [Adjust]v: hardware_name J85AP
  1572. 2017-09-21 12:31:39.704485 playlondon[598:166095] [Adjust]v: idfa 62F49433-BD57-4945-8B22-440F63FB635A
  1573. 2017-09-21 12:31:39.704791 playlondon[598:166095] [Adjust]v: idfv 4A4BD7D5-9661-443A-A344-28E830A3CB6E
  1574. 2017-09-21 12:31:39.705714 playlondon[598:166095] [Adjust]v: language da
  1575. 2017-09-21 12:31:39.705833 playlondon[598:166095] [Adjust]v: needs_response_details 1
  1576. 2017-09-21 12:31:39.705931 playlondon[598:166095] [Adjust]v: os_build 14D27
  1577. 2017-09-21 12:31:39.706119 playlondon[598:166095] [Adjust]v: os_name ios
  1578. 2017-09-21 12:31:39.707147 playlondon[598:165955] [Adjust]v: Value found and read from the keychain new way
  1579. 2017-09-21 12:31:39.711359 playlondon[598:166095] [Adjust]v: os_version 10.2.1
  1580. 2017-09-21 12:31:39.711483 playlondon[598:166095] [Adjust]v: persistent_ios_uuid 51930f4e-9938-43b7-b999-cfa3ccca182e
  1581. 2017-09-21 12:31:39.711583 playlondon[598:166095] [Adjust]v: session_count 3
  1582. 2017-09-21 12:31:39.711678 playlondon[598:166095] [Adjust]v: session_length 125
  1583. 2017-09-21 12:31:39.711773 playlondon[598:166095] [Adjust]v: subsession_count 3
  1584. 2017-09-21 12:31:39.711866 playlondon[598:166095] [Adjust]v: tce 0
  1585. 2017-09-21 12:31:39.711959 playlondon[598:166095] [Adjust]v: time_spent 107
  1586. 2017-09-21 12:31:39.712053 playlondon[598:166095] [Adjust]v: tracking_enabled 1
  1587. 2017-09-21 12:31:39.725610 playlondon[598:165955] [Adjust]d: Wrote Activity state: ec:16 sc:3 ssc:3 ask:0 sl:125.2 ts:106.6 la:1505989899.7 dt:(null)
  1588. 2017-09-21 12:31:39.731781 playlondon[598:166095] [Adjust]d: Package handler wrote 1 packages
  1589. 2017-09-21 12:31:39.735906 playlondon[598:166095] [Adjust]d: Added package 2 (event'kgagbh')
  1590. 2017-09-21 12:31:39.736798 playlondon[598:166095] [Adjust]v: Path: /event
  1591. 2017-09-21 12:31:39.736956 playlondon[598:166095] [Adjust]v: ClientSdk: unity4.11.3@ios4.11.4
  1592. 2017-09-21 12:31:39.737082 playlondon[598:166095] [Adjust]v: Parameters:
  1593. 2017-09-21 12:31:39.737180 playlondon[598:166095] [Adjust]v: app_token mgpf9r97hnuo
  1594. 2017-09-21 12:31:39.737276 playlondon[598:166095] [Adjust]v: app_version 69
  1595. 2017-09-21 12:31:39.737372 playlondon[598:166095] [Adjust]v: app_version_short 0.0.69
  1596. 2017-09-21 12:31:39.737465 playlondon[598:166095] [Adjust]v: attribution_deeplink 1
  1597. 2017-09-21 12:31:39.737560 playlondon[598:166095] [Adjust]v: bundle_id com.pointvoucher.playlondon
  1598. 2017-09-21 12:31:39.737654 playlondon[598:166095] [Adjust]v: country DK
  1599. 2017-09-21 12:31:39.737748 playlondon[598:166095] [Adjust]v: cpu_type CPU_SURewardedVideo Ad Disposed.
  1600. AudienceNetwork.RewardedVideoAd:Dispose(Boolean)
  1601. AudienceNetwork.RewardedVideoAd:Dispose()
  1602. RewardVideoPlayer:Close()
  1603.  
  1604. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1605.  
  1606. BTYPE_ARM64_V8
  1607. 2017-09-21 12:31:39.744252 playlondon[598:166095] [Adjust]v: created_at 2017-09-21T12:31:39.702Z+0200
  1608. 2017-09-21 12:31:39.744399 playlondon[598:166095] [Adjust]v: device_name iPad4,4
  1609. 2017-09-21 12:31:39.744532 playlondon[598:166095] [Adjust]v: device_type iPad
  1610. 2017-09-21 12:31:39.744630 playlondon[598:166095] [Adjust]v: environment sandbox
  1611. 2017-09-21 12:31:39.744726 playlondon[598:166095] [Adjust]v: event_buffering_enabled 0
  1612. 2017-09-21 12:31:39.744820 playlondon[598:166095] [Adjust]v: event_count 16
  1613. 2017-09-21 12:31:39.744915 playlondon[598:166095] [Adjust]v: event_token kgagbh
  1614. 2017-09-21 12:31:39.745010 playlondon[598:166095] [Adjust]v: hardware_name J85AP
  1615. 2017-09-21 12:31:39.745105 playlondon[598:166095] [Adjust]v: idfa 62F49433-BD57-4945-8B22-440F63FB635A
  1616. 2017-09-21 12:31:39.745204 playlondon[598:166095] [Adjust]v: idfv 4A4BD7D5-9661-443A-A344-28E830A3CB6E
  1617. 2017-09-21 12:31:39.745301 playlondon[598:166095] [Adjust]v: language da
  1618. 2017-09-21 12:31:39.747709 playlondon[598:166095] [Adjust]v: needs_response_details 1
  1619. 2017-09-21 12:31:39.747843 playlondon[598:166095] [Adjust]v: os_build 14D27
  1620. 2017-09-21 12:31:39.747944 playlondon[598:166095] [Adjust]v: os_name ios
  1621. 2017-09-21 12:31:39.748042 playlondon[598:166095] [Adjust]v: os_version 10.2.1
  1622. 2017-09-21 12:31:39.748138 playlondon[598:166095] [Adjust]v: persistent_ios_uuid 51930f4e-9938-43b7-b999-cfa3ccca182e
  1623. 2017-09-21 12:31:39.748268 playlondon[598:166095] [Adjust]v: session_count 3
  1624. 2017-09-21 12:31:39.748364 playlondon[598:166095] [Adjust]v: session_length 125
  1625. 2017-09-21 12:31:39.748459 playlondon[598:166095] [Adjust]v: subsession_count 3
  1626. 2017-09-21 12:31:39.748554 playlondon[598:166095] [Adjust]v: tce 0
  1627. 2017-09-21 12:31:39.748648 playlondon[598:166095] [Adjust]v: time_spent 107
  1628. 2017-09-21 12:31:39.751228 playlondon[598:166095] [Adjust]v: tracking_enabled 1
  1629. 2017-09-21 12:31:39.762881 playlondon[598:166095] [Adjust]d: Package handler wrote 2 packages
  1630. 2017-09-21 12:31:39.763100 playlondon[598:166095] [Adjust]v: Package handler is already sending
  1631. 2017-09-21 12:31:40.057941 playlondon[598:166095] [Adjust]v: Response: {"app_token":"mgpf9r97hnuo","adid":"4c73b2d0e07ecd72a885b1545f509542","timestamp":"2017-09-21T10:31:40.029Z+0000","message":"Event tracked 'kgagbh'","attribution":{"tracker_token":"6hn6p4","tracker_name":"Organic","network":"Organic"}}
  1632. 2017-09-21 12:31:40.058478 playlondon[598:166095] [Adjust]i: Event tracked 'kgagbh'
  1633. 2017-09-21 12:31:40.061183 playlondon[598:166095] [Adjust]d: Launching success event tracking delegate
  1634. 2017-09-21 12:31:40.070111 playlondon[598:165955] [Adjust]d: Package handler wrote 1 packages
  1635. Event tracked successfully!
  1636. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1637.  
  1638. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1639.  
  1640. Message: Event tracked 'kgagbh'
  1641. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1642.  
  1643. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1644.  
  1645. Timestamp: 2017-09-21T10:31:40.029Z+0000
  1646. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1647.  
  1648. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1649.  
  1650. Adid: 4c73b2d0e07ecd72a885b1545f509542
  1651. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1652.  
  1653. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1654.  
  1655. EventToken: kgagbh
  1656. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1657.  
  1658. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1659.  
  1660. 2017-09-21 12:31:40.275773 playlondon[598:165985] [Adjust]v: Response: {"app_token":"mgpf9r97hnuo","adid":"4c73b2d0e07ecd72a885b1545f509542","timestamp":"2017-09-21T10:31:40.241Z+0000","message":"Event tracked 'kgagbh'","attribution":{"tracker_token":"6hn6p4","tracker_name":"Organic","network":"Organic"}}
  1661. 2017-09-21 12:31:40.276165 playlondon[598:165985] [Adjust]i: Event tracked 'kgagbh'
  1662. 2017-09-21 12:31:40.277889 playlondon[598:165985] [Adjust]d: Launching success event tracking delegate
  1663. 2017-09-21 12:31:40.286361 playlondon[598:165954] [Adjust]d: Package handler wrote 0 packages
  1664. Event tracked successfully!
  1665. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1666.  
  1667. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1668.  
  1669. Message: Event tracked 'kgagbh'
  1670. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1671.  
  1672. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1673.  
  1674. Timestamp: 2017-09-21T10:31:40.241Z+0000
  1675. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1676.  
  1677. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1678.  
  1679. Adid: 4c73b2d0e07ecd72a885b1545f509542
  1680. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1681.  
  1682. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1683.  
  1684. EventToken: kgagbh
  1685. com.adjust.sdk.Adjust:EventSuccessCallback(AdjustEventSuccess)
  1686.  
  1687. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1688.  
  1689. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1690. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1691. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1692. AudienceNetwork.NativeAdHandler:checkImpression()
  1693.  
  1694. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1695.  
  1696. Native ad viewability check for unique id 1 returned success? False
  1697. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1698. AudienceNetwork.NativeAdHandler:checkImpression()
  1699.  
  1700. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1701.  
  1702. iPhone Unity internal profiler stats
  1703. frametime> min: 21.2 max: 155.3 avg: 37.0
  1704. cpu-player> min: 9.2 max: 154.9 avg: 22.2
  1705. batches> min: 6 max: 94 avg: 61
  1706. draw calls> min: 6 max: 94 avg: 61
  1707. tris> min: 148 max: 1723 avg: 1181
  1708. verts> min: 262 max: 3013 avg: 2067
  1709. dynamic batching> batched draw calls: 13 batches: 2 tris: 86 verts: 130
  1710. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1711. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  1712. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1713. scripting-memory> used heap: 21676032 allocated heap: 24543232 max number of collections: 1 collection total duration: 17.9
  1714. ----------------------------------------
  1715. 2017-09-21 12:31:41.410262 playlondon[598:165956] Info/GA/Analytics: Event queue: No events to send
  1716. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1717. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1718. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1719. AudienceNetwork.NativeAdHandler:checkImpression()
  1720.  
  1721. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1722.  
  1723. Native ad viewability check for unique id 1 returned success? False
  1724. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1725. AudienceNetwork.NativeAdHandler:checkImpression()
  1726.  
  1727. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1728.  
  1729. iPhone Unity internal profiler stats
  1730. frametime> min: 33.1 max: 33.7 avg: 33.3
  1731. cpu-player> min: 14.3 max: 26.8 avg: 18.3
  1732. batches> min: 76 max: 89 avg: 81
  1733. draw calls> min: 76 max: 89 avg: 81
  1734. tris> min: 1665 max: 1711 avg: 1679
  1735. verts> min: 2889 max: 2989 avg: 2917
  1736. dynamic batching> batched draw calls: 13 batches: 2 tris: 88 verts: 133
  1737. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1738. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  1739. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1740. scripting-memory> used heap: 21712896 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1741. ----------------------------------------
  1742. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1743. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1744. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1745. AudienceNetwork.NativeAdHandler:checkImpression()
  1746.  
  1747. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1748.  
  1749. Native ad viewability check for unique id 1 returned success? False
  1750. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1751. AudienceNetwork.NativeAdHandler:checkImpression()
  1752.  
  1753. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1754.  
  1755. iPhone Unity internal profiler stats
  1756. frametime> min: 32.5 max: 34.2 avg: 33.3
  1757. cpu-player> min: 17.0 max: 26.9 avg: 22.9
  1758. batches> min: 70 max: 90 avg: 82
  1759. draw calls> min: 70 max: 90 avg: 82
  1760. tris> min: 1686 max: 1702 avg: 1691
  1761. verts> min: 2928 max: 2960 avg: 2939
  1762. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  1763. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1764. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1765. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1766. scripting-memory> used heap: 21770240 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1767. ----------------------------------------
  1768. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1769. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1770. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1771. AudienceNetwork.NativeAdHandler:checkImpression()
  1772.  
  1773. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1774.  
  1775. Native ad viewability check for unique id 1 returned success? False
  1776. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1777. AudienceNetwork.NativeAdHandler:checkImpression()
  1778.  
  1779. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1780.  
  1781. iPhone Unity internal profiler stats
  1782. frametime> min: 33.1 max: 33.6 avg: 33.3
  1783. cpu-player> min: 18.5 max: 27.1 avg: 23.3
  1784. batches> min: 70 max: 89 avg: 81
  1785. draw calls> min: 70 max: 89 avg: 81
  1786. tris> min: 1679 max: 1702 avg: 1695
  1787. verts> min: 2917 max: 2960 avg: 2947
  1788. dynamic batching> batched draw calls: 13 batches: 2 tris: 89 verts: 134
  1789. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1790. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  1791. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1792. scripting-memory> used heap: 21831680 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1793. ----------------------------------------
  1794. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1795. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1796. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1797. AudienceNetwork.NativeAdHandler:checkImpression()
  1798.  
  1799. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1800.  
  1801. Native ad viewability check for unique id 1 returned success? False
  1802. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1803. AudienceNetwork.NativeAdHandler:checkImpression()
  1804.  
  1805. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1806.  
  1807. iPhone Unity internal profiler stats
  1808. frametime> min: 33.0 max: 33.6 avg: 33.3
  1809. cpu-player> min: 18.7 max: 26.2 avg: 22.6
  1810. batches> min: 67 max: 89 avg: 76
  1811. draw calls> min: 67 max: 89 avg: 76
  1812. tris> min: 1679 max: 1699 avg: 1684
  1813. verts> min: 2917 max: 2957 avg: 2928
  1814. dynamic batching> batched draw calls: 13 batches: 2 tris: 86 verts: 130
  1815. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1816. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1817. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1818. scripting-memory> used heap: 21897216 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1819. ----------------------------------------
  1820. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1821. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1822. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1823. AudienceNetwork.NativeAdHandler:checkImpression()
  1824.  
  1825. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1826.  
  1827. Native ad viewability check for unique id 1 returned success? False
  1828. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1829. AudienceNetwork.NativeAdHandler:checkImpression()
  1830.  
  1831. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1832.  
  1833. iPhone Unity internal profiler stats
  1834. frametime> min: 32.8 max: 33.9 avg: 33.3
  1835. cpu-player> min: 20.2 max: 28.1 avg: 24.0
  1836. batches> min: 67 max: 88 avg: 86
  1837. draw calls> min: 67 max: 88 avg: 86
  1838. tris> min: 1667 max: 1687 avg: 1680
  1839. verts> min: 2893 max: 2933 avg: 2920
  1840. dynamic batching> batched draw calls: 13 batches: 2 tris: 86 verts: 130
  1841. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1842. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1843. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1844. scripting-memory> used heap: 21979136 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1845. ----------------------------------------
  1846. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1847. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1848. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1849. AudienceNetwork.NativeAdHandler:checkImpression()
  1850.  
  1851. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1852.  
  1853. Native ad viewability check for unique id 1 returned success? False
  1854. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1855. AudienceNetwork.NativeAdHandler:checkImpression()
  1856.  
  1857. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1858.  
  1859. iPhone Unity internal profiler stats
  1860. frametime> min: 33.0 max: 33.5 avg: 33.3
  1861. cpu-player> min: 18.8 max: 29.1 avg: 23.6
  1862. batches> min: 68 max: 89 avg: 74
  1863. draw calls> min: 68 max: 89 avg: 74
  1864. tris> min: 1679 max: 1700 avg: 1685
  1865. verts> min: 2917 max: 2956 avg: 2928
  1866. dynamic batching> batched draw calls: 13 batches: 2 tris: 88 verts: 134
  1867. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1868. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: -0.3 fixed-update-count: 0 .. 0
  1869. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1870. scripting-memory> used heap: 22052864 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1871. ----------------------------------------
  1872. Viewability validation failed: Not enough of the GameObject is inside the viewport.
  1873. AudienceNetwork.NativeAdHandler:logViewability(Boolean, String)
  1874. AudienceNetwork.NativeAdHandler:checkGameObjectViewability(Camera, GameObject)
  1875. AudienceNetwork.NativeAdHandler:checkImpression()
  1876.  
  1877. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1878.  
  1879. Native ad viewability check for unique id 1 returned success? False
  1880. AudienceNetwork.NativeAd:<createHandler>m__1(Boolean)
  1881. AudienceNetwork.NativeAdHandler:checkImpression()
  1882.  
  1883. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1884.  
  1885. iPhone Unity internal profiler stats
  1886. frametime> min: 33.1 max: 33.6 avg: 33.3
  1887. cpu-player> min: 20.3 max: 27.1 avg: 23.3
  1888. batches> min: 75 max: 89 avg: 85
  1889. draw calls> min: 75 max: 89 avg: 85
  1890. tris> min: 1670 max: 1692 avg: 1681
  1891. verts> min: 2896 max: 2940 avg: 2918
  1892. dynamic batching> batched draw calls: 14 batches: 2 tris: 91 verts: 137
  1893. static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
  1894. player-detail> physx: 0.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: -0.2 fixed-update-count: 0 .. 0
  1895. scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
  1896. scripting-memory> used heap: 22134784 allocated heap: 24543232 max number of collections: 0 collection total duration: 0.0
  1897. ----------------------------------------
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