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- new BukkitRunnable() {
- public void run() {
- final BlockFace[] surrounding;
- final BlockFace[] var2 = surrounding = new BlockFace[] { BlockFace.NORTH, BlockFace.NORTH_EAST, BlockFace.EAST, BlockFace.SOUTH_EAST, BlockFace.SOUTH, BlockFace.SOUTH_WEST, BlockFace.WEST, BlockFace.NORTH_WEST };
- for (int var3 = surrounding.length, var4 = 0; var4 < var3; ++var4) {
- final BlockFace bf = var2[var4];
- p.getLocation().getBlock().getRelative(bf, 1).setType(Material.AIR);
- final Location loc = p.getLocation();
- loc.setY((double)(p.getLocation().getBlockY() + 1));
- loc.getBlock().getRelative(bf, 1).setType(Material.AIR);
- loc.setY((double)(loc.getBlockY() + 1));
- loc.getBlock().getRelative(bf, 1).setType(Material.AIR);
- }
- p.getLocation().getBlock().getRelative(BlockFace.DOWN).setType(Material.AIR);
- final Location locx = p.getLocation();
- locx.setY((double)(p.getLocation().getBlockY() + 1));
- locx.getBlock().getRelative(BlockFace.UP).setType(Material.AIR);
- Utils.sendTitle(p, 0, 80, 0, "§cИгра началась!", "§fОстаньтесь последним выжившим");
- p.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 40, 10));
- Game.this.breakallow = true;
- Game.chests = new ChestListener(Config.chest);
- }
- }.runTaskLater((Plugin)Main.getInstance(), 100L);
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